
我已将所有特殊鬼魂行为整理到本指南中,包括它们的移动速度、狩猎范围、能力和常见行为模式,并进行了分类以便在游戏中快速查阅。 简介 大家好,这是我的第一篇指南,我将过去整理在本地PDF文件中的《恐鬼症》鬼魂相关信息全部整合到了这里。虽然已有许多优秀指南提供了详细且额外的鬼魂信息,但我希望通过本指南对特定行为进行分类,这样你就不必逐一回溯每个鬼魂的条目和信息了。 这些信息是我在游戏过程中,从《恐鬼症》维基、我关注的主播以及我自己的游戏体验中收集而来的。我欢迎大家提出修正意见或建议补充的信息,我也会尽量更新本指南,以应对游戏可能发生的变化。希望这份指南能对其他《恐鬼症》爱好者有所帮助。更新:我会逐步添加关于3种新鬼魂类型的信息,目前我仍在一点点探索它们,不想直接照搬维基百科的内容,感谢大家的耐心等待。

All Ghosts Overview A-N Here's an overview of the ghosts general behaviours, speeds and abilities. Underlined attributes can be hard evidence to disprove or prove a ghosts identity. (Although behaviours unique to one ghost type must always still be considered to possibly be a Mimic until disproven) Banshee Unique scream on Parabolic Microphone or Sound Recorder; After every ghost whisper on the Paramic there’s a 33% chance for a scream to follow Higher chance for singing ghost event (drains 15% sanity instead of 10% – only for target) Takes target sanity instead of average to calculate hunting range (even if target isn’t in the house) Focuses on target during hunts, doesn’t touch other players until the target is dead This ghost can only have female names and appearance due to its lore ABILITY: Roams to its target with a 67% success rate (doesn’t cause EMF and doesn’t work across different floors) – the Banshee uses this ability very often, like every few minutesDayan WIP hehe gets really slow during hunts when you dont walk around and is in flashlight range to you gets really fast while in range when the players moves in any direction - this is independent from the ghost chasing you seemingly doesnt have line of sight speed up, the speed is entirely decided by the players movements The ghosts appearance and name can only be female Demon Crucifixes have a relatively doubled interaction radius Regularly hunts at 70% sanity After smudging they can hunt again after 60 seconds instead of 90 Minimum hunt cooldown is 20 seconds instead of 25 ABILITY: Hunt completely independently from average sanity (100% sanity-hunts possible!) High likelyhood to hunt; aggressiveDeogen Always knows where you are, impossible to hide from Runs very fast (3 m/s) during hunts, comes straight for the closest player but then slows down to 0.4 m/s when in closer range The Deogen randomly selects one target for its hunt but will still kill other players crossing its path (unlike the Banshee) Hunts at 40% sanity ABILITY: Unique Spirit Box response that sounds like a growl (33% chance to trigger within 1 m range of the ghost) Forced Evidence On Nightmare: Spirit BoxGallu WIP Using protective equipment on the ghost (crucifix, incense and salt) will make it enraged for a period of time, increasing activity and the speed during hunts. Follow-up efficiency of said protective items will be decreased while the ghost is enraged (crucifix range decreased, shorter smudge duration and during the hunt salt won't be stepped in!) After being enraged the ghost will become exhausted for a period of time, making it extremely slow during hunts during that time. Supposedly protective equipment should be stronger during that time but as far as i can tell it just gets enraged again from using it so im not sure yet ^^Goryo Can rarely wander, but can’t change ghost room (exception: Monkey Paw wish) D.O.T.S. show only on video and only if no one is in the ghost room Forced Evidence On Nightmare: D.O.T.S.Hantu Speed is based on room temperature (warmest: 1.44 m/s – coldest: 2.7 m/s) Cools down room during roams in a hunt – may gain speed accordingly If it starts in ghost room it’s very fast (because it’s colder) Higher chance to turn breaker off Will never turn on breaker Doesn’t gain speed with line of sight With breaker off you can see the ghosts freezing breath during hunts Forced Evidence On Nightmare: Freezing TemperaturesJinn Reliant on breaker – with breaker off a Jinn behaves like any other normal ghost (no abilities) Will never turn off breaker ABILITY: drains your sanity 25% – will leave EMF 2 reading at breaker ABILITY: Speed gain while chasing player during hunt with breaker on, no speed gain with breaker off (catching up to you (up to 3 m distance), then returning to normal speed)Mare More likely to break/turn off lights Increased chance to attack in the dark – hunts at 60% sanity in the dark If you’re above 40% and the lights are on where the ghost is located, it won’t hunt Would never turn lights on Wouldn’t wander to a room with lights on, may wander out of ghost room or more frequently when lights are on ABILITY: turn off light immediately after a player turned it onThe Mimic Changes behavior every 30 seconds – 2 minutes Can’t change behavior mid-hunt Always has ghost orbs - even on no evidence When mimicking a Thaye, its age is randomly selectedMoroi Speed is based on sanity 50% sanity: slow (1.5 m/s) – 30%: basic speed (1.7 m/s) – 0%: very fast (2.25 m/s) At max speed (line of sight and 0% sanity) it’s faster than a Revenant (3.71 m/s) Lowers sanity strongly in general ABILITY: Curses you with Spirit Box or Parabolic Microphone response (doubles the passive sanity drain): needs sanity meds to cure After smudging during a hunt it’s blinded for 7.5 seconds instead of the normal 5 Forced Evidence On Nightmare: Spirit BoxMyling You can’t hear its footsteps further than 12 m during hunts (normal is 20 m) – doesn’t apply on different floors Higher chance to interact with Parabolic Microphone Test: check if you can only hear steps etc. when equipment is already affected during hunt All Ghosts Overview O-Z Obambo WIP high key i havent dealt with this ghost yet </3 Obake Special fingerprint – 16.7% chance to trigger A six-fingered handprint instead of the usual five fingers Two fingerprints on a light switch instead of one Five fingerprints on keyboards and Prison cell doors instead of four 75% chance to leave fingerprints instead of 100% During the hunt the ghost changes appearance ABILITY: Halves the remaining time of all current UV-prints (performing the ability a lot may cause a fingerprint to only last for a few seconds) Forced Evidence On Nightmare: Ultraviolet Test: watch during hunt, it will perform the shapeshift at least onceOni Blinking pattern during hunt, flickers quickly – very visible Can’t do airball ghost event Higher chance for interactions and ghost events Ghost events drain 20% sanity instead of 10% Often appears in his physical form during ghost events instead of shadow models (more frequent blinking) Test: watch during hunt or check sanity loss after touching the ghost in a ghost eventOnryo Lit candles and igniters count as a crucifix, that’s why they need to blow them out first Hunts at 60% sanity, if no candles are nearby ABILITY: after extinguishing 3 flames it will attempt to hunt (can be stopped by lit candle or igniter as well as just crucifixes) Test: candles with crucifixes on top, if it tries to hunt and doesn’t blow out the candle before it can’t be an OnryoPhantom Disappears after taking a photo and isn’t visible in the ghost photo (also works in D.O.T.S.) - Taking a photo during a ghost event will also end it prematurely Flickers slowly during hunt, invisible for a minimum of 1 second (less frequent flickers) Looking at the Phantom drops your sanity 0.5% every second ABILITY: roams to players location (causes EMF 2 reading – at the location it started from) Test: watch during hunt or take a photo of itPoltergeist Throws a lot of objects through interactions Throws a lot more during hunts (ghosts attempt to throw objects every 0.5 seconds during hunts – a Poltergeist has a 100% success rate to do so instead of 50%) Throws objects harder than other ghosts (Power level 2-6 instead of normal 1-3) ABILITY: explodes a bunch of close items at the same time Test: gather a lot of items and let it hunt, see how many items it throwsRaiju Faster with electronics nearby (2.5 m/s) otherwise normal speed (1.7 m/s) and no speed gain with line of sight Hunts at 65% sanity if electronics are nearby (dropped on floor or equipped) ABILITY: Ghost events or hunts interfere with electronics 15 m away instead of 10 – doesn’t apply on different floors - (this can also make players mistake this ghost for a Myling because the equipment disruption will start as soon as footsteps can be heard)Revenant During hunt: Very fast with line of sight (3 m/s), slow while roaming and searching for the player (1 m/s)Shade Very little interactions (attempting an interaction has a 50% failure rate) Higher chance for airball ghost event and ghost events in shadow form (66%) Unable to hunt in the same room as you Summoning Circle + Music Box + Monkey Paw – often only shows a shadow model of ghost 100% sanity – no ghost event / 50% sanity – low chance for ghost events (chance increases) Can’t do interactions resulting in EMF 2, 3 and 5 or hunts while people are in the same room Hunts at 35% sanitySpirit Weak to smudging, long cooldown for next hunt (180 seconds instead of 90) Test: Smudge the ghost and set a 3 minute timerThaye Can’t speed up with line of sight, level is set Speed is based on ghosts age (youngest: 2.75 m/s – oldest: 1 m/s) Can hunt at 75% sanity or lower depending on its age Extreme likelyhood of ghost events and activity which lessens while aging Changes age on Ouija board responses ABILITY: Ages when players are close to it (attempts to age every 1-2 minutes)The Twins Switches between being the slow and fast twin for a hunt (90% or 110% of basic speed – 1.5m/s and 1.87m/s) Two interaction radiuses (ghost and decoy-twin) Often has activity outside the ghost room (with large radius: 16m instead of 3) – decoy ABILITY: “Twinteraction” – 2 interactions at the same time in both radiuses (1/4 chance to give EMF 5) Twinteraction visible on activity board – change of slope within the same wave (looks like a curve), no platforming of the activity line 50/50 chance to hunt from the area where the ability was last used instead of current location (crucifix applies only for current location though) During a hunt it could throw objects very far from its location (decoy radius)Wraith Doesn’t step in salt Doesn’t leave UV footprints ABILITY: teleports to player (roam which leaves EMF 2 reading at the spot it teleported to) Test: Put a motion sensor with salt under and wait for it to step into the saltYokai Increased activity when people talk near it Equipment/sound range during hunts is 2 m instead of 8 m Can hunt at 80% if you’re talking near to it Test: use equipment or talk from distance of over 2m and see if the ghost finds youYurei ABILITY: Closing front door outside of ghost events ABILITY: When a door is not fully open/closed it can choose to fully open/close them (gently! as opposed to a door slam which can be performed by all ghosts) (drops the sanity of players in a 7.5m radius by 15%) A door-moved-event that still has the door leaning instead of fully closed can rule a Yurei out (they will always do the full motion) After smudging the Yurei will be trapped in the ghost room for 60 seconds (he can still do ghost events outside of the room but will return to it after) Suspicious Hunting Ranges If the normal 50% hunting threshold does not fit the ghosts behaviour, here's an overview of special ranges or circumstances: Early Hunters Dayan – can hunt earlier when players move nearby (I dont know the specific number yet) Demon – 70% (or any with its ability) Thaye – 75% or less (depending on its age) Mare – 60% if its currently in a dark room Onryo – 60% with no (lit) candles nearby (or any if three flames were blown out by it) Raiju – 65% with electronics nearby (radio or environment doesn’t count) Yokai – 80% if you talk while it's nearbyLate Hunters Shade – 35% (and the hunt can't be initiated while players are in the same room as the ghost) Deogen – 40% Mare – 40% if the room the ghost stays in is currently lit Special Hunting Speeds If the ghost is unusually fast or slow, here's an overview of the ghosts that do not behave regularly speed-wise: - To not clutter the section I will not include the specific speeds in m/s - check those in overall info - Thaye – fastest in early hunts, gets slower with aging Revenant – slow while wandering and searching for the player but extremely fast with line of sight - it does not gain additional speed with line of sight Deogen – extremely fast while chasing the player but gets slow when near the targeted player - these speeds are fixed: It does not gain additional speed with line of sight Jinn – Its line of sight-speed is very fast (while catching up to you from very far away) then reduces back to normal speed within 3m range, although the normal line of sight-speed gain still applies) - this is a Jinn ability Raiju – Seemingly very fast, if a lot of electronic equipment lays on the ground or the player is carrying it while being chased (normal speed without electronics nearby) Hantu – its speed depends on temperature: Starting the hunt in the ghost room can make it appear very fast initially - during the early game it might appear slower in its ghost room because it didn’t cool down yet (intial breaker on/off matters here) The Twins – either 90% speed or 110% of the base ghost speed, but speeds up accordingly with line of sight Moroi – speed depends on sanity, slow with high sanity, fast with 0 (fastest ghost in the game with maximum speed gain) Gallu – the ghost has 3 base speeds: normal speed, fast when enraged (from using protective equipment) and slow when exhausted (after the ghost finishes being enraged) the enraged and exhausted stages should have a specific duration, so far i'd guess it's a minute Dayan – speed depends on the players movement, the ghost will gain speed when the player walks into any direction while the ghost is (in flashlight(?)) range and will immediately become slow when the player freezes in place. Whether the ghost is chasing the player or not will not impact their speed since it has no increase from line of sight.Ghosts that have no speed gain with line of sightThese ghosts keep the same speed during hunts while chasing a player if the environment doesn't influence it: Thaye Hantu – may change speed while passing through warmer/colder rooms (since it's slower with higher temperatures and faster in cold areas Raiju – (it may look like speed gain if you have active electronics on you or close by) Revenant – It will not surpass the high initial speed when it chases the player Deogen – even if the player gets chased for a long time it will not speed up if the distance remains the same Dayan – the speed is dictated by whether or not the player is moving nearby the hunting ghost or not Special Hunting Appearances Phantom – long flickers, invisibility periods are at least 1 second Oni – very visible, short flickers Obake – shapeshifts to another ghost model (same gender) during hunt (only for one flicker) ( Banshee and Dayan - can only appear as female ghost models ) Suspicious Activity Amounts High Activity Gallu – strongly increased activity while enraged Poltergeist – throws a lot of objects, also throws with great force often The Twins – have two interaction radiuses and also a very big one (16m), may interact in two places at once, or very far apart Oni – generally higher interaction rate (with players in the same room) Thaye – a young Thaye is 200% more likely to interact with objects – this will decrease over time Yokai – more active when people are talking near to itLow Activity Shade – generally less active, can’t interact while players are in the same room Mare – less active in a room with lights on Thaye – an aged Thaye only has a 50% likelyhood to interact with the environment or do ghost events Suspicious EMF Readings Many ghost abilities tend to give unique EMF responses that cannot be traced to an object and are often puzzling to figure out: Random EMF 2 on the ground Wraith - when it uses its ability to teleport to the player it will leave an EMF 2 reading at the location it teleported to Phantom - when it uses its ability to roam to the player it will leave an EMF 2 reading at the location it started its roam fromEMF 2 on the breaker Jinn - its ability to drain 25% of a random player will produce an EMF 2 reading at the breaker - its source of powerTwo EMF readings at the same door-- this can only be observed with a tier 3 EMF reader -- Yurei - double touching a door (and closing it) is an ability that drains 15% of the players sanityTwo EMF readings at the same time in different locations The Twins - Its ability (a Twinteraction) specifically performing an interaction in two places at the same time (most of the time it will be a hardly noticable delay instead of a twinteraction, but on the activity chart it can be detected as a change of slope in 1 singular activity wave) Unusually Roamy Ghosts It's hard to locate the ghost room because it's cold in many areas and the ghost interacts with objects in a very big radius around the probable ghost room, these ghosts could be the reason why: Banshee - This ghost will often use its ability to wander towards their targeted players location instead of staying in its ghost room Phantom - Has an ability to wander towards a random players location Wraith - Has an ability to teleport to a random players location The Twins - Have high activity and two separate large interaction radiuses often spreading across multiple rooms in the house, seemingly roaming Hard Evidence To (Dis)Prove Ghosts No matter whether you're playing with 3 or none of the evidences, there are certain behaviours and interactions that allow you to completely cross off certain Ghost Types from your Journal: Safely disproving ghosts Stepping into salt and/or leaving UV footprints - not a Wraith Turning ON a light - not a Mare Turning OFF the fuse box - not a Jinn Turning ON the fuse box - not a Hantu Performing an airball ghost event - not an Oni Performing a ghost event at 100% sanity - not a Shade A crucifix (only up to tier 2 due to its range) gets used while a lit candle is placed on top of it - not an Onryo The ghost room definitely changed - not a Goryo A door was slightly moved but not fully openend/closed - not a Yurei The ghosts name and appearance are male - not a Banshee or DayanMissing the forced evidence on difficulties with only 1-2 given evidences allows you to cross off these ghosts: no UV - not an Obake no Freezing Temperatures - not a Hantu no Spirit Box - not a Deogen or Moroi no D.O.T.S. - not a GoryoProof to identify a specific ghost- We always need to check for a Mimic before drawing fast conclusions - Hunting in under 90 seonds after using a smudge stick - Demon Hunting above 80% average sanity - Demon Hunt cooldown of only 20 seconds - Demon Unique scream on the Parabolic Microphone or Sound Recorder - Banshee The ghost ignores nearby players during hunts, looking only for a specific one - Banshee Unique Spirit Box response that sounds like a heavy breathing - Deogen Special UV fingerprint (6-finger hand on surfaces or double-thumbs on light switch) - Obake An attempted hunt after the ghost extinguishes 3 flames in a row - Onryo Isn’t visible in the ghost photo and disappears upon taking it - also prematurely stops a ghost event (also works in D.O.T.S.) - Phantom Explodes a bunch of items at the same time - Poltergeist Closing/touching the front door outside of ghost events - Yurei The light switch turns off immediately upon activating it - Mare During a hunt (with the breaker off) the ghost has freezing breath - Hantu Ghost D.O.T.S. that are exclusively visible through a video cam and not via eyesight - Goryo Final Thoughts I had a lot of fun collecting all the knowledge, I hope I made this guide somewhat understandable. I'm currently working on another guide where I've come up with a few fun ideas and rulesets for custom gamemodes such as Tarot Card Roulette or Competitive Phasmophobia. Feel free to check that out Fun Challenges Guide <3 Another great guide with similar and more detailed content: Additional Ghost Information An amazing guide focussing on hard proof for ghosts when playing on no evidence: NO EVIDENCE CHALLENGE Any feedback is welcome and I wish everyone good luck with their investigations :)
2026-02-12 08:31:13 发布在
Phasmophobia 恐鬼症
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