ForGlory

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Community Playtesting and Tournaments!For Glory is currently in closed alpha with 16+ active playtesters. The core loop, four maps, ranked system, and tournament infrastructure are live and playable!Wishlist to follow development and visit the website link to feeely sign up as a potential playtester for upcoming community tournaments for the chance to win eternal glory and 1 of 1 champion armour styles as rewards! Help shape the game's future!关于游戏I wanted to make a unique conquest game that supports up to 8 live players! Expand your territory on 1 of 4 handcrafted maps, build farms, mines, fisheries, and dozens of buildings to fund, feed, and expand your forces, invest in taking castles and building strong frontiers, and compose armies that fit how you want to fight in epic dice-driven battles — including a naval layer with ships, ports, and epic sea battles. If you push too far without a solid economy and a weak frontier, you may pay for it, but equally if you are too passive and fail to expand, your ability to continue to grow your army will be halted. In this game, expansion is key, as a single player can't simply turtle all game and continue to recruit unit after unit. I specifically wanted to create a game that was complex in it’s features, but very simple to navigate for first time players. For me there is nothing more frustrating than a super in depth campaign game that feels impossible to navigate and see what is really going on. Every turn has a simple phase process: collect income, recruit units, move armies, fight battles, reposition, place new structures and units. What you build, where you expand, and when you commit to war — all of it feeds forward and is easy to handle. In each players menu, their kingdom overview, income breakdown, army count, alliance tab, trade routes, and a fully immersive yet very straightforward ‘rulebook’ section allows players to deep dive on each unit, buildings and their function, special zones, movement, battles, magic, and practically every aspect of the game. But you don’t have to spend ten minutes reading paragraph after paragraph of text and rules, this rulebook is very simple and visual.(For Detailed Gameplay Walkthrough's and Campaign Games - Check out my YT Channel: Four Maps, Four Entirely Different CampaignsClassic MapInitially, I only made the Classic map, which was exactly the physical map that I made for the board game. This plays much like the physical game, and is a great starting campaign for up to 5 friends to play, however I soon realized the potential that other maps I could create would have for longer and more immersive and legendary campaigns. As of now, I’ve created 4 fully functional campaign maps, each with their own feel, uniqueness, and focus! The classic map introduces the core loop: 5 players, around 60–90 minutes of straight gameplay, hazardous zones, sea trade, treasure strongholds, and the Lair of Argon — where you can send your army against the legendary dragon Argon, and if victories gain treasure and a dragon hatchling which you can use in your army to devastating

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