更新公告:12月05日

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Attention Pilots: Mecha BREAK will undergo maintenance on December 5 at 12:00 AM (UTC+8) for approximately 8 hours (subject to extension). As thanks for your patience, all pilots will receive a Maintenance Supply Drop (1,000 Mission Tokens, not counted toward season totals). Log in within 14 days after the update to claim it via in-game mail. This update introduces the first Season 2 Striker balance tweaks and fixes several weapon issues. Thanks for your support, pilots! Here's what's new: #Strikers: Weapons# General Fixed an issue where attacks missed stationary locked-on targets. Fixed an issue where reduced reload or cooldown times could be exploited by toggling operation near the end to achieve minimal reload or cooldown. Fixed an issue where some Strikers became stuck after a downward slash, backward Evade, and Boost Attack combo. Fixed a bug where, after Armor Purge, ALYSNES would automatically activate Airdrop Kit (Aux 3) and become unable to revert to Armored Form when captured by MIKILLJA's Sling Grappler in Chariot Form. Fixed an issue where STELLARUS and NORNE couldn't use Optical Camouflage after exiting an Optical Camouflage Drone's range. Fixed an issue where PANTHER and STELLARUS could execute downward slashes while Energy-depleted without consuming Energy. Optimized weapon descriptions to align with actual performance. SLM-144 HURRICANE Decoy Drone (Sidearm) replaced with Complex Shield: Blocks frontal attacks, pausing Shield Regen while active. Release within 2 seconds to parry melee attacks and counter with a knockback shield bash. Complex Shield Capacity: 40,000, Regen: 1,200/sec. Shield Bash: 13,000 Physical damage, 40m Knockback. Turret Drone (Aux 2) adjusted: Deploys a stationary decoy turret that absorbs fire, attacks nearby enemies, and intercepts missiles. Auto-recalls when out of range and self-destructs on melee hits, Immobilizing nearby attackers. Deploy up to 3 Turret Drones simultaneously (15s reload per drone, 60,000 HP each). Special Effects: Decoy: Redirects enemy lock-on. Immobilization: Disables enemy controls. MHI-XT31 PINAKA Increased Max HP from 37,000 to 40,000. Increased Max Energy from 37,000 to 39,000. Rapid Repair Grappler (Main Weapon): Repair rate increased from 3% to 5% HP/s. Instant 5% repair remains unchanged. Splitter (Sidearm): Reload time reduced from 2.5s to 2s per shot. Repair Drone (Aux 1): Max HP restoration increased from 10,000 to 15,000. Repair rate raised from 1.8%/s to 2%/s. Emergency Support Drone (Aux 3): Added overload protection—force field gains brief invincibility when taking 15,000+ damage per second. Cover Airdrop Kit (Aux 2): Fixed an issue where barriers floated on the water after a secondary drop. SLM-M334F STEGO Turret Form (Aux 2): Stasis field now extends upward and curves backward to block elevated attacks more effectively. UBP-A04S PANTHER Ground Energy Regen increased from 6,150 to 6,500/sec. Reinforced Complex Shield: capacity increased from 26,000 to 30,000. PGI-T27G STELLARUS Max Energy increased from 33,000 to 34,000. Energy Regen during depleted state increased from 32% to 38%. Fluid Armor capacity increased from 34,000 to 37,000. Fluid Armor Regen increased from 1,200/s to 1,300/s. Assault Warblade (Sidearm): 8-hit combo damage increased from 3,500/3,500/3,500/3,500/3,500/3,500/3,500/7,500 to 4,200/4,200/4,200/4,200/4,200/4,200/4,200/9,000. Sword Drone (Aux 3): Interference duration increased from 3s to 3.5s. SLM-M143 INFERNO Charged Splitters (Main and Side): Reload time reduced from 9s to 8s per shot. UBP-D08E NORNE Lock-on Range increased from 400m to 450m. Reticle Size increased from 350m to 400m. Lock-on Time reduced from 0.4s to 0.25s. Sniper mode Lock-on Time for moving targets reduced from 1s to 0.75s. Lock Reset Delay (Out of Range) increased from 0s to 0.3s. Sniper Bow (Main Weapon): Charge time reduced from 1.5s to 1.2s; charged burst fire interval reduced from 0.66s to 0.5s. High-Explosive Arrows (Aux 1): Reload time reduced from 8s to 6s per shot; blast radius increased from 30m to 40m. High-Explosive Arrows (Aux 1) and Impulse Arrows (Aux 2): Reload and ammo-switching speeds increased. Fixed an issue where melee Modular Weapons deactivated Optical Camouflage during Boost Attack. NGS-X241T ALPHARD Rapid Assault Mode (Aux 2): No longer immune to Stagger, but still cancels Stagger upon activation. Electro-Trail (Aux 3): Damage reduced from 12,000 to 9,000. UBP-D06A HEL Long-Range Emitter (Main Weapon): Close-Range Mode damage increased from 850 to 950; max damage multiplier reduced from 150% to 125%. Long-Range Emitter (Main Weapon): Deals 20% extra damage to Pulse Trap Drone (Aux 2) Immobilized targets in Close-Range and Sniper Modes. Deception Kit (Aux 3): Lock immunity duration increased from 0.8s to 1.5s. Fixed an issue with Reflector Drone (Aux 1) where deploying a new drone immediately after recall prevented the previous drone from returning, causing an incorrect deployment count. PGI-T06 MIKILLJA Brawl Kit (Main Weapon): Biped Form damage adjusted from 10,000/13,000/18,000 to 8,000/12,000/16,000. Brawl Kit (Main Weapon): Boost Attack energy cost increased from 6,300 to 6,800. Brawl Kit (Main Weapon): Chariot Form surge distance standardized to 150m (was 150m/230m/310m). Sling Grappler (Aux 1): Capture range reduced from 150m to 100m; surge speed during capture decreased by 30%. Throw damage removed, impact damage unchanged. Chariot Form (Aux 2): Ground acceleration Energy cost increased from 420/s to 520/s; Evade cost raised from 2,000 to 2,300. Fixed Sling Grappler (Aux 1) allowing captured targets to be repaired. Fixed an issue where Gatling Gun (Modular Weapon) showed incorrect firing direction while moving. Fixed an issue where Modular Weapons allowed Rocket Fist Launchers (Aux 2) to lock onto multiple targets simultaneously. #Tactical Station# Operation VERGE Reduced fall detection range at Gracelynn Skycity by 80m, giving pilots more time to escape. #Operation STORM# Matrix Supply Matrix Credits: Max credit limit increased from 300,000 to 1,000,000. Gliders Fixed an issue where Sniper Glider Pack's Glider · Multi-lock Kit (Aux 1) triggered auto-reload for Glider · Sniper Kit (Sidearm) upon activation. Fixed an issue with Suppression Glider Pack's Glider · Gatling Guns (Main and Side) where they failed to damage Exile-class Frigate cores after exiting cover, despite visible hits. #System# Pilot Fixed an issue where the reset button failed in certain system language menus during character customization. Mission Briefing Returning to the interface now opens the last viewed mission card. New event missions auto-collapse all cards. Fixed low spawn rates for VERGE Missions featuring NORNE and MIKILLJA. Fixed certain incorrect mission text. Inventory Items no longer auto-sort after using newly acquired items, provided the player remains in the Inventory interface. Store A season countdown was added for Matrix Contract and Matrix Selections. Achievements Fixed the description for MIKILLJA · Advanced: Pilot MIKILLJA, achieve Highest Damage Taken and Best Tactic during a victorious battle in Operation VERGE (Silver tier or above). Special Supply Drop Season 2 Special Supply Drop eligibility now requires logging in anytime during the season, instead of within 14 days of its start. Ace Recruitment STRIKER ARCHIVE: INFERNO X-2 20% discount ends after update on December 5th. Don't miss it! —S.H.A.D.O.W. Command HQ