

All Hallows

# ALL HALLOWS: Survival Horror from Aardvark Anteater Acoustics. Solve sonic puzzles & explore the terrifying All Hallows Cemetery. Out May 19 All Hallows: The Ultimate Audio-Driven Horror Adventure From Aardvark Anteater Acoustics Games comes All Hallows — a chilling, next-gen audio-driven horror adventure that completely redefines sound in storytelling. Game Keywords: Audio-Driven Gameplay, Psychological Horror, Open-World Exploration, Puzzle-Driven. Enter the Cursed All Hallows Faire On the scariest night of the year, the gates of the All Hallows Faire swing open. This celebration quickly descends into a terrifying chaos as something sinister awakens beneath the moonlit grounds. The air hums with distorted melodies, the dead rise with rhythm, and every sound you hear is critical—it’s your salvation, or your end. Explore a vast, interconnected open-world game inspired by haunted festivals, forgotten fairgrounds, and eerie churchyards, starting in the infamous All Hallows Cemetery. Each region pulses with a unique musical identity—from haunted jazz halls to glitching drum & bass arenas—blending environmental storytelling with dynamic audio puzzles that react to your every step. As you journey deeper into this psychological horror thriller, you’ll collect fragments of melody and memory, piecing together the dark history of the All Hallows festival. Key Features: Audio as Gameplay Audio-Driven Gameplay: Sound is not just atmosphere—it is your guide, your weapon, and your greatest threat. Immersive Horror: Designed to unnerve, every whisper, note, and echo creates a profound immersive horror atmosphere. Open-World Puzzle Exploration: Roam through hauntingly beautiful zones that dynamically shift with your musical actions. Evolving Sound Design: Experience a living world through dynamic didgeridoos, ambient drones, and spatial reverb layers that respond directly to your choices. Mystery & Storytelling: Uncover the buried history of the All Hallows Faire and the origins of its cursed resurrection. Stylised Realism (Unreal Engine 5.6): Powered by Unreal Engine 5.6, featuring Nanite, Lumen, and cinematic lighting for next-gen detail and realism. Core Gameplay: Composing Your Way Through Fear All Hallows blends psychological horror with challenging puzzle-driven exploration. The core mechanic involves solving unique sonic puzzles in each musical zone: tuning environmental frequencies, decoding complex audio clues, and restoring harmony to corrupted instruments scattered across the world. Every solved puzzle alters the soundscape of the game—melodies rebuild, distortions fade, and the environment itself reacts. The deeper you go, the more your perception of reality twists. You are not just surviving; you are composing your way through fear. Technical Highlights & Inspirations If you enjoy critically acclaimed titles like Inside, Little Nightmares, Alan Wake 2, or Silent Hill, you will feel right at home in All Hallows. Our goal is to create a synesthetic experience where sound, visuals, and gameplay harmonize to tell a deeper, darker story. Engine: Unreal Engine 5.6 with Nanite and Lumen for real-time realism. Support: Full controller & keyboard support. Display: 4K and ultrawide display compatibility. Release: Coming soon to Epic Games Store. Face the music. Enter the Faire. Survive the night. [](
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