

MEGACITY

The world ended. You are the Commander of a megacity housing nearly one million people in hundreds of districts of crumbling concrete, humming reactors, and questionable plumbing. You didn't build this city, you inherited it. Half the infrastructure predates the collapse, two factions want you dead, one wants to worship you, and someone in Sector 7 has declared their hab-block an independent nation. You are part mayor, part warlord, part bureaucrat. The only thing standing between civilisation and total urban meltdown. You are not paid enough for this. This is not a city builder. The city already exists. Your job is to stop it from killing itself. WHAT YOU'RE GETTING INTO MEGACITY is a dystopian idle/strategy management simulation with the depth of a spreadsheet and the soul of a 2000AD comic. You govern through edicts, policies, espionage, diplomacy, military force, and the occasional act of bureaucratic desperation. Resources, crime, factions, weather, morale, trade, corruption — all simulated. Plus the persistent rumour that the rats have organised. Deeply systemic, darkly funny, and will ruin your evening in the best possible way. THE CITY: 300 + districts — administrative sectors, industrial zones, slums, reactors, water treatment, and hab-blocks described as "affordable, functional, and only slightly depressing" ~1,000,000+ citizens — workers, elites, criminals, mutants, clones, and a statistical minority who are genuinely happy. Resources — Credits, Food, Water, Power, Steel, Goods, Fuel, Medical Supplies, Ammunition. If any hit zero, something terrible happens. If several hit zero simultaneously, something cinematic
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