

Interrogator 2

# You work as a detective specialized in the art of interrogation. You're given cases to solve and people to interrogate. The small town of Repriev, in the remote state of East Dakota, is gripped by an unprecedented crime wave. Rumors speak of a self-proclaimed prophet manipulating events from the shadows. You, pathologist Frank, and officer Pulaski are sent to uncover the truth, joined by a new partner, Charles, a fellow interrogator. Together, you will question suspects, connect scattered clues, and investigate cases that slowly reveal the source of the town's collapse. Every interrogation matters. Conversations shape investigations, testimonies contradict each other, and the truth must be extracted one word at a time. Newspapers, personal journals, and witness accounts gradually build a larger picture of what is really happening in Repriev. Note that the game features a small embedding model localized within game's files, not an advanced AI system like LLM/Llama/GPT. It runs locally, on your computer, game doesn't require any internet connection. If you're expecting an immersive AI experience, you will be disappointed. The Primary tool of input is either word of mouth or written text. Conversation is the main focus of the game. There's a humorous aspect to the game, intentional and otherwise.
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