Descending: Curse of the Blood Crown
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I am a solo/hobbyist developer and this is my attempt at the modernization of my favorite old time RPGs like Bards Tale and Might and Magic. My goal is to create an atmospheric, world-spanning, fantasy epic with a little but of old school feel and some more modern features. Aeldrath is being brought to life in a low poly 3d world with a day/night cycle, weather and a time based event system. Descending will have a heavy focus on exploration, combat and character progression. There will be lore available in the world, but it will not be a story heavy game. Stories and lore are intentionally simple, to evoke a feeling of a simpler time in gaming. I am also developing a full map editor which will allow players to modify or build new maps, this editor will be used to build the entire world and all of its content. A data editor will also be included which will allow most content in the game to be edited and created, greatly extending the lifetime and replayability of the game.8/30 ALPHA FEATURES IMPLEMENTED - 27% TO BETACURRENT FEATURE LISTFirst person, grid based movement and rotation with an unlockable camera for freely looking aroundTurn based combat with ranged attack options for most heroesBuild a party of up to 6 Heroes from 18 different fantasy races (Human, Elves, Dwarves, Halflings, Half Orcs, etc.) and 12 Professions (Recruit, Mercenary, Scout, Thief, 4 Apprentice Variants and 4 Acolyte Variants).Masteries - Secondary classes that have various requirements and grant skills unique abilities. (e.g. Soldier, Paladin, Wizard, Pyromancer, Cleric).Randomly Generated Heroes can be hired and swapped in and out of the active party. Deadly dungeons full of monsters, traps, treasure, hidden rooms and ancient
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