复杂战斗机制

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Limbus Company
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本指南适用于已充分理解《边狱公司》基础机制的玩家。除了更深入的内容外,还将展示其实际应用价值。如果你在任何剧情关卡、铁路或首领战中遇到困难,可以将本指南作为参考,或许能学到一些对你有所帮助的知识。 目录 本指南能够帮助你掌控战斗中的几乎所有要素。但请注意,它不会教你如何组队、如何以不合理的身份等级持续通关,也不会教你如何破坏游戏平衡。它只会展示一些隐藏机制、提升伤害的方法以及战斗控制与策略。 警告:本指南包含《诗篇4》《诗篇5》和《诗篇6》的部分剧透,因为这些章节中有适合作为示例的敌人。我会标注剧透警告,并尽可能使用剧透标签和编辑图片。双槽位 敌人锁定 高级碰撞 高级单方面(开发中) 防御/反击技能的真正用途(可能,开发中) 理智控制(开发中) 随机数生成操控(开发中) 通用策略(开发中) 我现在先发布这个。我觉得不会有人看这个指南,但如果你看到了…… 你可能知道我提到的其中两项内容,但我还有很多东西要补充,还要为示例做一个配置(痛苦)。这可能是个没用的指南,但像这样列出所有内容还挺有趣的,就像我在《废墟图书馆》里发现一些隐藏内容一样。可能要花一个月才能完成。谢谢。 双槽位 双槽位是你在非集中遭遇战中了解的机制。每经过一回合获得额外槽位。 获取顺序基于下方显示的数字顺序

第2回合

第3回合

第4回合:

非专注遭遇战的最高槽位限制为12。

专注遭遇战 不再有12个槽位上限,上限基于参与人数限制(可带入战斗的最大罪人数量)

注意事项 拥有一个或多个额外槽位后,你可以实现许多不可思议的操作。下面将展示单人模式下的【双生协会南区4科】格雷戈尔。 【双生协会南区4科】格雷戈尔技能 - 为所有队友(包括自身)提升防御等级和防御力 - 为队友提升防御力时,将增强队友的防御技能 - 通过提升防御等级,可增强硬币威力或使用特定技能时的伤害 - 通过提升防御等级,格雷戈尔获得的防御等级越高,敌人对其造成的伤害就越低

让他拥有额外的槽位将能100%维持其硬币威力条件,并为所有队友提供增益。一旦启动,他会变得极其肉盾。 强烈建议为拥有充能型/稀有增益/稀有减益/特殊减益的单位提供额外槽位。 充能型(定力、充能、自我临时充能) 稀有增益包括(+硬币威力提升/攻击力提升/保护) 稀有减益包括(+硬币威力降低/攻击力降低/脆弱) 特殊减益(暗焰、庄园回响) 优点和缺点 优点: 为充能/自我临时充能单位增加额外槽位效果极佳,能使其充能速度提升2倍或更多,且每回合仅消耗1点充能,每回合净增益为1点或更多。 罪者越少,每个罪者获得的槽位越多 有利于单位施加2次减益(例如优点: 在同一回合内(脆弱状态)。 若缺少一名罪人(燃烧队、恐惧队等),可填补空位组成完美队伍。 获得相同的罪业亲和资源,并额外增加一个空位。 携带的支援被动越多,所需携带的罪人越少。 更快积累SP。 若进行 solo,可重定向所有攻击。 缺点: 开局较为艰难,携带的罪人越少,第一回合可进行的对抗就越少。 根据携带的罪人数量,需要数回合才能重新建立优势。 罪人越少,罪业资源的种类就越少,会限制大多数EGO的使用。 每移除一名罪人,可使用的罪人EGO就会减少。 当有空位时角色死亡,将失去所有空位,其他罪人除非尚未达到最大上限,否则无法再获得空位。陷入失衡状态会禁用该罪人(Sinner)的所有槽位。 共享相同速度的槽位可能导致无法进行任何攻击的对抗/重定向。 敌人目标锁定 许多人可能只追求胜率,这样确实能消灭屏幕上的所有敌人(我比较懒)。但对于想要击败高难度首领、造成最大伤害或按顺序施加减益效果的玩家来说,这非常有帮助。

Defensive Skill Targetting When Clashing Emeny Skill using Defensive Skill (Mostly Evade) you will find out sometimes evade do not trigger. It because you targetted the wrong skill slot. Video on the right is another way to see which order the skill slot will trigger. When using defensive skill, put it on the Fastest left most body part or the first red arrow that blink. Game Priority Order Limbus have Order for Clashing, One-Sided and Defensive Skill. Sinner and Enemies have different order. Shown below. Sinner Faster Speed: Sinner Unit Clash > Sinner Unit One-Sided > Sinner Unit Defensive Skill Enemies Faster/ Same Speed: Enemy fastest body part Left 1st Skill > Enemy fastest body part Left 2nd Skill > Enemy fastest body part Left 3rd Skill > Enemy 2nd fastest body part Left 1st Skill > So On Example SSS 1, 2 = Sinner Skill Slot 1,2 / ESS 1,2 = Enemy Skill Slot 1, 2 Sinner have Faster speed than Enemy SinnerSlot Sinner Choice Enemy Slot Result Which Order Came First? SSS1 Clashing ESS2 Clashing ESS2 This goes 1st SSS2 One Sided ESS3 One Sided the Enemies This goes 2nd None None ESS1 Sinner got One sided attacked / May get staggered This goes 3rd Enemy Speed faster than sinner (Assume it only have only one body part) Sinner Slot Sinner Choice Enemy Slot Result Which Order Came First? SSS1 Clashing ESS2 Clashing ESS2 / If staggered, Enemy one sided you This goes 2nd SSS2 Clashing ESS3 Clashing ESS3 / If staggered, Enemy one sided you This goes 3rd None None ESS1 Sinner got One sided attacked / May get staggered This goes 1st Enemy have the same speed as Sinner (Assume it only have only one body part) Sinner Slot Sinner Choice Enemy Slot Result Which Order Came First? SSS1 Clashing ESS1 Clashing ESS1 This goes 1st SSS2 One Sided ESS1 One Sided ESS1 / If staggered, Enemy one sided you This goes 3rd None None ESS2 Sinner got One sided attacked / May get staggered This goes 2nd Why this is important? If you saw the video you can do insane dmg with it. However in a team with mostly 4 sinner+, some will have double slot. Some will be fast and slow. Maximize benefit and give enemies debuff. Plan it well and you have power to manipulate RNG. (There also I found out alot of people want to one sided with the same speed (Stagger Threshold is close) end up getting stagger first) Advanced Clashing Everyone know winning a clash make enemies lose one coin and proceed with another clash until all coins are gone. But what if I tell you there a type of clash that you can use it too but just too hard to achieve? Draw ClashingWhen clashing with the same number both you and the emeny retain the coins and proceed with same amount of coins until one lose all the coins. There are some hidden benefit when you retain a clash. You may ask this is very useless and very situational. You are right but there is something I have to ask you. When would you get low sanity and enemy have high sanity, when you lose a unit or skill that affect your sanity and enemy keep winning clash. Treat this as a comeback mechanics. It still require some luck but at least you have a chance to get more sp. you can also use it to deal more dmg when using EGO. Multiple Coin SkillLow Base Power but have alot of coins to make clash longer. It good for Enemy with no sanity guage as enemy will only get the DMG Boost. Can easily stack up to around 3+ Clash which is 14 SP. But try not to clash with enemy that have sanity guage unless your single coins is not guaranteed. It have more chance to increase power as it have better chance to roll at least 1 head. However, not that great for long term clashing. As Multi coins have low base power, you will lose the clash if all coins roll tails as it can easily snowball. Single Coin SkillMost Single Coins have high base power like BL Sinclair skill 3 (Base Power 8 not great but it a good sanity starter to clash weak skill) BL Meursault (Base Power 12 but it nev so not that great and you mostly want to lose) Magic Bullet Outis (Base Power 15 but have FF in low sanity) And all EGO (The Main Reason) As EGO cost Sanity, you can roll tails more constantly. (Do noted that Sanity Drop only happen when you win the clash not when you Clashing) but any chance to roll tails is good. All EGO have different base power and you want to spread them out so you can create this type of clashing for constantly. (I would like to showcase this but It Spoiler for Canto 6 but I say he prefect to do this as it have sanity guage passive. Highest I got is 25 Clashing and win the clash) It also have a more constant coin flip as it only have one coins. Ok but I do not want to do it as it alot of setupAlthough it very niche to use, it is something you need to take note. When Enemy use Single or Two Coins Skill that you can draw clashing with. Just take it, as you can gain extra 2 to inf amount of sp.

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