
Age of Empires III: Definitive Edition











This is a guide which lays out the strategies that I use to effectively utilise each of Mexico's revolutions. Central America Starting out with Central America. Central America is based off the Republic of Central America which lasted from 1823 to 1841. Central America included Guatemala, Honduras, El Salvador, Nicaragua, Costa Rica, and a piece of Mexico. Central America is a good revolution for boosting your economy. Instead of transforming your settlers into revolutionaries, you are given seven extra settlers at your Town Centre. Central America also gains access to an early game Artillery Foundries and Arsenals and access to falconets, petards, and culverins. Though your petards have -25% health and attack. First off, the best home city card to have for all of these is 'Independence Movements' as it grants a 20% discount to revolting and returning to Mexico. To use this effectively, you should gain an economy, build as many Haciendas as possible and construct an army of infantry and artillery (use both Salteadors and Soldados) and start pressuring your enemies by using early game artillery and the Soldado grenade attack to take out important buildings such as barracks, markets, and houses, and the Salteadors to defend the artillery and take out any settlers. Unless your enemies are able to fend you off, this strategy should work well. The Commerce Age Mexican revolutions rely on a quick victory, or just as a boost to your early game, if your enemies are in Fortress, return to Mexico and continue with your strategy. Baja California The second of the two commerce age Mexican revolutions, Baja California is based off William Walker and his Filibusters who started the Filibuster War (1855-1857) the revolution is based off William Walker's attempts to invade Baja California and Sonora, though this revolution uses the Sonora flag. Baja California is a more aggressive revolution compared to Central America, it focuses on Outlaws and gathering of gold. Upon revolting, your settlers will become Filibusters which are great early-game heavy infantry perfect for an aggressive play-style as they have a dynamite attack which is extremely powerful against buildings, which lends to this revolution's aggressive play-style. You can send several shipments that grant you Outlaws such as cowboys and Owlhoots, both of which are extremely powerful. Another shipment allows your Filibusters to mine coin, you will be needing A LOT of coin if you want to keep this powerful. The best way to do this is train a force of Filibusters (though this can be a problem as Filibusters cost 90 gold each), sending the 'Capitalism' home city shipment should be your next priority as this grants a small trickle of gold. Get as many outlaws as you can, and begin pressuring your enemies. Filibusters are extremely powerful when used against buildings, their dynamite attack, when used in large amounts can melt the hp of buildings like butter. That being said, you should also make sure your base is well defended, but this is easily achievable due to frontier wagons that can build either outposts or Trade posts. Rio Grande The first of the fortress age revolutions, Rio Grande is often overshadowed by Yucatan and its own revolution of Maya, but in this section of the guide, I'll tell you how to use Rio Grande. The Rio Grande revolution is based off the separatist nation that insurgents from the states of Coahuila, Nuevo Leon, and Tamaulipas formed against the Republic of Mexico in 1840. This revolution offers one thing that can set it above the rest: free guard upgrades for all units. As Rio Grande, you also have Mortars and Horse Artillery readily available to you. Like most revolutions, your settlers become revolutionaries. Rio Grande is a revolution that focuses on Infantry and Cavalry, in particular, revolutionaries. Another thing that is available to the fortess age Mexican revolutions, is their Haciendas can train settlers, this allows the player to regain their economy after a revolution. Rio Grande also has access to a factory which allows its economy to regrow quickly. Rio Grande should be used aggressively, as soon as other players get to Imperial, its units will slowly become less effective. By spamming Chinacos and Revolutionaries as well as some Horse Artillery, you have created the perfect force to decimate your opponents. Also did I mention that Rio Grande and Baja California both have some of the coolest flags in the game? Yucatan Yucatan is the second of the two fortress age revolutions that has a sneaky trick up its sleeve, it has the ability to revolt again, to Maya, which can create one of the most powerful armies in Age of Empires 3 DE. Yucatan is based of the Second Yucatan Republic (1841-1848) formed from the modern day Mexican states of Yucatan and Quintana Roo. Yucatan focuses on infantry (Salteadors and Insurgentes mostly) and Haciendas, its shipments supplying a bunch of good upgrades which can take your soldiers from mid to powerful. Another thing about Yucatan, is all of its Hacienda technologies are free! this means that Yucatan can easily build a strong economy off of its Haciendas. Upon revolting to Yucatan, your Insurgentes are upgraded to Yucateos which have a lasso attack and can be upgraded to have a rifle. To use Yucatan, you can play either fully or semi-aggressively which allows for more flexibility. By spamming Yucateos (you should DEFINITELY upgrade them to have rifles) you can put pressure on your enemies, as Insurgentes are cheap, do not be afraid to lose any of them, be reckless and put all emphasis on destruction. If you get enough resources, you can revolt to Maya, which is a interesting revolution, or return to Mexico, and reap the benefits of a half-price imperial age. Maya The Maya revolution is extremely special, as it is the only revolution within a revolution. You can only access Maya via revolting from Yucatan. The Maya Revolution is based off the Yucatan Caste War, they revolted against the Republic of Yucatan and formed the de facto state of Chan Santa Cruz. The Maya revolution offers a lot of changes upon revolting, and I really mean A LOT. First off, it advances the player into the Imperial Age, granting all of the techs alongside it (e.g., spies). You are unable to train cavalry, aside from Cuatreros. Your Salteadors and Soldados are upgraded into Cruzob Avengers and Cruzob Infantry respectively. You General and Padre become the Cruzob General and the Cruzob Padre (the only thing that changes is the profile) All Chinacos and Dragoons become Cuatreros. Diasbles all artillery and enables the training of Captured Mortars and Light Cannons. Disables Steamers, Ironclads and Frigates and enables War canoes and Chaac canoes (which are Tlaloc Canoes that can train Yucateos). Factories cannot train heavy cannons, the privateer limit is set to 5 (though Home city cards can bypass this). Stables become war huts, Maya Holcan Javelineers are available at War Huts, Barracks, forts, and Native Embassies. Native scouts can be trained at the town centre, Grants Maya Warrior societies and Champion Maya (if not researched already). The player is treated as if they are allied with the Maya. Every shipment sent increases the build limit of Maya Holcan Javelineers by 1 (starting at 10). Maya Cotton Armour, Maya Pyramids, and Maya calendar are available at the Native Embassy. Fortified outposts are disabled and Priestesses are upgraded to Imperial. Now for the strategy. The Maya revolution has a lot of bonuses, but the main strategy I usually use, is phase out the Yucateos trained during the Yucatan revolution and replace them with either Cruzob Infantry or Cruzob avengers. Get some captured mortars and light cannons and put some pressure on your enemies. The Maya revolution does not really have a strategy apart from train lots of units and attack. Winning as the Maya revolution is foolproof against most of the easier AI settings. California The first of the two Industrial age revolutions, California is an interesting revolution that focuses on cows (like Argentina) and cavalry (like Chile and Argentina). The California revolution is based off the Republic of California which broke away from Mexico and lasted from 1846 to one month later in 1846, when it was annexed by the United States. There are only two things that happen upon revolting which is a nice break from the chaos of the Maya revolution. First, your settlers become Californios instead of revolutionaries (which are a cavalry unit that have a lasso attack and can gather from animals at the Hacienda) and second, your Cow limit is set to 60 and Haciendas work 100% faster. Like the fortress age revolutions (and Texas) the player cannot train settlers at the Town centre but can instead train them at the Hacienda. California is a economic revolution that has some emphasis on cavalry. Like Texas, and the European revolutions, California is often used as a finisher. A good strategy is to regain your settlers and send the 'Bear Flag Revolt' card which transforms all of your settlers into Californios again, which can be useful to gain a large force which you can use to finish off your enemies. As this is a Industrial Age revolution, you can do two revolts in one game, one in Commerce and one in Industrial, this allows for more flexibility and more card options. Texas The last revolution on this list is Texas, which existed as an independent state that broke away from Mexico from 1836 to 1845 when it was annexed by the United States. Texas is a revolution that is simply put, the United States civilisation as a revolution. Instead of revolutionaries, your settlers become volunteers which are tanky skirmishers with a short range. Texas also has multiple upgrades for forts which allow you to gain more map control. Militiamen are replaced by minutemen which can also be sent from forts and outposts. Insurgentes, Salteadores and Soldados are replaced by Regulars, Volunteers, and Sharpshooters respectively. With Texas, a good strategy is to build multiple forts at key locations on the map, or to defend your town from raids from a enemy who is winning... for now. Texas has a lot of defensive capabilities which allow it to defend itself well from enemies, this means that you do not have to leave behind units to defend your town, as you can easily call forth a mass of minutemen to defend your town. Train a large infantry army consisting of all of the available infantry units and begin to put pressure upon your enemies by destroying trade posts and other key buildings.


### 《帝国时代3:决定版》建筑旋转方法指南 如何旋转建筑 在《帝国时代3:决定版》中,你可以旋转建筑;方法是同时按下【Shift】键并滚动鼠标中键(向上或向下)来旋转建筑。 现在你可以按照自己的意愿(和设计)创建你的小型殖民地城镇了,祝你玩得开心。
The Art of War is a serie of ten challenging missions helping you discover the game in depth. It is quite simple but to get the golds medals, you have to make sure there is no idle villagers/military units (in a battle) and if possible, always have your town center making villagers. #1 Early Economy Objectives : Train 12 settlers Gather 800 foods In 3 minutes and 40 seconds How to get the gold medal : Make sure your town center is always making settlers until you reach the number of 12. With your explorer, check the right side of the map to find the others hunts. Dispatch the first 6 settlers to the hunt on the north and use the 6 upcoming settlers in one of the right hunt you just found out. Making damage to an animal make it runs further, so shoot it to make it run further of the enemy outpost. #2 Treasures Objectives : Gather 1000 foods In 3 minutes and 15 seconds How to get the gold medal : Put all the settlers to the nearby hunt after they finished gathering the food crate (you don't need to gather the wood). With your explorer, it is important to optimize the cooldown of your ablity, so first of all : rush to the north position to take down the Outlaw Blowgunner with your ability and take the 45 food treasure. Next, go to the left and take the treasure that gives 2 lamas. You can kite the wolves by moving backward when they attack you (your ranged attack deals more than your melee attack). Finally, you can take down the last treasure next to your town center. Lamas fattens over time, so wait until they reach ~80/90 foods and delete them in front of your settlers. Gathering food with lamas is a lot faster than hunt. #3 Home City Shipments Objectives : Earn 5 shipments In 6 minutes How to get the gold medal : Always make settlers with your town center. After gathering the chests of coin, put all your settlers to wood until you reach 200 woods. With your envoy, scout the right then south side of the map, and leave the left side to your explorer. With your explorer, go to the left side and check out the treasure with the 4 delinquent Thuggee. Kill one of the delinquent using your ability (and only one) and while it is in cooldown, go north and build a trading post once your reach 200 woods. Once the trading post is built, your explorer needs to finish off the treasure you started by using your ability each time you have it, and running away immediately after a kill so you don't take extra damages from the delinquents. This treasure will help you get a shipment. You can win time by taking all the nearby water buffalos to your town center while your ability is in cooldown. Speaking of water buffalos, makes sure to use them efficiently. Like lamas, you can gather food faster than basic hunts. At the same time, you need 3 of your settlers to mine some coins so you can always produce settlers at the town center. The rest goes to the food and wood, your objective is to build a bank. Gathering wood is slower then gathering food so you will have to put more settlers on wood (70% on wood, 30% food). Making a bank will give you a lot of exp and coins over time, which help you make settlers that cost 100 golds with the Dutch. You can take these shipements in order : - 4 settlers - 3 settlers - 3 hussars - 1 bank wagon (you don't really need this one to be honest) Use the 3 hussars to take down the the enemy gurkhas at the bottom of the map. #4 Booming Objectives : Train 60 settlers Advance to the industrial age In 7 minutes How to get the gold medal : When the game start, put all your settlers to the nearby trees except for the 5 settlers hunting bisons. You will need to gather 725 woods for a new town center, the market upgrade "steel traps" and a house. Take your dog to scout the right side and your explorer to scout the left side. Once you have 500 woods, build your town center close to the hunt you will find on the south. With the first shipment available, take the covered wagon and build a town center to the hunt you will find on the right side of the map scouted by your dog. It is important to have theses town centers built as fast as possible so you can really start booming. Furthermore, you will be able to exploit all the bisons with not much travel time for your settlers. After the wood gathered, put all your villagers to hunts (and not berry bushs, you gather slower than on hunts). Do not forget the pronghorns next to your first town center. Leave 6 settlers to the mine until you reach ~700/800 coins, then also put them to the hunts. With the market, sell 100 foods for coins until you reach 1200 coins (enought for the age up). It is important to advance to the industrial age before having 60 settlers. Don't forget to attract the bisons to your town centers with the trick learnt during the first mission. After the covered wagon, bring the 5 settlers then the 4 settlers from your home city. #5 Build Orders This mission is the hardest one, here is a detailed guide made by R.O.Я. #6 Early Defense Objectives : Advance to the fortress age In 3 minutes How to get the gold medal : When the game start, train settlers while sending 8 crossbowmen from the home city. When you have enough wood to take "steel traps" in the market, take all the settlers to the hunt. The second shipment will be the 700 coins, you will then only need to focus on 1200 food (and 25 golds) to age up as soon as possible. Your town center has a lot of hp so you can allow yourself to tank the damages for a while. It is important to not attract the ennemies to your settlers so with the crossbowmen, try to micro on the left side of your town center. You might loose some settlers in this challenge (depending on the quality of your micro) but it should be doable easily by focusing on these steps. #7 Early Offense Objectives : Kill 8 enemy villagers In 4 minutes How to get the gold medal : Make 2x5 crossbowmen, send the first 5 on the left side of the enemy town center and the rest on the right side. Five crossbowmen will need to attack twice to kill 1 villager. Take your time to scout every ressource spots while killing the villagers, you can achieve the challenge easily by ignoring the enemy military units. #8 Land Battle Objectives : Defend your camp against the enemy attacks Less than 3 units lost How to get the gold medal : The key of this mission is to kite and send back your low hp units from the battlefield. Wave 1 - the hussars : send the pikemen Wave 2 - the Pikemen : send the crossbowmen Wave 3 - the crossbowmen : send the hussars Wave 4 - the hussars, crossbowmen and pikemen : send the musketeers Wave 5 - the halleberdiers and musketeers : send the skirmishers Wave 6 - the skirmishers : send the hussars Wave 7 - the veteran hussars : send the dragoons Wave 8 - the dragoons : send the halleberdiers Wave 9 - the veteran cuirassiers : send the dragoons #9 Naval Battle Objectives :Reach the target area with your fleet Don't lose any of your ships How to get the gold medal : The key is to take less dammage on your fleet as possible. Use your frigate as the main damage dealer and the caravel as baits. Send back the low hp ships, and never get in range of the outposts, fort, fire ship and falconets. Use the broadside attack of the frigate to take down the falconets. As shipments, take improved warships than european cannons. #10 Artillery Objectives :Defend your camp against the enemy attacks Less than 9 units lost How to get the gold medal : Save your low hp units as much as possible and deploy your artillery in bombard mode before the battle. Use your falconets against the infantry, your culverins against the falconets and the mortars against the building. Be patient with the mortars and wait for the enemy to come at you.

В данном руководстве размещена информация о чит-кодах для AOE3 и для AOE3DE. Юниты Все чит-коды доступны в любой версии игры, отсутствие или наличие у вас дополнений не влияет на работу читов. Чит-кодДействиеПоявлениеtuck tuck tuckСпавнит Томминатор, монстер-трак, который не может атаковать, но давит затаптывает врагов.AOE3ya gotta make do with what ya gotСпавнит Посредственную бомбарду, пушку-бомбарду, которая стреляет капибарами.AOE3where's that axe?Спавнит Джорджа Крашингтона, огромный бюст Джорджа Вашингтона, который давит врагов и плюется пламенем в постройки.AOE3o Canada 2005Спавнит Лазер-медведя, летающего(на самом деле нет) медведя в треуголке с плащом из флага Канады, который стреляет лазерами из глаз.AOE3don't kick the pitbullСпавнит Лирирога, всадника в смокинге верхом на единороге, который сражается монтировкой, а строения закидывает факелами.AOE3we <3 fluffy!1!Спавнит Пушка, самую уродливую собаку в мире, которая аналогична любому питомцу, но гораздо сильнее.AOE3wuv woo vol.2Спавнит Летающего фиолетового тапира, который не может атаковать, но зато действительно летает(область его обзора маленькая).AOE3wee ooh wee oohСпавнит Большого Энди, монстер-трак, который не может атаковать, но давит затаптывает врагов. Немного отличается от Томминатора характеристиками и имеет другую модельку, но в остальном идентичен.AOE3safariСпавнит 12 рандомных диких животных у городского совета.AOE3trojan cowСпавнит Деревянную корову, которая не может атаковать. Данная корова, если ее забить, дает древесину, а если направить ее атаковать - взрывается около врагов, нанося урон любым юнитам.AOE3ding ding dingСпавнит Монстер-трак с мороженным, который не может атаковать, но давит затаптывает врагов. Немного отличается от Томминатора характеристиками и имеет другую модельку, но в остальном идентичен.AOE3 The Asian Dynastiesmustard relish and burning oilСпавнит Тележку-огнемет с хот-догами, которая отличается от китайского огнемета только моделькой.AOE3 The Asian Dynastiesi spit on youСпавнит Верблюда с орудием Гатлинга, который очень быстро передвигается, имеет много здоровья, стреляет лазерами, пулями и ядрами(зависит от приказа юниту и цели атаки).AOE3:DE The African Royalshoney badger don't give aСпавнит Медоеда, который очень быстро передвигается и быстро атакует в ближнем бою.AOE3:DE Knights of the Mediterraneanthe king of all beastsСпавнит 2 Львицы-Стражей, которые выглядят как ожившие статуи. У них хорошая сопротивляемость урону, высокая атака(по сравнению с обычными юнитами).AOE3:DE Knights of the MediterraneanI don't existСпавнит Пингвина. Он может атаковать, но это того не стоит.AOE3:DE Knights of the Mediterranean Ресурсы Все чит-коды доступны в любой версии игры, отсутствие или наличие у вас дополнений не влияет на работу читов. Чит-кодДействиеПоявлениеGive me liberty or give me coinДает вам 10000 единиц золота.AOE3Medium Rare PleaseДает вам 10000 единиц провизии.AOE3<censored>Дает вам 10000 единиц дерева.AOE3Nova & OrionДает вам 10000 единиц опыта.AOE3red pocketСпавнит у городского совета Парад Львов-танцоров, который превращается в ресурсы, которые могут собрать поселенцы(Штабели древесины, ящики еды, сундуки с деньгами, коллекции книг).AOE3a whole lot of loveДает вам 10000 единиц каждого ресурса. Не дает опыт.AOE3 The Asian Dynastiestrade plzДает вам 10000 единиц экспорта(Только для Азиатских цивилизаций).AOE3 The Asian Dynastiessocial mediaДает вам 10000 единиц влияния(Только для Африканских цивилизаций).AOE3:DE The African Royals Глобальные чит-коды Все чит-коды доступны в любой версии игры, отсутствие или наличие у вас дополнений не влияет на работу читов. Чит-кодДействиеПоявлениеa recent study indicated that 100% of herdables are obeseОткармливает всех животных на карте, позволяя собрать с них больше еды.AOE3X marks the spotПоказывает всю карту, не убирая туман войны.AOE3sooo goodПосле убийства юнита - над ним появится надпись с названием юнита, который его убил с окончанием 'ED. Пример: Поселенец'ED, Гусар'ED.AOE3speed always winsУвеличивает скорость строительства, исследований, доставки и сбора в 100 раз для всех игроков. Использование кода во второй раз отменяет его эффект.AOE3this is too hardЧит-код для компании, который засчитывает вам победу.AOE3cowhaxВсе юниты на карте становятся коровами.AOE3all your base are belong to us 0Пересаживает вас контроллить юнитов и здания игрока, номер которого вы указали вместо 0. Если оставить 0, то вас посадит за мать-природу.AOE3devasdДает 10000 опыта, 10000 каждого ресурса, открывает всю карту(без тумана войны). Появляется прирост в 400 опыта каждую секунду. Скорость исследователя увеличивается в 10 раз. Ускоряется: строительство, исследования, поставки и сбор в 100 раз. Спавнятся 3 верблюда из чита "i spit on you". Действует только на применившего чит-код.AOE3:DE The African Royalsfeeling whelmed now?Все юниты и постройки на карте становятся Танками Леонардо.AOE3:DE Knights of the MediterraneanmercatorОткрывает всю карту(без тумана войны).AOE3:DE Knights of the MediterraneanGranny NannyПревращает всех поселенцев применившего чит-код в Дагомейских амазонок.AOE3:DE Knights of the MediterraneanRelease the houndsПревращает всех юнитов применившего чит-код в Зверей(Зверь - чёрный, большой волк).AOE3:DE Knights of the MediterraneanFlying DutchmanПозволяет всем военным кораблям перемещаться по земле.AOE3:DE Knights of the Mediterranean Заключение Если вы обладаете какой-то важной информацией о чит-кодах - не стесняйтесь писать ее в комментариях к этому руководству, я постараюсь проверить вашу информацию и внести ее. Источники информации: Опирался на вот это англоязычное руководство в стиме. Использовал информацию с англоязычной вики по серии игр Age of Empires[ageofempires.fandom.com].Вот два других моих руководства: https://steamcommunity.com/sharedfiles/filedetails/?id=3020567465 https://steamcommunity.com/sharedfiles/filedetails/?id=3059220372


《帝国时代3:决定版》作弊码完整列表! 如何使用作弊码? 在单人游戏中,按回车键并在聊天框输入代码。单位代码会在你的城镇中心(或你设置的运输目的地)生成特殊单位。 单位 tuck tuck tuck - 汤米终结者怪物卡车(解锁成就) wee ooh wee ooh - 大安迪怪物卡车 ding ding ding - 怪物冰淇淋车(可制造村民) mustard relish and burning oil - 火焰热狗车 ya gotta make do with what ya got - 水豚发射炮 where's that axe? - 乔治·克鲁什顿 o Canada 2005 - 加拿大激光熊 don't kick the pitbull - 独角兽 we <3 fluffy!1! - 世界上最丑的狗“毛毛” wuv woo vol.2 - 带彩虹尾迹的飞紫貘 资源 不自由,毋宁死 - 10000金币 三分熟谢谢 - 10000食物 【已屏蔽】 - 10000木材 求交易 - 10000出口商品 无尽的爱 - 上述每种资源各10000 新星与猎户座 - 10000经验值 最近研究表明100%的可放牧动物都肥胖 - 使所有动物变胖 游戏设置/跳过 速度至上 - 提高所有玩家的采集、建造、训练、研究和运送速率 X标记地点 - 显示整张地图(不移除战争迷雾)


以下是针对较新电脑(8核及以上CPU)性能问题的指南。 指南 由于这是我一直以来最喜欢的游戏,希望本指南能帮到大家! 自从我组装了新电脑(AMD 20核 + 7900 XTX),它本可以轻松运行大多数新游戏的4K画质。但这款游戏却出现了诸多问题,包括冻结、卡顿和崩溃(D3D11错误)。通常这类错误是GPU问题导致的。我尝试了各种方法,比如将旧GPU换到新电脑上、更换内存等,甚至还换了平台,从AMD换成了英特尔(英特尔CPU + ARC GPU),但问题依然存在。唯一能正常运行游戏的方法是用我的旧电脑(AMD 8核 + RX 6600)。不过经过进一步研究,我找到了一些能减少崩溃的解决方案。更新: 自从设置了CPU亲和性并换用RTX 5080后,崩溃问题已解决。 问题原因: 似乎旧游戏并未针对多核现代CPU进行设计。操作系统会将游戏任务分配到过多核心上,这可能导致游戏卡顿或冻结。你可以通过设置游戏仅使用CPU的少数几个最佳核心来解决此问题。 解决步骤: 1. 使用AMD Ryzen Master或Intel XTU等工具找出最佳核心。 2. 启动游戏(例如【帝国时代3】)。 3. 打开任务管理器(按下Ctrl + Shift + Esc)。 4. 进入“详细信息”选项卡,找到游戏的.exe文件。 5. 右键点击 > “设置亲和性”。 6. 取消勾选所有核心,仅选择少数几个性能最佳的核心。 提示:先尝试2个核心,然后再进行调整。1. 测试游戏,查看运行是否更流畅。 8. 使用Process Lasso自动保存这些设置,以便长期生效。 此外,有人表示退出Xbox Live账号也有帮助,不过我一开始就没有登录过。
熟悉游戏内嘲讽语音。 使用方法: 打开聊天框(默认按键为回车),输入想要使用的嘲讽语音编号即可。 嘲讽列表: 1. 是。 2. 否。 3. 我需要食物。 4. 我需要木材。 5. 我需要金币。 6. 你有多余的资源吗? 7. 我有多余的食物。 8. 我有多余的木材。 9. 我有多余的金币。 10. 来这里集合。 11. 你准备好了吗? 12. 我需要帮助! 13. 现在进攻! 14. 升级你的贸易路线。 15. 呜噜噜(Wololo) 16. 我在你的基地里,正在消灭你的单位。 17. 看看你的钱包。钞票上的人就是我。 18. 我想我现在是你的“爸爸”了。 19. 哈哈,我笑得在地上打滚。(Laugh out Loud, I am Rolling on the Floor Laughing.) 20. 你是不是成了个小麻烦了。 21. (笑声) 22. 这会给我带来声望,街头声望! 23. 嘿,闭上你的嘴! 24. 我接受那笔交易。 25. 你整天都坐在电脑前!你根本不懂什么叫艰苦生活! 真的吗?真是个菜鸟。 不要问计时器为谁而滴答作响。它是为你而响。 (另类笑声) 看看你的口袋。那枚硬币也是我。 我的妈妈在哪里? (冲锋号声) 相信吧,小家伙! 嗖! 差不多就是这样了。













