Brimir: Pilgrimage to the Heart

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A primordial giant died, and became the world. The giant Brimir died on his feet, so colossal his corpse pierced the heavens — feet planted in the earth, spine a pillar bridging earth and sky. Ages turned his colossal corpse into terrain — skin became land, the space between ribs became canyons, pooled fluids became seas. And high above, in a chest lost to the clouds, the heart still beats. You are a pilgrim with an axe. From the giant's feet, you climb his body toward a heart no one has ever reached. ■ Carve Runes — Hundreds of Combinations Runes: force condensed from the souls of the fallen. Fire, frost, poison, undeath, steel — combine hundreds of them freely to forge a pilgrim that is yours alone. There is no correct build. "What if I paired this with that?" is the whole game. ■ Rifts and Wardens Rifts: wounds torn open in the giant's body. A Warden lurks within each. Open the rift, defeat the Warden, climb higher. Every floor a different body part, a different ecology, a different death. ■ The Weight of Mortality — Hardcore Die, and you are forgotten. There is no resurrection. Only those who can die are worthy of reaching the heart. Every pilgrimage could be your last. ■ The Heartbeat — Pressure of Time With each beat, the giant's blood surges through his body like a rising tide. Linger too long and you are swept out into the dawn. The very heart you chase is what pushes you back. ■ Muster the Immortal Legends Great pilgrims who once sought the heart, now bound and unable to die. They cannot climb for themselves — so they lend their power to you, a mortal. Companions who climb beside you, each with unfinished business at the heart. ■ Stronger Each Time The pilgrim is forgotten in death, but the legends remember. Unlocks are permanent, carried into the next pilgrimage. A little higher with every death. Side-view Action · Roguelike · Hardcore · Pixel Art

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