

Ruins of Tearyn

# A social PvE indie MMO inspired by classic-era designs (1999 - 2004)! Ruins of Tearyn is being developed by Fabled Karma Studios - aka. Christen Main (@gameDEVbeauty) and Christopher Main (@TheMainStark). Both of which have a decade working in Unreal Engine, received $100,000 in Epic MegaGrants for Vertical Third, Unreal Authorized Instructors and key authors for the Epic Games Game Design Professional Certificate on Coursera (Courses 5 - 8). Ruins of Tearyn is an Indie MMO in Pre-Production with an open development cycle. RoT started in November of 2024 and is powered by Vertical Third, which significantly reduces our scope for creating an Indie MMO. Disclaimer: Art style, aesthetic and characters are all placeholder. Our current focus is on gameplay, content, technical features and server scalability. We playtest several times a year and our demo is available to participate when these play tests are live. April, 2025: First Online Playtest June, 2025: Character Select & Persistency Implemented September, 2025: Zone-To-Zone Loading & First Raid Encounter For an in-depth overview of Ruins of Tearyn - you can watch our featured session on the Unreal Engine Official Livestream: Creating Classic MMO Mechanics in UE: Ruins of Tearyn | Inside Unreal
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