


Roguebots Arena
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a FPS inclined towards projectile gameplays and higher TTK for a rather casual experienceAt the start of game and each round, you will get an upgradethe upgrades are mostly random, and combining some of them could give great effectsFeatures:12 different classes, with different builds within a class defining how you play (or not, you can play as a face sniper against your cards)various interactable map objects in different mapsfun game modes (planned, currently on survival and ffa)>300 cards, and expanding as I add more new classes (and perhaps will rework older ones in future)replayability, with other player's playtstyles, different maps and modes, classes and builds in measure Handicap (pro-meter): adjusted in the settings, you can use it to increase the damage you take (for some class reduce the damage you deal) to give players with worse skill a better fighting chance! and a closer match will be more exciting! (and turn it back once others get their hands on some broken upgrade combos)Used to balance out the skill difference between players Contents:12 classes by the de7 maps7 game modes, from traditional FFA/TDM to infection, .io and boss fightsafter relase will have more and constant updates for new classes, maps, modesbug fixes it doesn't take a genius to predict there's going to be bugs god bless my gameCustomizable match settingsRecommended rounds: 10 * 60sIncrease the max round number to create some lategame monster builds!or decrease it to make players make do of what they're given for a more roguelike experience
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