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You have entered the Barony of the vile lich Baron Herx!His curse has all but destroyed the town of Hamlet, and daring adventurers are the people's only hope. Prepare to face devious dungeons that demand your resourcefulness, wit, and
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悠悠
2026-02-19 07:00:21 · 发布在 「Barony」
《领地男爵》:万物皆可致死
Just a heads up, as of 12/8/2022, I will no longer be keeping up with this guide. It's been a great run and I highly suggest you look into the guides I linked at the end of this one for future reference. The community has grown exponentially since I first wrote this and real life has kept me from keeping this going. Thanks! Hello, welcome to the illustrious game of Barony! Before you begin, here's a few quick things to get you started on what will most likely be your first 10 tries before you make it through the first level. This guide will have a little bit of everything; from the outline of the game itself, to solid strategies on how to get to the end of the game (and beat it). With that being said sit back and read. This guide used to cover the 3.0 Blessed Addition Beta, but now I'm working on covering the full fledged Blessed Addition and new updates from here on out when I have the time to do so. In addition, I don't plan to cover everything so I've linked guides that others have already made regarding things not mentioned here.Hope you learn something! Barony: A Quick Overview Before we start learning about the mechanics of the game along with strategies on how to beat it, let's talk about what this game actually is. It's described as a "first-person roguelike...hard-boiled dungeon-crawler." Now that sounds like a lot of mumbo jumbo to some of you (yes it does, don't fight it) but let's make one thing clear: this game is a masterpiece. What I would describe Barony as is a game of traps, skills, wits, and most of all: death. There's an endless amount of it. Death from hunger, boulders, arrows, spiders, succubi, demons, goblins, gnomes, and of course the infamous minotaur are only a few ways to die. So much dying is involved in fact that I would call it more of a game mechanic rather than a consequence of losing. That being said, it is one of my favorite games of all time and has me coming back to it like a gambler with a bad habit to Las Vegas. In order to help people feel the joy that this game has brought me, I have made this feeble attempt at a guide to give newcomers a heads up before they venture into the land of Hamlet. Before you read, I want to give a quick thanks to Calida Myriad in the comments below. They’ve pointed out several things I missed or didn’t get into great detail on. Character Attributes Just like in any rogue-like dungeon crawler type game, character stengths and weaknesses are evident in their basic attributes. In Barony, these decide how fast you heal, how much natural AC you have, how fast your mana recharges, how much weight you can carry before being encumbered, and so much more. Each level, depending on the character, some these stats increase more than others, usually catering to your class' proficiencies. Here's a basic lowdown of each of the six attributes for any character and what they affect. Strength: How strong your character is. Higher strength leads to a passive and progressive ability to carry gradually heavier and heavier inventories of items. Classes like Warriors, Monks, and Barbarians are what I like to call "human pack-mules" because of their high strength. This attribute also contributes to your base melee attack damage and at 5 strength, you can shove stationary boulders around one tile at a time. Dexterity: Determines the maximum speed of your character when weight isn't a factor. A high strength can give way to a fuller use of a high Dexterity. Also contributes to range base attack in a 1:1 ratio. For the movement purposes, high STR and DEX work well when equal. Constitution: Determines several traits regarding survivability. A higher natural constitution score means a higher natural AC. In addition, it possibly makes effects such as confusion, paralysis, and poison (to name a few) shorter in duration. May also reduce the amount of food you need to eat as your score gets higher (this last one is pure speculation). Intelligence: Very important for magic users. Helps in determining what kind of spells you can learn (a negative score will prevent players from learning the simplest light spell for example). Also controls your mana recharge rate. Perception: Determines player vision, especially in low light. Succession of appraising items also depends on this skill. A high enough persuasion in the current state of the game allows for sight even when blinded (though the sight granted is dark outlines of items and units). Charisma: Helps with recruiting followers and other kinds of NPC interactions throughout the game. A higher Charisma complements the leader skill and may allow for additional NPC followers. Hovering over any one of these stats in the menu in the upper left will also reveal some more "behind the scenes" type stuff. For example, hovering over the Constitution stat allows you to also see the HP regeneration rate of your character based on their CON score. In addition, male characters have +1 STR and females have +1 DEX. DLC Races With the DLCs "Myths and Outcasts" and "Legends and Pariahs", 8 new races have been added alongside 8 new classes that have dynamically changed the game. Each race comes with their "trademark" class already unlocked. In order to unlock this class for other races, achievements need to be unlocked. These achievements are usually complete game runs as a true non-human race. Here's what the new races are alongside a brief summary. Note, if you have the DLC already, you can see this information from the in-game menu. Skeleton: Friendly/can recruit ghouls and automatons. Weak to maces, polearms, and water. Strong against magic, swords, axes, and ranged. Traits include immune to starvation/unable to eat food, self-revive provided that 75 MP is available, 25% MP and HP regeneration rate, 50% water movement (swimming) speed, and immune to burning. Signature class: Conjurer Vampire: Friendly/can recruit Vampires and automatons. Weak to maces, polearms, water, and solid foods. Resistant to swords, ranged attacks, axes, and magic. Traits include the use of health for mana when trying to cast a spell that costs too much mana, starts with bloodletting and levitation spells learned, can only feast on blood vials to sustain hunger, vials of blood drop on kills (higher chance when target is bleeding or whilst landing sneak attacks). Signature class is Accursed. Succubus: Friendly/can recruit succubi, incubi, and automatons (plus drunk humans). Weak to swords. Resistant to Magic and Polearms. Traits include being able to remove cursed equipment (each curse acts as a blessing for other races), being unable to remove blessed equipment (while still retaining the bonuses of that blessed equipment), and starting with the teleportation spell learned. Signature class is Mesmer. Goatman: Friendly/can recruit Goatmen and Automatons. Weak to magic, axes, polearms, and ranged. Resistant to swords. Traits include fountains giving a chance to drop 1-3 potions on use, increased STR and CHR while drunk (also immune to drunken dizziness), suffers from hangovers that can be cured by intoxication (aka if hungover, drink more), can eat tins without an opener, and can recruit humans and goblins by throwing booze while drunk. Signature class is the Brewer. Automaton: Friendly/can recruit humans and other automatons. Weak to maces, axes, and magic. Resistant to Ranged and unarmed attacks. Traits include needing Heat (HT) to survive and cast spells, consuming gemstones, scrolls, non-spell books and scrap to increase HT, able to unequip cursed items, neutrality towards succubi and incubi, immunity to burning, bonus +20 to tinkering and repairs, and starts with the salvage spell learned. Signature class is the Mechanist Incubus: Friendly/can recruit incubi, succubi, and automatons. Weak to swords and ranged. Resistant to magic and polearms. Traits include removable cursed items and unremovable blessed items (just like succubus) and starts with the tele and arcane mark spells learned. Signature class is the Punisher. Goblin: Friendly/can recruit automatons and other goblins. Weak to polearms, axes, and ranged attacks. Resistant to Unarmed and Sword attacks. Traits include less degradation of equipment, melee stats all increase with a single melee stat increase (slower weapon skill increases as a result), and being unable to learn magic spells permantly (must use the books in the off hand to use spells). Signature class is the Shaman Insectoid: Friendly/can recruit other insectoids, scarabs, and scorpions. Weak to Axes, polearms, and ranged attacks. Resistant to maces and unarmed. Traits include using energy (EN) for survival and casting spells, regaining EN through eating and consuming sweet liquids, immunity to poison, immunity to sickness when eating spoiled food, and starting with the flutter, dash, and spray acid spells learned. Signature class is the Hunter Find a Class that's Right for You Let's start with a brief Overview of each of the classes: Barbarian: Good fighter/melee class with alot of strength. Proficient in axes, shields, and other various melee weapons. Comes with little/moderate amount of armor at start. Decent starter option but there are better. Recommened for just about anyone; simple to play with melee as main fighting style. Warrior: Armored melee fighter equipped with a spear, sword, and bow. Basically a heavier armored Barbarian with the ability to recruit followers easily. Very easy play in the beginning, but falls off of the late game plan due to low intelligence and lack of magic/casting skills. Recommended for beginners trying to get a feel for the game. Wizard: Squishy hero equipped with various spells at the start. Difficult to level at first, but great late game because of magic and casting proficiency. Recommended to cautious beginners or anyone with a long-term gameplan. Healer: Discount Wizard that starts with "heal" and "cure ailement" spells. Very little armor (like Wizard) but healing gives player and allies decent advantage compared to most other classes. Lower magic/casting skills at start compared to Wizard but has a higher Swimming ability. Also a good beginner class. Joker: The wild card. Has one of the most difficult starts in the game due to lack of gear. Comes with ring of levitation which is a must in the late game. Has an even stat table (equal chance to level any of the 6 attributes at any given level up) making them viable for nearly any style of play. Also has a decent Charisma rating for recruiting and magic/casting ability. Recomended for extremely cautious players. Also good for speed runners. Merchant: Medium class overall. Proficient with an axe and has a very high starting Appraisal rating. Also has a nice starting trading rating, so can be an excellent "middle-man" between the shopkeeper and rest of party. Recommended for anyone in a party online that wants to play a support character. Arcanist: Basically the Warrior version of a Wizard. Comes with crossbow and 2 spells along with decent armor. Solid intelligence at the beginning that doesn't improve an incredible amount compared to Wizard and Healer. Good class for almost any combat strategy. Rogue: Similar to the D&D version of a Rogue. Stealth based class that has good tinkering skill. Squishy class that must avoid direct confrontation in the beginning. Has bow to accomodate lack of HP. Recommended for more experienced players. Ninja: Double-edged Rogue. Higher damage with more reliance on sneaking and playing in stealth. Very quick, comes with throwing daggers and invisibility potion for lack of HP. Recommended for experienced players. Cleric: Most well-rounded of the group. Starts with mace, shield, and healing potions. Decent magic and casting ability. Definition of combat medic with multiple styles of combat proficiency. Recommened for anyone for versatility reasons. Only detrimental downside is lack of mobility in the early game. Wanderer: Nomadic-like adventurer. Very little gear at start. Solid skills to make up for it though. Should be played on the more cautious side until proper gear is picked up. Recommended for cautious/experienced players. Monk: Little in the way of starting gear, but has a high constitution and strength, allowing for easier survivability and adaptability. Starts with a slingshot, ring of slow digestion, and brass knuckles as suprisingly powerful weapons. My personal favorite as it has a high natural AC and great attack with punches (if using knuckle type weapons anyway). Sexton: If you like the ninja and wizard, this is by far the closest thing to the two combined. Well equipped class that relies on stealth and magic. Strong throughout the game and is a very nice starter class to get going with. **********************DLC Classes********************** Conjurer: Slow spell caster that can summon unique companions to aid in their fight. Companions retain level and equipment between deaths and resummons. When I say these guys can fight by your side, I mean they are almost like having player-strength AI at your side at nearly all times. Recommended play style is slow with a lot of fighting done by your companions early on to level them and your leader stat up. Accursed: Double edged monk. Trading the stability of the monk in the early game for more overall power. The curse that you start with causes you to get hungry more often but can be cured inside the Mystic Library. This trade off results in higher attributes, causing a more unstable but potentially more powerful start compared to the monk. Mesmer: Do you like pacifism? Is the idea of having an entire private army at your disposal pleasing to your inner dictator? Then the Mesmer is for you. Coming along with a staff of charm monster, this class is the ultimate charmster. Brewer:Comes equipped with all of the essentials for making potions, including known potion ingredients. Allowing for a wide, flexible approach revolving around the Alchemy skill. Useful with the goatman because as mentioned earlier, goatmen allow for a random chance for a fountain to drop 1-3 potions when interacted with. Mechanist: The ultimate class for Tinkering. Automaton tinkerers are highly skilled at the craft and can build dummies and sentries to make fighting tougher enemies easier. Starts with a tinkering kit, scrap, and a decent skill to get to building traps and sentries early. Punisher: Armed with a whip and a crystal axe for maximum sneak attacks. Whip can be used at longer melee ranges to strip enemies of weapons and cause status effects. With the Incubus, becomes a teleporting assassin with the infamous "Arcane Mark" spell that allows the player to mark and then teleport behind monsters. A stealthy, serial killer play style that uses magic is the way to play him. Shaman: Are you tired of playing Barony as some sort of generic humanoid? Then the Shaman is for you. This class has a combat and tactical style that revolves around their ability to shapeshift. Transforming into a rat for extra speed, a spider for poison and ensnaring attacks, a troll for brute force early on, and much more. No more messing around as a silly humanoid for you. Hunter: The ultimate ranged combat hero. Comes with a boomerang, longbow, and variety of ammo. The Boomerang is an unlimited use throwable that does what a Boomerang does (ie, comes back to you after throwing). Awesome class to use if you prefer to avoid close encounters. Game Definitions and Skills To shorten this section up a bit, everything that will be said below can also be easily checked and made more precise by hovering over the skills in the panel in the top right. To get to this panel, open your inventory and click the arrow in the upper right panel showing “party stats”. If you click the lock so that it turns green, you can keep and cycle between the two panels without needing to open the inventory. If you want to see what I tried to do to describe the skills before the devs made it easy to see what they are and what they do, proceed to keep reading this section :D.这款游戏虽然画面颇具复古风格,但玩法相当深入且出色。这种“深度”体现在每个职业都拥有一系列初始整体能力/技能,并且随着游戏进程可以进一步强化。以下是这些技能等级的简要说明(个人理解): 从等级开始: 无:尚未取得任何进展 新手:执行涉及该技能的任务时,有极小的成功几率 基础:执行涉及该技能的任务时,有较小的成功几率 熟练:执行这些任务时,有中等的成功率 专家:成功率接近100%,但缺少更高品质的额外效果 大师:完全掌握手头的任务 传奇:完美之上,完全掌握并获得一项独特特性(部分技能)当你在围绕武器的技能中达到传奇等级时,意味着你使用该武器能造成最大伤害。不过,游泳和估价等其他技能的机制有所不同,我们接下来会进行说明。下面快速解释一下每个技能的作用以及达到传奇等级后的效果: 【修补】:曾是开锁能力,现在包含任何与修补相关的内容。对机械人角色来说是很有价值的技能。 【潜行】:潜行能力。等级越高,潜行攻击伤害越高。在当前版本中,拥有传奇潜行等级时,蹲下即可进入隐形状态。 【交易】:购物能力。专家级交易可以让你以全额售价向店主出售物品。传奇级交易则允许任何店主收购你出售的任何物品。交易:影响定价的渐进式技能;交易技能越高,与商人交易时的买卖价格越优惠。 鉴定:物品识别能力。鉴定技能越高,物品识别速度越快。传说级鉴定可实现物品即时识别。 游泳:游泳能力。控制角色在水中的移动速度。传说级游泳允许角色在水面和熔岩上行走,是我认为最实用的技能之一。 领袖:影响力技能。领袖技能越高,招募人类追随者的成功率越高。传说级领袖可以招募哥布林。 施法:法术准备能力。决定施法速度、效率以及施法频率。熟练施法可实现接近完美到完美的施法时间,而传奇级施法能让【魔法飞弹】法术不消耗法力值。虽然它不如【魔法箭】法术那么有用,但在游戏后期的技能库中仍不失为一个不错的选择。 魔法:魔法能力。决定可学习法术的复杂程度以及法术伤害。该能力达到传奇级可获得【支配术】(使敌人服从你的命令。但对牛头人无效,我试过了。 :D) 远程:远程武器能力。决定弓、弹弓、十字弩等武器的伤害。技能等级越高,伤害越高。 剑:剑类武器能力。与远程能力机制相同,但适用于剑类武器。 锤:锤类武器能力。与远程能力机制相同,但适用于锤类武器。 斧:斧类武器能力。与上述武器能力机制相同,但适用于斧类武器。长柄武器:矛和法杖武器能力:与之前相同,但适用于长柄武器。 盾牌:格挡能力(装备盾牌时):盾牌品质越高,可格挡的攻击次数越多。盾牌技能等级越高,无论是否进行格挡,装备盾牌时获得的【AC】(护甲等级)加成也越高。 不过,【镜像盾牌】比较特殊。它虽然能提供无限的魔法反射,但在近战攻击的压力下很容易损坏,无论盾牌技能等级多高。 需要记住的一点是,每提升一个“改进”能力(黄色文本显示),无论你的等级如何,都能获得2点经验值。因此,只要有机会,即使是那些你认为永远不会用到的最普通能力,也要尽量去提升。2点经验值听起来不多,但每个技能的总经验值累积起来足以让角色提升好几级,这可能就是能否逃脱、格挡以及对像那头臭名昭著的牛头怪之类的高等级生物造成伤害的关键。 常见怪物与生物 巴罗尼的楼层中潜藏着许多生物,有些只出现一次,有些则不断现身试图攻击你。 老鼠:分布在1-4层,是容易对付的敌人,会掉落鼠肉和奶酪。奶酪是提升鉴定技能的良好初始物品。老鼠首领阿尔杰农会掉落宝石,生命值比普通老鼠高。据我观察,需要10到12点的护甲等级才能格挡它的攻击。这种生物的标志性特征是发出吱吱的叫声。骷髅:主要分布在1-4层,但也会出现在地下世界区域。对于获取初始装备(如武器、头盔和盾牌)很有帮助,是你初期战斗的主要生物之一。骷髅首领【滑稽骨头】会掉落传奇斧头【帕拉舒】。其金属碰撞声会暴露它的位置。蜘蛛:最常见于1-4层和6-9层,但也可能出现在任何楼层。在1-4层,大部分蜘蛛被关在笼子里。如果你有非魔法远程武器或投掷物,可以穿透这些笼子攻击它们。蜘蛛 boss 希洛布会掉落传奇剑【迪尔温】,该剑带有火焰效果,击中敌人时会使其着火,还会掉落【-5隐形戒指】。troll:出现在游戏中的任意楼层,但 Boss 楼层除外。相较于初始楼层的敌人,它拥有极高的生命值。对新角色能造成大量伤害。在有物体过于靠近前,它会保持被动状态。 troll 嘭普斯是生命值更高、更强大的 troll,其行为与阿尔杰农类似,被击杀时会掉落宝石。在进入攻击状态前,它通常较为安静。魅魔:出现在16-20层、布拉汉姆城堡(以单独命名的强化版本形式)以及冥界/地狱关卡中,但如果玩家从喷泉处获得魅魔,它可以在任何时间生成。这是一种中等难度的生物,会随机夺走你身上穿戴的一件物品,然后传送到地牢中的随机位置。玩家必须找到并杀死魅魔才能取回被偷走的物品。食尸鬼:主要分布在6-9层以及地下世界区域。它们也有自己的专属区域,例如闹鬼城堡和诅咒墓地。在较低楼层,通过“惊扰”墓碑也可能遇到它们。普通食尸鬼行动缓慢但韧性十足,能提供大量经验值。奴役食尸鬼与普通食尸鬼类似,但主要出现在地下世界,且移动速度更快。【珊瑚污秽者】是更强大的食尸鬼种类,通常会掉落无瑕宝石。牛头怪:有一个专门为他设计的迷宫,你可以在14层找到(里面还藏有传奇长矛冈格尼尔),但在游戏中他也会作为赫克斯男爵的宠物出现在多个楼层。击败巴风特后会出现两只牛头怪。除了赫克斯本人和巴风特外,他是最强大的生物。尽管在早期等级看起来无敌,但在后期可以相当容易地击败他(我会再做一个关于如何击败他的指南)。被杀死时会掉落一颗无暇钻石,并附带一个荣耀奖励。你会听到他的到来。地精:主要出现在地精矿坑和16-19层地牢。会生成两种类型,一种持有闪电法杖,另一种持有镐子。通常会掉落鱼、披风以及它们所持有的武器。持有闪电法杖的地精威力极强,必须极其小心地接近。和大多数其他生物一样始终具有敌意。会发出某种喋喋不休的声音。哥布林:首次出现在6-9关卡。其攻击方式与骷髅类似,但还能使用魔法法杖,尤其是火焰法杖。它比骷髅拥有更厚的护甲,当玩家的领袖技能达到【传奇】等级后即可招募。哥布林会用一种陌生的语言低语或吟唱。其首领名为土豆王,击败后会掉落传奇权杖沙鲁尔和+5小丑帽。史莱姆:会像魅魔从喷泉中出现一样,从所有关卡的水槽/水龙头中出现。绿色史莱姆通常从这些装置中出现。蓝色史莱姆首次出现在6-9关,并会在后续关卡中持续出现。其伤害较低,战斗难度不高,能提供不错的经验值,也可用于训练武器技能。梦魇:出现方式与魅魔相同,也会在较后期关卡和地下世界关卡中出现。其攻击和生命值都要强得多,但不会像小无赖一样偷取你的物品然后传送离开。可能会携带各种武器。蝎子:首次出现在11-14关卡。属于中等难度生物,到达该阶段后威胁不大。其首领与其他较强大生物类似,会掉落宝石。虫型生物:首次出现在11-14层地牢。另一种中等到重型装甲的双足生物。通常使用物理远程或近战攻击,但也能施展具有强大威力的中毒法术。可能掉落钢铁装备,包括魔法抗性钢铁盾牌。听起来像是某种虫子。圣甲虫:首次与蝎子一同出现在11-14层。它是另一种昆虫类生物,主要以近战伤害进行攻击。有几率掉落名为【塔马利】的食物,除此之外,其行为模式与同楼层的蝎子类似。恶魔:首次出现在16-19层,进入冥界后会持续出现。这是一种强大的生物,会结合近战攻击和火球进行战斗。其更强大的首领版本被击杀后会掉落宝石。恶魔可被巴风特召唤,并且在试图前往某处时能够破坏墙壁砖块。小恶魔:出没于冥界及更深层的地牢区域。这是一种会飞行的生物,喜欢使用魔法攻击造成伤害。它的生命值较低,但凭借悬浮能力和高魔法攻击力,使其成为一个颇具难度的对手。可通过远处传来的尖锐笑声来识别它。山羊人:首次出现在16-19层,并会出现在冥界。另一种装甲类型生物,其行动方式与其他装甲生物类似。发出山羊般的叫声,通常装备法师装备和水晶盔甲。这些家伙也没有什么特别之处。鸡蛇兽:作为常见敌人中最令人头疼的一种,这种有翼生物仅在26-29层出现。它会使用近战、远程攻击以及一种麻痹法术,该法术会使玩家无法移动,也无法执行除了使用镜子或卷轴传送之外的任何操作。这让玩家陷入毫无防备的境地,我在这些楼层损失的几乎所有角色都是拜它所赐。正是因为这些家伙,只要有机会,我就会选择走地狱路线而非主线剧情路线。狗头人:喜欢挥舞坚固武器和盾牌的离经叛道的小生物。虽然不是什么可怕的威胁,但它们仍然具有敌意。在26-34层可以找到它们,在32层的鸡蛇巢穴中还有一种邪教徒变种。水晶魔像:栖息在26-29层的大型生物。类似巨魔,但它会投掷岩石,拥有4倍于巨魔的生命值和攻击力,且完全由水晶构成。如果你能在较低楼层管理好资源,并获得一些带有祝福的强力护甲,应对起来就不会太困难。不过它仍然像是升级版的巨魔。腐化构造体:这些敌人(据我观察)仅在当前剧情的最终战斗中出现。它们是与你可操控的构造体同类型的敌对实体,具备相同的所有特性。 怪物介绍 第二部分 吸血鬼:一种强大的生物,擅长使用生命吸取类法术。从16层开始有几率遇到。其首领可在布拉汉城堡中找到(城堡以他的名字命名,他名为布拉汉),并穿着套装神器中的斗篷。暗影:黑色、暗影状(呆瓜)实体,首次受到攻击时会消失,随后会以其正在战斗的生物的暗影分身形态回归。从16层开始出现。Boss Entities and the Like Barony takes its name from the various "barons" that inhabit the land of Hamlet. These are the main key components of the storyline and are the backbone of all the legends that the game implements as side stories. Here are the ones that are currently in the game. Baron Herx: The sole reason why your character chose to go on this crazy adventure. He is the one responsible for countless lives lost under his control and you have decided to stop him. His lair is located on floor 20 of the dungeon and he uses levitation and magic to his advantage. Lightning and summoning spells are his two go-to's. Likes to summon imps to his side and enjoys mocking you through every step you take in his dungeon. He is also the one that sends those cursed minotaurs after you and is the designer of most of the dungeon. Baphomet: Basically Satan. Loves to throw boulders and fireballs from the pools of lava that he swims in. Summons demons and imps to his aid. Located on the last floor of the Underworld. Players can win the game right after defeating him. Orpheus: Lich in yellow that is commonly referred to as "brother" by his sister. In the final fight between him and the player (sister accompanied), he floats around similarly to Herx but most of the attacks done by him are with his sword. Will hunt down the player and attempt to do melee damage. Getting him down to half health will make him whip out fireball spells as well as his relentless melee attacks. Erudyce: Lich in light blue commonly referred to as "sister" by her brother. Final fight involves much spell casing for this lich, the two most notable being bloodletting and cold. Killing her brother first results in the typical "you will pay" one liner. Damaging her down to half health results in a tantrum of cold spells and corrupted automatons sent flying your way. Note: These enemies cannot be tamed to serve on your side, no matter the case. Trying to dominate them will be seen as a vain attempt by the source code. Same can be said for the Minotaur. Traps Many traps are also associated with the game and are some of the sole reasons why the game can be frustrating at times. Here's a quick list of them. 1. Boulder Trap This is the first trap that the game exposes you to. It is indicated by nothing more than a black circular hole in the ceiling and can be spawned on any ceiling tile in any environment. The boulders do quite a bit of damage (lowest I've seen is 55 highest is around 75) and can easily one hit you in the early stages. They trigger when an item or creature is placed in their path of direction, or right under their hole. A good thing to remember is that boulders are linearly traversing objects. This means that they can only travel in a straight line. The max number of directions a boulder can travel is 4 (they can take a path of any 4 tiles directly adjacent to them). Often times they are near walls, in hallways, chokepoint, and smaller rooms though again, they can randomly spawn anywhere. 2. Arrow Trap These begin spawning in the swamp (floors 6-9) and are indicated by an ancient looking face carved into a wall with a hole for a mouth. Their triggering mechanism works similarly to a boulder trap and can be triggered using any item thrown into their path, or by the player running by them. Although they are initially annoying with some traps even shooting poison tipped. flaming, and even silver arrows. Can become a status nightmare if you aren't careful and keep stumbling into them. 3. Spike Trap Easily among the most annoying traps right after boudlers. They begin showing up in the jungle (floors 11-14) and are indicated by a series of holes in the ground. Levitation DOES NOT help against them and many times they can be triggered more than once. That being said, their triggering mechanism works the same way and while they are up, the player can traverse them unharmed. The damage comes when they are down and the player walking over them gets impaled like a piece of meat on a kabob. 4. Magic Tower Traps. Showing up at the ruins stage (floors 16-19), these are designed similarly to arrow traps with a few noticeable differences. They can be stacked, with more than one shooter in a single trap, and they shoot magic spells. They also are NOT triggered in the same way as boulder, arrow, and spike traps are and are set in a timer fashion. So far confuse, sleep, fireball, forcebolt, magic missile, slow, lightning, and cold have all been spells I have come across. These can be game breaking, especially with sleep spells as it can cause an endless sleep cycle that will stall you forever unless you can teleport away or get lucky on the rng (this rng is more favorable with a higher CON score). 5. Magic Beam Trap Showing up in the later levels (post 26), these are indicated by yellow points of some sort on the ceiling and floor of certain spots. They work pretty simplistically: walk in, get zapped. In the newest set of levels (30-34) they can be arranged in an array to where they are constantly being set off and before you realize it, your character will be confused, poisoned, and drunk all at the same time, leaving nothing but vulnerability in your wake. The Hall of Trials and Some Short Scrolls The recent update has added what are called the "Hall of Trials". These teach you many of the mechanics of Barony. You can access these tutorial/speed run challenges from the main menu. I encourage both old and new players to use them as I even learned some new things about the game since my year long absence. Combat, brewing, traps, its all there! There are also scrolls that can be found throughout the game. These are usually encrypted with some sort of ancient text. In order to find out what the scrolls do, one must identify them through appraising. Some of the following effects can be gained through these scrolls: Repair: Repair any item of your choosing to a better condition. Also works on broken items. Destroy Armor: Got a cursed piece of armor equipped? Take the rest of your armor off and use this scroll to destroy it. Fire: Use this to combust into flames. Useful for automatons to keep their boiler burning or for any other race role playing as the "human torch". Magic Mapping: Works like the spell. Reveals the layout of an entire level. Enchant Weapon: Adds a +1 blessing to the weapon in your primary hand (spear, sword, bow, etc.). Enchant Armor: Same as previous, but uses a random piece of armor. For desired effect, remove all bits of armor that you DON'T want enchanted before using. Food: Spawns a load of apples, fish, cream pies, meat, tins, and cheese. Remove Curse: Removes the curse from an item of the player's choosing. Summoning: Summons a group of mobs to your side that will fight with you until death. Vary from rats to Demons. Teleportation: Can be used once to teleport to anywhere around the current floor. Results may vary. Light: Works like the spell, but without the orb. Lights up the floor and allows for much better vision for the rest of the current level. Identify: having a hard time appraising a gem but have a shopkeeper nearby? This scroll identifies any item that players choose at will. Mail: Contains a quip that might be a pop culture reference or a funny/useful message. Blank Scroll: Has no effect. Can be used with a Feather to make an actual scroll. Each scroll, like almost any other item, also has cursed and blessed variants that will multiply their power. Another thing, the cryptic names for the scrolls are consistently the same for scrolls on each run. However the names change each run. So for example "READ ME" is what I call a "cryptic name" for a scroll. Say that in my current game, "READ ME" after appraisal is a scroll of identify. With that out of the way, we can now assume that EVERY scroll of "READ ME" for the rest of that current game is a scroll of identify. After a new game is started, the scrolls randomize once more and the cryptic names and actual names are matched differently. My Priorities/Tips While there are probably several ways to tackle the game in the beginning, I have found that the end-game is more or less the same. There are a handful of priorities that you can keep in mind as well as not dying: 1. Find a ring of levitation. While being able to walk on lava is handy, and being invisible is grand, nothing can compare to having a ring of levitation. Invisibility is nice, but fails in practicality once you get to bosses that can see you regardless whereas levitation only gets better as you progress further. As you delve deeper and deeper into the dungeon, you will find that there are more drop-offs, pits, and empty space. Such places are also present in fights with Baphomet and Baron Herx. Being able to levitate not only makes accessing otherwise unreachable areas possible, but it takes away a large advantage held by the main enemies of the game. In terms of Baphomet's lair, it takes away his ability to hit you with boulders and, if you keep far enough away, his fireballs as well. In fact, I don't even think about heading to hell without levitation as the first areas alone make it difficult to traverse without it. This is why it's my number one priority. 2.Grab some Magic Reflection/Resistance Gear. Magic resistance gear is a universal priority that can help as early on the Gnome Mines and can keep being useful as far as any boss entity. Shields w/magic resistance, cloaks, amulets w/ magic reflection, and mirror shields that carry a magic reflection effect acquired in the lower levels of the dungeons all have key usage in the underworld and mines. In these areas, practically everyone and everything is using magic. Acquiring this gear will help in planning ahead for the fights to come. 3.Raise that AC. Making sure you have a high AC is also a key goal that can save you on more than one occasion. While magic enemies are a larger pain imo, enemies that do melee damage don't stop appearing either and cranking that AC to 80 is a sure thing to make sure that physical entitities won't bug you. Attacks that persist throughout the game include the Minotaur's, which got buffed a hefty bit in dungeon levels 20+. So crank that AC up like there's no tomorrow. 4. Drink the fountains. While several things can happen from drinking from these mysterious structures, the one that occurs least frequently is the one that makes it all worth it. Out of everything that can happen, you can have a single piece of equipment blessed or, if you're a bit luckier, all of you're wielded equipment blessed! While this effect was more prominent in the earlier Cursed Edition of the game, its occurrence rate has decreased significantly. That being said, it is still around and is possible to obtain once in a blue moon. This means that everything you are wearing at the time of drinking the blessed fountain will get a +1 bonus to it, drastically raise your AC as well as granting powerful enchantments to whatever weapon you're holding (bonus if it is a legendary weapon because in addition to be extremely powerful, they also never break or wear down). 5. Be patient with appraising items. While you may be wanting to slip into that iron chest plate that you just picked up off of a goblin, you may be surprised at what you find if you don't appraise it first. Cursed items are prevalent in the game and cause stat losses, spell losses, or even death. Items in this condition also force the player to wear them until they break or are otherwise destroyed. So while it may take some time for your appraise skill to go up, in the end it is all worth it. To get a kick-start on your appraising ability, I suggest using various food items such as cheese and apples. Other substitutes include throwables and potions. These are able to be appraised somewhat quickly to get you started. 6. Keep your eyes and ears open. Traps are the enemy of any player of Barony and really like to nail the newcomers. Keeping your head up for boulder holes and other traps will not only cause you less trouble, but will most likely save your life in several instances. Hearing boulders roll around or monsters around a corner can also be a game saver in those closer instances of clinging to life. Playing with the music on is a big help as well, as the soundtrack to the game is dynamic and changes when you encounter an enemy that coming after you. 7. Magic is any classes best friend. While a warrior will have a harder time learning it than an Arcanist, magic is such a good tool to have in the arsenal no matter which class you are. Focusing magic, even just for the little bit of XP, can be worth it all in the end. Aside from the combat aspects, opening, levitating, digging, and remove curse spells all exist and can be very helpful. Training your character in magic can allow you to get to secret areas and enhance the overall experience you'll have on your adventure. Accept Death as a Guarantee. When I first took the ropes of Barony, I was ready to defeat Baron Herx as soon as he started to laugh at me. About 15 seconds later, I earned an achievement... for getting squashed by a boulder. One of the hardest things to do in any task is to accept defeat. This trial comes up in this game more than any other that you will come across. The easiest thing to do with this fact though is to accept it. You are going to die and you're going to die a crap-ton. So don't get disgruntled or disappointed when you inevitably die from the boulder falling from the ceiling or from the Minotaur because you underestimated the all-powerful being that can walk on air and water like Jesus Christ himself. Pickup another character, tilt your head high, and start anew. The game takes time to find the right rythym, but one you find it, the reward is tremendous. For those of you who have tried this strategy many-a-time and aren't really sure how you're failing, check the priorities tab of this guide. I take these guys into account every time I play the game. These has allowed me to have several triumphant characters including these guys:其他实用指南 首先,感谢大家查看本指南。没想到它会这么受欢迎,希望它能帮到很多人。其次,Lyiusa Eterna发布了一份比我更深入的指南,涵盖了更多内容。他们也投入了更多时间,并尝试了许多该游戏的速通,所以我强烈推荐他们的指南。 自从我首次制作本指南以来,【修补】和【炼金术】已成为游戏玩法和冒险中的最新核心技能。我自己仍在学习这些技能的相关内容,因此不会将它们纳入本指南。尽管如此,!Yoodiv已为这两项技能制作了指南。想要一份充分利用追随者的指南吗?Happygiggi 正好制作了一份。在社区 Discord 中,他在追随者培养及让他们变得强力方面可是个传奇人物。最后,如果你想了解这款游戏的模组相关内容,可以查看由 Barony 开发者 Wall of Justice 制作的各类指南。还可以参考以下这份最新的综合指南。
牛角面包
2026-02-19 16:00:08 · 发布在 「Barony」
【施工中】详细职业/种族指南
⚠️请注意⚠️ 随着《毁灭工具》大型更新的近期发布,我将在重新修订本指南前对更新内容进行游玩、记录和体验。如果你正在游玩,请注意许多信息可能已过时!感谢你的耐心等待。 本指南适用于首次接触游戏的玩家,以及已经玩过一段时间但希望更全面了解各种职业和种族组合以获得最佳游戏体验的玩家。 非常感谢所有反馈,除了未来更新可能带来的平衡调整外,本指南现已完成。 简介 你是《巴罗尼》的新手吗?你是否看着各种不同的职业,挠着头思考什么才是最佳选择?这正是为你准备的指南!无论你是新手还是回归玩家,本指南都将专注于所有职业及其各种种族组合之间的差异、优势和劣势。 目前在《巴罗尼》中共有21种不同的职业。其中13种属于基础游戏,另外8种则与两个DLC相关联。 标准职业: 野蛮人 战士 治疗者 盗贼 漫游者 牧师 商人 巫师 奥术师 小丑 教堂司事 忍者 武僧 DLC职业: 召唤师 被诅咒者 催眠师 酿酒师 机械师 惩罚者 萨满 猎人 职业“分类” 这里是一份个人制作的分类列表,你可以用它来区分每个职业的“主题”。请记住,每个职业都能胜任其他任务,这只是为新手玩家提供一种简单的职业原型分类方式。 战斗者:擅长扛伤或近距离 melee 打击的职业。 - 野蛮人【伤害与速度】 - 战士【扛伤与伤害】 - 牧师【扛伤与少量魔法】 - 武僧【扛伤与速度】 - 萨满(巨魔形态)【超强扛伤】(DLC 2) 施法者:在游戏中高度依赖魔法能力的职业。 - 治疗者【治疗魔法】 - 巫师【极致攻击魔法】 - 教堂司事【实用魔法】 - 召唤师【召唤魔法】(DLC 1) - 催眠师【魅惑魔法】(DLC 1) - 萨满(小鬼形态)【极致魔法与飞行】(DLC 2) 游侠:依靠物理远程能力和速度来发挥优势的职业。潜行者 [远程 & 潜行] 奥术师 [远程 & 攻击性魔法] 猎人 [极限远程](DLC 2) 刺客:依靠潜行、速度和出色的近战伤害来施展强力背刺的职业。 忍者 [极限潜行 & 伤害] 被诅咒者 [潜行、速度 & 魔法。受诅咒折磨!](DLC 1) 惩罚者 [潜行 & 减益魔法](DLC 2) wildcard:通常具有特定机制,难以用上述四个标签分类的职业。 漫游者 [资源 & 导航] 商人 [购物] 小丑 [白板] 酿酒师 [药水 & 炼金术](DLC 1) 机械师 [机械 & 炮塔](DLC 2) 萨满 {鼠形态} [侦察](DLC 2) 萨满 {蜘蛛形态} [干扰者](DLC 2) 野蛮人介绍 这是你在菜单中看到的第一个职业,但奇怪的是,根据开发者的说法,它并不被认为是最简单的。不过无论如何,这个职业相当 straightforward。 生存评分:⭐⭐⭐ 复杂度评分:⭐⭐ 乐趣评分: 关于生存评分,星星越多,意味着你使用该职业装备存活的几率越大。 关于复杂度评分,星星越多,说明该职业越难学习。 关于乐趣评分,星星代表我个人对于该职业在较高技能水平下游玩乐趣的看法。 初始装备 铁斧 2把青铜战斧 - 远程投掷武器。 皮头盔 木盾 2个火把 一瓶烈酒 - 醉酒状态下小幅治疗并获得力量加成。 肉 面包 力量戒指 - 增加力量值,允许推动巨石。偏好武器类型:斧头 野蛮人玩法技巧 作为野蛮人,你有两种选择。第一种是举着盾牌冲入战场,阻挡敌人攻击的同时进行反击。第二种是尽可能快地猛按攻击键,一路砍翻所有挡路的敌人。建议先用飞斧削弱大型敌人,再发起冲锋。你的专属戒指从一开始就能让你推动巨石!属性权重 力量:63%(近战伤害和重量抗性) 敏捷:58%(远程伤害和基础移动速度) 体质:35%(自然护甲和状态效果减免) 智力:35%(魔法伤害和法力回复) 感知:51%(提升鉴定、夜视、远程暴击和修补能力) 魅力:58%(提升领导力和交易能力) 初始属性 生命值:40 法力值:20 力量:2 敏捷:0 体质:1 智力:-2 感知:0 魅力:-1 当感知为0时,建议寻找奶酪来快速提升鉴定技能。 初始技能点 游泳:25/100 炼金术:10/100 格挡:25/100 徒手:20/100 斧类:50/100 锤类:25/100 野蛮人是所有职业中初始斧类技能最高的。 种族推荐 人类:(普通)标准选择。骷髅:(普通)标准,特性请参考种族部分。 吸血鬼:(普通)标准,特性请参考种族部分。 魅魔:(普通)你可以投掷初始的烈酒来早期招募一名醉酒人类。 goatman:(普通)额外的烈酒总是很有帮助。 automaton:(普通)标准,特性请参考种族部分。 incubus:(普通)标准,特性请参考种族部分。 地精:(普通)标准,特性请参考种族部分。 insectoid:(普通)烈酒可以恢复大量能量。 战士介绍 团队的前排角色。这通常是新手玩家的首选之一,因为他们容错率较高且依然充满乐趣。在多人游戏中,他们能为较脆弱的职业承担伤害,效果最佳。 生存评分:⭐⭐⭐⭐ 复杂度评分:⭐ 乐趣评分: 生存评分中,星星越多表示凭借自身技能存活的几率越大。 复杂度评分中,星星越多表示该职业越难上手。 乐趣评分的星星代表我个人对该职业在较高技能水平下游玩乐趣的看法。初始装备 铁矛 皮头盔 铁胸甲 皮靴 青铜盾牌 面包 鱼 偏好武器类型:长柄武器 战士玩法提示 战士可以看作是野蛮人较简单的对应职业。你的长矛对骷髅造成额外伤害,同时对其他所有目标也有均衡的伤害。和野蛮人一样,你可以专注使用盾牌防御或进行疯狂戳刺。你的重型盔甲将帮助你在承受最强敌人的攻击时存活下来,但不要掉以轻心。属性权重 力量:70%(近战伤害和重量抗性) 敏捷:36%(远程伤害和基础移动速度) 体质:65%(自然护甲和状态效果减免) 智力:27%(魔法伤害和法力回复) 感知:36%(提升鉴定、夜视能力、远程暴击和修补) 魅力:65%(提升领导力和交易) 战士拥有所有职业中最高的力量成长。 初始属性 生命值:30 法力值:20 力量:1 敏捷:1 体质:0 智力:-2 感知:-1 魅力:1 由于感知为-1,在通过升级或装备将该属性提升至0之前,你将无法鉴定任何物品。初始技能点 领导力:40/100 格挡:25/100 远程:25/100 徒手:10/100 剑术:25/100 长柄武器:50/100 战士是所有职业中初始长柄武器技能最高的职业。 战士初始拥有足够高的领导力技能,可以开始招募命名NPC。 种族推荐 人类:(普通)可在早期招募亚瑟王(人类首领)。 骷髅:(普通)可在早期招募珊瑚·格莱姆斯(食尸鬼首领)。 吸血鬼:(普通)标准种族,特性请参考种族部分。 魅魔:(普通)可在早期招募莉莉丝(魅魔首领)。 goatman:(普通)标准种族,特性请参考种族部分。 automaton:(普通)可在早期招募亚瑟王(人类首领)。 incubus:(普通)可在早期招募莉莉丝(魅魔首领)。哥布林:(普通)标准,特性请参考种族部分。 虫人:(普通)标准,特性请参考种族部分。 治疗者介绍 一名虚弱的施法者,初始拥有多种法术和工具,以治疗队伍。 生存评分:⭐⭐⭐⭐ 复杂度评分:⭐⭐ 乐趣评分: 生存评分中,星星越多表示凭借自身装备存活的几率越大。 复杂度评分中,星星越多表示该职业越难学习。 乐趣评分的星星代表我个人对该职业在较高技能水平下游玩乐趣的看法。 初始装备 短棍 缓慢魔法杖 - 使敌人减速。 弗里吉亚帽 治疗者紧身上衣 - 增加智力。 斗篷 治疗法术书 治愈疾病法术书 3瓶强效治疗药水 3条毛巾 - 停止流血和锡罐润滑。2个苹果 2条鱼 偏好武器类型:长柄武器 该职业是唯一初始装备治愈者布衣的职业。 该职业是唯一初始拥有治疗及治愈异常状态法术的职业。 治疗者玩法技巧 要明白初期你会非常脆弱,应待在盟友附近以维持团队生存,无论是玩家还是NPC。你的法杖能相当高效地对付骷髅。度过艰难的早期游戏后,你会发现治疗者因其属性成长会转变为一名坦克型施法者。可以说,治疗者在游戏后期会成为比牧师更强大的战斗者。属性权重 力量:43%(近战伤害和重量抗性) 敏捷:43%(远程伤害和基础移动速度) 体质:51%(自然护甲和状态效果减免) 智力:62%(魔法伤害和法力回复) 感知:57%(提升鉴定、夜视能力、远程暴击和工匠技能) 魅力:43%(提升领导力和交易能力) 初始属性 生命值:20 法力值:40 力量:-1 敏捷:-1 体质:2 智力:1 感知:0 魅力:0 初始技能点 游泳:25/100 鉴定:10/100 炼金术:30/100 魔法:25/100 施法:50/100 格挡:10/100 长柄武器:25/100 该职业是7个职业之一(也是4个无需DLC的职业之一),初始就拥有一定的鉴定技能,这使得他们在游戏初期的物品鉴定过程更加顺畅。种族推荐 人类:(普通难度)标准。 骷髅:(较难难度)魔力恢复缓慢。 吸血鬼:(普通难度)标准,详见种族部分的特性说明。 魅魔:(普通难度)标准,详见种族部分的特性说明。 goatman:(较简单难度)可以使用治愈疾病来消除宿醉。 automaton:(普通难度)标准,详见种族部分的特性说明。 incubus:(普通难度)标准,详见种族部分的特性说明。 地精:(较难难度)无法从书籍中永久学习法术。 insectoid:(普通难度)食物/果汁/酒类/魔力恢复=法术能量。 rogue介绍 首个以敏捷为核心的职业,专注于远程战斗、潜行与实用技能。 生存评分:⭐⭐ 复杂度评分:⭐⭐⭐ 乐趣评分: 生存评分中,星星越多表示凭借该职业装备生存的几率越大。 复杂度评分中,星星越多表示该职业越难掌握。 乐趣评分的星星代表我个人对该职业在较高技能水平下游玩乐趣的评价。 初始装备 青铜剑 短弓 皮胸甲 - 建议丢弃以减轻重量。 皮手套 斗篷 5瓶疾病药剂 - 投掷可削弱并毒杀高价值目标 3个开锁器 15支弹簧箭矢 - 可使大多数敌人向后 stagger(击退)。持弓时副手装备。 噪音制造者 - 吸引敌人仇恨。低语兜帽(盗贼)- +10潜行技能值和+5远程背刺伤害。两者均随祝福值提升。 偏好武器类型:弓和剑 盗贼是唯一初始携带噪音制造者的职业。 (基础兜帽已在EMH更新中移除。) 盗贼玩法技巧 盗贼是纯粹的多面手。这意味着你可以涉足近战、远程、潜行、炼金,最终还能根据喜好学习 tinkering!盗贼唯一不擅长的体系是魔法,但即便如此也能通过学习获得额外实用能力。游戏初期应避免正面冲突,而是选择潜行与弓箭相结合的方式(《上古卷轴5:天际》玩家懂的都懂)。随着对局推进,你可以逐步学习酿造和 tinkering 等更多体系以获得优势。游戏后期,你几乎总能应对每次遭遇战。 低语兜帽会增强你的潜行和远程能力,让你效率更高,除了用剑,还能用弓背刺敌人!不要吝啬附魔,因为被动加成也会随之提升。 属性权重 力量:37%(近战伤害和重量抗性) 敏捷:70%(远程伤害和基础移动速度) 体质:27%(自然护甲和状态效果减免) 智力:37%(魔法伤害和法力回复) 感知:70%(提升鉴定、夜视、远程暴击和修补) 魅力:60%(提升领导力和交易) 潜行者拥有所有职业中最高的敏捷和感知成长,与猎人并列。初始属性 ❤️生命值:25 魔法值:20 ✊力量:-1 敏捷:2 体质:0 智力:-1 感知:2 魅力:-1 初始技能点 鉴定:25/100 修补:40/100 炼金术:20/100 潜行:50/100 远程:25/100 剑术:25/100 该职业是7个职业中(无DLC则为4个职业中)初始拥有鉴定技能的职业之一,这使得其前期物品鉴定过程更加顺畅。 种族推荐 人类:(普通难度)标准选择。 骷髅:(普通难度)标准选择,具体特性请参考种族部分。 吸血鬼:(普通难度)标准选择,具体特性请参考种族部分。 魅魔:(普通难度)标准选择,具体特性请参考种族部分。 goatman:(较难难度)醉酒状态下力量提升但敏捷大幅降低。初始饥饿状态无法通过食物缓解,需要尽快行动! automaton:(普通难度)标准选择,具体特性请参考种族部分。梦魔:(普通)标准,特性请参考种族部分。 哥布林:(普通)标准,特性请参考种族部分。 虫人:(普通)标准,特性请参考种族部分。 流浪者介绍 该职业往往被低估,因为他们配备了多种工具,既能生存又能探索楼层。 生存评分:⭐⭐⭐⭐ 复杂度评分:⭐ 乐趣评分: 生存评分中,星星越多表示凭借自身装备存活的几率越大。 复杂度评分中,星星越多表示该职业越难学习。 乐趣评分中的星星代表我个人认为该职业在较高技能水平下的游玩乐趣。 初始装备 法杖 +1祝福皮靴 斗篷 lantern(强大的光源) 开罐器(用于打开罐头) 毛巾(可止血和去除罐头油脂) 2个面包 鱼 2个罐头(强大的食物来源,需要开罐器)弹弓 6本魔法地图卷轴 - 显示整个地图。 警戒戒指 - 在小地图上显示所有附近的怪物。 探食法术书 - 在小地图上标记所有食物。 治疗疾病药剂 低语兜帽(漫游者)- +10潜行技能和+3远程背刺伤害。两者均随祝福值提升。 偏好武器类型:长柄武器 漫游者是唯一初始携带警戒戒指的职业。 漫游者是唯一初始掌握探食法术的职业。 (基础兜帽在EMH更新后已移除。) 漫游者玩法技巧 作为漫游者,你可以利用警戒戒指完全清除每一层的敌人,以最大化经验值获取。你的法杖在对抗骷髅时能提供不错的优势,必要时你可以用弹弓安全地风筝敌人,直到变得更强。一定要仔细研究并找出使用你众多工具的合适时机。另外,【侦测食物】这本书对你来说太难学了,所以你必须先训练魔法,才能正确使用它。 你的【低语兜帽】与盗贼变体类似,但稍弱一些。它对你的职业来说没那么重要,但结合【警戒戒指】,你仍然可以利用额外的潜行加成在地牢中保持安全。属性权重 力量:57%(近战伤害与重量抗性) 敏捷:51%(远程伤害与基础移动速度) 体质:57%(自然护甲与状态效果减免) 智力:43%(魔法伤害与法力回复) 感知:57%(提升鉴定、夜视能力、远程暴击率与工匠技能) 魅力:35%(提升领导力与交易能力) 初始属性 生命值:40 魔法值:20 力量:0 敏捷:1 体质:1 智力:-1 感知:1 魅力:-1 初始技能点 游泳:50/100 交易:25/100 炼金术:30/100 潜行:25/100 远程:25/100 徒手:10/100 长柄武器:25/100 种族推荐 所有种族:(普通难度)标准,具体特性请参考各自的种族说明。 牧师介绍 游戏中的纯新手职业,注重适应性且生存能力较强。如果你是首次游玩,推荐选择该职业。 生存评分:⭐⭐⭐ 复杂度评分:⭐⭐ 乐趣评分: 生存评分中,星星越多表示凭借该职业的装备组合存活的几率越大。 复杂度评分中,星星越多表示该职业越难掌握。 乐趣评分的星星代表我个人对该职业在较高技能水平下游玩乐趣的评价。 初始装备 祝福+1铁头锤 皮胸甲 祝福+1铁护腕 斗篷 木盾 2瓶治疗药水 3张召唤卷轴 - 紧急情况下可用于召唤免费盟友。 面包 troll's blood 法术书 - 可为队伍提供生命 regeneration buff。偏好武器类型:钉头锤 他们是唯一初始携带召唤卷轴的职业 他们是唯一初始掌握巨魔之血法术的职业 牧师玩法技巧 牧师是新手玩家理想的职业选择。首先,钉头锤是对抗骷髅的最强武器。此外,你装备重型护甲并搭配盾牌,防护能力出色。治疗药水能让你在学习过程中从几次不利战斗中恢复。最后,召唤卷轴是牧师真正的亮点!你可以立即召唤永久盟友(直至其死亡),这些盟友能帮助吸引仇恨并提升你的领导力。你的【巨魔之血之书】是团队治疗的重要道具,你应该想办法提升魔法技能,以便在一局游戏中途学会它。属性权重 拳头STR:50%(近战伤害与重量抗性) DEX:35%(远程伤害与基础移动速度) CON:57%(自然护甲与状态效果减免) INT:57%(魔法伤害与法力回复) PER:50%(提升鉴定、夜视能力、远程暴击与工匠技能) CHR:50%(提升领导力与交易能力) 初始属性 爱心HP:30 MP:30 拳头STR:0 DEX:-1 CON:1 INT:0 PER:1 CHR:0 初始技能点 游泳:25/100 领导力:20/100 炼金术:20/100 魔法:25/100 施法:25/100 格挡:10/100 锤类武器:25/100 种族推荐 所有种族:(普通难度)标准,具体特性请参考各自的种族说明。 商人该职业现已针对【保守秘密】更新进行调整!与旧版本相比的显著变化将以删除线格式记录。 简介 这是首个理论上缺乏战斗技能的职业。商人的开局很有意思,他们在进攻能力方面没什么突出表现。但他们拥有快速积累资源所需的全部工具。选择怪物种族的玩家或许能从该职业中获得大量收益。 生存评分:⭐⭐⭐ 复杂度评分:⭐⭐ 乐趣评分: 生存评分中,星星越多表示凭借自身技能生存的几率越大。 复杂度评分中,星星越多表示该职业越难掌握。趣味评分:星级代表我个人对该职业在较高技能水平下游玩乐趣的评价。 初始装备: - 青铜斧 - 弗里吉亚帽 - 皮胸甲 - 皮手套 - 镐 - 用于破坏墙壁。 - 解除诅咒卷轴 x3 - 新增:鉴定卷轴 x2 - 即使没有鉴定技能,也能鉴定任意单个物品。 - 奶酪 - 肉 x2 - 1000金币 - 单片眼镜 - 提升感知和宝石鉴定能力。如果你是怪物,对店主会显示为友好状态。 偏好武器类型:斧头 商人是初始金币最多的职业。 【独特之处】: - 他们是游戏中唯一初始携带单片眼镜的职业,且该物品无法在其他地方获得。 - 他们是唯一初始携带镐的职业。他们是唯一初始携带【移除诅咒卷轴】的职业。 商人玩法小贴士 商人职业单人游玩很有趣,但与朋友组队体验更佳!你将成为团队中首屈一指的交易伙伴。可以让所有人把金币交给你,这样你就能在商店获得最划算的交易。记住,无论你选择哪个种族,【单片眼镜】都会让你成为店主的永久盟友。(但要记住不要处于隐身状态,因为此时店主看不到你的单片眼镜,却仍能感知到你的存在!)起初你可能看起来比较弱小,但这正是你应该利用金币让自己变得比任何人都强大的原因。 新增内容:凭借你的新卷轴,你现在能够比其他任何职业都更早地立即鉴定出遇到的任何传奇武器或 armor。属性权重 力量:44%(近战伤害和重量抗性) 敏捷:36%(远程伤害和基础移动速度) 体质:51%(自然护甲和状态效果减免) 智力:44%(魔法伤害和法力回复) 感知:58%(提升鉴定、夜视能力、远程暴击和工匠技能) 魅力:68%(提升领导力和交易能力) 初始属性 生命值:30 法力值:20 力量:0 敏捷:-1 体质:0 智力:0 感知:1 魅力:1 初始技能点 领导力:20/100 交易:50/100 鉴定:50/100 工匠:10/100 炼金术:10/100 斧术:25/100 商人职业拥有所有职业中最高的初始交易技能。 商人职业拥有所有职业中最高的初始鉴定技能。他们是7个职业中(无DLC则为4个职业中)初始就拥有某种鉴定技能的职业之一,这使得他们在游戏初期的物品鉴定过程更加顺畅。 种族推荐 所有:(普通)标准,所有怪物玩家在明显佩戴单片眼镜时,会被店主标记为盟友。 巫师介绍 法师是一个生存能力极低的施法者,但拥有使用法术造成最高伤害的潜力。许多新玩家被这个职业吸引,但很少有人能存活下来。 生存评分:⭐⭐ 复杂度评分:⭐⭐ 乐趣评分: 生存评分中,星星越多表示你凭借自身技能存活的几率越大。 复杂度评分中,星星越多表示该职业越难学习。 乐趣评分中的星星代表我个人对该职业在较高技能水平下游玩乐趣的看法。 初始装备 法杖 光明魔法杖 - 无需消耗法力即可提供持续光源。 法师帽 - 增加智力。 法师紧身上衣 - 增加智力。皮靴 防护斗篷 魔法反射项链 - 非常适合在前期对抗闪电地精。 火球法术书 - 可灼烧并伤害敌人。 寒冷法术书 - 可减速并伤害敌人。 光明法术书 - 以消耗部分法力回复为代价提供持续光亮。 2瓶法力恢复药剂 偏好武器类型:长柄武器和魔法 法师是唯一初始装备巫师帽的职业。 法师是唯一初始装备巫师紧身上衣的职业。 法师是唯一初始装备魔法反射项链的职业。 法师玩法技巧 啊,法师。这游戏真正的新手陷阱。它似乎很吸引那些认为自己非常强大的新玩家,直到他们耗尽法力并早早死亡。没错,巫师确实很强大,但在游戏初期,想要生存下来并表现出色,经验是必不可少的。记住要用近战攻击来终结敌人,以节省法力值。开发者给你法杖可不是没有原因的。 属性权重 ✊力量:27%(近战伤害和重量抗性) 敏捷:45%(远程伤害和基础移动速度) 体质:36%(自然护甲和状态效果减免) 智力:69%(魔法伤害和法力再生) 感知:64%(提升鉴定、夜视能力、远程暴击和修补技能) 魅力:59%(提升领导力和交易能力) 巫师是所有职业中智力成长最高的。初始属性 ❤️生命值:20 魔法值:50 ✊力量:0 敏捷:-1 体质:0 智力:3 感知:1 魅力:-1 初始技能点 鉴定:10/100 炼金术:10/100 魔法:50/100 施法:50/100 长柄武器:25/100 该职业是7个职业中(无DLC则为4个职业中)初始拥有鉴定技能的职业之一,这使得其前期物品鉴定过程更加顺畅。 种族推荐 人类:(普通难度)标准选择。 骷髅:(较难难度)魔法值回复缓慢。 吸血鬼:(普通难度)标准选择,具体特性请参考种族部分。 魅魔:(普通难度)标准选择,具体特性请参考种族部分。 goatman:(较难难度)醉酒状态下力量提升但智力大幅降低。初始饥饿状态无法通过食物缓解,需尽快行动! automaton:(普通难度)标准选择,具体特性请参考种族部分。魅魔:(普通难度)标准,特性参考种族部分。 哥布林:(较难难度)无法从书籍中永久学习法术。 虫人:(普通难度)食物/果汁/酒类/魔力恢复=法术能量。 奥术师介绍 法师的 sibling,而且可以说更有趣!奥术师扮演着游侠法师的角色。你可以把这个职业看作是“用法术代替工具的潜行者”。 生存评分:⭐⭐⭐ 复杂度评分:⭐⭐⭐ 乐趣评分: 生存评分中,星星越多表示你凭借自身装备存活的几率越大。 复杂度评分中,星星越多表示该职业越难学习。 乐趣评分的星星代表我个人对该职业在较高技能水平下游玩乐趣的看法。 初始装备 十字弩 开门魔法杖 - 可以解锁门、箱子和铁门。 皮胸甲 - 你应该扔掉它以减轻重量。 皮靴 斗篷 力能箭法术书 - 基础伤害法术。光明法术书 - 以部分魔力恢复为代价提供持续照明。 15x火焰箭袋 - 灼烧大多数敌人。副手装备弓时使用。 恢复魔法药剂 火焰法杖 - 灼烧并伤害敌人。 2x充能卷轴 - 恢复法杖和羽毛的充能次数。【提示:在法杖损坏时使用可获得最大价值。】 学徒兜帽(奥术师) - 每次魔力恢复时有30%几率额外获得1点魔力值。效果随祝福等级提升。 首选武器类型:弓与魔法 奥术师是唯一初始拥有能量箭法术的职业。 奥术师是唯一初始拥有充能卷轴的职业。 【EMH更新后基础兜帽已被移除。】 奥术师玩法提示 没有什么比向敌人射出一阵箭雨和魔法箭更爽快的了。奥术师结合了潜行者的弓箭技巧与巫师的魔法能力。你拥有更多的自由度和生存能力来实现后期魔法属性的成长,同时不必过多担心法力耗尽的问题。 学徒兜帽是所有施法者最有价值的初始物品之一。每回合回复双倍法力的能力对于续航来说非常强大。由于是按回合计算,这意味着你的基础回复越高,这个加成效果就越好!不仅如此,祝福兜帽还能提高加成几率,让你在整个游戏后期都能拥有出色的续航能力。属性权重 力量:36%(近战伤害和重量抗性) 敏捷:64%(远程伤害和基础移动速度) 体质:36%(自然护甲和状态效果减免) 智力:64%(魔法伤害和法力回复) 感知:64%(提升鉴定、夜视能力、远程暴击和工匠技能) 魅力:36%(提升领导力和交易能力) 初始属性 生命值:25 法力值:40 力量:-1 敏捷:1 体质:-1 智力:1 感知:1 魅力:-1 初始技能点 工匠:25/100 魔法:25/100 施法:50/100 潜行:25/100 远程:25/100 种族推荐 人类:(普通难度)标准种族。 骷髅:(较难难度)法力回复缓慢。 吸血鬼:(普通难度)标准种族,具体特性请参考种族部分。 魅魔:(普通难度)标准种族,具体特性请参考种族部分。山羊人:(困难难度)醉酒状态下获得力量加成,但会削弱敏捷和智力。初始饥饿状态无法通过食物缓解,必须行动起来! 机械人:(普通难度)标准属性,具体特性请参考种族说明部分。 梦魔:(普通难度)标准属性,具体特性请参考种族说明部分。 哥布林:(普通难度)无法通过书籍永久学习法术,但你的法杖和弓的耐久度更高。 虫人:(普通难度)食物、果汁、酒类、法力恢复效果均转化为法术能量。 小丑介绍 wildcard的定义。如果你是新手,想要在Reddit上获得有趣的直播亮点,你可以尝试这个职业。 生存评分:⭐ 复杂度评分:⭐⭐⭐ 乐趣评分: 生存评分中,星星越多,你使用该装备存活的几率就越大。 复杂度评分中,星星越多,学习该职业的难度就越大。 乐趣评分中的星星代表我个人认为该职业在较高技能水平下的游玩乐趣。 初始装备 弹弓 祝福+1小丑帽 - 增加魅力值。 眼罩 - 很有趣。 悬浮戒指 - 你从游戏开始就能飞行了,好好享受吧。 开锁器 食物卷轴(未鉴定) - 提供各种新鲜食物。3个传送卷轴 - 将玩家传送到地图上的随机位置。 混乱法术书 - 暂时使一名敌人倒戈到你这边。 幸运石(未鉴定) - 放入背包后可降低你的负重。 200金币 8个奶油派 - 可投掷的食物,能致盲友方和敌方。 变形药水 - 人类状态下使用可变成随机怪物种族;怪物状态下使用可变成人类。可投掷到敌方或友方NPC身上,使其变成任意生物并保留属性。 偏好武器类型:任意 该职业是唯一初始携带小丑帽的职业。 该职业是唯一初始携带漂浮戒指的职业。 该职业是唯一初始携带食物卷轴的职业。 该职业是唯一初始携带幸运石的职业。他们是唯一初始就拥有混乱法术的职业。 小丑玩法技巧 建议和朋友开玩笑。向他们投掷变形药水,用馅饼让他们失明,并用混乱法术攻击他们。在单人游戏中,你可以将小丑视为一张白纸,按照自己的意愿塑造。 属性权重 全属性:50% 初始属性 ❤️生命值:30 魔法值:30 ✊力量:-1 敏捷:0 体质:-1 智力:1 感知:0 魅力:1 由于感知为0,建议你寻找奶酪来快速提升鉴定技能。 初始技能点 领导力:20/100 交易:25/100 修补:25/100 炼金术:10/100 魔法:25/100 施法:25/100 潜行:10/100 远程:20/100 种族推荐 人类:(普通)标准。 骷髅:(普通)标准,具体特性请参考种族部分。吸血鬼:(普通)标准,特性请参考种族部分。 魅魔:(普通)可使用混乱法术招募人类。 羊魔人:(普通)标准,特性请参考种族部分。 机械人:(普通)初始拥有大量卷轴用于加热锅炉。 梦魔:(普通)标准,特性请参考种族部分。 哥布林:(普通)标准,特性请参考种族部分。 虫人:(普通)标准,特性请参考种族部分。 教堂司事介绍 隐秘法师。司事是一名多才多艺的施法者,拥有大量实用法术和装备,能够轻松解决许多前期游戏问题。 生存评分:⭐⭐⭐ 复杂度评分:⭐⭐⭐⭐ 乐趣评分: 生存评分中,星星越多表示你的装备组合让你存活的几率越大。 复杂度评分中,星星越多表示该职业越难学习。 乐趣评分的星星代表我个人认为该职业在较高技能水平下的游玩乐趣。 初始装备 青铜锤 3个钢制轮刃 fez - 游戏中最漂亮的帽子。 皮胸甲 皮靴 2个水晶碎片 - 无限但易碎的蓝色火炬。 睡眠法术书 - 使敌人进入睡眠状态,受到攻击时醒来。开门法术书 - 可解锁门、宝箱和铁门。 锁门法术书 - 能锁上门和宝箱,通常用来捉弄朋友。 面包 蟹黄酱 偏好武器类型:钉头锤、魔法或弓 他们是唯一初始携带水晶碎片的职业。 他们是唯一初始掌握睡眠法术的职业。 他们是唯一初始掌握锁门法术的职业。 教堂司事玩法技巧 教堂司事是个非常特别的职业,它将纯辅助法术与潜行能力相结合,让玩家在地下城探险时更加轻松。开门法术是游戏初期就能获得的最佳便利性技能之一。你的钉头锤对骷髅能造成额外伤害,而飞轮则可作为出色的远程武器使用。最终,教堂司事将成为一名多面手,因为你可以决定专注于哪种伤害类型。是近战、远程,还是攻击性法术? 拟态怪的加入使得锁定法术成为击晕那些邪恶宝箱的宝贵工具。命中拟态怪将确保其被击晕数秒。属性权重 力量:59%(近战伤害和重量抗性) 敏捷:59%(远程伤害和基础移动速度) 体质:41%(自然护甲和状态效果减免) 智力:59%(魔法伤害和法力回复) 感知:41%(提升鉴定、夜视能力、远程暴击和修补) 魅力:41%(提升领导力和交易) 初始属性 生命值:30 法力值:35 力量:-1 敏捷:1 体质:-1 智力:1 感知:0 魅力:0 当感知为0时,建议寻找奶酪来快速提升鉴定技能。 初始技能点 炼金术:20/100 魔法:40/100 施法:40/100 潜行:40/100 格挡:10/100 远程:20/100 钝器:10/100 种族推荐 人类:(普通难度)标准种族。 骷髅:(较难难度)法力回复缓慢。吸血鬼:(普通难度)标准,特性请参考种族部分。 魅魔:(普通难度)标准,特性请参考种族部分。 羊魔人:(较难难度)醉酒状态下力量属性获得加成,但敏捷和智力属性会受损。 机械人:(普通难度)标准,特性请参考种族部分。 梦魔:(普通难度)标准,特性请参考种族部分。 哥布林:(较难难度)无法通过书籍永久学习法术。 虫人:(普通难度)食物/果汁/酒类/魔力恢复效果转化为法术能量。 忍者介绍 和巫师一样,这是另一个因酷炫度而吸引许多新玩家的职业。当然,这也要求你了解游戏机制,尤其是潜行和状态效果方面。如果你对潜行还不太熟练,应该先完成潜行试炼。 生存评分:⭐⭐ 复杂度评分:⭐⭐ 乐趣评分: 生存评分中,星星越多表示你使用该职业套装存活的几率越大。 复杂度评分中,星星越多表示该职业越难学习。 乐趣评分的星星代表我个人对该职业在较高技能水平下游玩乐趣的看法。 初始装备 水晶剑 - 伤害极高但极易损坏。5把铁匕首 束腰外衣 速度皮靴 - 增加敏捷。 斗篷 3个捕熊夹 - 能短暂击晕敌人的陷阱。使用时有概率损坏。 3张传送卷轴 - 将玩家传送到地图上的随机位置。 隐形药水 - 使玩家短暂隐形。可留作炼金材料。 麻痹药水 - 可投掷的药水,能使敌人长时间眩晕。 刺客兜帽 - +4近战背刺伤害。随祝福效果提升。 强盗面具 - 隐藏你的身份,让你攻击店主时不会暴露真实身份并被通缉。警告:佩戴此物品会使你被店主视为敌人,无论种族。 偏好武器类型:剑与投掷武器 该职业是唯一初始携带速度皮靴的职业。忍者初始装备为游戏中最高等级的水晶剑。但该剑初始状态较为脆弱,可能会提前损坏。 (基础忍者头巾在EMH更新后已被移除。) 忍者玩法技巧 忍者舍弃了盗贼的所有实用技能,将战斗专注度提升到极致。忍者的核心在于潜行、输出伤害以及成为一个彻头彻尾的威胁。这一点因忍者初始仅拥有3个技能且全部与战斗相关而更加突出。作为忍者,对付体型大于老鼠的敌人时,你的主要战斗方式应该是投掷飞刀。对付老鼠时,也可以用剑进行背刺。一旦找到替换的剑,你就可以开始在常规战斗中使用它了。记住,你的捕熊夹和麻痹药剂是免费的控制手段,能够确保你逃脱或击杀敌人。你的刺客兜帽效果非常直接,能为背刺提供更高的伤害加成。其对忍者职业的强大之处不言而喻。至于强盗面具,需要注意的是,如果你想在商店进行交易,【必须摘下该面具】,因为佩戴时你会永久处于被通缉状态。戴着面具杀死店主后,当你摘下面具时,仍能与后续遇到的店主保持友好关系。属性权重 力量:67%(近战伤害和重量抗性) 敏捷:67%(远程伤害和基础移动速度) 体质:52%(自然护甲和状态效果减免) 智力:42%(魔法伤害和法力回复) 感知:42%(提升鉴定、夜视能力、远程暴击和工匠技能) 魅力:30%(提升领导力和交易能力) 初始属性 生命值:35 法力值:30 力量:0 敏捷:2 体质:-1 智力:-2 感知:1 魅力:0 初始技能点 潜行:60/100 远程:40/100 剑术:60/100 忍者职业拥有所有职业中最高的初始潜行和剑术技能。 种族推荐 人类:(普通)标准。 骷髅:(普通)标准,具体特性请参考种族部分。 吸血鬼:(普通)标准,具体特性请参考种族部分。魅魔:(普通难度)标准,特性请参考种族部分。 羊魔人:(较难难度)初始饥饿无法通过食物缓解,赶紧行动! 机械人:(普通难度)标准,特性请参考种族部分。 梦魔:(普通难度)标准,特性请参考种族部分。 哥布林:(普通难度)标准,特性请参考种族部分。 虫人:(普通难度)标准,特性请参考种族部分。 僧侣介绍 这是一个极具冲击力的职业,融合了力量、速度、坦克能力,甚至还有些许魔法造诣,让你一路拳打脚踢走向胜利。除战士外,它被认为是最简单和/或最强的职业之一。 生存评分:⭐⭐⭐⭐⭐ 复杂度评分:⭐ 乐趣评分: 生存评分中,星星越多表示凭借你的技能组合存活的几率越大。 复杂度评分中,星星越多表示该职业越难学习。 乐趣评分的星星代表我个人认为该职业在较高技能水平下的游玩乐趣。 初始装备 束腰外衣 黄铜指节 - 增加徒手伤害,并允许强力拳击造成击退效果。 缓慢消化戒指 - 将需要进食/饮血/补充锅炉燃料的时间延长一倍。【光明法术书】- 提供持续照明,但会消耗部分法力回复速度。 【火把】- 提醒:你可以像使用伪盾牌一样用它来格挡。 偏好武器类型:徒手 武僧是唯一初始装备黄铜指节的职业。 武僧是唯一初始装备缓慢消化戒指的职业。 武僧玩法技巧 你初始装备较少,但这正是你的优势!你初始的格斗手套使徒手成为游戏早中期最强大的武器类型。记住,蓄力攻击可以将敌人击退,让你几乎能风筝任何近战敌人。你的光明法术也让你在魔法方面抢占先机,一定要好好利用!相信我,武僧在游戏后期会变得非常强大。属性权重 力量:59%(近战伤害和重量抗性) 敏捷:41%(远程伤害和基础移动速度) 体质:66%(自然护甲和状态效果减免) 智力:51%(魔法伤害和法力回复) 感知:41%(提升鉴定、夜视能力、远程暴击和修补) 魅力:41%(提升领导力和交易) 武僧拥有所有职业中最高的体质成长。 初始属性 生命值:40 法力值:30 力量:1 敏捷:0 体质:2 智力:0 感知:-1 魅力:0 由于感知为-1,在通过升级或装备将该属性提升至0之前,你将无法鉴定任何物品。初始技能点 游泳:10/100 领导力:10/100 炼金术:20/100 魔法:10/100 施法:20/100 格挡:40/100 徒手:50/100 僧侣是所有职业中初始徒手技能最高的。 种族推荐 人类:(普通难度)标准选择。 骷髅:(普通难度)替换掉缓慢消化戒指,因为它几乎没用。 吸血鬼:(简单难度)缓慢消化戒指对血液渴望同样有效。 魅魔:(普通难度)标准选择,种族特性请参考种族部分。 goatman:(普通难度)遗憾的是,缓慢消化戒指不能减缓宿醉。不过,即使你开始时处于饥饿状态,也能存活更长时间! automaton:(简单难度)缓慢消化戒指确实有效,可以让你的锅炉运行更长时间。魅魔:(普通)标准,特性请参考种族部分。 哥布林:(普通)标准,特性请参考种族部分。 昆虫人:(普通)标准,特性请参考种族部分。 神话与流亡者种族介绍 接下来的四个职业将与【神话与流亡者】DLC相关联,因此在我们进入职业介绍之前,我将详细介绍这些特殊种族。 骷髅介绍 首个DLC中的首个怪物种族。他们的标志性职业是召唤师。 抗性 弱点: 钝器 | 长柄武器 | 水 | 重击 抗性: 剑 | 远程 | 斧 | 魔法 初始物品 无论选择何种职业,骷髅开始游戏时都将拥有: 2瓶变形药水 - 所有怪物共享,可让你暂时变成人类。 潜在盟友 食尸鬼 珊瑚淤泥怪(食尸鬼首领) 被奴役的食尸鬼 受损的自动机 自动机 (抱歉,其他骷髅不是你的朋友,因为它们被黑暗魔法控制——你是地牢中唯一“善良”的骷髅。) 正面特性 若你的魔法值超过75,死亡后将复活。 你对燃烧完全免疫。 你对窒息护符完全免疫。中立特性 无法饥饿也无法进食。仍可饮用药水,但需避免果汁和酒类,否则最终会获得负面效果。避免使用祝福水瓶,它们会对你造成伤害。 负面特性 1/4的魔力和生命值回复速度,导致在游戏大部分时间里施法都十分困难。 1/2的水中移动速度,因此【奥林匹克游泳】、【悬浮术】或【水上行走】是必备能力! 吸血鬼介绍 首个DLC中的第二个怪物种族。他们的标志性职业是被诅咒者。 抗性 弱点: 钝器 | 长柄武器 | 水 | 食物 抗性: 剑 | 远程 | 斧 | 魔法 初始装备 无论选择何种职业,吸血鬼开始游戏时都将拥有: 2瓶变形药水 - 所有怪物共享,可让你暂时变成人类。 漂浮术 - 允许你飞行,每秒消耗法力值。 放血术 - 造成伤害、流血和减速效果。使用此法术击杀有血液的敌人会掉落血瓶。 潜在盟友 年轻吸血鬼 吸血鬼 受损的自动机械 自动机械 正面特性 当法力值为0时,你可以消耗生命值来施放法术。请注意,治疗法术的效果会减半,因此无法滥用。负面特性 你只能通过饮用血液来恢复【饥饿值】。果汁和酒类只能略微恢复饥饿值,效果并不明显。 接触任何水源(包括水槽和喷泉)都会使你受到伤害,因此你需要使用【悬浮术】来避开水源。 魅魔介绍 首个DLC中的第三个怪物种族。他们的标志性职业是幻术师。 抗性 弱点: 剑类 | 重击 抗性: 魔法 | 长柄武器 初始物品 无论选择何种职业,魅魔开始游戏时都将拥有: 2瓶变形药剂 - 所有怪物共享,可让你暂时变成人类。 传送术 - 将你传送到地图上的随机位置。 变形法术 - 效果与变形药剂相同,但持续时间更短。 潜在盟友 魅魔 莉莉丝(魅魔首领) 梦魇 受损的自动人偶 自动人偶 人类(视情况而定) 正面特性 你可以在使人类混乱后招募他们。投掷酒类也有效,但之后需要悄悄接近他们,否则他们会继续攻击你。 装备绞杀护身符后,将以生命值换取魔法值。中立特性 诅咒装备可自由装备和卸下,并提供多种加成。祝福装备仍会提供正面效果,但【无法卸下】——因此通常应避免使用祝福装备。如果不慎装备了祝福装备,可通过变形术将其移除。 山羊人介绍 首个DLC中的最终怪物种族。他们的标志性职业是酿酒师。 抗性 弱点: 魔法 | 斧类 | 长柄武器 | 远程武器 抗性: 剑类 初始物品 无论选择何种职业,羊魔人开始游戏时都将拥有: 2瓶变形药剂 - 所有怪物共享,可让你暂时变成人类。 3瓶烈酒 - 用于缓解初始宿醉。 潜在盟友 次级羊魔人 羊魔人 加尔巴德(羊魔人首领) 受损的自动人偶 自动人偶 人类(视情况而定) 哥布林(视情况而定) 魅魔(视情况而定) 莉莉丝(魅魔首领,视情况而定) 梦魔(视情况而定) 正面特性 饮用神圣泉水时,会额外掉落0-3瓶药剂。 无需开罐器即可食用罐头。人类和哥布林的招募方法是:先让自己喝醉,然后装备并向你新发现的盟友投掷酒类。 魅魔和梦魔的招募方法同上。 醉酒状态下,你将免疫减速、眩晕和睡眠效果。 使用【治愈疾病】技能不再会移除醉酒状态,以帮助你保持增益效果。【治愈疾病】仍可治愈宿醉。 酒类效果持续约3分钟,比其他种族的持续时间长很多。 中立特性: 醉酒时,你的力量、体质和魅力各提升25%,但敏捷和智力各降低25%。 负面特性: 羊魔人需要持续饮用酒类(或特定法术)来治愈宿醉,宿醉状态会造成大量敏捷惩罚。 羊魔人在游戏开始时处于饥饿状态,因此初始没有食物的职业会立即面临危险。咒术师Introduction The very first DLC class! This is essentially the 'Necromancer/Summoner' archetype, being able to summon allies out of thin air to do your bidding. IN-DEPTH STATS AT THE END! Survival Rating: ⭐⭐⭐ Complexity Rating: ⭐⭐⭐ Fun Rating: 🌟🌟🌟 For Survival Rating, the more stars the better chances you have at staying alive with your kit. For Complexity Rating, the more stars the harder it is to learn the class. For Fun Rating, the stars represent my personal opinion of how enjoyable the class is to play at higher skill levels. Starting Equipment Magical Staff of Lightning Cloak Lantern - Powerful light source. Spellbook of Slow - Slows enemies. Conjure Skeleton (Innate Spell) - Summons a melee skeleton to fight by your side and level up alongside you. At higher levels, you will summon an additional skeleton. Potion of Restore Magic Bonus Potion of Polymorph (Monster Only) Apprentice's Hood (Conjurer) - +30% chance for +1 bonus MP per regen tick. Scales with blessings. Preferred Weapon Type: Any UNIQUE: They are the only class in the game who starts with the Conjure Skeleton spell, as it cannot be found anywhere else. (The Basic Hood has been removed as of the EMH update.) Conjurer Gameplay TIPS Having an ally at the beginning, you will either love or hate the Conjurer. For many people including myself, the idea of fighting alongside a strong NPC is fun and engaging. To some others, they might dislike the idea of babysitting early on. It should be noted that the Skeleton you summon will persist in their level even after death/re-summoning, so make sure to keep the EXP flowing! Your Apprentice's Hood is one of the most valuable starting items for any caster. The ability to get double mana per regen tick is incredible for sustain. Because it is per tick, it means the higher your base regen is, the better the bonus! Not only that, blessing the hood increases the bonus chance %, allowing you to build incredible sustain all the way to the late game. Stat Weights ✊STR: 44% (Melee Damage & Weight Resistance) 🏹DEX: 36% (Ranged Damage & Base Movement Speed) 🛡CON: 52% (Natural Armor & Status Effect Reduction) 🔮INT: 64% (Magic Damage & Mana Regeneration) 👓PER: 52% (Improves Appraisal, Night Vision, Ranged Crits, & Tinkering) 🤡CHR: 52% (Improves Leadership & Trading) Starting Stats ❤️HP: 30 💙MP: 45 ✊STR: 0 🏹DEX: -1 🛡CON: 2 🔮INT: 1 👓PER: -2 🤡CHR: 0 With -2 PER, you will be unable to appraise anything until you can get the stat to 0 through level-ups or items. Starting Skill Points Leadership: 40/100 Alchemy: 20/100 Magic: 40/100 Casting: 40/100 Stealth: 20/100 Ranged: 20/100 Race Recommendations Human: (NORMAL) Standard. Skeleton: (NORMAL) The "Signature Race" of the Conjurer. Slow MP regen. Once you have 75+ maximum MP, your skeletons summons have a chance to let you cheat death if their banishing would restore enough MP. Vampire: (NORMAL) Standard, refer to race section for traits. Succubus: (NORMAL) Standard, refer to race section for traits. Goatman: (HARDER) Being drunk grants bonus STR but cripples INT. NO food to sate starting hunger, get moving! Automaton: (NORMAL) Standard, refer to race section for traits. Incubus: (NORMAL) Standard, refer to race section for traits. Goblin: (NORMAL) Conjure Skeleton is an innate spell, so you're safe to play this combo. Insectoid: (HARDER) As your Skeleton allies level up, the MP cost of the Summon Skeleton spell increases. This caps out at around 117 MP. The Insectoid's maximum Energy now caps out at 100 (as of the Keep Your Secrets update). Despite the buff, you'll still eventually hit a point where the spell becomes too costly to cast. However, there is a special albeit tedious workaround. The cost of the spell is tied to the Knight, so if you ONLY level the Sentinel while dismissing the Knight, you can keep the spell costing a low amount no matter how high the Sentinel levels up. In-Depth Stats of Conjure Skeleton Your Knight will begin with the following equipment: Bronze Sword Bronze Shield Leather Breastpiece When your Knight reaches level 5, it gains the following equipment: Bronze Sword -> Iron Spear Iron Boots When your Knight reaches level 10, it gains the following equipment: Bronze Shield -> Iron Shield Leather Breastpiece -> Iron Breastplate When your Knight reaches level 15, it gains the following equipment: Iron Shield -> Steel Shield Iron Breastplate -> Steel Breastplate When your Knight reaches level 20, it gains the following equipment: Iron Spear -> Steel Halberd Iron Boots -> Steel Boots When your Knight reaches level 25, it gains the following equipment: Steel Halberd -> Crystal Spear Steel Boots -> Crystal Boots When your Knight reaches level 30, it finalizes with the following equipment: Steel Shield -> Crystal Shield Steel Breastplate -> Crystal Breastplate When the PLAYER reaches EXPERT in Magic Skill, casting Conjure Skeleton will now spawn an additional ranged Sentinel Skeleton. Your Sentinel will begin with the following equipment: Slingshot Hood Cape When your Sentinel reaches level 5, it gains the following equipment: Leather Boots When your Sentinel reaches level 10, it gains the following equipment: Slingshot -> Shortbow When your Sentinel reaches level 15, it gains the following equipment: Leather Boots -> Iron Boots When your Sentinel reaches level 20, it gains the following equipment: Shortbow -> Crossbow Steel Gauntlets When your Sentinel reaches level 25, it gains the following equipment: Iron Boots -> Steel Boots When your Knight reaches level 30, it finalizes with the following equipment: Steel Gauntlets -> Crystal Gauntlets Hood -> Ninja Hood Cape -> Ninja Cape AccursedIntroduction The second DLC class! This is the speedrunning mage-assassin who is all about getting through the first half of the game quickly to prevent themselves from deteriorating through an increased thirst for blood. This class is not for the faint of heart and is in my opinion the most difficult in the entire game. READ ME: Mini-Guide to not starving as the Accursed or Vampire! This class requires that you understand the stealth system completely, so I recommend playing the Hall of Trials tutorial on sneaking. If you've completed the tutorial and wish to play the Accursed, I recommend trying Stealth combat with a Vampire Ninja first so you can get a better feel for how it works, as it is an integral mechanic to the way the Accursed plays. To benefit the most from playing this class, you'll want to get last-hit backstab kills on enemies that are turned away and don't notice you. Additionally, the Accursed benefits from you using Unarmed to perform the backstab and receive HP + Hunger back. Vampire players begin with the Bloodletting spell, which allows them to last-hit an enemy for guaranteed blood if you're not comfortable backstabbing. If you aren't playing Vampire, you can eat any food including blood. Try out Accursed as a human! Survival Rating: ⭐ Complexity Rating: ⭐⭐⭐ Fun Rating: 🌟🌟🌟 For Survival Rating, the more stars the better chances you have at staying alive with your kit. For Complexity Rating, the more stars the harder it is to learn the class. For Fun Rating, the stars represent my personal opinion of how enjoyable the class is to play at higher skill levels. Starting Equipment Silver Doublet Suede Gloves Suede Boots Spellbook of Invisibility - Turns the player invisible, costing mana per second. Potion of Restore Magic 2x Vial of Blood - Even as a human you may still drink blood while playing Accursed, meaning if you're not a Vampire, you have multiple sources of restoring food. This effectively makes some non-Vampire classes easier survival-wise. Vampiric Aura - Persistent passive until the cure is found to make it toggle-able. Increases STR & DEX. Allows for random bleeding-hits when fighting with fists. Restores life & hunger upon assassination with fists. Drains all hunger twice as fast, while draining HP if hunger is turned off. Bonus Potion of Polymorph (Monster Only) Preferred Weapon Type: Unarmed They are the only class that begins with the Invisibility spell. UNIQUE: They are the only class with the Vampiric Aura passive/curse, with another way of obtaining/controlling/taming it as a usable spell later in the game. UNIQUE: They are the only class where you can drink blood outside of being a Vampire. Accursed Gameplay TIPS Most of the crucial tips are mentioned in the above sections. Something I recommend players do is get brawler gloves as soon as possible. They are just as strong on you as they are on Monk. Stat Weights ✊STR: 46% (Melee Damage & Weight Resistance) 🏹DEX: 46% (Ranged Damage & Base Movement Speed) 🛡CON: 27% (Natural Armor & Status Effect Reduction) 🔮INT: 67% (Magic Damage & Mana Regeneration) 👓PER: 67% (Improves Appraisal, Night Vision, Ranged Crits, & Tinkering) 🤡CHR: 46% (Improves Leadership & Trading) Starting Stats ❤️HP: 30 💙MP: 40 ✊STR: -2 {1 w/ Curse} 🏹DEX: -3 {0 w/ Curse} 🛡CON: -2 🔮INT: 10 👓PER: -1 🤡CHR: 0 Starting Skill Points Appraisal: 20/100 Magic: 70/100 Casting: 40/100 Stealth: 40/100 Unarmed: 40/100 The Accursed has the highest starting Magic skill of all the classes. Race Recommendations Human: (NORMAL) Standard, can eat food in addition to blood. Skeleton: (HARDER) Due to not having hunger, Skeleton players will be subject to direct HP drain. Vampire: (HARDER) The "Signature Race" of the Accursed. You can only drink blood/juice/booze to restore hunger. If you want, you can polymorph into a human in order to take advantage of proper food for a limited time. Succubus: (NORMAL) Standard, can eat food in addition to blood. Refer to race section for traits. Goatman: (HARDER) Standard, can eat food in addition to blood. Refer to race section for traits. Automaton: (WARNING: EXTREME) The hardest class to play Accursed. Your boiler will be rapidly destroying itself as you struggle to keep up. Scrap every single item you see for survival, and keep scrap on your hotbar for easy eating. Incubus: (NORMAL) Standard, can eat food in addition to blood. Refer to race section for traits. Goblin: (NORMAL) Standard, can eat food in addition to blood. Refer to race section for traits. Insectoid: (EASIER) Because your hunger bar coincides with your EN, you can always see how hungry you are. Add onto the fact that you can eat mouldy food in addition to normal food & blood, this makes Insectoid the easiest and most forgiving race to practice Accursed with. Mesmer介绍 第三个DLC职业!这个职业其实非常简单,可以把它看作是召唤师的一个变种,不过它专注于将敌人转化为盟友,而非召唤自己的盟友。 生存评分:⭐⭐⭐ 复杂度评分:⭐⭐⭐ 乐趣评分: 生存评分中,星星越多表示使用该职业的技能组合存活的几率越大。 复杂度评分中,星星越多表示该职业越难学习。 乐趣评分的星星代表我个人认为该职业在较高技能水平下的游玩乐趣。 初始装备 +1铁矛 +1魅惑怪物魔法杖 - 对几乎任何怪物使用,都能将其变为你的同伴。记住,你一次只能魅惑一只怪物。兜帽 斗篷 +2防护戒指 寒冷法术书 - 减缓敌人速度并造成伤害。 魅惑怪物法术书 - 允许你在法杖效果消失后永久习得魅惑怪物法术,学习需要更多魔法知识。书本已破损,除非找到羽毛,否则阅读一次后就会消失。 3瓶混乱药剂 - 暂时使一名敌人倒戈。 2瓶恢复魔法药剂。 奖励变形药剂(仅对怪物有效) 学徒兜帽(催眠师) - 每次魔力恢复时有30%几率额外获得1点魔力值。效果随祝福增强。 偏好武器类型:长柄武器和魔法 【独特】:该职业是游戏中唯一初始携带魅惑怪物法术书的职业,此法术书无法在其他地方获得。专业提示:如果你找到一根羽毛,或者开局有萨满盟友且其初始携带羽毛,你可以修复【魅惑怪物法术书】,从而让你的任意盟友也能学习该法术。修复法术书是非幻术师职业使用此法术的唯一途径。 幻术师玩法技巧: 熟练的幻术师总会尝试寻找能持久作战的强力冠军。考虑在早期招募巨魔或精英怪。你的长矛和寒冷法术能让你轻松协助盟友。你的高领导力使你能轻松招募【滑稽骨头】、【阿尔杰农】、【希洛布】,甚至只需用魅惑法杖攻击一两下就能招募【桑普斯】。一旦你拥有足够的魔法能力来永久习得魅惑术,每当你上一个冠军的持续时间结束时,你应该就能无限招募新的冠军了。 你的学徒兜帽是所有施法者最有价值的初始物品之一。每次回魔时获得双倍法力的能力对于续航来说非常强大。因为这是按每次回魔计算的,所以你的基础回魔越高,这个加成效果就越好!不仅如此,为兜帽施加祝福还能提高加成概率,让你能够一路构建强大的续航能力直至游戏后期。属性权重 力量:44%(近战伤害和重量抗性) 敏捷:44%(远程伤害和基础移动速度) 体质:27%(自然护甲和状态效果减免) 智力:64%(魔法伤害和法力回复) 感知:52%(提升鉴定、夜视能力、远程暴击和修补) 魅力:69%(提升领导力和交易) 催眠师是所有职业中魅力成长最高的。 初始属性 生命值:25 法力值:40 力量:-2 敏捷:-2 体质:-3 智力:2 感知:2 魅力:4 初始技能点 领导力:60/100 魔法:60/100 施法:40/100 长柄武器:20/100 催眠师是所有职业中初始领导力技能最高的。 种族推荐 人类:(普通难度)标准。 骷髅:(较难难度)法力回复缓慢。吸血鬼:(普通难度)标准种族,具体特性请参考种族章节。 魅魔:(普通难度)幻术师的“标志性种族”。标准种族,具体特性请参考种族章节。 goatman:(较难难度)醉酒状态下会获得力量加成,但会削弱智力。初始饥饿状态无法通过食物缓解,必须行动起来! automaton:(普通难度)标准种族,具体特性请参考种族章节。 incubus:(普通难度)标准种族,具体特性请参考种族章节。 地精:(较难难度)无法从书籍中永久学习法术。 insectoid:(普通难度)食物/果汁/酒类/魔力恢复效果会转化为法术能量。不同的人对其评价不一,有人觉得有趣,有人觉得麻烦。在“保守秘密”更新后,insectoid的最大能量值被设定为100,使得施展“魅惑怪物”等消耗较高的法术时更加从容。 brewer介绍 第四个DLC职业!该职业的复杂性并非源于固有的机制,而是因为它让你从一个全新的复杂游戏机制开始,而这个机制在正常游戏中通常是可选择解锁的。【本部分末尾将发布一份外部指南】,因为炼金术初期相当复杂。 趣闻:这是唯一一个没有专属独特内容的DLC职业,更像是一个炼金术的初始套件,无需像往常一样在地牢中寻找材料。 生存评级:⭐⭐ 复杂度评级:⭐⭐⭐⭐⭐ 乐趣评级: 生存评级中,星星越多表示使用该职业套件存活的几率越大。 复杂度评级中,星星越多表示该职业越难学习。趣味评分中的星级代表我个人对该职业在较高技能水平下游玩乐趣的评价。 初始装备 铁斧 铁靴 背包 - 为穿戴者提供10个额外的 inventory 槽位。 蒸馏器 - 用于开启炼金术。 3个空瓶 - 用于从喷泉获取药水和水。 2瓶酸液药剂 - 可投掷造成伤害,或作为酿造的主要材料。 2瓶致盲药剂 - 可投掷使目标失明,或作为酿造的次要材料。 3瓶烈酒 - 可用于喝醉,或作为酿造的主要材料。 2瓶果汁 - 可用于轻微治疗,或作为酿造的主要材料。 变形药剂 - 人类使用时,会变形成随机的怪物种族。作为怪物,可变形为人类。可投掷以将敌人或友方NPC变为任意生物,同时保留其属性。与任意药水混合可生成随机新药水。 速度药水 - 短时间内提升移动速度和远程伤害。 面包 【瓶之书】- 传说书籍。 100金币 变形药水(仅怪物可用) 2瓶火焰风暴药水 偏好武器类型:药水和斧头(可能包括徒手) 该职业是唯一初始携带蒸馏器的职业。 该职业是唯一初始携带背包的职业。 该职业初始拥有最多的药水,可用于饮用、投掷和酿造。 酿造师玩法提示 若想获得生存机会,你需要理解并记住关键配方。对付较弱的敌人时,你可以一直用斧头解决,但投掷药水才是你的核心手段。通过正确的组合,你几乎可以一两下就消灭所有敌人。再次强调——阅读炼金术指南。属性权重 力量:51%(近战伤害和重量抗性) 敏捷:57%(远程伤害和基础移动速度) 体质:57%(自然护甲和状态效果减免) 智力:35%(魔法伤害和法力回复) 感知:43%(提升鉴定、夜视能力、远程暴击和工匠技能) 魅力:57%(略微影响交易和领导力) 初始属性 生命值:40 法力值:20 力量:-2 敏捷:1 体质:-2 智力:-2 感知:1 魅力:1 初始技能点 领导力:25/100 交易:10/100 鉴定:10/100 炼金术:50/100 徒手格斗:25/100 斧类武器:10/100 酿酒师是所有职业中初始炼金术技能最高的。 种族推荐 人类:(普通)标准。 骷髅:(普通)标准,具体特性请参考种族部分。吸血鬼:(普通难度)标准种族,具体特性请参考种族部分。 魅魔:(较难难度)炼金术达到100级会非常困难,因为所有酿造的药水都会被祝福,这意味着装备后通常无法从手中移除。 goatman:(较简单难度)几乎永远不会缺少酒精。 automaton:(较简单难度)火焰风暴药水会使你的锅炉达到最大容量。 incubus:(较难难度)炼金术达到100级会非常困难,因为所有酿造的药水都会被祝福,这意味着装备后通常无法从手中移除。 地精:(普通难度)标准种族,具体特性请参考种族部分。 insectoid:(普通难度)标准种族,具体特性请参考种族部分。Steam指南 《传奇与弃儿》种族介绍 最后四个职业将与《传奇与弃儿》DLC绑定,因此在我们进入职业介绍之前,我将详细介绍特殊种族。 机械族介绍 第二个DLC中的首个怪物种族。他们的标志性职业是机械师。 啊,机械师,我的挚爱。 抗性 弱点: 钝器 | 斧类 | 魔法 | 水(轻微) 抗性: 远程 | 徒手 初始物品 无论选择何种职业,机械族开始游戏时都将拥有: 2瓶变形药水——所有怪物共享,可让你暂时变成人类。 拆解法术——能将附近大多数物品转化为废料的法术。用于将无用装备分解为食物很有用,对于非机械师职业而言,这是生存的重要手段。 潜在盟友 人类 受损机械族 机械族 (机械族是唯一与人类结盟的怪物种族。机械族对魅魔和梦魔也保持中立,这意味着除非你主动挑衅,否则他们不会攻击你。)正面特性 机械族是唯一无需变形就能与店主友好相处的怪物种族。 除祝福装备外,你可以自由装备和卸下诅咒装备,永远不会被任何物品束缚,甚至可以在物品鉴定前就开始使用它们! 你对燃烧伤害完全免疫。 使用修补工具修理物品时,获得+20修补技能加成。 中性特性 由于你的热能和锅炉系统,你无法食用普通食物。相反,你可以通过食用可读的书籍、卷轴、宝石、岩石和普通废料来填充锅炉。 负面特性 在水中游泳或饮用泉水会冷却你的锅炉,导致你迅速失去热量。 魅魔介绍 第二个DLC中的第二个怪物种族。他们的标志性职业是惩罚者。他们是男版的魅魔。 抗性 弱点: 远程 | 剑类 | 重击 抗性: 魔法 | 长柄武器 初始装备 无论选择何种职业,梦魇魔开局都会拥有: 2瓶变形药水 - 所有怪物共享,可让你暂时变成人类。 传送术 - 将你传送到地图上的随机位置。 奥术印记 - 廉价的投射技能,可在短时间内移除敌人的所有抗性,包括 bosses! (小贴士:对敌人使用奥术印记后,你的传送术会将你传送到他们身后。)潜在盟友 魅魔 莉莉丝(魅魔首领) 梦魔 受损的自动机 自动机 正面特性 装备绞杀护符后,会以生命值换取魔法值。 中性特性 诅咒装备可自由装备和卸下,并提供多种加成。祝福装备仍会提供正面效果,但【无法卸下】——因此通常应避免使用祝福装备。如果不慎装备了祝福装备,可通过变形术(若已习得)将其移除。 哥布林介绍 第二个DLC中的第三个怪物种族。他们的标志性职业是萨满。 抗性 弱点: 斧类 | 长柄武器 | 远程武器 抗性: 徒手 | 剑类 初始物品 无论选择何种职业,哥布林开始游戏时总会拥有: 2瓶变形药水——所有怪物共享,可让你暂时变成人类。 潜在盟友 哥布林 哥布林萨满 土豆王 受损的自动机械 自动机械 正面特性 武器和 armor 的损坏几率降低,使你的装备更耐用。 中性特性 当你提升一项近战技能等级时,所有五项技能会同时升级。作为交换,武器技能的升级速度会慢约30%。 负面特性 你无法记住书中的法术,必须手持书本才能施法。(注意:当相应技能达到传奇级别时,你仍然可以学习【能量箭】和【支配】!) ________________________________________________________________ 虫形生物介绍 第二个DLC的最终怪物种族。他们的标志性职业是猎人。 这是我在游戏中个人最喜欢的种族。 抗性 弱点: 斧类 | 长柄武器 | 远程武器 抗性: 锤类 | 徒手 初始装备 无论选择何种职业,昆虫族开始游戏时都将拥有: 2瓶变形药水——所有怪物共享,可让你暂时变成人类。 振翅——短时间内获得悬浮效果,无需引导。 冲刺——向角色移动的方向快速移动。站立不动时则向后移动。 酸液喷射——霰弹型投射物,可使敌人中毒并损坏装备。潜在盟友 低级虫类 虫类 圣甲虫 希吉(圣甲虫首领) 蝎子 斯卡拉布拉格(蝎子首领) 受损机械人 机械人 正面特性 你可以安全食用诅咒和发霉的食物,不会有呕吐风险。 果汁、酒类和魔法恢复药水能有效恢复能量/饱食度。 对毒素完全免疫。 中性特性 你使用能量而非魔力来施放法术,这与你的饥饿度相关。食用食物/液体可以快速施放更多法术。能量会消耗而非自动恢复,这意味着没有食物就无法使用魔法。 这一点的另一个好处是,虫类成为唯一能让你直观看到饥饿度数值的种族。试试被诅咒者!(最新补丁中的)最大能量值为100。 机械师介绍 第五个DLC职业!如果你喜欢在任何合作游戏中扮演“工程师”类型的角色,那你来对地方了。和酿酒师一样,这个职业之所以复杂,并非因为其固有的机制,而是因为它让你从一个新的游戏机制开始,而这个机制在正常情况下是可以在游戏过程中选择性接触到的。由于初期的修补工作相当复杂,本部分末尾将发布一份外部指南。 生存评分:⭐⭐ 复杂度评分:⭐⭐⭐⭐⭐ 乐趣评分: 生存评分中,星星越多,意味着你凭借自身装备存活的几率越大。 复杂度评分中,星星越多,代表该职业越难学习。 乐趣评分中的星星代表我个人对于该职业在较高技能水平下游玩乐趣的看法。初始装备 十字弩 皮围裙 - +2感知以及火焰抗性。 2个捕熊夹 - 能在短时间内击晕敌人并使其流血的陷阱。 2个空瓶 - 用于从喷泉获取药水和水。 4个开锁器 工匠工具包 - 整个游戏过程中用于制作各种物品的主要工具。 睡眠陷阱 - 初始地雷,能使敌人进入睡眠状态。 诱饵机器人 - 初始机器人,为你吸引仇恨。 哨兵机器人 - 初始机器人,向敌人发射箭矢。 2个苹果 2块奶酪 16块金属碎片 8块魔法碎片 变形药水(仅怪物可用) 偏好武器类型:陷阱和弓 【独特之处】:该职业是游戏中唯一初始装备皮围裙的职业,因为皮围裙无法在其他任何地方获得。它能防止火焰伤害并提供额外的感知。他们是唯一初始就拥有【修补工具包】以及许多其他只能用该工具包制作的装备和装置的职业。 机械师玩法技巧 如果你想学习修补技能并希望有一个良好的开端,那么你本质上会选择机械师。请记住,在任何职业的任何游戏流程中,你都能找到修补工具包,但它是随机出现在宝箱或商店中的。作为机械师,你将获得不少初始装置来开启你的修补冒险。玩这个职业需要你行动缓慢且有条理。另外,我建议在开始前阅读专门的修补指南,除非你喜欢盲目探索。属性权重 力量:36%(近战伤害和重量抗性) 敏捷:58%(远程伤害和基础移动速度) 体质:36%(自然护甲和状态效果减免) 智力:51%(魔法伤害和法力回复) 感知:68%(提升鉴定、夜视能力、远程暴击和工匠技能) 魅力:51%(略微影响交易和领导力) 初始属性 生命值:25 法力值:20 力量:-2 敏捷:1 体质:-3 智力:1 感知:0 魅力:0 初始技能点 交易:10/100 工匠:40/100 炼金:10/100 远程:10/100 种族推荐 人类:(普通难度)标准种族。 骷髅:(普通难度)标准种族,具体特性请参考种族部分。 吸血鬼:(较难难度)对工匠技能的依赖会使你的血液供应管理变得有些困难。魅魔:(普通难度)标准,特性请参考种族部分。 羊魔人:(普通难度)如果你找到蒸馏器,可以制作瓶子来补充炼金术材料。 机械人:(简单难度)机械师的“标志性种族”。你可以吃掉所有用修补工具拆解物品获得的废料,并且使用该工具修理物品时还能获得+20修补技能加成。 梦魔:(普通难度)标准,特性请参考种族部分。 哥布林:(普通难度)标准,特性请参考种族部分。 虫人:(普通难度)标准,特性请参考种族部分。 修补外部指南 【注意:在“吃掉我的帽子”更新后,制作列表中部分物品已被移除/添加。】 PunisherIntroduction The sixth DLC class! This class has a mixture of stealth, magic, and absolute chaos to disorient & disarm your foes. The way the Punisher is described may seem complex, but they are very straight forward once you start playing them. Survival Rating: ⭐⭐ Complexity Rating: ⭐⭐⭐⭐ Fun Rating: 🌟🌟🌟🌟 For Survival Rating, the more stars the better chances you have at staying alive with your kit. For Complexity Rating, the more stars the harder it is to learn the class. For Fun Rating, the stars represent my personal opinion of how enjoyable the class is to play at higher skill levels. Starting Equipment Crystal Axe - Massive damage but will break easily. Whip - Unique weapon to the Punisher. A detailed guide to the whip will be shown at the end! Executioner Hood - Unique helmet to the Punisher. Allows for a high % bleed chance on sneak attacks and also gives mana regen for every sneak attack you perform. Ring of Conflict - Turns every single NPC against one another, causing mass chaos and allowing you to get cheap shots on enemies while they're distracted with each other. WARNING: Will cause allied NPCs as well as shopkeepers to attack you, even if you're human. Teleport Other Spell - A spell that not only teleports an enemy toward you, but also disorients them, making them turn around to allow for a sneak attack. Inner Demon Spell - A unique spell that causes an enemy to "hit themselves" for a short period of Meat Bonus Potion of Polymorph (Monster Only) Preferred Weapon Type: Whip, Axes, & Bows/b] They are the only class that begins with a Ring of Conflict. UNIQUE: They are the only class in the game who starts with the Whip, as it cannot be found anywhere else. UNIQUE: They are the only class in the game who starts with the Executioner Hood, as it cannot be found anywhere else. They are the only class that begins with the Teleport Other spell. UNIQUE: They are the only class who knows the Inner Demon spell, as it cannot be found anywhere else. Punisher Gameplay TIPS It's really up to you how you'll use the Punisher, as this class has many valid avenues of play. Some players simply prefer using the whip as a safe way to kite all early enemies. Other players use the ring of conflict to secure easy kills at the risk of losing XP. The rest of his spells are also used for diverting attention away from yourself for sneaky kills. Stat Weights ✊STR: 56% (Melee Damage & Weight Resistance) 🏹DEX: 48% (Ranged Damage & Base Movement Speed) 🛡CON: 38% (Natural Armor & Status Effect Reduction) 🔮INT: 48% (Magic Damage & Mana Regeneration) 👓PER: 56% (Improves Appraisal, Night Vision, Ranged Crits, & Tinkering) 🤡CHR: 56% (Improves Leadership & Trading) Starting Stats ❤️HP: 30 💙MP: 30 ✊STR: -1 🏹DEX: 1 🛡CON: -1 🔮INT: -1 👓PER: 0 🤡CHR: 0 Starting Skill Points Magic: 20/100 Casting: 40/100 Ranged: 25/100 Axes: 25/100 Race Recommendations Human: (NORMAL) Standard. Skeleton: (NORMAL) Standard, refer to race section for traits. Vampire: (EASIER) Good casting leads to more Bloodletting while your playstyle also allows you to get good assassinations. Overall a solid choice for blood vials. Succubus: (NORMAL) Standard, refer to race section for traits. Goatman: (HARDER) Being drunk grants bonus STR but cripples DEX & INT. Automaton: (NORMAL) Standard, refer to race section for traits. Incubus: (NORMAL) The "Signature Race" of the Punisher. Having Teleport and Arcane Mark in addition to your other two spells gives you a lot more options for engaging. Goblin: (NORMAL) Teleport Other & Inner Demon are innate spells, so you're safe to play this combo. Insectoid: (NORMAL) Standard, refer to race section for traits. Whip & Executioner Hood Explanation So the Whip is probably the most unique weapon in the game due to all of the following factors. It is the only hybrid-scaling weapon, meaning it will take the average of your STR and DEX to get the final damage bonus. It also scales off your Ranged skill, meaning using bows will contribute to it's output. As of the Quality of Death update, using the Whip does indeed increase your ranged skill, making this the only melee weapon capable of doing so. The utility of the whip comes in the form of having a very high bleed chance on backstabs while using the Executioner Hood, providing active mana regen. In addition, if you are able to Paralyze or Sleep enemies, getting backstabs on them will cause their weapons to drop, which is especially effective against enemies who holds staves or axes as you'll force them to resort to punching. Finally, it should be reminded again that the Whip has the longest reach of any melee weapon in the game, making it also the safest melee weapon on top of the fact that it cannot break. In exchange, it attacks slower than most melee weapons. ShamanIntroduction The seventh DLC class! This class is all about shapeshifting, taking advantage of many different beast forms to do all sorts of fun things! Many would argue this is the class with the most power-potential of anyone in the game. Survival Rating: ⭐⭐ Complexity Rating: ⭐⭐⭐⭐ Fun Rating: 🌟🌟🌟🌟 For Survival Rating, the more stars the better chances you have at staying alive with your kit. For Complexity Rating, the more stars the harder it is to learn the class. For Fun Rating, the stars represent my personal opinion of how enjoyable the class is to play at higher skill levels. Starting Equipment Bronze Sword - Useless as you want to scale off of Unarmed, you cannot use melee weapons while transformed. Drop this to save weight. x3 Rock - Can be used in a pinch if you're struggling to kite enemies early on. Magical Staff of Poison - Fires bolts which poison enemies, useful self defense between transformations. Shaman Mask - Unique face-wear for the Shaman. This essentially provides 2x mana regen while you are in any creature form, meaning you can transform to regenerate all your mana back quickly! Enchanted Feather - A tool used to inscribe scrolls as well as repair spellbooks! Rat Form Spell - Transforms into a Rat, giving bonus DEX, INT, and PER while transformed. Spider Form Spell - Transforms into a Spider, giving bonus STR, CON, and PER while transformed. Troll Form Spell - Transforms into a Troll, giving bonus STR and CON while lowering DEX while transformed. Imp Form Spell - Transforms into an Imp. Grants Levitation while also giving bonus INT and PER while transformed. Revert Form - Turns back into your normal race, this happens automatically while transformed for a while but you can also do this manually for a cost. Bonus Potion of Polymorph (Monster Only) Preferred Weapon Type: Unarmed & Magic They are the only class that starts with an Enchanted Feather. They are the only class that starts with the Poison spell. UNIQUE: They are the only class in the game who starts with the Shaman Mask, as it cannot be found anywhere else. Addendum: While the Shaman Mask can now be found rarely in the Swamps, it can still only be used by the Shaman class. Any other class that wears it receives no bonuses. UNIQUE: They are the only class who starts with four different abilities involving transformation which cannot be learned by anyone else- in addition to the spells known while transformed. Pro-Tip - While transformed, you are allied with that particular race, meaning you have the potential to recruit, Rats, Spiders, Trolls, and Imps in addition to your starting race's alignments. (Fun Fact: If you're a Spider, you can recruit Scorpions & Scarabs too since they are technically aligned!) Shaman Gameplay TIPS The sole reason you would choose Shaman, and this will be expanded upon with the bonus section as the end, is because they have the most customization and growth potential of any class in the game. Being perfectly adaptable whether you want to be speedy, strong, or intelligent. Each of their creature forms also have unique spells that I will go over in the bonus section. The beginning will be the hardest phase, as you will need to rely on kiting, rock-throwing, or rat-recruiting to stay alive. Once you have a few forms unlocked, your power will skyrocket. Stat Weights ALL: 50%? (Will be explained in the bonus section at the end.) Starting Stats ❤️HP: 35 💙MP: 40 ✊STR: -1 🏹DEX: 0 🛡CON: 0 🔮INT: 2 👓PER: 1 🤡CHR: 1 Starting Skill Points Alchemy: 10/100 Casting: 40/100 Magic: 40/100 Stealth: 10/100 Unarmed: 10/100 Race Recommendations Human: (NORMAL) Standard. Skeleton: (EASIER) By transforming into any creature, you actually return to normal regen, in addition to the bonus MP regen from the mask! This class can be great for a Skeleton wishing to excel in mana-hungry magic builds. And yes, you retain the extra life. Vampire: (YAWN) The MP regen bonus you get while being transformed is huge when it comes to being able to spam Bloodletting! Not only that, Vampires can eat normal food while transformed into creatures. ALSO Vampires can swim in water while transformed. Succubus: (HARDER) You don't gain bonuses from cursed items while transformed, meaning it's recommended to keep most equipment unblessed & uncursed. Goatman: (HARDER) You can still get hangovers even while transformed, plus you don't get any of the drunk bonuses either. NO food to sate starting hunger, get moving! Automaton: (NORMAL) Transforming causes you to use mana instead of heat. This also means you'll be eating food while in said forms. Incubus: (HARDER) You don't gain bonuses from cursed items while transformed, meaning it's recommended to keep most equipment unblessed & uncursed. Goblin: (NORMAL) The "Signature Race" of the Shaman. This is because the Shaman allows the Goblin to cast a variety of creature-related spells without ever learning from a book, making it helpful for a Goblin that wishes to be a caster. Insectoid: (HARDER) Playing an Insectoid Shaman is entirely dependent on how much food you have. Early on you might struggle to keep up between transformations but eventually you should have enough food stockpiled to transform freely. Still, things may get a little tricky since you don't regen anything passively. BONUS TIPS Remember that leveling up WHILE TRANSFORMED as each creature will give different stat-ups. Also KEEP IN MIND: You can cast all spells while transformed as a monster, but you will be unable to use most items. IMPORTANT: Equipment does NOT provide armor while transformed, however the bonus effects stay, so still equip special things such as rings/amulets/etc. For example, if you equip Boots of Speed before transforming, you will keep the DEX bonus even though you don't get the armor, so keep that in mind and be sure to get as much stat-changing equipment as you can. 1. Leveling up as the Rat will focus on DEX with a little bit of INT. 2. Leveling up as the Spider will focus on PER with a little bit of CON. 3. Leveling up as the Troll will focus on STR with a little bit of CON. 4. Leveling up at the Imp will focus on INT with a little bit of DEX, basically the opposite of the Rat. With all this being said, if you want to focus on being a melee tank, you'll choose the Troll form most often. If you want to be a hyper-mage, you can focus on being an Imp. The Rat & Spider forms usually become situational once late game rolls around. READ THE NEXT SECTION TO SEE ALL OF THE SHAMAN LEVEL-UP UNLOCKS Shaman Continued In-Depth Stats of Shaman Transformations Level 1: You know the Rat Form. In addition, your starting spell for the Rat is the Detect Food spell, meaning you can quickly locate food at the beginning of each floor. Level 3: Your Rat Form is upgraded, granting the Speed spell, which boosts the speed of you and your allies for a short duration. In addition, you are now permitted to use the Spider Form. Your first ability as a Spider allows you to use the Spray Web spell, which fires three short range projectiles that slow enemies and allow you to push them back upon hit, letting you keep your distance! Level 6: Your Spider Form is upgraded, granting the Poison spell, which works the same as your starting staff of poison as well as the learnable spell, only it is innate for your Spider Form. In addition, you now permitted to use the Troll Form. Your first ability as a Troll allows you to use the unique Power Strike spell, which makes you charge up a powerful attack that deals 4x normal damage, similar to the the Crystal Golem's special attack. The real utility of this spell though, is the fact that it allows you to break walls. While it is slower than a Pickaxe, the fact that it is a spell means you can infinitely cast this with enough time to regen, making it invaluable for traversal. Level 12: Your Troll Form is upgraded, granting the Troll's Blood spell, which provides a regeneration effect to you and nearby allies. The effect is similar to wearing a Ring of Regeneration. In addition, you are now permitted to use the Imp Form. Your first ability as an Imp is the Lightning spell, which is a nice standard damaging spell. Your second ability as an Imp is Confuse, which will turn an enemy to your side for a short time. Level 15: The final stage of unlocks for the Shaman. Your Troll Form & Imp Form are upgraded. For the Troll Form, you are granted the Fear spell, which fires a roar that makes an enemy walk away from you without attacking. This is the most powerful crowd-control spell in the game as it can make any non-boss enemy stop fighting completely granted you have enough mana to keep casting. For the Imp Form, you are granted the Elemental Focus spell, which is a toggleable spell that amplifies Fire, Cold, Lightning, and Magic Missile to do much more damage with a shorter range. This kind of ability is massively powerful for late-game spellcasting where some enemies can be resistant to magic. Be careful of the quick MP drain while using this! Hunter介绍 最终DLC职业!用一句话描述这个职业的话,就像忍者是盗贼潜行能力的强化版一样,猎人则是盗贼远程能力的强化版。猎人专注于使用物理远程武器,力求成为远程杀敌能力最强的职业。 生存评分:⭐⭐ 复杂度评分:⭐⭐ 乐趣评分: 生存评分中,星星越多表示你凭借该职业技能生存下来的几率越大。 复杂度评分中,星星越多表示该职业越难掌握。 乐趣评分中的星星代表我个人认为该职业在较高技能水平下的游玩乐趣。初始装备 长弓 - 比短弓发射速度慢,但造成更高伤害且射程更远。 回旋镖 - 猎人的专属武器,是一种会自动返回且永不损坏的投掷武器。(记得对该物品进行修复和附魔以大幅提升伤害!) 心灵感应眼罩 - 这款眼罩会屏蔽普通视觉,但能让你穿透墙壁看到所有敌人。非常适合侦查和找出楼层里的每一个敌人! 铁护腕 皮靴 抗毒护身符 - 完全抵消任何中毒或疾病效果。 20支狩猎箭 - 既能减速敌人又能使其中毒的箭矢。被认为是游戏中最佳箭矢类型之一。 40支银箭 - 对亡灵、恶魔和 Boss 造成额外伤害。40支迅捷箭矢 - 伤害略低但能使弓的射速更快,紧急情况下很有用。 2张召唤箭矢卷轴 - 使用后生成一个随机箭袋。 2瓶速度药水 - 短时间内提升移动速度和远程伤害。 鱼类 肉类 变形药水(仅怪物可用) 偏好武器类型:弓 【独特之处】:猎人是游戏中唯一初始携带回旋镖的职业,且回旋镖无法在其他地方获得。 猎人是唯一初始携带长弓的职业。 猎人是唯一初始携带心灵感应眼罩的职业。 猎人玩法技巧 如果你想玩纯粹的射手职业,猎人绝对适合你。他们完美体现了远程击杀的职业定位,是DLC职业中最贴合基础玩法的。建议玩家尽快找到修复和升级回旋镖的方法,因为它的伤害提升【非常显著】。在箭袋强化的弓箭射击间隙使用回旋镖,以最大化伤害输出。 属性权重 ✊力量:27%(近战伤害和重量抗性) 敏捷:70%(远程伤害和基础移动速度) 体质:27%(自然护甲和状态效果减免) 智力:53%(魔法伤害和法力回复) 感知:70%(提升鉴定、夜视能力、远程暴击和修补技能) 魅力:53%(提升领导力和交易能力) 猎人职业拥有所有职业中最高的敏捷和感知成长,与盗贼并列。初始属性 ❤️生命值:20 魔法值:20 ✊力量:-3 敏捷:1 体质:-1 智力:-3 感知:3 魅力:0 初始技能点 游泳:50/100 鉴定:20/100 修补:10/100 施法:10/100 潜行:25/100 远程:50/100 种族推荐 人类:(普通难度)标准种族。 骷髅:(简单难度)通过避免使用魔法,你可以将魔法值作为第二条生命。 吸血鬼:(稍难难度)由于擅长远程攻击,你可能需要适当使用放血技能来消灭敌人,以此弥补近战暗杀伤害的不足。 魅魔:(稍难难度)依赖使用诅咒物品。 goatman:(困难难度)初始没有额外的酒类。 automaton:(简单难度)与任何非机械师职业相同,依靠废料能力获取额外食物。由于初始就拥有鉴定技能,分解垃圾变得轻松许多。 魅魔:(普通难度)与女妖类似,但可以使用奥术印记,使所有敌人受到你的弓箭造成的高额伤害。 哥布林:(普通难度)和潜行者相似,由于你主要进行远程攻击,近战加成不会有太多用处。不过,弓箭额外的耐久度肯定会有所帮助。 虫人:(普通难度)拥有许多实用技能,并且能够食用腐烂食物。冲刺技能让你保持机动性,与强大的敌人保持距离。 总结

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