TRANSCEND

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Transcend is inspired by the unconventional mixture of Ghibli Studio's work and James Cameron's "Avatar." In this refreshing 2D world, you will live the story of a "Spirit" who was given the path of the "Warrior." In order for him to become this "Spirit Warrior," he will need to prove himself by transcending time, worlds, and even dimensions, to challenge the greatest warriors across all existence. You will learn to live like one of them, you will train with them, learn their strengths and weaknesses, and ultimately... you will challenge them. Every decision you make in Transcend will have an evolving effect on the game-play and story. The story of Transcend is its core feature and it starts from the very beginning... birth. When a new spirit is born, it makes a voyage to what's called the "Spirit World." During this voyage, spirits are assigned a role they are destined for. This is where your journey starts. In Transcend, you will play the story from beginning to end of a Spirit named "Hero," who was chosen to be a "Spirit Warrior." In order for him to fulfill his destiny, he will go through a series of trials and challenges to prove himself. Most of these challenges will revolve around him learning what being a "Spirit Warrior" truly means, and what is required of him. Hero will travel through time to visit some of the greatest warriors EVER: the mighty Spartans, the berserk Vikings, the honorable Samurais and many more... They will learn to use the shadows in the Ninja world and travel across the galaxies to new worlds and civilizations of sentient warriors. Each timeline/world will have its own story/plot, and with each, a lesson Hero (you) will learn. Transcend's game-play/plot could be described as a mixture of the original Zelda games (with its rewarding yet simple combat/visuals) and Assassin's Creed (traveling through different eras and timelines). This game is being developed by a team of one (myself, Ynor), for the last three years. When I began working on this project, I originally intended to release the game in chunks (I wanted to release the chapters as I finished them), similar to a show or T.V series. This is something I am still really hoping to do. I believe it will give the players a quicker and more rewarding return for their investment, while also allowing me to receive input and shape the game with your help as I go. However, I understand this is something that may sound very unconventional, since it hasn't been done before (that I know of, there are probably other examples). Feel free to let me know how you feel about this idea.

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热门游戏: 我的世界 | 三角洲行动 | 原神 | 王者荣耀 | 超自然行动组 | 蛋仔派对 | 和平精英 | 火影忍者 | 二重螺旋 | 英雄联盟 | 梦幻西游 | 明日方舟 | 斗罗大陆 | 光遇 | 鸣潮 | 无畏契约 | 模拟山羊3 | 樱花校园模拟器

下载233乐园APP

专心推荐好游戏

关于我们 · 联系我们 · 隐私政策 · 营业执照

侵权投诉 · 开发者中心 · 用户协议 · 免责声明

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纠纷处理及不良内容举报电话:

4006600910 (工作时间: 9:00-12:30,14:00-18:00)

北京市朝阳区启阳路4号院2号楼15层1803室

本公司产品适合10周岁以上玩家使用 未成年人家长监护

首页 / TRANSCEND

抵制不良游戏 拒绝盗版游戏

注意自我保护 谨防受骗上当

适度游戏益脑 沉迷游戏伤身

合理安排时间 享受健康生活

京ICP备18003564号-3

经营许可证编号:京B2-20181741

京公网安备:11010502052873

Copyright © 2025 233leyuan.com All Rights Reserved

北京龙威互动科技有限公司版权所有

热门游戏: 我的世界 | 三角洲行动 | 原神 | 王者荣耀 | 超自然行动组 | 蛋仔派对 | 和平精英 | 火影忍者 | 二重螺旋 | 英雄联盟 | 梦幻西游 | 明日方舟 | 斗罗大陆 | 光遇 | 鸣潮 | 无畏契约 | 模拟山羊3 | 樱花校园模拟器