石像鬼更新补丁说明 - 将于2025年11月11日发布

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奇迹时代4
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大家好! 《血之王座》与《石像鬼》的更新将在一周内到来——下周二,11月11日!阅读更新说明了解即将到来的内容:

系统更新:新手指引 经过两年的积极开发,《奇迹时代4》已发生了诸多变化,并且每天都有新玩家加入。考虑到这一点,我们对新手指引体验进行了全面优化。教程现已扩展到领域与势力创建的每一步,提示已升级为完整教程,所有过时的教程均已更新并配备了新的语音旁白。为所有前端步骤新增了教程内容 为前端教程添加了推荐指引 移除了提示系统 提示窗口已重构为教程历史记录 将所有提示内容重新整合为教程 更新了所有现有教程,包括: 改进的操作说明 新增的高亮提示 全新的语音旁白 为仍启用教程系统的回归玩家添加了提示信息,可将所有基础游戏教程标记为已查看 教程进度现已保存在游戏会话中。重新加载存档时,将重新播放存档后完成的所有教程 现在重置教程可直接应用于当前进行中的游戏会话,无需从主菜单操作 新增内容:物品锻造 物品锻造系统新增了多种全新的注入效果物品锻造系统中新增了若干技能和被动效果,玩家可以将它们添加到装备上,这些效果也会作为玩家获取的自动生成战利品的一部分出现。为法杖和魔杖新增了以下主动技能作为可选技能:冰冻冲击、粉碎痛苦、死亡一指、震慑闪光、剧毒飞镖、撕裂诅咒、追踪印记、烈焰打击、屠戮之歌、狂欢之歌、魅惑、星界祝福、守护恩赐、暴露之光。为魔杖新增了以下主动技能作为可选技能:火焰吐息、冰霜吐息、腐臭吐息。为戒指新增了以下被动技能作为可选技能:虚弱光环、恐惧光环、疾病光环、干扰光环。为杂项物品新增了以下被动技能作为可选技能:守护者、猎犬释放。为主要武器新增了“带电”被动技能。新内容:万神殿。新增万神殿奖励的页面支持。新增13件全新吸血鬼猎人主题万神殿物品:猎人套装、猎人帽、猎人披风 物品锻造外观 猎人十字弓 猎人细剑与鞭子 大蒜饰品 物品锻造注入 拉扯射击主动技能注入 女妖之嚎主动技能注入 穿透射击主动技能注入 鼓舞气场被动技能注入 2个旗帜图标 圣杯 木桩与钉头锤 新公会特性: apex predator 2个通用旗帜解锁 时代之轮 胜利徽标

Rework: Dark Ruling Cults The Dark Culture has been updated to interact more closely with the existing Hero Systems. The Cult of Tyranny sees domination as the ultimate show of power, oppressing Vassals and exploiting cities. They specialize in debilitating their opponents and grinding down their weakened foes. The Cult of Death is one where sacrifice is the norm and a tool for those in power. Their units gain power from the deaths of both their allies and their enemies, critical strikes coming more steadily as the slaughter continues. Global Updates Unit “Dark Warrior” Renamed to Immortal New Passive: Lesser Resurgence New Passive: Expendable Unit “Pursuer” No longer inflicts Weakened with it’s Attacks New Ability “Relentless Pursuit” Free Action Once Per Combat Cooldown is reset on kill Teleport to target location, range 3 Cult of Tyranny Affinities: Shadow + Shadow Theme: Break the spirit to rule Combat Focus: Weakening and Frost Damage World Map Gameplay: Hostage Diplomacy Cult of Tyranny starts with -1 Whispering stone Free City Heroes defeated in combat are always Captured and put in the Prison. When releasing a Conquered City as your Vassal: A random hero from their hero pool is immediately Captured and put in the Prison. Heroes in your Prison: Make the Free City or Vassal they belong to count as though they had a whispering stone assigned. (Returning any you had previously assigned) Grant an additional +1 Allegiance per turn for their Free City towards your empire. Making peace with their Free city becomes 50% cheaper for each hero of theirs in your prison. When Executed your cities gain +10 Stability for 10 Turns City Structures Collector (replaces Experimentation Chambers) Replaces the Vendor Grants +20 Gold income Costs -5 Stability Shadowtrade Quarter (Underground Laboratory) Replaces the Market Grants +30 Gold income Costs -10 Stability Overlord’s Tower Unique Tier 3 City Structure Grants +5 Imperium income Grants +5 City Stability per Vassal Research Skills Mark of the Tyrannic Cult - Unit Enchantment Non-Culture Units gains Cult of Tyranny Tyrannical Exploitation - Strategic City Spell Target Vassal City: No longer gains Allegiance Vassal Income is increased by 20% for each point of Allegiance gain. Baneful Curse - Tactical Debuff Spell No longer inflicts Sundered Defense and Sundered Resistance Now has a 90% chance to inflict 2x Weakened and 90% chance to inflict 2x Misfortune Combat Gameplay: Cult of Tyranny Aura of Tyranny - Adjacent enemy units suffer -1 Status Effect Resistance. Exploit Vulnerability Repeating attacks and abilities gain 60% chance to inflict 1 Status Vulnerability and heal the attacker for +5 HP Single Shot attacks and abilities gain 90% chance to inflict 1 Status Vulnerability and heal the attacker for +10 HP Unit Lineup The Cult of Tyranny subculture specializes in breaking their spirit. Generally favoring defense more than the other Dark Subculture(s), primarily through liberal application of Weakened. Immortal (T1 Shock) Pursuer (T1 Ranged) Warlock (T2 Battlemage) Now has Optional Cavalry Sundering Curse No longer applies Weakened Increased inflicted stacks of Sundered Defense from 1 to 2 Increased inflicted stacks of Sundered Resistance from 1 to 2 Champion: Sundering Curse - Changed from increasing inflicted stacks to a 90% chance to inflict 2x Weakened Tyrant Guard (T2 Polearm) Renamed from Night Guard Melee Strike - New Effect: Attacks have a 60% chance to inflict Immobilized for 1 turn New Passive “Aura of Contempt” - Gain +1 Armor and Resistance per debuff on the attacking unit. Tyrant Knight (T3 Shock) Renamed from Dark Knight Charge Strike No longer inflicts Sundered Defense Now has a 90% chance to inflict 2x Weakened for 3 turns New Ability “Trample” Single Action, Charge Attack. 2 turn cooldown Single Shot, Base, Melee Inflict 24 Physical Damage Displace and Replace Primary Target is knocked out of Defense mode and loses retaliations Adjacent enemy units have 90% chance to suffer Weakened for 3 turns Enter Defense Mode New Passive “Despotic Vitality” At the end of this unit’s turn Heal +15HP for each adjacent enemy unit Cult of Death Affinities: Shadow + Nature Theme: Power from death Combat Focus: Critical Strikes, anti-healing and Blight World Map Gameplay: Embalming May Embalm heroes in the Crypt Grants +1 Embalmed Sacrifice, 25 Mana + 25 Mana per level of the Hero and removes the Hero from the crypt. May use Embalmed Sacrifices to construct special City Structures in your cities May use Embalmed Sacrifices to cast Morbid Sacrifice on friendly armies When the Defeated Heroes setting is set to Owner in the Advanced Realm Settings an Embalmed Sacrifice is generated when the player defeats a Hero. City Structures Grave Obelisk Replaces the Mana Obelisk Costs 1 Embalmed Sacrifice Grants +30 Mana Grants +10 Stability Crypt-Temple Replaces the Monolith Costs 1 Embalmed Sacrifice Grants +40 Mana Grants +20 Stability Soulvault (replaces the Overlord’s Tower) Unique Tier 3 City Structure Costs 2 Embalmed Sacrifices Grants +2 XP per turn to the Governor Grants +10 Knowledge per turn Mausoleum (replaces Dark Forge) Costs 1 Embalmed Sacrifice Counts as a Research Post Grants +10 Knowledge Grants +3 Knowledge per adjacent Conduit Research Skills Mark of the Death Cult - Unit Enchantment Non-Culture Units gains Power From Death Deathwaltz - Tactical Buff Spell Target friendly unit: Regains all action points Dispels all negative status effects Gains Deathwaltz Ignore Casualties Return after combat with full HP (Resurgence) This unit dies at the end of this turn Morbid Sacrifice - Strategic Army Spell Costs 1 Embalmed Sacrifice Units in friendly armies in province: Restore to full HP Gains Universal camouflage for 3 turns Gain +15 Morale until the end of the next Combat Gain +20 Max HP until the end of the next Combat Combat Gameplay: Power from Death Units with this trait gain the following when any unit dies: +1 Mortal Blessing (+2 if this unit struck the killing blow) This unit gains +5 Max HP per stack +2% Critical Hit Chance Last until end of combat May stack up to 10 Unit Lineup Dark’s unit lineup generally favors offense over defense, the Cult of Death subculture leans into this aspect even more, favoring hitting hard over self preservation. Outrider (T1 Scout) Immortal (T1 Shock) Pursuer (T1 Ranged) Mortalist (T2 Battlemage) - Replaces Warlock Optional Cavalry Blight Bolts - Repeating, magic attack Death Hex- Active Ability (Former Sundering Curse) Single shot, Debuff, magic, base 1 turn cooldown Target Enemy unit and another within 3 hexes sustain damage. Inflict Life Seed (Heal nearby unit on death for 20 temp hp) Inflict 2x Decaying for 3 turns Champion Rank: +4 Blight Damage, +1 Decaying Death Guard (T2 Polearm) - Replaces Night Guard Deathly Vitality - Active Ability Single Action Range 4 2 turn cooldown Heal self for 10 HP +10 per stack of Mortal Blessing Enter Defense Mode Death Stalker (T3 Fighter) - Replaces Tyrant Knight Melee Single Strike - Base Attack Single Action Single Shot, Base, Melee 120% chance to inflict 2x Decaying New Ability “Death Stalk” Single Action Single Shot, Base, Melee Once per Combat, Reset cooldown on kill Target an enemy unit in Range 3 Displace and Replace the target Inflict 30 damage Fatality: Damage increases based on the target’s lost HP Enter Defense Mode after use New Passive “Fatebringer” - This unit gains +5% Damage for each stack of Mortal Blessing New Passive “Blessed End” - On kill this unit gains +1 Mortal Blessing. Slippery Universal Camouflage Quality of Life Added AI Spellcasting Toggles to Combat Spells. While on the World Map you can now allow/disallow specific spells to be used by the AI during Auto Combat. Updated the way Combat Enchantments are visualised during Combat Combat Enchantments now show the number of turns until they trigger. Combat Enchantments now the number of turns until they expire. Combat Enchantments that are active this turn are shown as opaque. Combat Enchantments that are not active this turn are transparent. Combat Enchantments that will be active on the next turn have a red glow. Added Trait Descriptions to the Form Tooltip to make it easier to read without needing to mouse over each trait separately. The Upkeep and Main Type of a Unit can now be seen in its tooltip when viewing unit unlocks from tomes. Mousing over the Action Point type icon of an ability when a unit is selected in combat now gives a tooltip explaining what the icon means.

为《龙陨:晨曦》扩展包所有者新增“黑曜石飞龙坐骑”英雄物品。 城市建筑 巫师塔:不再需要“牢房”即可解锁处决监狱中英雄的能力。 自由城市的忠诚度超过阈值时将不再自动宣布和平。与自由城市媾和现为一项独立行动。

让AI在围城完成的城市中更持续地发动攻击 战斗AI 原始单位的AI改进 更好地理解如何使用原始狂怒 更好地理解何时使用脱身射击 改进了对仅当敌人在范围内时才应施加的状态效果的理解(瞄准、专注瞄准、仪式匕首、真实打击等) 当预测麻痹效果持续时间超过1回合时,战斗AI现在会减少被麻痹单位周围的威胁

浴场新增图标:经验值加成单位特性与浓雾(原名为无光)领域特性 更新了精类裂隙的世界地图视觉效果,因其在海岸附近出现时存在问题

已更新战术音乐标签系统,以在正确场景播放特定DLC音乐 已更新“ clairvoyance Ritual”的音效

Feudal Unit “Militia” Reduced Defense from 2 to 1 Reduced Resistance from 1 to 0 Increased Upkeep from 1 to 4 Gold Unit “Aspirant Knight” - Reduced Charge Strike damage from 28 to 27 Unit “Knight” Reduced Charge Strike damage from 31 to 27 Giant Slayer removed Aristocracy Unit “Liege Guard” Sworn Bond - No longer takes all Damage with a 25% reduction, now mirrors damage with a 50% reduction (effectively splitting the damage between both members).Industrious Industrious’ economic effects ended up out of pace with other cultures as the game evolved. The extremes have been reduced a bit while hopefully keeping their feel intact. Prospecting No longer grants T2 Items Reduced Gold reward range from 40-80 to 30-40 Reduced Production reward range from 40-80 to 30-50 Unit “Anvil Guard” - Increased Base Damage from 8 to 10 Unit “Halberdier” - Increased Base Damage from 12 to 14 Unit “Bastion” - Increased Base Damage from 12 to 14 City Structure “Town Hall III: Forge Tower” No longer grants Hurry Production Discount No longer grants Hurry Recruitment Discount Mystic Unit “Arcane Guard” - Increased Base Armor from 1 to 2 School of Summoning Mystic Summoners has been rebalanced, removing excessive stat boosts that made them a mandatory element of any Magic Origin utilizing build. Astral echoes are now gained only from the pickups which must be sought out. Astral Connection has been reworked to retain synergy with magic origin units without excessive stat imbalance between this and other cultures utilizing those units. Removed Astral Echo Gain from unlocking Research Skills Echo Infusion - Echoes per XP cost decreased from 3 to 2 Culture Passive “Astral Connection” - Reworked to be more effective and play a bigger role instead of the flat unconditional boosts formerly given by Master Summoner: No longer grants +5 Morale to friendly Magic Origin Units Now grants +1 Defense and +1 Resistance to both units while adjacent to a friendly Magic Origin unit. This effect stacks. Hero Passive “Master Summoner” No longer increases Magic Origin Unit Damage by 10% No longer increases Magic Origin Unit HP by 10 Unit Passive “Astral Resonance” - No longer grants Strengthed to Magic Origin units when casting Spells. Combat Spell “Conjure Summoning Rift” Summoning Rift now grants +15 HP Regeneration to friendly units in the province Summoning Rift now makes Combat Summoning Spells 20% cheaper to cast Unit “Summoner” Spirit Summon - Increased range from 1 to 3 Spirit Summon - Changed from a Single Action to Leave One Astral Bond reworked to instead grant +20% damage to the target, and heal the target for 20 HP at the start of each turn. Added new research skill for Mystic Summoners: Scroll of Astral Connection to grant Astral Connection to non-Mystic Culture racial units Updated Mystic Summoners Tutorial to remove mention of gaining Astral Echoes from Research Skills Updated Mystic Summoners Subculture description Oathsworn Unit “Sealbearer” - Reduced Cooldown of Resonance/Transference/Fire Seal from 3 to 1 Architect Architect damage stacking from Affinity Incarnate turned out problematic and has thus been reworked into a more controlled version. This has the added benefit of not disproportionately discouraging single-city playstyles for Architect cultures and allowing us to add a starting stack of Affinity Incarnate to ensure a smoother start. Affinity Incarnate Affinity Incarnate damage is now determined by the Dominant Affinity Affinity Incarnate gained from Monuments is now capped at 4 (Other sources such as Cultivators or the 1 Starting Affinity Incarnate, can exceed this cap) Architect players now start with 1 Affinity Incarnate inherently Dominant Affinity description updated to clarify the property/damage channel swap of Affinity Incarnate City Structures Affinity Obelisks - Updated description to clarify Monument Tier count rather than Affinity Incarnate directly (functionality unchanged) Updated Concept for Monuments and the culture to reflect the new implementation of Affinity Incarnate Special Province Improvement “Monument Stage 1” - Now grants +10 Stability Income Unit “Shademaker” Shoot Bow - Increased Base Attack Damage increased from 10 to 12 Incarnate Shot - Increased Range from 4 to 6 Unit “Architect” Incarnate Restoration - Now multiplies based on the stacks on the caster rather than the target. Incarnate Restoration - Additional healing per stack of Affinity Incarnate increased from 10 to 20 Incarnate Restoration - Reduced Cooldown from 3 to 2 Affinity Tesseract now counts as a Battlemage for the purposes of Enchantments affecting them Affinity Tesseract now inherits rank from the Architect when summoned (No longer gains ranks from global effects like the wizard tower) Affinity Tesseract are now T2 Expendable summons, this means they gain 5 HP per rank rather than 10 Affinity Tesseract - Reduced Base damage from 12 to 10 Architect's Champion rank now grants the Tesseract Frenzy until end of battle correctly rather than for 1 turn

防御者、战士、魔剑士、死亡骑士和战斗圣徒现在可以使用近战/远程游击武器。魔剑士现在可以使用物理远程武器。龙领主战士现在可以使用装甲爪。更新了英雄单位类型的描述文本,明确其无法被精神控制或支配。野心方面:“十字军”野心——现在将暗影恶魔纳入有效单位类型;“管家”野心——现在在派系创建时对统治者开放;“收藏家”野心——装备物品每3回合获得的声望从2提升至3。战斗圣徒的被动技能“牧师”——现在为英雄及其相邻盟友提供+1抗性;主动技能“牧师的恩赐”——从单动作改为留一动作;被动技能“圣骑士”——现在为英雄及其相邻单位提供+1防御。盟友被动技能“狂热信徒”与“狂热殉道者”不再互斥。主动技能“净化”替换主动技能“祝福”,冷却时间从2回合减少至1回合。被动技能“幸运支援”——替换主动技能“净化”,在支援技能上提供+1幸运值。被动技能“治疗支援”与“再生支援”互换。主动技能“守护联结”与被动技能“殉道者之血”互换。主动技能“精神指引”——新效果:获得的积极士气提升50%。主动技能“谴责”,射程从1增加至4,施加“被谴责”状态的概率从90%提升至必定施加。被动技能“防御2”重命名为“强化防御”,提供2点防御和10%闪避率。游侠被动“击退快照” - 现在允许在敌人控制区域内使用快照 主动技能“全力击杀” - 现在可在近战交战时使用

在行动点数百科条目中新增了不同攻击类型的说明。 奇迹之书中单位的附魔列表现在仅显示与该单位兼容的附魔。 在派系选择界面中,被锁定派系的提示信息现在会在可能的情况下显示该派系被锁定的原因。 调整了基础游戏文化的子文化排序,将更适合新手的子文化排在顶部。 改进了多语言环境下多个列表的字母排序功能。 更新了战斗召唤提示信息,明确说明其死亡不会影响友军士气,当战场上仅剩战斗召唤单位或非关键单位时它会死亡,且属性持续时间代表召唤持续时间。更新了城市界面,新增了人口追踪器和加速按钮。更新了监狱界面,添加了来源标题。

主动技能注入“旋风” - 现在伤害基于英雄的基础攻击进行缩放 主动技能注入“强力劈砍” - 现在伤害基于英雄的基础攻击进行缩放 主动技能注入“处决”更名为“刺客突袭” 现在伤害基于英雄的基础攻击进行缩放 现在根据目标损失的生命值额外增加伤害 现在被视为基础攻击 注入点数消耗从1增加至2 被动技能注入“风之护盾” - 注入点数消耗从2增加至3 被动技能注入“风之屏障” - 注入点数消耗从3增加至4 主动技能注入“召唤暗影恶魔” 法杖的注入点数消耗从3增加至4 魔杖的注入点数消耗从4增加至5 被动技能注入“军队”“训练师”——不再叠加自身效果,因此同一支部队中拥有多个该单位将不再产生额外效果。 破碎之刃和标枪现在造成的伤害略有提升,以弥补它们对坐骑的阻挡效果。 猎人蜘蛛坐骑和吸血鬼蜘蛛坐骑的蛛网攻击已得到增强,以与恐惧蜘蛛坐骑相匹配。

在多人游戏的第1回合中屏蔽了“撤销”按钮。 修复了客户端重新打开设置菜单后队伍设置重置的问题。 修复了多人游戏中,当战斗开始时若有玩家处于研究或帝国发展界面会导致音频问题的漏洞。 修复了在经典回合制中,若手动战斗在玩家回合外结束,游戏会话可能会卡住的问题。 修复了从英雄身上移除特质时可能出现的不同步问题。 修复了通过“感染”移除英雄时可能出现的不同步问题。 修复了AI玩家尝试在特殊省份改良设施上建造城市建筑时可能出现的不同步问题。 修复了获得命运特质时可能出现的不同步问题。 修复了与城市建设教程相关的不同步问题。

在资源与内容编辑器中,你现在可以: 调整库资源选择器的大小,且该大小会在标签页之间保持,包括打开新资源包时 通过拖动来移动标签页 使用X按钮关闭标签页 通过中键点击关闭标签页 在文件资源管理器中打开资源包 - “打开文件位置” 资源与内容编辑器的分隔器大小会保存到配置文件中,因此在关闭并重新打开编辑器时保持不变。 为所有属性、魔法效果、魔法目标选择器、特殊操作、能力修饰符以及其他部分类型添加了类型描述。这些描述可在资源编辑器的类型选择下拉菜单中悬停类型时查看。支持湖泊的地图定义现在允许你指定湖泊的大小。“经验值加成”属性现在可以设置为不叠加。

现在你可以更改通过“存在特性”添加的统治者的AI难度。 杂项特性“Lightless”已重命名为“浓雾”

魔法群岛 在玩家将德西姆斯遣散或完成其任务前,他将无法靠近玩家的岛屿(因此也无法在岛上建造)。 永恒宫廷 确保在接到任务前占领永恒宫廷城市时,会触发正确的事件。 格雷克索利斯 为所有暗影莱盟友添加了多种初始增益,普通难度下为中等增益,简单难度下为高额增益。 略微将米安德尔向伊德加德移动,并将范吉尔适度向亚卡和妮缪移动,以便暗影莱能更早与圣约势力发生冲突。 修复了图里尔不再将额外初始城市释放为附庸的问题(这曾导致他更难对付)。 索登悬崖 索登悬崖的投降机制现已正常运作。为结局事件创建了替代文本,其内容会根据玩家是否从暗影深渊(Umbral Abyss)中救出森德伦(Sundren)而发生变化。

混沌 火焰魔法之书: 特殊行省改良建筑“仪式火葬堆”——现在解锁“炼狱幼犬”的征召 单位“炼狱幼犬”——近战攻击现在有60%几率造成燃烧效果 部落之书 单位“战犬”——不再造成破甲防御效果,改为造成流血效果 狂欢之书 围城工程“鲜血狂欢”——不再降低守军士气10点,改为造成2层流血效果 单位 enchantment“血怒武器” 现在为所有基础攻击提供+2物理伤害 不再提供+5士气和击杀时+1强化效果,改为对目标相邻敌人造成2倍流血效果毁灭之卷 单位附魔“爆炎武器” 对相邻单位造成的火焰伤害从20降低至15 新增效果 - 击杀单位时对相邻单位造成2点燃烧伤害 单位“毁灭者之球” - “引爆”和“毁灭”现在会造成燃烧效果并放置着火标记 单位“战争兽裔” 冲锋打击 - 新增效果:造成流血 强力劈砍 - 新增效果:90%几率造成流血 混沌领主之卷 单位“炎魔” - “混沌烙印”不再能以恶魔、英雄或攻城单位为目标 物质界 纪律之卷 单位附魔“强化打击” - 不再对没有重复近战攻击的单位生效 自然界 进化之卷 单位附魔“快速进化” - 现在对所有可进化单位生效繁荣之典 单位“繁荣巨龙”——将“繁荣面具”的效果从转移持续伤害并减少35%,更改为减少50%持续伤害并在两个单位间分摊。单位附魔“祝福护甲”——提供的抗性从2降低至1 单位附魔“恩典法杖”——“净化之雨”效果从移除所有负面状态更改为移除2个负面状态 战斗法术“强效防护” 提供的强化防御从3降低至2 提供的强化抗性从3降低至2 城市建筑“富饶花园”——每个农场/护林人提供的金币收入从3降低至2 暗影学派 《死神之书》 世界地图法术“召唤死神”——施法成本从200 CP增加至300 CP 《 revenant之书》 世界地图法术“堕落天使”——施法成本从200 CP增加至300 CP

长柄武器单位 - 基础生命值增加5点 骷髅兵现在拥有“可消耗”特性,即其死亡不会影响友方单位士气。单位“骷髅长枪兵” 重命名为“骷髅民兵” 生命值从50提升至55(结合长枪兵的增益效果,其最大生命值可达60) 单位“剃刀野猪” 被动技能“尖刺外皮”——现在对近战攻击者必定造成流血效果 调整属性以更符合同阶远程单位水平 生命值从70降低至60 防御力从2降低至1 抗性从2降低至1 单位“花刺”——现在可受到“急速”和“宇宙超载”效果影响 单位“活藤” 新增“不死”特性 拥有“不死”特性的单位不会触发“死亡时”效果 单位“食人魔驯兽师”——现在拥有支援单位的通用冠军阶级提升 单位“地狱猎犬”——近战攻击造成燃烧效果的几率从60%提升至90%

重新调整了魔法材料在地图上的生成方式。增强了对每层材料总数的控制,并确保每种材料的数量更加平衡。 重新设计了魔法材料收集系统的运作机制。现在完成收集需要其套装中任意3种独特材料的组合。 当启用“巨人之王”DLC进行领域创建时,自定义“神圣区域”的出现数量有所减少。 团队内的玩家现在会更稳定地在彼此附近生成。

Crash Fixes & Hangs Fixed a crash that could occur on resetting Status Effect Timers Fixed a rare crash that could occur when retaking a Throne City Fixed a crash that could occur when the vassal income calculation would process an invalid city Fixed a crash that could occur when loading a save with a realm trait that no longer exists. Fixed a crash that could occur when starting a map with a Presence Trait and changing the amount of players afterwards. Fixed a crash that could occur upon completing the “Muse of Discovery” Fixed a hang that could occur when Story Events would force a battle.. Fixed a hang that could occur in Combat hang caused by the AI trying to use an ineffective ability. General Fixed an issue on PS5 where the "Pantheon Rewards" screen remains displayed on screen if an activity was started while on "Pantheon Rewards" screen Art Fixed an issue where the Vignette Plane did not fill the entire screen on Ultrawide Displays Fixed issues where units and Heroes would vertex explode when using their abilities Fixed an issue where Giant Rulers would slide on the World Map if they didn’t finish their animation first before moving again Fixed an issue where the Hero animation for the “Seduce” ability was stiff when performed while wielding a two-handed weapon Fixed an issue where the Iron Golem's attack animation was slightly bugged around the weapon Fixed an issue where Wizard King rulers have legs clipping through the boots Fixed an issue where Wildspeaker forearm shows through the bandages Fixed an issue where the "Aspirant Knight" unit presents clipping on the back of the head on multiple forms Fixed an issue where Army Armor Color was not applying to weapons Fixed an issue where Architect Staff of {Affinity} not showing their {Affinity} particles on it Fixed an issue where Architect units appear naked and missing body parts after death Fixed an issue where most Reaver weapons do not change color Fixed an issue where Primal weapons do not change color Fixed an issue where most Barbarian Culture weapons will not change color Fixed an issue where Arachna's arm was misformed Fixed an issue where the Giant Ruler's head slider didn’t work correctly Fixed an issue where the Astral Attunement visuals were broken Fixed an issue where the Honor Blade unit on Chariot Mount stood a bit too wide AI Fixed an issue where AI starting bonus did not adjust correctly when changing to custom Fixed an issue where the AI would build City Structures on Province Improvements Fixed an issue where AI was able to end on a province or outpost when they calculated a multi stack attack Fixed an issue where deserting units would do nothing, now they are disbanded correctly. Fixed an issue where Free City War Coordination attacks were not notified when their targets was destroyed through unconventional means Combat Reclaiming Bolts now bypasses precognition when it hits allies - allowing it to heal allies who are protected by precognition Transmute now bypasses precognition when it hits allies - allowing it to buff allies who are protected by precognition Fixed an issue where units being transformed into zombies would “When a unit dies…” effects Fixed an issue that meant that transforming a dead unit into another unit (like a zombie or inferno hound) would prevent that unit coming back with Resurgence. Resurgence should always return the original unit. Monarch's Decree now correctly affects all allies in battle Fixed an issue where some summon abilities were able to be cast on non-valid hexes Fixed an issue which meant that each separate bonus XP reward that was given after combat would be rounded up separately, hugely inflating XP rewards from combat Combat Map Fixed an issue where Lava Road map was counted as a Lava map, as this prevents a number of spells/effects/corpses on an otherwise normal map as well Culture Fixed an issue where units recruited after combat did not get properties such as For the Monarch Fixed an issue where non-Architect Heroes would gain Incarnate abilities when recruited by an Architect player Fixed an issue where it was possible to build another Monument in a city when the existing monument was occupied Fixed an issue where the On Death Explosion from Seal of Fire was targeting your units not the units friendly to the unit with the debuff. Dwellings Crystal Fixed an issue that when keeping the Structure Production flavored “relic” the Crystal Dwelling asks the player to retrieve, no Structure Production was rewarded for quests of 4 Skull Difficulty or higher. Umbral Fixed an issue where destroying an Umbral Dwelling would not destroy occupied provinces Economy Fixed an issue where being besieged would award the Beacon of Valor Draft Bonus without the Beacon of Valor structure Fixed an issue where the Beacon of Valor structure would continue adding Draft even when not under siege. Empire Development Fixed an issue where Death Magic would sometimes award Casting Points to the wrong player Events Fixed an issue where a quest would fail when you pick an event option to resolve it peacefully. Fixed an issue where an event of a player defeated would no longer spawn. Fixed an issue where event buttons for Dragons and Eldritch Sovereigns wouldn’t validate themselves before opening. Fixed an issue where certain intro events didn’t trigger in Ancient Wonders, causing players to immediately skip to the fight. This bug was present due to the event trying to convert an Obsidian Wyvern into a mount, but the mount didn’t exist. Fixed an issue where the “False Flag Operation” event can target Heroes in other players' prisons (for the Hero sacrifice option) Free City Fixed an issue where Free Cities would receive a positive relation even if the alignment of the player is "Neutral". Fixed an issue where Free Cities would infinitely be affected by a siege that should have been lifted by defeating the player attacking the Free City. Fixed an issue where Initiate/Master Properties would not appear on Free City Heroes Happenings Cosmic Fixed an issue that unit properties given by the Major Cosmic Happenings “Eye of Fire”, “Dawn of the Lodestar” and “Drifting Leylines” no longer applied to independent units. Fixed an issue where the Invading Sylviculture, Rays of Winter, Cosmic Winds, Sunstruck Eruptions, and Colossus Moon events had their first option greyed out if someone else already chose it Intrigue Happenings Fixed an issue where the “Voice of the People” Happening would spawn without any followup quest spawning When an Intrigue ends the rulers affected by it no longer get stuck in limbo and cause a crash. This fix only works on saves before the intrigue ends. Heroes Ambitions Fixed the Conqueror hero ambition not completing if the city defenders were not inside the city center Fixed Level 3 Renown reward removing all chance to die when Routing instead of halving it as intended Fixed the Cult of Personality race trait not giving skill points to heroes who died in combat but did gain renown Affinity Skills Controlled Chaos now correctly affects all attacks instead of base attacks only Fixed Aspect of Nature interfering with summon spells such as Wyvern Keeper. Fixed Forgotten Tome not refreshing after resurrecting an Eldritch Sovereign. Battlesaint Cancel Warding Bond no longer shows up in the unit panel or as a status effect Defender Cancel Warding Bond no longer shows up in the unit panel or as a status effect Elementalist Fixed an issue where Elemental Mastery only applied to magical base attacks rather than all base attacks. Fixed an issue where Amplifying Elements only applied to magical base attacks rather than all attacks. Fixed an issue where Inexorable Cast only applied to magical attacks rather than all attacks. Fixed an issue where Unrestrained Magic only applied to magical base attacks rather than all base attacks. Fixed an incorrect damage link insert in discipline of Earth for the Elementalist Warlock Cancel Hex Pact is now correctly named Cancel Hex Pact no longer shows up in the unit panel or as a status effect Cancel Blood Pact no longer shows up in the unit panel or as a status effect Fixed an issue where Decaying Magic did not work on Repeating attacks Interface Fixed a missing turn timer icon when an outpost is built by a Barbarian scout. Fixed an issue where the income would not update after a trade with the Artifact Hoarder property. Fixed an issue where the custom sorting of items in the arsenal panel would reset after disenchanting an item. Fixed an issue where Affinities would not refresh when you get a “Mark of the ..” trait. Fixed an issue where the top half of scrollbars would not respond to clicking and dragging Fixed an issue where trading a Magic Material would stack notifications Fixed visual issues with the targeting outline of spells that target dead units Fixed racial tome units being misplaced inside icons when looking at tomes inside faction creation. Fixed unit upkeep showing a bunch of zeroes. Units without upkeep will show as “0 gold“ or “0 mana”. Fixed an issue that caused the first Hero that was made in Advanced Faction Creation to appear at the end of the Recruitable Heroes list. Fixed controller bugs with the Initial Bonuses of Tomes in the research overview screen. Fixed an issue that made the Race Name Generator create names that were too long Fixed an issue where Combat Prediction with Army Strengths would not show in "Attack" options Fixed an issue where Combat Predictions would not show correctly for Armies in Defensive locations Fixed an Text Overflow issue with long subculture names in Faction Creation Text & Descriptions Fixed the prediction on the Alignment Tooltip for Devotees of Good at Pure Good Fixed wrong income being displayed for the Temple of the Exalted in the research screen Fixed the "Requires a connected item to be unlocked" error message appearing in the Pantheon item tooltip when it was only unaffordable. Fixed the cost in the Pantheon item tooltip not changing its color when it becomes unaffordable. Fixed a missing insert in Totem of the Wild’s tome entry. Ice Coffin now says correctly that it applies Status Vulnerability Fixed several broken string inserts in the Entry event of the “Tomb of the Thief” adventure. Modding Fixed a crash that could occur when resizing the map for custom regions. Prophecy Traits Fixed an issue where Titan Guardian would summon a second Earth Titan on Turn 2 of Combat Fixed an issue where a Declaration of War with a Major War Justification did not count towards the progress of the “Desolations of War” quest when there was a Declaration of Rivalry. Fixed an issue where converting an Outpost to a City would count as conquering a city. Fixed an issue where the Age of Magic would reduce Spell Casting Cost fully instead of halving Story Realms Rings of Emnora - Fixed a crash that could occur when choosing the option to ask Fredric to leave the Realm. Cliffs of Sordünn - Fixed a crash that would occur when Merlin is in the void before you initiate the siege with him. This is fixed by force-reviving Merlin if the player initiates a siege whilst he is in the void. The Player is notified of this in the resulting storyevent. Tomes Tome of Devastation Warbreeds from Monstruous Rebirth now obliterate on death to prevent weird resurrection interactions where you can turn a tier 1 into permanent tier 4 units. Tome of Eternal Lord Battlefield reanimation now grants combat summon to revived zombies correctly. Tome of Reaper Greater Reanimation now grants combat summon to summoned Corrupt Souls correctly. Zombies summoned by Marked for Death now gain combat summon correctly. Fixed Silent Barracks not counting Arctic Dungeon and Desolate Dungeon provinces. Fixed the Oracle unit from Tome of Prophecies incorrectly having the cost of a Tier 3 unit. World Map Fixed an issue in RMG with Teams enabled when there is No Underground layer. Fixed an issue in RMG with Teams enabled where Continent maps wouldn’t generate their continents correctly. Fixed an issue in RMG where the cleared ancient wonder for the Architect Wonders society trait would be placed too far away from the player. Fixed an issue in RMG that could cause Ancient Wonders to be placed surrounded by mountains. Fixed an issue where the “Fountain of Creation” Landmark would not spawn Fixed an issue where it was not possible to move onto the Ruins overlay without Giant Kings. Fixed an issue where vision wasn’t correctly granted when a teleporter would spawn on top of a unit. Fixed an issue where teleporters had incorrect destinations Fixed an issue where Free City Guards would still spawn while a city was in the process of being razed. See you soon! Share your thoughts on the Forum! Chitchat on Discord! We also have a cool TikTok! Have fun with us on Twitter! Follow us on Facebook! Subscribe to our Reddit and YouTube!