Run Heroes Run
Support on Kickstarter关于游戏Run Heroes Run is based on the roguelike genre, where you assemble your team of heroes and equip them for an adventure. How does our variation of a roguelike differ from others? The first distinction is that battles occur in real-time with active pauses for more comfortable gameplay, rather than being turn-based. The build system consists of several modules: Selecting three heroes for the adventure (in the demo, we limited it to three fully developed heroes, though five more are currently in production, and seven are in the concept stage). Choosing active abilities for the heroes that the player will use in battles and level up over time. Selecting passive abilities for each hero — on each level, the player can choose a passive skill for the hero that will either permanently enhance them or trigger under specific conditions automatically). Equipping heroes with artifacts that empower them until the end of the run. Collecting consumables during the run, which are divided into targeted (applied to a specific target or area chosen by the player) and mass items that affect all heroes or enemies at
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