

Mutatio Mentis
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The year is 1637. Florence is still recovering from the Great Plague of Milan. Many of her inhabitants are devasted and lost. A plague doctor returns to their work as an alchemist, intent on completing the work of their predecessor. They are ready to test the procedure on three subjects of varying willingness. A gardener, a street urchin, and a priest all walk into an alchemist's lab...FeaturesActs: Three different chapters, one for each 'subject,' with unique and mind-bending environments, problems, and mechanics. Explore the dreamscape worlds of each subject, find your way to their core, and decide who they should be. Historical setting: The environments and subject characters are designed to be accurate to 1637 Florence, Italy."Abstract-ish": Environments are built not to show high fidelity details, but rather to invoke emotion and express meaning through symbolism and "vibes." Non-Euclidean exploration: The dreamscape environments have many tricks up their sleeves; expect anything from unreliable gravity to looping geometry and folded space...Puzzles of meaning: Puzzles are more than puzzles; each has symbolic meaning to the mind you invade, and actions taken to solve these puzzles can have dire consequences for the subject. Alchemy: Collect ingredients, experiment, and create potions to solve puzzles and problems unique to each subject. Cause and effect: Your actions and words impact denizens (each subject's resident NPCs), as well as the subject as a whole, and lead to many branching outcomes and consequences for
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