ASKET

困难
单人
沉浸式
氛围
开放世界

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ASKET is an open world shooter, with life simulation. Fill into the atmosphere of survival, in the ruins, of the mystical post-Soviet world. The game is being developed by one person and is in the early stages of development, with the story and gameplay constantly evolving. IN THE DEAD ZONEYou are left almost alone in the danger anomaly zone! The game has a lot of combat and well-developed combat without weapons, melee weapons and firearms. "Arsenal" is gradually moving from "knife" to "RPG7". ANOMALIES, ARTIFACTS AND "CROSSROADS"A dead city is a forgotten city - a ghost, built around a city-forming enterprise. The company produced everything from soap to sausage. But after the collapse the enterprise began to fade away, the population began to slowly die out and mutate, becoming part of the dying city. Over time, the withering spread further and further, forming a “dead zone”.Explore the dead zone and its surroundings. Study anomalies, stock up “artifacts”, that help in survival. Travel through the anomalous world of "Crossroads", which will help with fast travel. MORE THAN A SHOOTERCreate a character as you wish, write a backstory, develop perks, change factions, use almost a hundred inventory items that have their own animation and unique mechanics! LIVING WORLDThe world is completely interactive and obeys its own rules. Everything can be broken, cut into pieces. The time of day and weather change, loot is generated, and life simulation is implemented. WEAPON SELECTIONThe arsenal includes 30 types of weapons with random generation from “rusty” to “straight from the factory” and more than a hundred “attachments”. Install stock, attach a bayonet and attack closely, explode with a grenade launcher, use different sights (collimator, optical, digital, nvs, thermal imaging), install silencers and flame arresters, change magazines. FULL IMMERSIONAn honest body with its own limitations has been implemented, armor can be changed, all interactions with the environment are animated, parkour has been implemented. The character has 25 survival states (hunger, fatigue, radiation, etc.) which also has visual effects.

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