

No, I'm not a Voenkom

# GAMEPLAY & ATMOSPHERE The game combines the horror and immersive simulator genres. Gameplay is divided into two phases: In the first phase, you're in your apartment, and various uninvited guests periodically knock on your door. You simply choose whether to let them in. In the second phase, a tense chase awaits you, and you must escape your pursuer and reach the end of the level. So, you wake up to the deafening roar of the doorbell. Who could have shown up at such a late hour? Actually, it could be anyone. Your friends, neighbors, colleagues, or someone else... Your task is to decide whether to let them in. You'll have to make this choice several times throughout the evening. And if you let someone in with ill intentions, you'll have to leave your own home. That certainly won't end well for you. Your home's furnishings perfectly match your rugged lifestyle. The last renovation in this apartment was back in the Khrushchev era, but that doesn't bother you at all. Just placing your favorite items around the apartment immediately filled it with warmth and comfort.
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