

肉鴿機器人試玩版

a FPS inclined towards projectile gameplays and higher TTK for a rather casual experienceAt the start of game and each round, you will get an upgradethe upgrades are mostly random, and combining some of them could give great effectsFeatures:4 different classes, with different builds within a class defining how you play (or not, you can play as a face sniper against your cards)various interactable map objects in different mapsfun game modes (planned, currently on survival and ffa)>100 cards, and expanding as I add more new classes (and perhaps will rework older ones in future)replayability, with other player's playtstyles, different maps and modes, classes and builds in measure Handicap (pro-meter): adjusted in the settings, you can use it to increase the damage you take to give players with worse skill a better fighting chance! and a closer match will be more exciting! (and turn it back once others get their hands on some broken upgrade combos)Used to balance out the skill difference between players Contents in the demo:4 classes by the demo4 mapsFFA and survival modesteam friends functionafter relase will have more and constant updates for new classes, maps, modesbug fixes it doesn't take a genius to predict there's going to be bugs god bless my gameCustomizable match settingsRecommended rounds: 10 * 60sIncrease the max round number to create some lategame monster builds!or decrease it to make players make do of what they're given for a more roguelike experience
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