Simon and Friends

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SIMON AND FRIENDS is building upon the great classics of the turn based artillery shooter genre, while seamlessly weaving in more modern gaming mechanics to provide a familiar yet unique experienceCLASSIC FEATURES AND MECHANICSHand-painted 2D artTurn-based local or online hotseat playUnit elimination deathmatchWide variety of weapons and utilitiesRealistic wind, gravity and collision physics (wind pending implementation)Destructible terrainBattlefield hazards (pending implementation)Airdrop supplementsNEW FEATURESUnique teams - choose one of the four distinct factions, each with their own strengths and tactical playstyles (2/4 currently available)Unique units - each team's unit is a unique individual with its own personality and dialogue, while maintaining team identityLore flavor - each team and unit shares a history with the others, with interactions that play out both in matches and in supplemental story comicsSeasonal gameplay - each new season, in addition to a bigger balance and content patch, brings a next chapter of the ongoing story, leading into a fresh battlefield and brand-new character dialogueNEW MECHANICSKickback - many weapons when fired will also push firing unit into the opposite directionModifiers - separately usable weapon/unit effects that can last anywhere from current turn, to be automatically activated when conditions are metTraits - passive abilities and modifiers applied to team and/or individual unitsXP system - units accumulate experience through damage dealt, and can level up, boosting their stats and unlocking more powerful inventory items, modifiers and traitsLeader units - teams' units that always go first, can never spawn near edges and have increased default healthBattlefield scraps - as the match goes on, various item scraps and coins can be dropped and collected (pending implementation)Battlefield vending machines - various shop type objects that can additionally spawn in the field, allowing purchasing of health points or additional weapons (pending implementation)Hired mercenaries - neutral units with its own inventory that can spawn in the field and be recruited by either team (pending implementation)Additional new weapons, utilities, modifiers and traits are periodically added with each update to the game, to keep the meta ever evolving and fresh. And if some players are fond of the particular classic feel, each feature can (eventually) be individually toggled on and

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