

Conrad Stevenson's Paranormal P.I.
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# I made this first-person single player ghost hunting simulation game, trying to take an authentic approach at investigating ghosts. Conrad Stevenson’s Paranormal P.I. is a first-person single player ghost hunting simulation. Which takes an honest approach at paranormal investigating, rewarding players who are patient and methodical. You play as the overly chill paranormal investigator, Conrad. He just recently bought an office in his hometown of New Eidolon, hoping to find success with his craft. As you successfully complete investigations, more clients will reach out to you wanting your help with their paranormal concerns. Each location has a past and multiple unique ghosts haunting it. To be successful, not only will you need to collect enough evidence to satisfy the property owners concerns, but you must also learn about the ghosts past and why they still lingering. On investigations you are equipped with traditional and familiar tools paranormal investigators use in real life. Which you will use to narrow down the haunted locations within the property and slowly obtain evidence. In a future update, after enough evidence has been obtained, the player will utilize Trigger Items to facilitate closure for the sprits. In the case of a Demon infestation, Conrad will exorcise the Demon from the location. Once this process has been completed, Conrad will put the Relic in his haunted museum, back at his office. You can finalize your investigation at any time and head back to your office to regroup. It may take several trips to a location to obtain enough clues and evidence to fully investigate a place. Sometimes, Conrad’s first few trips to a location don’t produce much evidence. That’s ok, wrap up and try again another night.
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