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Total War: SHOGUN 2 out now for Linux.关于游戏MASTER THE ART OF WAR In the darkest age of Japan, endless war leaves a country divided. It is the middle of the 16th Century in Feudal Japan. The country, once ruled by a unified government, is now split into many warring clans. Ten legendary warlords strive for supremacy as conspiracies and conflicts wither the empire. Only one will rise above all to win the heart of a nation as the new shogun...The others will die by his sword. Take on the role of one Daimyo, the clan leader, and use military engagements, economics and diplomacy to achieve the ultimate goal: re-unite Japan under his supreme command and become the new Shogun – the undisputed ruler of a pacified nation. Game Features Total War: SHOGUN 2 features enhanced full 3D battles via land and sea, which made a name for the series, as well as the tactical campaign map that many refer to as the heart and soul of Total War. Featuring a brand new AI system inspired by the scriptures that influenced Japanese warfare, the millennia old Chinese “Art of War”, the Creative Assembly brings the wisdom of Master Sun Tsu to Total War: SHOGUN 2. Analysing this ancient text enabled the Creative Assembly to implement easy to understand yet deep strategical gameplay. CONQUER the islands of Japan in the 16th century. Lead vast armies of samurai and fleets of giant warships into breathtaking real-time battles. BUILD your kingdom on the inviting and turn-based campaign map. Wield economic, political, and military power to amass wealth, armies, and influence. SCHEME according to the "Art of War" by Sun Tzu. Use fire and siege tactics, spies and assassins to adapt to the ever-changing conditions on the battlefield and throughout your kingdom. BATTLE ONLINE and experience the main campaign in two-player mode. Then join epic online battles with up to 8 players and lead your online army to glory in special campaigns. New to Total War in SHOGUN 2 New RPG skills and experience for your Generals and Agents. New Multi-stage Sieges - scaling the walls is only the beginning! New Hero units inspire your men and carve through the enemy. New rotating 3D campaign map.
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星霜
2026-02-14 19:00:08 · 发布在 「Total War: SHOGUN 2」
岛津家 - 你需要知道的一切
这是一篇专门针对《幕府将军2》中岛津家族的指南。内容包括该家族的基本信息、特性、基础军队结构、科技树/宗教的掌握情况,以及帮助你开始游戏的初始迷你攻略。这里有你需要了解的关于最强绿色武士刀武士的一切。 基础知识首先,让我们来了解一下岛津氏。 基本特性: 1. 所有将领忠诚度提升 2. 所有武士的招募成本和维护费用降低 3. 可招募高级刀武士英雄 4. 可招募高级刀武士部队 正如游戏所提示的,岛津氏在游戏中的开局相对轻松。他们位于地图的左下角,初始部队可以轻松帮助你赢得最初的几个省份。他们由岛津刀武士部队组成的战术军队,是游戏中最优秀的步兵军队之一,一旦游戏真正开始推进,你可以相当有把握地一路砍杀走向胜利。他们的氏族特性均以军队为基础,这在游戏初期和后期(战斗方面)都能为你提供极大优势,也能让你在军队发展大方向上少一些困扰。此外,作为额外优势,你起始于一座岛屿,这意味着在游戏后期发展起来之前,无需担心内陆氏族的骚扰。通过少量船只探索,你可以轻松与许多沿海省份建立贸易协定,而游戏中的大部分贸易站都离你很近,这也是一个巨大优势,你可以轻松利用这一点。 弱点 尽管岛津氏族拥有优秀的刀兵部队,但说实话,他们在其他方面并无突出表现。他们的海军还算不错,但也就仅此而已。虽然初始位置不错,但随着你不断推进,率领军队远征,这个位置的弊端就会逐渐显现。如果你不够谨慎,叛乱势力和敌军很容易突袭你的首都省份,而当你的军队远在他处时,局势很快就会变得棘手。另外一个你必须时刻注意的因素是你岛屿的宗教信仰。虽然初期这不算大问题,但到了后期可能会演变成重大麻烦,这一点你必须时刻牢记。最后但同样重要的是,要小心大友氏。在我目前所有的游戏进程中,他们都是游戏初期最让你头疼的氏族。它们扩张速度极快且势头猛烈,是你在游戏中遇到的第一个主要威胁。 军队发展 岛津家的一大特色,或许也是它们成为我最喜爱氏族的原因,就在于他们大量使用武士。没有什么比看着绿色武士冲向敌人并一路砍杀取得胜利更棒的了(粉丝模式开启)。Katana samurai have decent attack and charge rate and can easily be your favorite basic unit as you progress in the game. As you develop your commanding skills in the game, note that your armies or your main army should contain at least five katana samurai units. Deadly, swift and accurate they can destroy large units of the enemy and take a beating. The game suggests they are vulnerable to both missiles and cavalry. From my experience the first one is a lie. Although arrows deal a lot of damage, having them charge the enemy eliminates that factor and reduces your losses to a maximum of 75%. The charge attack is probably the best thing in the game and by far the easiest way to dispatch units/archers and other infantry. As for the cavalry weakness that sadly is a big truth. Unless u are in mass, a cavalry raid can sweep a lot of your samurai power aside if u aren't careful. Leaving foot soldiers alone on the battlefield with horse opponents is an assured path to defeat. That said lets move on to your army synthesis. The game allows for an army to have 20 units (1 being the general), so this is my favorite list on how to do things in my main campaign army: 1. 6 shimazu katana samurai units 2. 4 Ashigaru bow/ Bow samurai (later in the game) 3. 3 Ashigaru infantry/ Naginata or Yari samurai (later in the game) 4. 4 Cavalry units 5. 2 Special or heavy units of your liking (i usually go for the kisho ninja or the warrior monks to supplement my army depending on the situation or siege weapons for conquering towns). This particular army synthesis comes in handy in most situations and can be flexed to deal with any type of enemy. Your main bulk army consisting of katana and bow samurai is the one that will deal the most damage in the game while your cavalry units will amount for quickly dispatching enemy units or to help flank the enemy. The spear units can help you counter any enemy cavalry along the way and remove the pressure from your archers and katana units. The 2 special units can be anything you like but i usually go for the kisho ninja or the warrior monks if i want more cover or more power in the game. If u feel like mixing it up you can use some matchlock units to provide attack fire as well as keeping the enemy at bay as you charge towards victory. Note this is merely a suggestion based on my battles with the shimazu and should not be treated as a general rule. The best thing for any player is to find the balance he or she thinks works the best for him/her. Mastery of the Arts It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle. Sun Tzu, the art of war If you are a fan of historic quotes you know what the above means. Although simple it fits perfectly in the art tree of shogun 2. The moment you open it, you are bombarded with 2 options. Military or economy. Choose one and you get to be left behind in terms of growth. Choose the other and you may find your enemies killing you in every single fight. So its a perfectly win win situation. What you should always have in mind in shogun 2 is that balancing your weaknesses is not the way to victory. Although it may seem prudent to go with the things you lack, shogun 2 rewards mostly the advancement of your traits. Simply put, your best traits should evolve to even better ones. As you begin go for the Bushido tree. Your main focus should be at least in the early stages of the game to evolve your samurai to an unstoppable force. So at least in the beginning it should be Bushido ---> strategy of attack ---->way of the sword After you get 3 or more provinces switch to your economy tree and focus at the early stages Way of chi ---> Todofuken ---> Equal Fields Having secured a good source of food and basic fighting skills switch back to your Bushido and continue your path to sword mastery by learning Form and then sword expertise thus enabling your samurai to evolve into a whole new level. Now japan will be ready to fear you and your new army powers. After this point its basically up to you to do what you think its best, depending of course of your actions in game. If you have secured trade agreements and your cash flows in stay true to your war path for couple of rounds and see how things are working out for you. Try to get the heaven and earth art to reduce your army recruitment costs which helps a lot and then move again to the economy tree to see which art suits you best. In my experience earlier in the game its better to run with the creation of a sake den in order to get ninjas to do your dirty work and scout the map thus going to zen and school of shinobi would be a wise choice. After you get comfy and start to expand metsuke are ideal for keeping the order in your new provinces so id suggest market research to be pursued later on. After that, its all about your game and how it has evolved so choose your tree talents wisely. Religion正如我之前所说,宗教这东西要是不小心处理,真的会很麻烦。一开始你的主流宗教是佛教,但如果大友氏急于征服整个岛屿地区,他们的宗教就会开始转变为基督教。因此,当你出兵征服他们,而自己又一直坚守佛教时,要把他们改信回来会有好一阵子很棘手。 在我的第一次游玩中,我让大名改信了基督教,就想看看这对民众会有什么影响,结果在游戏初期阶段,情况真的不太好。我的首都省份以及附近地区都抵制这一举措,导致游戏变得非常困难,叛乱不断,直到我派了传教士去让他们改信回来!在我的第二次游玩中,我决定坚守佛教信仰,并派遣僧侣去感化我所占领的大友氏领地。这是一个很好的策略,比我之前的方法能更快见效。随着游戏进程推进,日本内陆的主要地区大多信奉佛教,因此如果你作为基督徒征服这些地区,要感化它们会比较棘手。这并非不可能或极其困难,但确实需要时间和精力。 我的建议是,如果你想要一个相对简单的战役,就坚持信仰佛教;如果你想增加一些挑战,可以改信基督教。 初期阶段攻略 这是我发现的关于岛津氏初期步骤最详尽的战役攻略。它会显示你需要做什么才能征服你所在的初始岛屿区域,这基本上是最难的部分,因为这是游戏的开始。 感谢来自Total War Center论坛的Sir Robin。 在那之后,我的建议是向靠近你的下一个岛屿进军,而不是日本本土。如果你能确保控制这两个区域,你将获得特定的海上优势,并且可以开始制定任何针对日本本土的进攻计划,因为现在入侵你喜欢的任何地区的道路都已畅通。此外,通过控制这两个岛屿,你能够确保所有贸易路线的安全,并通过劫掠其他氏族来获得大量贸易收入。相信我,你真的需要那些金币来启动发展。 总结 以上就是在《全面战争:幕府将军2》中使用岛津家族取得胜利所需了解的全部内容。希望本指南能帮助你提升游戏技巧,让你的旗帜飘扬在京都。所以,擦亮你的武士刀,做好准备…… 战争即将来临!
想当糕手
2026-02-14 19:00:11 · 发布在 「Total War: SHOGUN 2」
所有氏族的加成
It seems it is almost impossible to find a complete guide of what the clan bonuses are anywhere. Thus i created this simple guide, that can be accessed while in the game. Vanilla Shogun 2 Chosokabe: Reduced Recruitment cost and upkeep for bow infantry Superior bow infantry 10% increase to farm income Shimazu: Superior and cheaper katana samurai and katana heroes Increased loyalty for all generals Hojo: Superior and cheaper siege weapons Castles are cheaper to build and repair (-10%) Mori: Superior and cheaper ships increased movement range for ships on the campaign map Oda: Cheaper ashigaru units with increased morale Date: Superior and cheaper No-Dachi units +2 to the charge bonus of all units Takeda: Superior and cheaper cavalry units with increased morale Tokugawa Superior and cheaper kisho ninja +5 to diplomatic relations +2% to metsuke success chance Uesugi: Can recruit superior and cheaper warrior monks increased trade income +2% monk action success chance Hattori: Some Hattori units have kisho training which allows them to hide more effectively and to deploy outside the deployment zone +2% to ninja action success chance Ikko Ikki Can recruit special ashigaru units including the loan sword ashigaru Cant train samurai which are replaced by ronin Cant recruit metsuke Ikko monks can cause ikko revolts which cause the province to join your faction if successful All generals either have the Fanatic (+2 to religious conversion rate) or True believer (+1 to religious conversion rate) trait Otomo: Reduced cost for for gunpowder infantry recruitment and reduced recruitment time for imported matchlocks Reduced costs for missionary actions Improved conversion speed to clan religion Fall of the Samurai Shogunate clans Sendai: 3 reduction to unhappiness from different allegiance 2 turn reduction to siege surrender time for enemies +10 to diplomatic relations 1 reduction to resistance from occupation Jozai: +2% to the movement speed to all units 10% increased casualties from sabotaging and harassing enemy armies +6 max yugekitai units armies can replenish in enemy territory if they do not suffer attrition Aizu: -10% to castle construction costs -10% to the recruitment costs of traditional units -10% to shinshengumi action cost +1 experience for traditional units Nagaoka: +10% to income from business chain buildings -15% to the recruitment costs of modern units +5% to geista action success chance +15% reloading skill for rifle units Obama: +2 to the experience of defending garrison units -10% to the upkeep cost of all land units +2 to repression across all provinces +5% increase in tax income Imperial clans Satsuma: 5% reduction to administration costs 15% increase to general influence radius -10% of foreign veteran action cost Tosa: +10 to diplomatic relations -1 to resistance to occupation across all provinces +2 naval bombardment range +2 experience to all ships Choshu: -10% to ishin shishi action costs -10% to the cost of modern units and military buildings 25% increase to income from looting +3 charge bonus for all units Saga: +5 to artillery accuracy Upkeep and recruitment of ships is 10% cheaper +20% to growth from industrial buildings Starts with a trading port Tsu: +2% to allegiance conversion rate +1 melee defence for all units +3 to the maximum number of kisho ninja -10% to the cost of shinobi actions Rise of the Samurai The Minamoto Kamakura Minamoto: +10% reload rate for samurai units Start with bushi art already mastered +20% to budo (military) arts mastery rate -20% to samurai unit upkeep Kiso Minamoto: +20% campaign map movement range -1 to samurai unit recruitment time -20% to the rate at which bunka (civil) arts are mastered Start with bushi art already mastered The Taira Yashima Taira: +20% to campaign map movement range for ships -20% to overall cost of ships Starts with koryu art already mastered +15% to income from trade Fukuhara Taira: +1 armor for naginata units -20% to naginata unit upkeep Starts with koryu art already mastered Starts with a "large" domain The Fujiwara Kubota Fujiwara: +10% to the recruitment cost of levies and attendants Can recruit superior warrior monks +30% to the rate at which bunka (civil) arts are mastered Starts with poetry and literature alredy researched Hiraizumi Fujiwara: -20% to junsatsushi action costs +10% to junsatsushi action success chance +5% tax income Starts with rice loans art already mastered

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