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《叛离之盗:序章》是一款免费的潜行角色扮演游戏。要想从这反乌托邦战争核心的军营中逃脱,你需要运用潜行、诡计与盗窃技巧。
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最不习惯的是操作方式的变化,移动从鼠标点击变为键盘wasd移动

您好,我是中国b站离经叛道(也就是游戏一代)最高播放量博主厄小幺,我很喜欢这款RTT潜行系列游戏,但是二代的不足是显而易见的:1.工具太少:浪费玩家最直观的东西就是工具缺的可怜导致从头到尾都在找工具;我作为一代的忠实粉丝必须劝告制作组:如果想限定工具的使用,请在特殊关卡中设计成样式,而不是自定义模式中让玩家花费近一半游戏时间寻找工具(这非常破坏游戏体验);游戏中的主要游戏性应该是关卡设计而不是找工具,工具理应在商人处可以获得溢出该关卡所需的补充。2.制造不合理:废金属极少,游戏中的开锁次数因为以上第一条而变得非常无能:3个废金属只能开8次锁的撬棍和每次都能更小声而且开锁次数为9的开锁器,几乎已经锁死了使用工具,那么设计撬棍的意义在哪?强烈建议撬棍使用2金属合成(多使用次数),高级开锁器开锁次数改为10次3.AI的愚蠢:基本上是沿用了1代AI的愚蠢走位和设计,需要改进的地方是AI被攻击后,走位可以设定为无序范围4.优化问题:老问题了,一代是没有任何优化问题的,显然二代比较严重一些以上,出正式版一定会第一时间支持(如果官方能送我一份游戏当然更好),希望游戏能大卖!Hello, I am E Xiaoyao, the highest viewed Gone Rogue on Bilibili (the first generation of the game) in China. I really like this RTT stealth series game, but the shortcomings of the second generation are obvious:1. Too few tools: The most obvious waste for players is the pitiful lack of tools, which leads to searching for tools from beginning to end; As a loyal fan of my generation, I must advise the production team: if you want to limit the use of tools, please design them as styles in special levels, rather than letting players spend nearly half of their game time searching for tools in custom mode (which is very disruptive to the gaming experience); The main gameplay in the game should be level design rather than finding tools, and tools should be available at the merchant's location to provide the necessary supplements to overflow the level.2. Unreasonable manufacturing: There is very little scrap metal, and the unlocking times in the game have become very incompetent due to the first point above: a pry bar with 3 scrap metals that can only unlock 8 times and a locksmith that can be quieter each time and has 9 unlocking times has almost locked the tool. So, what is the significance of designing a pry bar?It is strongly recommended to use a 2-metal composite for the crowbar (multiple uses), and change the unlocking times of the advanced locksmith to 10 times3. The stupidity of AI: It basically follows the stupid positioning and design of the first generation AI. The area that needs improvement is that after the AI is attacked, the positioning can be set to an unordered range4. Optimization problem: It's an old problem. The first generation didn't have any optimization problems, so obviously the second generation is more seriousAbove, we will definitely support the official version as soon as it is released (it would be even better if the official could send me a copy of the game). I hope the game can sell well!

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