
嘿,半机械人们!我们的第二次重大更新现已上线——“怪物更新”!希望大家能尽情享受所有新内容!❤️
NEW CHANGES BALANCING FIXES NEW 10 new enemies! Death Head Possession - Added battery that recharges while dead! Spend your battery charge to possess your head and interact with the living. Tumble Grab - While tumbled you can now grab objects, items and weapons! New Upgrade - Death Head Battery! New Upgrade - Tumble Climb! Swift Broom Academy - 24 new valuables! Headman Manor - 8 new valuables! McJannek Station - 22 new valuables! Museum of Human Art - 20 new rooms! Headman Manor - 2 new rooms! Swiftbroom Academy - 1 new room! Truck Chat - Added more Tax Man messages! Steam - Rich presence now shows the current level name and level number, and friends in the same lobby appear as a group. Discord Rich Presence - See and join your friends' games directly from Discord! New Setting "Item Unequip Auto Hold" - Toggle auto grab for unequipped items. Defaults to "on" for existing players and "off" for new players! Save Menu - Added "Restore from Backup" button to recover corrupted save files from the latest backup. Also added the ability to name save files! CHANGES Valuables - All levels now have unique valuables, no sharing between levels anymore! Music - Updated Main Menu music! Ambience - Many rooms now feature new ambient sounds. Player Damage - Players are now immune during level outro animation. Upgrade Crouch Rest - Now also triggers when in Tumble state and stationary. Truck Chat - Displays remaining Extractions instead of money left when trying to leave early, and hints at multiple Extractions if the next point is inactive. Truck Healer - Now activates after final extraction fully completes. Water - Non-lethal water appears less radioactive. Headman Manor - Added window curtains and new flooring to some modules. Some props now have improved textures! McJannek Station - Some props now have improved textures! Swiftbroom Academy - Some props now have improved textures! Shop - Updated car models. Overcharge UI - Bar now appears more fully charged before impact. Save Files - Slight optimization to reduce file size when storing many players. BALANCING Enemy Shadow Child - Deals more damage and yanks players harder. Phase Bridge - Now remains where released, suspended mid air, and auto-aligns for easier walking. Roll Drone and Zero Gravity Drone - Lowered battery drain penalty when drones are attached to enemies. FIXES Player - Fixed rare spots where players could get stuck and couldn't jump. Fixed bug where revived players could fall through the level after being revived. Phys Grabber - Fixed grabbed item movement degrading when strength exceeded 90. Enemies - Fixed rare bug causing enemies to spin endlessly after grabbed by multiple players. Enemies - Fixed rare spots where enemies could get stuck and couldn't jump. Improved jump logic to reduce accidental jumps into pits. Enemy Bowtie - Fixed bug where yelling particles lingered after death. Enemy Chef - Fixed bug where players could be hurt through walls. Enemy Peeper - Fixed bug where forced grab release ended sooner than intended. C.A.R.T. - Fixed bug where disconnecting while holding C.A.R.T. prevented it from resetting. Fixed being able to steer whilst inside it. C.A.R.T. Cannon - No longer disables while in the extraction point. Item Battery - Fixed bug where some items granted more uses than displayed pips on first purchase. Items - Fixed rare bug where equipped item light lingered. Upgrades - Fixed particles not always visible to clients when a player uses an upgrade. Truck - Fixed countdown failing to start if a player exited after entering. Shop - Fixed inventory items sometimes duplicating when dying in the shop. Fixed grenades and the explosive mine not being ungrabbed on explosion. Fixed trapzap not resetting properly. UI - Fixed health and energy counters overlapping the max value when above 999. Save Menu - Fixed moon level sometimes showing the wrong moon graphic. Fixed corrupted saves hiding other saves. Menu now correctly deletes more types of corrupted files. Save File Deletion - Fixed bug deleting saves when entire team died, revived, and host quit the game. Valuable Discover - Fixed issue causing valuables on ledges to be undiscoverable from low angles. Aim Cursor - Now hides while the map is open and a grabbable object is targeted. Aim - Fixed a persistent pixel at the reticle center when pixelation was set to "Medium" in settings. Chat - Fixed pressing the enter key whilst chat is open and hovering over a button causing the button to be clicked. Vertical Aim - Fixed "Invert Vertical Aim" not working when spectating. Value UI - Fixed occasional flicker of lines above text. Settings - Fixed multiple close sounds sometimes playing on the settings page. Headman Manor - Fixed multiple level issues. Swiftbroom Academy - Fixed multiple level issues. Museum of Human Art - Fixed multiple level issues. Optimized memory usage. Bye bye! /semiwork
2026-02-13 09:00:32 发布在
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