Interactive Empathy

--

+关注

--

热度

Two small experimental games made as part of a one-week game workshop in Zagreb, Croatia, as part of a project called "Interactive Empathy - Citizenship & Storytelling in Video Games". Inside is also a documentary video about the workshop, as well as a booklet about the whole project. Games available in: - English - French - German The participants of the workshop were artists (not gamedev professionals), and they used Gamechuck's "Interactive Comics Editor" to create their own interactive projects in this one week. The two games playable here were also exhibited in the Institut français de Zagreb in November 2020. These are the short summaries of each interactive comic / game: The first game, "Empathy Path", is a horror video game in the form of an interactive comic, permeated with notions of morality and philosophical quotations. It is based on the theory of Heidi Maibom who divides empathy into affective (for example, when we cry because we see someone else crying) and cognitive empathy (when we put ourselves into other people’s shoes by reflecting). The players of this game will find themselves in a slaughter house with five characters: a trapped girl, a suicidal clown, a pig, a butcher and artificial intelligence. In order to free the girl, the players need to empathize with all the characters, since all of them play a role in her liberation. By empathizing with individual characters, the player must literally delve into their perspective, which turns the character - an object - into the subject. Such changes of perspective and “empathy paths” lead the players to the initial position. However, we must warn the players of the responsibility before them, because the “empathy path” continues within them. Art and story by Andrea Pleša and Matija Vigato. The second game, "There Is No Cure (And That's Okay)" is conceived as a simulator of first-person experience, based on the stories and experiences of people suffering from mild and severe mental illnesses. It deals with the conditions in which they find themselves and the changes of their perception of the world during the performance of ordinary activities. As the player explores the world around them and interacts with it, glitches, i.e. discrepancies in the perception of reality occur. Interaction with the world can be (de)motivating, depending on objects and persons in the given situation. The aim of the game is to make players aware that mental illnesses are not and should not be a taboo and that everyone deserves a chance and other people’s understanding in these sometimes sadly immutable situations. However, the latter can be controlled, thus maintaining the quality of life, if individuals and their environment invest a great deal of effort and willingness. Art and story by Alma Trtovac.

下载233乐园APP

专心推荐好游戏

关于我们 · 联系我们 · 隐私政策 · 营业执照

侵权投诉 · 开发者中心 · 用户协议 · 免责声明

不良信息举报中心

纠纷处理及不良内容举报电话:

4006600910 (工作时间: 9:00-12:30,14:00-18:00)

北京市朝阳区启阳路4号院2号楼15层1803室

本公司产品适合10周岁以上玩家使用 未成年人家长监护

首页 / Interactive Empathy

抵制不良游戏 拒绝盗版游戏

注意自我保护 谨防受骗上当

适度游戏益脑 沉迷游戏伤身

合理安排时间 享受健康生活

京ICP备18003564号-3

经营许可证编号:京B2-20181741

京公网安备:11010502052873

Copyright © 2025 233leyuan.com All Rights Reserved

北京龙威互动科技有限公司版权所有

热门游戏: 我的世界 | 三角洲行动 | 原神 | 王者荣耀 | 超自然行动组 | 蛋仔派对 | 和平精英 | 火影忍者 | 二重螺旋 | 英雄联盟 | 梦幻西游 | 明日方舟 | 斗罗大陆 | 光遇 | 鸣潮 | 无畏契约 | 模拟山羊3 | 樱花校园模拟器

下载233乐园APP

专心推荐好游戏

关于我们 · 联系我们 · 隐私政策 · 营业执照

侵权投诉 · 开发者中心 · 用户协议 · 免责声明

不良信息举报中心

纠纷处理及不良内容举报电话:

4006600910 (工作时间: 9:00-12:30,14:00-18:00)

北京市朝阳区启阳路4号院2号楼15层1803室

本公司产品适合10周岁以上玩家使用 未成年人家长监护

首页 / Interactive Empathy

抵制不良游戏 拒绝盗版游戏

注意自我保护 谨防受骗上当

适度游戏益脑 沉迷游戏伤身

合理安排时间 享受健康生活

京ICP备18003564号-3

经营许可证编号:京B2-20181741

京公网安备:11010502052873

Copyright © 2025 233leyuan.com All Rights Reserved

北京龙威互动科技有限公司版权所有

热门游戏: 我的世界 | 三角洲行动 | 原神 | 王者荣耀 | 超自然行动组 | 蛋仔派对 | 和平精英 | 火影忍者 | 二重螺旋 | 英雄联盟 | 梦幻西游 | 明日方舟 | 斗罗大陆 | 光遇 | 鸣潮 | 无畏契约 | 模拟山羊3 | 樱花校园模拟器