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The Road to Riley ShortBack in 2007, I got the ambitious idea to turn a story of mine into an animated short. Loving animation yet having absolutely zero experience producing it, I figured out what needed to be done, saved a ridiculous amount of my meager salary, found and hired talented people to do the things I couldn’t do myself (like animate), and in 2009, “Kid with a Rocket Launcher: The Fuzz of War” was completed. Again in 2011, I did it all once more, for a completely different idea of mine. It took 2 years again, a ton of my own hard-earned money again, and “TeaKitties” was finally born in 2013. I even managed to do the storyboards for that one on my 3DS (with the ‘Colors! 3D’ app).I did those two animated shorts because I love being creative. I threw a large percent of my annual, modest office manager salary at them to make stories that I could be proud of, even if not many people could see them. I love KWARL and TEAK, and they will forever be a part of my creative DNA. In 2015, I got the itch to do it again. However, instead of simply doing another animated short, I was inspired by all the talk about VR, and along with Unity suddenly offering their software for free, I decided to turn my new idea into a VR experience (with some fun 2D animation included).March 9th, 2015. That was the day I realized I should make Riley into something to enjoy in VR. March 10th, 2015, I downloaded Unity for the first time and got to work learning the program from scratch. I can’t remember a time in my life I wasn’t playing video games, but I had never seriously considered making a game before that day. I estimate the first year of development was spent coming to grips with Unity (thank you tutorial videos), while year 2 was spent actually building Riley toward my vision. Mention must also be made of the very talented freelance artists from across the globe who contributed to this project. One of the other reasons I do complicated things like this is to work along with other creative individuals toward a common goal. It’s educational, inspiring and
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悠悠
2026-04-02 13:00:24 · 发布在 「Riley Short: Analog Boy - Episode 1」
《Riley Short: Analog Boy》全成就指南
完全引导式互动情景喜剧。成就包括观看11分钟卡通片。达成100%完成度约需30分钟。 成就指南 第一个成就在开始游戏后解锁,具体为冰箱说完话之后。资源商店! 第二章节将减少资源商店相关内容。 要完成游戏,你需要在你妹妹的房间里找到并短路9个电子物品。 位置/物品如下:(9个物品中有5个有多个生成点) 1. 绿色梳妆台上带有蓝色屏幕的电视。 2. 红色书桌上的台灯。 3. 靠近床时才会出现的Roomba扫地机器人。 4. 床上方墙上的大屏幕电视。 5. 带有蓝色底座的小型电视。【生成点:黄色桌子、红色书桌或书架】 6. 蓝色乐高收音机。【生成点:书架、床或黄色桌子】 7. 机器人。【生成点:书架、绿色梳妆台或窗户下方】 8. 茶猫咪平板。【生成点:黄色桌子、床或绿色梳妆台旁边】 9. KWARL平板。【生成位置:书架、红色书桌或床脚】 通关游戏后,你愤怒的姐姐会闯入房间并慢慢走向你,至少25秒内避免与她接触即可解锁相应成就。躲避 逃避解决不了任何问题 现在你可以让你的妹妹短路来解锁以下成就:蛋糕复仇 为你的蛋糕复仇 让你的姐姐短路后会播放 credits,在那里等待直到你被自动送回菜单区域。这次桌子上会有一个新的【?】方块,但先不要按它。 首先在这个区域等待大约2-3分钟,直到开始播放画外音,即可解锁 Backstory!背景故事! 本次将以游戏内形式呈现,而非网络漫画或博客文章。 现在触碰新的【?】方块,即可生成一个审判室,你将在那里接受审判。在此处,你有大约5秒钟时间触碰面前的麦克风,以获得Legendary Judiciary Adversary。传奇司法对手 你刚刚是不是证明了自己有罪? 要获得该成就,不要让任何物品短路,并等待冰箱发怒。Fridge Disappointed 让冰箱失望 将巨大的绿色球投入主菜单区域的3个篮球框中的任意一个。 注意:此成就存在严重的bug,可能需要先通关游戏。模拟游戏 投进篮筐 回到你姐姐的房间,那里有两台平板电脑:【火箭筒小子】和【茶猫咪】。拿起任意一台,将其对准绿色梳妆台上的电视,即可传送到一个影院。 观看完两部短片可获得一个成就,此外还有两个成就,分别是让机器人观众短路,以及在【茶猫咪】短片中找到茶杯里的佛像。 如果在观看短片时让机器人短路,将无法获得观看该短片的成就。众叛亲离 这可不是交朋友的好办法发现佛陀 找到那只小猫咪享受《火箭筒小子》 找到并在大屏幕上观看KWARL享受茶猫咪 在大屏幕上找到并观看茶猫咪 火箭筒小子时长5分35秒,茶猫咪时长5分25秒 结束希望本指南能在某些方面帮到你,欢迎提出任何批评、评价或建议。我们会确认成就是否正常生效,提供100%完成所需时间预估,并附上攻略链接。寻找游戏社区?欢迎加入成就探索者社区。

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