Drop Duchy

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The Tribe is the first DLC for Drop Duchy, introducing a brand new playable faction inspired by mystical druids and ancient monuments. Explore a different approach to the game that invites you to rethink your strategies across every mode, with a focus on smart tile placement, exploration mechanic and combos synergies. The Tribe’s gameplay focuses on placement mechanics, with stone-based buildings that react to how they’re arranged on the grid. Place your new standing stones using different patterns such as rectangles for the Cairn’s Area or straight lines, to activate specific effects and to produce a significant boost of resources or troops. Terrain and adjacency bonuses still matter, but now you’ll need to think a step further: how each building connects and how the whole layout comes together throughout your play. The Tribe lets you make full use of Drop Duchy’s terrain system. Their techs and structures are tied to forests and the exploration system, designed to leverage terrain based bonuses. Rethink your strategies with brand-new cards, such as the **Lush Woods** technology that adds food to every forest exploration gain, especially when combined with existing cards triggering a flood in resources. Lines can now be explored twice per round, making resource-rich buildings like **Exploited Lands** particularly powerful and creating huge combos. Forests play a key role in their economy, and exploration becomes more important than ever to unlock bonuses and build your grid and extend your duchy. As a completely new faction, The Tribe comes with 4 exclusive buildings, 4 unique technologies, and a dedicated quest line with 12 new challenges. Seize buildings inspired by mystical piles of rocks, such as the sturdy **Stone Circle** that gives you a massive amount of resources when placed in the Cairns Area. And if you're more of a military person, the sinister **Sacrificial Site** allows you to recruit one unit for each unit that was removed during the whole round. And the belligerent **War Council** allows you to recruit for each square explored in the round. The Tribe brings its very own specialty: sacrificing their opponents to protect their land. With the new **Law Court** technology, you can remove units from every enemy building inside the Cairn’s Area. Or with the **Star Chart** technology, you can use their druidic powers to gain Constellation loads depending on the number of explorations. The Tribe faction can be played in every existing mode: face each level of Difficulty anew and overcome every Trial. Confronted with the frugal trial of Famine or the merciless Fearless one, will the Tribe be an essential ally or a new obstacle to conquer?

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