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战地风云 2042 更新 #9.2.0

2026-02-13 09:00:41
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《战地风云2042》9.2.0版本已全平台上线,新增经典重制地图硫磺岛、两款武器、两款攻击机,推出全新免费战斗通行证,游玩还能解锁《战地风云6》独家奖励,同时进行了大量漏洞修复与游戏性调整。

今日我们为各位带来《战地风云 2042》的惊喜更新,9.2版本已在全平台发布。此次更新不仅新增了武器与载具,还包含大量漏洞修复和游戏性调整,同时我们将经典地图“硫磺岛”带回战场,这可是《战地风云》系列玩家的挚爱!当然,如此规模的更新少不了全新免费战斗通行证。但这还不是全部!游玩9.2版本的内容还能解锁《战地风云6》的独家奖励!《战地风云6》的序幕由此拉开。 让我们深入了解一下! //战地风云团队 社区日历 通过我们常更新的社区日历,你可以了解《战地风云 2042》的各类社区活动、精选体验以及双倍经验时段。保持关注 关注我们的Reddit账号和@Battlefield以获取最新消息,关注@BattlefieldComm了解更新推出及其他线上服务变动。加入官方《战地风云》Discord服务器:discord.gg/Battlefield。 战地风云6之路

新地图:硫磺岛 《战地风云2042》全新推出的硫磺岛是玩家们的挚爱,此前曾在《战地1942》《战地1943》和《战地风云5》中登场。在《战地风云2042》里,该地图将包含一座活火山,因此在探索硫磺岛时请留意一些壮观景象。为了让你获得身临其境的体验,这张经过重新设计的700x200地图还设有抢滩登陆点、掩体和战壕,为你提供充足的战术施展空间。

硬件 9.2更新将为你的武器库新增两款武器和两辆保险库载具。 武器: KFS2000 - 突击步枪 这是一把外观标志性的强大突击步枪。得益于无托设计,KFS2000具有极高的精准度且更易于控制,使其成为大多数战斗场景下的绝佳选择。

山猫 - 狙击步枪 若你曾参与《战地2042》开放测试,将在9.2更新中获得山猫狙击步枪。未参与测试的玩家后续仍有机会获取该武器。山猫是一款威力强大的半自动反器材步枪,拥有可观的射速。其配备的大型弹药主要用于破坏环境和对载具造成伤害。

载具: A10“疣猪”攻击机与SU-25TM“蛙足”攻击机 我们还将为“全面战争”模式加入两架全新的攻击机,分别是A10“疣猪”攻击机和SU-25TM“蛙足”攻击机!它们拥有全新及调整后的技能,能轻松加入你的载具列表。凭借新增技能,开发团队丰富了它们在载具列表中的定位,且这两架攻击机都被配置为载具杀手! A10“疣猪”攻击机

苏-25TM 蛙足(SU-25TM Frogfoot)

Free Battlepass - 60 Tiers of free cosmetics The Road to Battlefield Battlepass will run from August 18 to October 7, which gives you plenty of time to unlock the 60 free tiers that arrive with Update 9.2! The pass celebrates different eras of the Battlefield franchise, with cosmetics inspired by the legacy of the games that came before Battlefield 2042. 60 free tiers Over 50 new rewards inspired by Battlefield 1, Battlefield V, Battlefield Bad Company 2, Battlefield 3, and Battlefield 4. We’ve added several Tiers that will grant you multiple items, get your loot! 30 exclusive rewards for Battlefield 6 spread across 6 Tiers that will be available at launch. Earn these exclusive Battlefield 6 rewards at Tier 8, 19, 30, 40, 49, and 60 of the Free Battlepass!Themed Event: Best of Portal Running from September 2nd to 30th, earn brand new rewards by participating in our Best of Portal event. We will rotate a new game mode experience every 48 hours during the dates in September, providing you with playlists of the best Portal experiences out there! Community Art Series For a while now the Battlefield Global Community Team has been working on introducing a "Community Art Series" for playercards, and with Update 9.2 we have the first series ready. This project aims to highlight the fantastic artists within our Battlefield community by giving them special themes and tasks to create artwork, which will then be turned into playercards and released to the community in-game. To kick this project off, it felt only right that we do something that is close to all of our hearts and pay tribute to the iconic themes of camaraderie and comedy from Battlefield Friends. We thank NeebsGaming for the creation of Battlefield Friends and for providing the community and development teams with a lot of fun moments and special memories. Those of you following Battlefield Friends for a while may recognise some of these reimagined scenes from actual episodes of the series. The artist chosen for our first set of Community Art Series playercards is Pericote9 / Peri_pericote! We want to thank you for your continued collaboration and passion for art, you rock! We look forward to creating more Community Art Series playercards in the future!Changelog Weapons Fixed an issue for various weapons where the Underloaded Magazine didn’t show the correct mesh when equipped. Vault Weapon LMGs and DFR Strife Dev comment: Updated UI stats on extended ammo attachments to better reflect how they behave. Most of them were missing "Reload speed" as a negative trait and slightly lower handling. Note that this is purely an UI change and that the weapons themselves already had this active. Laser and flashlight underbarrels should now show correctly the on/off state in the inventory UI. Fixed an issue where underbarrel grenade launchers would sometimes be more accurate while moving, they should now always be less accurate when moving. Dev comment: This fix comes with a small tuning pass on accuracy to make it more consistent with hip fire and aim down sights. Added texture variations to all underloaded mag attachments and fixed an issue where AEK-971 extended mag would not show a visual variation in most cases. Text description for different magazine attachments updated to be more reflective and accurate. NTW-50: Slightly increased Anti-Material High-Power damage versus light vehicles, civilian vehicles and deployed gadgets. Dev comment: The intention is to lean in a bit to the anti-materiel identity for this weapon when the soldier chooses to go for extra armor penetration. AN-94: Fixed an issue where the Ghost Hybrid scope did not show a hint for switching between magnification modes. GOL Magnum: Fixed an issue where high power ammo had a slightly higher fire rate than standard issue ammo. It should now have a slightly lower fire rate than standard issue. AK5C: Fixed an issue where the AK5C extended mag gave unintended bonuses to horizontal and vertical recoil. The extended mag is now not granting said bonuses, making it the same as other standard issue extended magazines. Fixed an issue with Masterkey and Underbarrel Grenade Launcher reducing the ammo a player spawns with for the Masterkey on LCMG and SWS. Fixed a bug with the Arcom Tactical Muzzle Attachment obstructing the player's view. Dev comment: With fixing this bug we’re also re-enabling the attachment in-game! Fixed a bug where the red laser attachment on the PP-2000 appeared green. Fixed LS-1 laser icon layer in the collection screen for MP443. Modes Outbreak: Once the round has started it is no longer possible to change characters. Fixed a bug where the wrong icons were shown on the Frontlines scoreboard. Gameplay Flow & Social Improved visibility of controller input prompts in the inventory HUD against light backgrounds. Updated the game credits list with the final list of all the passionate developers who have poured their hearts and souls into this game. Please check it out, and thanks for playing and sticking with us! <3 Vehicles Removed plow collision from the CAV-Brawler skin "Crossroads", to keep it from getting stuck on terrain and buildings. Added new hints for the pilot of the attack jets including free look. Bomb hatches of the XFAD-4 Draugr now correctly open and close. A10 Warthog and Frogfoot no longer take damage when upside down midair on low velocity. Updated the eject impulse on the A10 Warthog and Frogfoot to be consistent with other vehicles Added intro sequence for A10 and Frogfoot attack jets. Frogfoot and A10 require more contact with water to automatically eject players now Improved instances of roadkills not being rewarded when performed by frogfoot Free look in 1p in A10 and Frogfoot no longer steers the vehicle Zoom hold/toggle player option is now correctly taken into account by the SU-25TM Frogfoot Fixed a bug where the "Normandy" XFAD-4 Draugr skin would make the vehicle take more damage. Increased the damage RPG and recoilless deals to EBLC-Ram. Blast radius of EBLC -Ram driver missiles decreased from 3 to 1.5" Fixed an issue with attack jets slightly floating on the menus. Improved camera positions during customization of the attack jets to have a better visibility of what is being customized. Fixed inconsistent FoV on the attack jets. Updated the attack jet to use a similar bullet transform to 2042 jets. All locking weapons now should correctly lock onto empty vehicles if the vehicle is designated. Littlebird will no longer fly backwards at very high speed when hacked. Lowered G force effects on the attack jets to reduce blackout early during turns. Developer comment: With the addition of the two new Attack Jets, we are reducing the role of Fighter Jets in ground combat. F35/SU57 Regular rocketpods ammo reduced from 16 to 14 Regular rocketpods blast damage lowered from 150 to 100 Afterburner of F35 and SU57 increased from 6 to 9 ( Draugr unchanged) this is to further increase the effectiveness for dogfighting XFAD-4 Draugr HE impact damage lowered from 15 to 13.5 HE blast damage 20 to 18 JDAM bomb reload time increased from 20 to 25 Napalm bomb reload time increased from 30 to 35 Napalm inner (max damage radius) lowered from 8m to 4m Overall blast radius from 20m to 8m (retains 20m burning radius but no initial explosion damage) Napalm bomb shockwave damage has been drastically reduced. A10 Warthog and SU-25TM Frogfoot Attack Jets: New look! Fresh audio for some of the weapons. Overall increase to maneuverability of the planes especially the elevators. Moved the old Air to Ground Missile camera from behind the plane to under the wing for better visibility Moved the cockpit cameras for a wider view when inside. Added a new secondary weapon with explosive rounds for soft targets. Various adjustments to the primary cannon to fit the roster of 2042. Various changes to air to ground missiles including rate of fire, damage, secondary projectile when designated for higher damage. Various changes to rockpods to fit the roster of 2042. Missile countermeasure now has a cooldown of 18 seconds, other jets retain their 12 seconds flare cooldown. We have added an emergency, secondary countermeasure similar to what the XFAD-4 Draugr uses for these vehicles as they are a big and slower target in the battlefield. This is meant to be used rarely to save the pilot, so expect long cooldowns and short life time. Players will have the option to choose this over repair. Belt speed has been reworked to function similarly to the IFVs we have released recently, it applies on all weapons. Added a new ability to enhance maneuverability of the airplane, choosing this will increase nearly all mobility factors; however, players will spawn with fewer ammo on specific weapons. Added a new ability that will increase the damage output on all weapons with cost of your maneuverability Progression "Listen up No-Pats. The time has come to end this once and for all. Your mission gear is being prepared. Open your eyes, sharpen your ears, and do your research." -Valkyrie This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

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