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特别版 加入我们的官方Discord,领取专属福利! ✨ 仅限Discord成员的特别奖励! 直接与开发者沟通 – 快速获得反馈和更新! 与全球玩家连接 – 寻找你理想的队伍! 一起探索“后室” – 和新朋友享受刺激的冒险!别错过这些仅限社区的福利!立即加入,一起成为Backroom Company大家庭的一员吧! 关于游戏正式版发布!(2025年7月30日)全新探索区域现已开放。 “下水道”和“学校”两个新地图现已加入,探索范围进一步扩大,生存的紧张感也大大提升。 与“酒店”“泳池”“停车场”等旧地图完全不同的结构和环境中,你必须再次设法生存下去。在充满不可预测威胁和不断变化的地形中,探索模式中迷路可能是致命的。每一刻的判断与策略都决定着你的生存。 而在剧情模式中,你将沿着固定地图,逐步揭开实验与探索背后的真相。 现在,是时候直面隐藏在这一切背后的巨大阴谋真相了。 在终点等待你的,是事实,还是更深的迷宫? 你即将参与这场实验。你是被投放进Backroom的实验者Async Corporation(以下简称Backroom公司)是一家神秘的组织,负责探索通过一种名为“Noclip”的超现实现象进入的空间——Backrooms。 关于公司由谁、何时设立毫无记载,截至目前,已经有无数探险者被派遣至Backrooms,但绝大多数人从此失踪,毫无音讯。现在,你将追随他们的足迹,踏入Backrooms。 你需要收集隐藏在每个房间中的神秘道具,并使用摄像机记录不明现象与怪物的活动。 这些数据不仅是研究资料,更是生存的关键线索。这里无法用常理解释Backrooms中的威胁超出了常识的范围。 有些怪物速度快得惊人,几乎无法被杀死。 藏身于储物柜中、屏住呼吸,也许是你唯一的生还之路。还有的怪物虽然没有视觉,但对声音极其敏感。 每一个脚步声、每一次呼吸都可能暴露你的位置。 请保持安静,冷静行动。真相,正逐步浮出水面随着探索的深入,各种异常迹象开始显现。 中层管理者Blagos不断向实验者们发送鼓励讯息,但也有人开始怀疑其背后隐藏着某种操控系统。最初看似偶然的事故,逐渐显露出重复的模式与结构。 随着你收集的现象与怪物数据越来越多,这项探索任务背后隐藏的真相也将逐渐明朗。最后的警告现在只剩下一个目标,亲自揭开这场实验的真相。 你是否能揭示最终的秘密,或是陷入另一个圈套?祝你好运。 最后,请记住——无论你有多愤怒,也请不要杀死你的队友。
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明天是echo
2026-02-18 13:00:28 · 发布在 「Backroom Company」
无法识别或无法翻译,已删除。
遗物 在探索密室时发现遗物后,可在电梯处出售并存入基地。 在基地选择遗物后点击凝聚,支付一定费用即可凝聚该遗物。 凝聚后的遗物可进行激活或停用操作。 1号遗物:脑蛾凝胶提示:没人知道飞蛾果冻里为什么会有飞蛾。有时里面装的不是飞蛾,原因就更没人知道了…… 获取方法:大量购买飞蛾果冻时可获得。 效果:增加耐力,提高耐力恢复速度 2号遗物:某人的下半身强化外骨骼提示:应该掉在后台房间的某个地方……大概吧。 获取方法:探索后台房间时可获得。 效果:推动沉重推车时移动速度不会降低,但无法使用穿墙模式。 3号遗物:杏仁牛奶提示:如果你喜欢杏仁水,那么总有一天你也能吃到这个。 获取方法:大量购买杏仁水时可获得。 效果:体力会自动恢复,但杏仁水的恢复效果会降低。 4号遗物:【无剪辑稳定模块】提示:应该掉在后台房间的某个地方……大概吧。 获取方法:探索后台房间时可获得。 效果:将穿墙(noclip)改为通过电梯移动。 5号遗物:烧焦的钞票捆提示:应该掉在后台房间的某个地方……大概吧。 获取方法:探索后台房间时可获得。 效果: 6号遗物:某人的斧头提示:千次推击与万次劈砍...以前是否获得过呢? 获取方法: 效果:攻击速度降低,但攻击力增加。 7号遗物:肮脏的结婚戒指提示:应该掉在后台房间的某个地方……大概吧。 获取方法:探索后台房间时可获得。 效果: 8号遗物:肮脏的扩音器提示:应该掉在后台房间的某个地方……大概吧。 获取方法:探索后台房间时可获得。 效果: 9号遗物:破损的扩音器提示:应该掉在后台房间的某个地方……大概吧。 获取方法:探索后台房间时可获得。 效果: 10号遗物:破碎的迪斯科球提示:应该掉在后台房间的某个地方……大概吧。 获取方法:探索后台房间时可获得。 效果:跳舞时恢复体力,但不跳舞时体力会逐渐减少。 11号遗物:四向手电筒提示:照亮黑暗的话,没有什么比手电筒更好了! 获取方法:购买大量手电筒即可获得。 效果: 12号遗物:一双永恒燃烧的靴子提示:一直跑到脚着火为止。 获取方法:吸引怪物仇恨后奔跑时随机获得。 效果:移动速度提升,但奔跑时会消耗生命值。 13号遗物:血袋提示:应该掉在后台房间的某个地方……大概吧。 获取方法:探索后台房间时可获得。 效果: 14号遗物:命运的红线提示:应该掉在后台房间的某个地方……大概吧。 获取方法:探索后台房间时可获得。 效果:当团队成员死亡时,会生成一条从存活玩家位置连接到死亡玩家位置的线。沿着这条线可以回收死亡玩家的ID卡。一段时间后消失。 15号遗物:发光靴子提示:应该掉在后台房间的某个地方……大概吧。 获取方法:探索后台房间时可获得。 效果:脚步声变大,但耐力恢复更快,脚印会发光。 16号遗物:橡胶鸭鞋底靴子提示:偶尔看到会出声的橡胶鸭就想踩一下。应该不止我一个人这样吧? 获取方法:在游泳池区域电梯左侧的鸭子上方经过,有一定概率获得。 效果:行走时会发出鸭子叫声。 17号遗物:沾有飞蛾果冻的墓碑提示:发现巨大的飞蛾茧时不要害怕,试着打破它吧。谁知道会出现什么呢? 获取方法:在酒店等级中打破飞蛾茧,有一定概率获得 效果: 18号遗物:布拉戈斯的黑白照片提示:3,2,1 茄子~ 获取方法:拍照时有一定概率获得 效果:为相机添加闪光灯效果 19号遗物:铰链脱落的储物柜钥匙扣提示:仔细寻找储物柜,可能会有东西掉在那里。 获取方法:在探索密室时可获得。 效果:从储物柜出来后会传送到其他储物柜。 20号遗物:收光弹 提示:对于有眼睛的实体,这个是最好的。 获取方法:大量购买闪光弹时可获得。 效果:现在闪光弹会爆炸造成伤害。
牛角面包
2026-02-20 13:00:26 · 发布在 「Backroom Company」
终极后室生存指南#1
各位探险者们好!我来为大家带来一份终极指南。 这份《后室终极生存指南》由我——一名 fellow adventurer 编写而成。 在这本指南中,我将分享通过反复尝试学到的知识,比如各层级战利品的定价、敌人信息,甚至如何躲避或击杀它们。 我会在有新发现时进行更新,敬请关注后续内容。更新日志 2025/04/04 - 新增第二部分的部分内容,并更新了部分章节的措辞 - 在图片标签页中新增更多后室相关图片 - 新增更多内容(别吐槽,现在已经很晚了) 2025/03/31 - 新增完整的第一部分 - 第0层(酒店大堂) 图片生日房间无法识别或无法翻译,已删除。小女孩韠犴喷射者(Spitter)狗 / 人类猎犬 /悬浮桌异常汉兹先生/清洁工/roach(蟑螂)寄生虫(未来的你)故障椅子异常现象异常故障箱无有效可翻译内容,已删除。Glitched Duck是否拥有2级变体酷图 #1微笑者故障墙体Treasure Room pictures in level 0 and level 1 ------------------------------------------------------------------------------------------------------------------------------------ Section 1-1 - Level 0 (Hotel Lobby) Entities The enemies of the backrooms seem very similar throughout each level but some appear in others that aren't in this level such as "The Frog" which is found in the pool rooms but not the Hotels Lobby in this section we will list each enemy I have found and how to avoid them. (1) "Moths" - Honestly they themselves are harmless just avoid the black mist they leave behind as its toxic to touch no need to attack them or be scared. --------------------------------------------------------------------------------------------------------------------------------------- (2) "Roaches" - While on every level found they're still harmless bugs that can be squashed with 4-5 shoves (or one crowbar swing) just be warned the water roaches found in the poolrooms can do some damage. Side note - The Roaches take the first item in your hotbar and run away with it, you can kill them to get it back --------------------------------------------------------------------------------------------------------------------------------------- (3) "Mr Cleaner" Or "Sweeper" - I like to call them Mr Cleaner but this anomaly is a mass of hands known for actually attempting to clean the backrooms! They're possibly the only enemy not trying to kill you. Don't hurt Mr Cleaner :( --------------------------------------------------------------------------------------------------------------------------------------- (4) "Dogs", "Hounds", "Man Dog" - Whatever you want to call them they're giant human faced hell spawns created by Satan himself, Avoid them always unless you have a shotgun or are skilled enough to dodge their lunges while you beat them up with a crowbar I'm not going to mention how many shells it takes to kill them because from my findings enemies you can kill always take 1 shotgun shell to kill. --------------------------------------------------------------------------------------------------------------------------------------- (5) "Slender Man" - Very simple, Take a photo of him and don't get too close. To "Kill him" just stare at him for a bit and he vanishes --------------------------------------------------------------------------------------------------------------------------------------- (6) "Bacteria" - Among anomalies such as the "Little Girl" and the "Spitters" they are unstoppable and unkillable the best thing to do is avoid them at all costs... Avoid them. --------------------------------------------------------------------------------------------------------------------------------------- (7) "Little Girl" - Speaking of shes unstoppable and will find you wherever you are, IF you hear her counting down the only way to survive is to go into a locker once she loses the game from my experience she does not pursue you anymore and will not attack. -------------------------------------------------------------------------------------------------------------------------------------- (8) "Spitter" - A mutated version of the "parasite" that I will talk about later that can only turn, it cant move so to make up for that it spits acidic bodily fluids at you. they are unkillable so just avoid them ------------------------------------------------------------------------------------------------------------------------------------- (9) "Hat man" - An anomaly that endlessly pursues you, best way to avoid him is to get as far away as you can or kill him. To avoid him you can run towards him when you see him about to attack and keep doing it until he turns passive again, when he does use that time to run. -------------------------------------------------------------------------------------------------------------------------------------- (10) "Parasites" - While sad as it is "Parasites" are fallen scientists such as yourself who have lost themselves to the endless backrooms. While it might seem tempting to run away from your future they are blind and use sound to hunt, so don't be a coward and walk past them as long as you don't run you'll be okay This enemy is killable so if you need to 1 shotgun blast to the body calms him down a bit. -------------------------------------------------------------------------------------------------------------------------------------- (11) "Smiler" - If you happen to see an eerie grin from the darkness turn tail and run the other way smiliers are unstoppable and the best thing you can do to survive is hide in a locker / get in a lighted up area. These monsters crave the darkness and usually stick to such area. -------------------------------------------------------------------------------------------------------------------------------------- That's all the enemies ive found on this level so far so keep checking back every so often for your ultimate survival guide -From a fellow explorer Section 1-2 - Level 0 (Hotel Lobby) Loot table along with sell prices (The loot tables sell price seems to vary dollar per dollar so in respect for that finding I put ASP for Average Sell Price usually its accurate but for some more expensive items the values might differ by like 20 bucks more or less) In this section the loot found varies from USB's to Brains in a jar!, the company scales the prices they buy them for level per level so a Brain in a jar found on level 0 might be $20 while Brains in jars found in the poolrooms might be around $40. Use your best judgement when exploring sometimes its better to grab a bunch of small value items then go big for the hefty items and die. ASP (Average Sell Price) -------------------------------------------------------------------------------------------------------------------------------------- (1) Cloth - ASP $10 -------------------------------------------------------------------------------------------------------------------------------------- (2) Cookbook - ASP $10 -------------------------------------------------------------------------------------------------------------------------------------- (3) Rubix Cube - ASP $14 -------------------------------------------------------------------------------------------------------------------------------------- (4) Compass - ASP $15 -------------------------------------------------------------------------------------------------------------------------------------- (5) Brain in a jar - ASP $20 -------------------------------------------------------------------------------------------------------------------------------------- (6) Briefcase - ASP $20 -------------------------------------------------------------------------------------------------------------------------------------- (7) Music Box - ASP $20 -------------------------------------------------------------------------------------------------------------------------------------- (8) Paper - ASP $20 -------------------------------------------------------------------------------------------------------------------------------------- (9) USB - Insert into the map to sell properly - ASP $40 -------------------------------------------------------------------------------------------------------------------------------------- (10) 4 Leaf Clover - ASP $110 Section 1-3 - Level 0 (Hotel Lobby) Anomalies Anomalies exist all over the backrooms, Hell the backrooms itself is an anomaly. Unfortunately for us we must document these horrifying creations or the company shuts off the power leaving us behind. in this final section for level 0 we will talk about different anomalies that exist within this larger anomaly. -------------------------------------------------------------------------------------------------------------------------------------- Floating / Glitched objects within the backrooms -Chairs -Corspes -Ladders -Shelves -Walls -Boxes -------------------------------------------------------------------------------------------------------------------------------------- Rooms can also be documented, Rooms needing documentation are up to the eyes of the beholder but mostly are different from others -Rooms infested with roaches and corpses -Birthday party rooms -Bacteria infested rooms (don't worry your suit protects you from contamination) Section 2-1 - Level 1 (Hotel) Entities As stated in section 1-1 the enemies are pretty similar from level to level but for this one its more noticeable. Since Level 0 and level 1 are both apart of the Old Hotel all the monsters found within section 1-1 also apply here so refer back to section 1-1 for details about the entities on both Level 1 and Level 0 (Sorry I felt like I should include this section even if its pointless for a more booklike feeling) Section 2-2 - Level 1 (Hotel) Loot table along with sell prices Hello you danger loving money grubbing adventurer! You've come to the right place if you want all the information needed about level 1's Loot table!. Down below will be roughly the average sell price (ASP) of every item inside of Level 1! (Now keep in mind it may vary depending on whatever this game uses to find the pricing of items!) Lets get straight to it! -------------------------------------------------------------------------------------------------------------------------------------- (1) Old Phone - $60 -------------------------------------------------------------------------------------------------------------------------------------- (2) Compass - $16 -------------------------------------------------------------------------------------------------------------------------------------- (3) USB - Around $41 if inserted into the map -------------------------------------------------------------------------------------------------------------------------------------- (4) Music Box - $23 -------------------------------------------------------------------------------------------------------------------------------------- (5) Rubix Cube - $13 -------------------------------------------------------------------------------------------------------------------------------------- (6) BriefCase - $24 -------------------------------------------------------------------------------------------------------------------------------------- (7) Brain in a Jar - $22 -------------------------------------------------------------------------------------------------------------------------------------- (8) Cookbook - $13 -------------------------------------------------------------------------------------------------------------------------------------- (9) Paper - $34 -------------------------------------------------------------------------------------------------------------------------------------- (10) Tea Kettle - $56 -------------------------------------------------------------------------------------------------------------------------------------- (11) 4 Leaf Clover - $120 Section 2-3 - Level 1 (Hotel) Anomalies Hey hey! we have the same situation found on section 2-1, The Anomalies are actually identical because of the fact level 0 and level 1 are exactly the same just a different loot / map layout Sorry I dont feel like writing some crazy thing for this section lol please just skip back or ahead Section 3-1 - Level 2 (Poolrooms) Entities Section 3-2 - Level 2 (Poolrooms) Loot table along with sell prices Section 3-3 - Level 2 (Poolrooms) Anomalies

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