Block Shooter

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BLOCKSHOOTER is a multiplayer tactical shooter built in a fully destructible voxel world. Every surface can be damaged, every wall can be broken, and every fight reshapes the map around you. REAL BULLETS No hitscan. Pull the trigger and a real projectile leaves the barrel — it travels through the air, drops over distance, and takes time to reach the target. Up close it feels instant. At range you lead your shots and read the drop. Every weapon has a learnable recoil pattern. Put in the time and your spray becomes a laser. Pick it up cold and you'll fight the kick. Rifles, SMGs, snipers, shotguns, sidearms, an LMG, a rocket launcher, and a ballistic shield — each one handles like its own gun, not a reskin with different numbers. DESTRUCTION CHANGES EVERYTHING The map you start on is not the map you finish on. Wood splinters fast. Stone takes punishment. Metal holds. Glass shatters on contact. Blow a hole in a wall to create a sightline that didn't exist ten seconds ago. Collapse someone's cover mid-firefight. Carve a doorway with a magazine. Destruction isn't scripted and it isn't cosmetic — every block in the world has health, and every bullet chips away at it. By the end of a match the battlefield looks like a warzone because it was one. YOUR BODY IS NOT A HEALTH BAR Bullets hit specific parts of you. Take a round in the arm and your recoil gets worse. Get your leg broken and you slow down. A headshot can end it outright. You carry medical supplies — field kits to patch HP, splints to fix fractures, injectors when things get desperate. Deciding when to heal and what to heal is part of the fight. Push through injured or take cover and fix yourself — both are gambles. MOVE LIKE IT MATTERS Sprint across open ground. Slide into a crouch behind low cover. Drop prone. Lean around corners without exposing your whole body. Vault over obstacles. Every stance change takes real time and you're vulnerable during the transition. Movement has weight — you commit to your decisions. Good positioning beats fast reflexes. UTILITY Cook a frag and time the airburst. Deny a chokepoint with a molotov. Cut off a sightline with smoke. Blind a room with a flash. Grenades are tools, not afterthoughts — how you use them decides whether you walk into a fair fight or a solved one. VEHICLES Cars, trucks, a motorcycle, and an attack helicopter. Driveable, destructible, and part of the fight. Ground vehicles drift, roll, and respond to the terrain. They're not a taxi to the next gunfight — they're cover, they're weapons, and they blow up. SEE THROUGH YOUR SCOPE Higher-powered optics actually render the world through the lens in real time. You get magnified vision downrange while keeping your peripheral vision around the sight. Attach reflex dots for speed or long-range glass for precision, and pair them with muzzle attachments that change how your weapon handles. COMPETITIVE MODES Wingman — small-team tactical rounds with no respawns. Team deathmatch. Free-for-all. Search and destroy. Each mode plays on maps built for its pace and player count. More modes are in development. YOUR SERVER, YOUR RULES Host dedicated servers with full Lua mod support. Write custom game logic, build custom HUD elements, define your own rules. The server handles everything — players just connect and play, no client-side installs or downloads. If you want to make something new, the tools are there. BUILT RIGHT Every match runs on dedicated servers. High tick rate. Server-authoritative hit detection. Lag compensation. No peer-to-peer. The server decides what happened, not whoever has the best ping. DAY AND NIGHT A full dynamic lighting cycle runs during matches. Sunlight shifts, shadows move, fog rolls in at dusk. Global illumination fills interiors. The voxel world is blocky on purpose — the rendering is not. OPEN PLAYTEST BLOCKSHOOTER is in active development. This playtest is your chance to get in early, break things, and help shape the game. Expect rough edges. Expect updates. Expect it to get better every week.

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