
哪些支线任务值得一做?需要解锁哪些内容?是否应该开始制作?本指南将解答这些以及更多问题,专为《最终幻想14》的资深玩家打造。 本指南涵盖哪些内容? 首先:感谢阅读本指南! 但它究竟是关于什么的,又是为谁编写的呢? 本指南主要面向刚完成《重生之境》或即将完成的玩家。内容包括应完成的重要支线任务、建议解锁的可选副本、快速提升装等(iLvl)的方法、通过雇员探险获利、开始制作与采集等。 我最初仅在2020年1月发布了本指南的德语版本。你现在阅读的是由我本人翻译的版本,其中自然包含了对原指南的所有修订内容。本指南的最新修订完成于7.0版本期间(2024年7月),这意味着最新资料片《晓月之终途》所带来的改动也已纳入其中。不过,尽管我已尽最大努力,但在为三个资料片更新本指南的过程中,仍可能遗漏了一些失效链接或过时信息——因此,如果你发现任何错误,欢迎留言告知,我会及时处理!我将本指南视为我的《最终幻想14》三部曲指南系列的终章。我的第一篇指南《最终幻想14》新手入门,涵盖了游玩游戏需要购买的内容、如何创建角色、职业选择、服务器挑选等主题:https://steamcommunity.com/sharedfiles/filedetails/?id=2548423968 我的第二篇指南《最终幻想14》新手基础,涵盖了不同任务类型及优先选择建议、物品等级的重要性、不建议购买剧情或等级跳过道具的原因、旅行与坐骑相关知识、副本内容的区别,以及为新手提供的通用技巧等主题:https://steamcommunity.com/sharedfiles/filedetails/?id=2551540756 本指南主要面向即将完成《最终幻想14:重生之境》(或刚刚完成)的玩家,但即便是已经投入大量时间游玩的玩家,也可能在这里发现一些新内容!不过,为了让大家能够跳过已经熟悉的内容,我将本指南细分为多个章节,每个章节都针对一个特定主题。因此,你可以随时使用Steam的章节功能来跳过那些你已经了解的内容! 好了,前言就说这么多,让我们开始吧!

Content updates & you The following chapters are going to be about optional A Realm Reborn content you should unlock and what's especially useful. If you want to, feel free to immediately jump to those chapters. But first I'd like to talk about how Final Fantasy XIV content updates work and why that might lead to some unexpected barriers. First, the basics: As an MMO, Final Fantasy XIV routinely receives new content so that high-level players won't run out of things to do. As you might recall, I talked about the basic differences between bigger content updates ("expansions") and smaller content updates ("patch content") in my first guide. If the new content is aimed at "high-level players" as I just said, why should you, as a new player be concerned about it? Well, for one the content updates might introduce changes that affect all players regardless of level, like changing the class/job balancing. But what's more important is the system behind content updates, which has consequences that affect unlocking new instances for example. As soon as you finished the 2.0 Main Scenario Quests of A Realm Reborn, you'll find yourself surrounded with a lot of level 50 Feature Quests. That's a situation you're going to find yourself into again at level 60, 70, 80 and so on. Why's that? Easy: Those are the respective maximum player-levels of the base game and the expansions. Sure thing, some of you might say now, but as I've just reached level 50 myself, why should there be a problem? The problem is that many of the now available Feature-Quests are requiring an average item level that's probably going to be much higher than your current one. In a first step, let's first take a look at the reason for this and then, in a second step, how to solve this problem quickly. To understand the reason behind the item level (or iLvl for short) requirements rising rapidly, we'll have to understand how exactly content updates in Final Fantasy XIV work. To illustrate, let us go back in time: In the year 2013, the current base game, A Realm Reborn, releases - introducing game version 2.0. Two years later, in 2015, the first Final Fantasy XIV expansion releases with Heavensward - game version 3.0. Does that mean nothing happened in the years between game version 2.0 and 3.0? Of course not. Between 2013 and 2015, Final Fantasy XIV received multiple smaller content updates through patches ("patch content"). Some of these patches only changed minor things, balancing classes and jobs for example. These updates got "odd" version numbers like 2.05 or 2.56. Every few months, a bigger patch released, continuing the Main Scenario and adding new dungeons, trials, raids, etc. to the game. These patches got "bigger" version numbers like 2.1 or 2.4. This went on until 3.0 arrived with Heavensward. This expansion also received numerous content updates (version 3.07, 3.1, etc.) until the second expansion, Stormblood, released: game version 4.0 arrived. And, you guessed it, this goes on for every new expansion and the time post-release. If you recall what I mentioned in my first guide, you might wonder now: If the maximum character level was only increased with each expansion (3.0, 4.0, etc.) - do the new activities introduced in the post-release patches (3.1, 4.2, etc.) all share the same difficulty level? Are the enemies of a 2.1 dungeon as tough as the ones from a 2.4 dungeon? They're all level 50 after all, no? As you probably guessed, this is not the case. While the patch content of 2.1 and 2.4 is indeed requiring the same character level (50), the enemies are tougher in 2.4 content than they are in 2.1 - and thus require a higher iLvl of your character. Example: The last story instance of game version 2.0, A Realm Reborn, requires an average iLvl of at least 42. A trial of game version 2.57, the last "bigger" patch before Heavensward arrived, requires an average iLvl of 90. It's quite simple: In order to keep players entertained, newer enemies need to be stronger than old ones. However, as the player levels won't be increased during patch content, enemy levels can't be increased either. Yes, I know, technically the developers could do that but that's not what they did. Instead, they went for a different approach: Enemies and player stay at the same level, but the new enemies of each patch receive better stats than the previous ones. Meaning, they hit harder. If the enemies increase their stats, the players must do so as well in order to keep up. And thus, with each new patch, new gear was introduced, stronger than what came before. So once players finished the new Quests, dungeons, etc. of a patch, they spend the following days acquiring the newly added gear - in order to be prepared for the next patch. So, to come back to our original problem: Most of the Feature Quests you unlocked upon finishing A Realm Reborn are from different patches that released before Heavensward. As such, they require a higher average iLvl than you currently have - because players spent a lot of time with each patch to improve their gear back in the day. Tl;dr: Feature Quests that are unlocked at level 50, 60, 70, etc. are usually going to require an average iLvl than the one you currently have. Now, as we're done with the first step, understanding the reason, let's move on with the second step: raising your iLvl fast to tackle those Feature Quests!

快速提升装等 先来说个好消息:过去玩家需要在每个版本花费大量时间慢慢提升装等,但现在不必如此了。为了不让新玩家在升级路上受阻,开发者加入了跳过旧装等刷取阶段的方法。 其中一种方法就是继续推进版本的主线任务。这些任务要求的装等比各版本的特色任务要低——而且无论如何你都需要完成它们才能进入下一个资料片,这不就是一举两得吗? 不过,多亏了“追赶装备”,还有一种更快更简单的提升装等的方法!这些装备套装会随着每个新资料片推出,以便玩家能快速通关之前的版本内容,从而体验新资料片。听起来不错吧?确实如此!而且它们获取难度也不低。请注意,追赶装备仅适用于战斗职业,没有采集或制作职业的版本。 要获取追赶装备,只需与艾欧泽亚的特定NPC商人交易即可。所有等级的具体位置可在UI指南[na.finalfantasyxiv.com]中查询!不过,你无法用吉尔购买单件装备,而是需要所谓的“亚拉戈诗学神典石”。关于它们的更多详情也可在维基[ffxiv.consolegameswiki.不过为了我们的目的,以下信息应该足够了: 要购买追赶装备,我们需要诗学神典石。只要你的某个战斗职业已达到50级,通关50-90级的副本就会获得诗学神典石。如果你的队伍中有队员之前未通关该副本,你将获得更多神典石。其他获取途径包括每日随机任务、狩猎、部族任务、野外作业、深层迷宫或假面狂欢。虽然一开始你的神典石可能不多,但很快就能达到2000个的最大持有上限。如果达到上限,可以将神典石用于购买未来的追赶装备,或为你可能想升级的其他职业购买装备。 追赶装备的设计初衷是帮助你度过50级、60级等阶段。补丁当然也适用于50级、60级等等级。虽然这些装备的属性足够支撑你再升几级,但在获得下一套追赶装备前,不要尝试穿戴它。要时刻留意比你当前穿戴更好的装备。追赶装备并非你在整个游戏中唯一需要穿戴的装备。 简而言之:在50级、60级等等级时,使用诗学神典石购买追赶装备,以跳过补丁装等的刷取过程。这样你就能毫无阻碍地快速进入下一个资料片(并体验特色任务)。或者:继续推进主线任务。

提升你的战斗职业等级 既然我们已经谈到了提升物品等级:那么提升战斗职业等级的最佳方法是什么呢?这个问题并不容易回答,因为并没有“一种最佳的升级方式”,而是有多种选择可供挑选。因此,我将重点介绍一种被普遍认为是最佳的升级方法之一。 在我们讨论具体方法之前,请记住,高效升级包括利用你所有可能的经验值增益。其中一些增益很容易获得,例如,食用任何食物都能为你提供3%的经验值增益(适用于击败敌人,也适用于合成配方或采集物品)。此外还有“兵装库 bonus”,当你的战斗职业等级低于你最高战斗职业等级时,该职业会获得额外经验值(例如,如果你已将赤魔法师练至59级并开始练武士,那么武士在达到58级前会获得武库经验加成。其他常见的经验加成来源包括预购资料片获得的耳环,或在新/优选服务器创建新角色时获得的“迈向90级” buff[na.finalfantasyxiv.com]。Consolegameswiki[ffxiv.consolegameswiki.com]上可找到所有潜在经验加成的完整列表,请尽可能利用它们! 当你叠加好各种加成后,我们来谈谈战斗职业的升级方法。将首个战斗职业练至满级的最直接方式是完成主线任务——它们提供的经验和装备足以让至少一个职业达到满级。此外,只有通过推进主线任务,你才能解锁一些我们用于提升更多战斗职业等级的内容。完成主线任务后,你需要优先考虑以下事项:每日特定的随机任务 → 排队等待随机任务时进行的支线活动(FATE、同盟部族每日任务)→ 反复挑战你当前战斗职业可进入的最高等级地下城。至于哪些随机任务值得做:“练级”“同盟raid”和“试炼”随机任务通常被认为是经验获取方面性价比最高的选择。“前线”(玩家对战模式)和“主线任务”随机任务也可获得点数,但后者包含大量无法跳过的过场动画(因此常被戏称为“网飞随机任务”),如果每天都看这些动画,可能会相当枯燥。需要注意的是,每个随机任务每天只能获得一次每日经验奖励加成,没有奖励时再去做就不值得了。 通常排队随机任务不会花太长时间——尤其是坦克和治疗职业——但输出职业可能仍需等待几分钟才能加入。这段时间可以在主城闲逛,但更值得在等待时做一些快速的支线内容(例如FATE、70级以上的同盟部族每日任务)。完成了每日的随机任务和上述支线内容?那么很遗憾,剩下要做的就是反复攻略当前战斗职业可挑战的最高等级地下城。如果你正在练DPS职业,可以考虑和NPC组队攻略,以节省漫长的排队时间。如果这听起来很无聊,常见的替代升级方法包括进行《暗影之逆焰》的支线内容(博兹雅)或深层迷宫。 不过,升级时最重要的是保持乐趣。选择你喜欢的内容,而不是那些可能奖励更丰厚但你不感兴趣的。否则长期下来你可能会 burnout,这与你的目标背道而驰。记得适当休息,只升级那些你真正想提升的职业!

Unlocking optional features After we talked about the possible obstacles when attempting Feature Quests, let's finally get to the interesting part: What features or content can I unlock through which optional Feature Quest? The following list is sorted by the level requirements of each A Realm Reborn Feature Quest, I also included the coordinates of the NPCs you can get the quests from. Please note that many of these Feature Quests also require the completion of certain Main Scenario Quests. For spoiler reasons, I did not name them in this list. Instead, I linked the Lodestone-entries (the official Final Fantasy XIV database) for all Feature Quests which name every quest that might need to be finished beforehand. Housing [Lvl. 5] Dreaming of your own house in Eorzea? Then look out for the "Where the Heart Is"-Feature Quests, which can be found in Lower La Noscea[na.finalfantasyxiv.com](X: 31.6, Y: 20.2) and Western Thanalan[na.finalfantasyxiv.com] (X: 26.0, Y: 24.1). Weirdly, unlocking housing in the Black Shroud takes a little longer. The required Feature Quest[na.finalfantasyxiv.com] can be obtained in the Central Shroud (X: 21.7, Y: 21.9) - but only at [Lvl. 10]. I should also note that you'll need to buy your own house with Gil - completing the mentioned quests only unlocks housing but does not grant you a free home, unfortunately. Leves [Lvl. 10] To unlock leves in general, complete a Feature Quest in New Gridania[na.finalfantasyxiv.com] (X: 11.7, Y: 13.4), Limsa Lominsa[na.finalfantasyxiv.com] (Upper Decks, X: 10.9, Y: 10.9) or Ul'dah[na.finalfantasyxiv.com] (Steps of Nald, X: 12.0, Y: 9.0) - depending on your chosen starting city. Details about leves can be found in my previous guide. Guild Hests [Lvl. 10] After unlocking the ability to accept leves, complete another Feature Quest in the Central Shroud[na.finalfantasyxiv.com] (X: 22.5, Y: 22.2), Western La Noscea [na.finalfantasyxiv.com](X: 34.8, Y: 31.7) or Western Thanalan[na.finalfantasyxiv.com] (23.1, Y: 16.5) to unlock Guild Hests as well. More details about Guild Hests (interactive group content tutorials) can also be found in my previous guide. Glamour [Lvl. 15] There are quite a few lvl. 15 Feature Quests, mostly unlocking features concerning fashion. To unlock Glamour, which allows you to transform the appearance of gear by making it look like other gear pieces, start with If I Had a Glamour[na.finalfantasyxiv.com] in Western Thanalan (X: 12.6, Y: 14.3) or A Self-improving Man[na.finalfantasyxiv.com] in Mor Dhona (X: 22.1, Y: 6.7). Dyeing your gear [Lvl. 15] To also be able to dye your gear, simply complete Color Your World[na.finalfantasyxiv.com] in Western Thanalan (X: 12.6, Y: 14.3). This feature is pretty self-explanatory. The Aesthetician [Lvl. 15] The last fashion related unlock. The Aesthetician, allowing you to change the hair cut or facial features of your character for example, is at your service after completing Beauty Is Only Scalp Deep[na.finalfantasyxiv.com] in Limsa Lominsa (Upper Decks, X: 11.1, Y: 11.0). Challenge Log [Lvl. 15] You want to receive extra experience rewards when completing certain tasks every week? Because that's exactly what the Challenge Log offers, which makes it really useful for levelling. Unlock the Challenge Log by completing Rising to the Challenge[na.finalfantasyxiv.com] in Limsa Lominsa (Upper Decks, X: 11.5, Y: 10.9)t. Manderville Gold Saucer [Lvl. 15] The Gold Saucer,[na.finalfantasyxiv.com] a name which a few of you might recognize from Final Fantasy VII, can be unlocked by completing It Could Happen to You[na.finalfantasyxiv.com] (Ul'dah: Steps of Nald, X: 9.6, Y: 9.0). The Gold Saucer offers minigames, a lottery, Triple Triad, Mahjong, a fashion contest and even Chocobo races. Don't worry, there are no micro-transactions here. Retainers and Retainer Ventures [Lvl. 17] You'll unlock retainers through the Main Scenario. However, by completing the "An Ill-conceived Venture"-Feature Quest, which can be found in New Gridania[na.finalfantasyxiv.com] (X: 11.8, Y: 12.2), Limsa Lominsa[na.finalfantasyxiv.com] (Upper Decks, X: 9.0, Y: 11.2) or Ul'dah[na.finalfantasyxiv.com] (Steps of Nald, X: 9.3, Y: 8.7) according to your starting city, you'll also unlock the ability to send your retainers on Ventures. More about them and their rewards later. Palace of the Dead [Lvl. 17] Side activity in which you'll start with a level 1 class (maybe with a group?) and fight & level through a randomly generated dungeon. Start with "The House That Death Build" in New Gridania (X: 12.0, Y: 13.1). For more info, check the official website.[na.finalfantasyxiv.com] Materia Melding & Extraction [Lvl. 19] The two Feature Quests for unlocking these features can be found in Central Thanalan, called Waking the Spirits[na.finalfantasyxiv.com] (X: 23.5, Y: 13.9) & Forging the Spirit[na.finalfantasyxiv.com] (X: 23.9, Y: 13.7). Through materia melding, the stats of certain gear can be improved. After completing the [Lvl. 25] Feature Quest Medling Materia Muchly[na.finalfantasyxiv.com] (X: 23.7, Y: 13.6), you'll also be able to "overmeld" your gear, making it possible to make use of more materia improvements than the materia slots allowed before. More of an endgame activity though. Mounts [Lvl. 20] We talked about this one in the previous guide but to repeat: Your first mount can be unlocked after clearing the MSQ A Hero in the Making[na.finalfantasyxiv.com] as well as a few more, refer to the UI-guide[na.finalfantasyxiv.com] Sightseeing Log [Lvl. 20] A side activity that basically asks you to track down locations (with certain conditions like weather, etc.) through riddles. Unfortunately, the rewards are not exactly the best. Unlock the Sightseeing Log in New Gridania (X: 11.8, Y: 13.4) by completing A Sight to Behold[na.finalfantasyxiv.com]. If you're looking for a complete Sightseeing Log guide, feel free to visit the wiki[ffxiv.consolegameswiki.com].

Unlocking even more optional features About halfway through! After Level 30, A Realm Reborn offers fewer quests that unlock new features (a lot of quests for unlocking instances though, see the next chapter). White Wolf Gate [Lvl. 29] In order to pass the previously locked White Wolf Gate in New Gridania to enter the Central Shroud, complete Broadening Horizons[na.finalfantasyxiv.com] (also located in New Gridania, X: 12.1, Y: 11.6). Chocobo Companion & Chocobo Raising [Lvl. 30] After clearing My Feisty Little Chocobo[na.finalfantasyxiv.com], your Chocobo buddy will be able to help you out in combat outside of instances! If you want to raise your own Chocobo, however, complete Bird in Hand[na.finalfantasyxiv.com]. Both Feature Quests can be found in the South Shroud (X: 17.0, Y: 28.2 and X: 20.2, Y: 21.6). Desynthesis [Lvl. 30] Want to turn gear pieces you don't need into crafting materials? Then you'll need to travel to Ul'dah (Steps of Thal, X: 14.0, Y: 10.0) and complete Gone to Pieces[na.finalfantasyxiv.com]. Something that's more interesting for crafters. Player vs. Player combat [Lvl. 30] To fight other players during specific side activities, complete the "A Pup No Longer" Feature Quest of your chosen Grand Company. You'll find the quest in New Gridania[na.finalfantasyxiv.com] (X: 9.7, Y: 11.1), Limsa Lominsa[na.finalfantasyxiv.com] (Upper Decks, X: 13.1, Y: 12.8) or Ul'dah[na.finalfantasyxiv.com] (Steps of Nald, X: 8.4, Y: 8.9) as usual. Treasure Hunting [Lvl. 36] A popular side activity that's - pretty much the reason for it's popularity - offering nice rewards. Head over to Eastern La Noscea (X: 21.1, Y: 21.1) to clear Treasures and Tribulations[na.finalfantasyxiv.com] in order to become a treasure hunter yourself. The treasure maps you'll need for this side activity can be acquired using your gathering classes - or be bought from other players. Allied Society: Ixal [Lvl. 41] The Quests for unlocking this first Allied Society might only require level 1 - but another requirement would be completing a level 41 Main Scenario Quest, as such I put it here. Anyway, the first Allied Society quest chain starts in New Gridania (X: 9.9, Y: 11.4) with A Bad Bladder[na.finalfantasyxiv.com]. To increase your reputation with an Allied Society, you'll need to complete certain daily quests. Allied Society: Kobold [Lvl. 41] For the second Allied Society, head to Limsa Lominsa (Upper Decks, X: 12.7, Y: 12.8) and look for the quest Highway Robbery[na.finalfantasyxiv.com]. Allied Society: Sylph [Lvl. 42] For the third Allied Society, the Sylphs, visit New Gridania (X: 9.7, Y: 11.1) once again. The required Feature Quest is called Seeking Solace[na.finalfantasyxiv.com]. Allied Society: Amalj'aa [Lvl. 43] Are you already seeing a pattern? For the fourth Allied Society, you'll need to get to Ul'dah (Steps of Nald, X: 8.4, Y: 8.9), where the Feature Quest Peace for Thanalan[na.finalfantasyxiv.com] is waiting for you. Allied Society: Sahagin [Lvl. 44] The last of the A Realm Reborn Allied Societies. This time, we're visiting Limsa Lominsa (Upper Decks, X: 13.1, Y: 12.8) again in order to clear the Feature Quest called They Came from the Deep[na.finalfantasyxiv.com]. Marrying other players [Lvl. 50] Also known as the "Ceremony of Eternal Bonding". The Feature Quest The Ties That Bind[na.finalfantasyxiv.com] (East Shroud, X: 17.5, Y: 18.2) requires some Online Store involvement first (don't worry, there's a free option, more details will follow in a later chapter). The Special Quest might only require level 1 in the beginning but as you progress, you'll need to equip an item made for level 50 characters. The Hunt [Lvl. 50] To unlock the side activity known as "The Hunt", you'll need to clear the Feature Quest "Let the Hunt Begin" that can be found in New Gridania[na.finalfantasyxiv.com] (X: 9.9, Y: 11.4), Limsa Lominsa[na.finalfantasyxiv.com] (Upper Decks, X: 12.7 Y: 12.8) or Ul'dah[na.finalfantasyxiv.com] (Steps of Nald, X: 8.6, Y: 9.4) - depending on your chosen Grand Company. The Hunt is an activity in which a lot of players work together to kill certain rare elite monsters for rewards. These "hunt trains" are usually organized by a few people of each server/Data Center. They usually have a Discord or other ways to inform players when new hunt trains are starting. If you reached the endgame and unlocked more hunting spots[ffxiv.consolegameswiki.com], try joining a hunt train at least once - the rewards are nice and the entire experience is one of a kind. Relic Weapons (A Realm Reborn) [Lvl. 50] The long Relic Weapon grinds starts in Western Thanalan (X: 12.0, Y: 14.3). After clearing The Weaponsmith of Legend[na.finalfantasyxiv.com], a long and laborious quest chain will follow if you want to upgrade your Relic Weapon to its maximum level. And by saying laborious, I mean it. Fully upgraded Relic Weapons were only meant for really hard working players. As the A Realm Reborn Relic have long been surpassed by better gear, only consider taking on the entire quest chain if you really like their appearance. Quite a lot of features to unlock in A Realm Reborn alone, huh? And we're not done yet, as we're talking about unlockable optional instances next. But to get back to unlockable features, of course the expansions offer way more of them, like new Allied Socities or Relic Weapons. However, for spoiler reasons, I don't want to list them here. If you still want to know, check out the Gamerescape Progression Guides for Heavensward[ffxiv.gamerescape.com], Stormblood[ffxiv.gamerescape.com], Shadowbringers[ffxiv.gamerescape.com], Endwalker[ffxiv.gamerescape.com] and Dawntrail[ffxiv.gamerescape.com]. A word of warning first: These progression guides list all unlockable content of the expansions, including content related to the Main Story Quests. They're not sorted just by Feature Quests like I did here. So only take a look once you're properly done with the expansions or you might spoiler yourself.

Unlocking optional instances As I just said, now that's we're done looking at unlockable optional features, let's take a look at unlockable optional instances. All instances mentioned were released between patch 2.0 and 2.55, so between the release of A Realm Reborn and the first expansion Heavensward. Instances related to the Main Scenario Quests and expansion instances are not listed for spoiler reasons, as before. Instances are sorted by character level and required average item level (iLvl). Instances below level 50 do not have an iLvl requirement. Don't forget: Some quests might also require a certain Main Scenario progress, which you can check by visiting the linked Lodestone-entries, as before. Halatali[Lvl 20] Dungeon: The first optional dungeon, an old training ground for the Gladiator's Guild. The quest Hallo Halatali[na.finalfantasyxiv.com] can be found in Western Thanalan (X: 12.0, Y: 14.3). The Sunken Temple of Qarn[Lvl 35] Dungeon: The needed Feature Quest Braving New Depths[na.finalfantasyxiv.com] can be found at the same NPC from before. A word of warning: The Sunken Temple of Qarn features a few mechanics/enemies that can lead to a sudden death for your character. You might want to read up on this dungeon beforehand. Cutter's Cry[Lvl 38] Dungeon: The Feature Quest Dishonor Before Death[na.finalfantasyxiv.com] is available in Ul'dah (Steps of Thal, X: 14.0, Y: 10.1). The attacks of the last boss aren't marked as usual, instead you'll have to look at the attack name cast to know if you need to get near ("Ram") or far away from ("Dragon") the boss. The Dzemael Darkhold[Lvl 44] Dungeon: This dungeon can actually be unlocked through two different quests. Either by completing a Grand Company quest(e.g. Shadows Uncast (Twin Adder)[na.finalfantasyxiv.com]) or by taking on Fort of Fear[na.finalfantasyxiv.com], which can be found in the Coerthas Central Highlands (X: 24.7, Y: 28.8). Aurum Vale[Lvl 47] Dungeon: Back in Western Thanalan (X: 12.0, Y: 14.3), complete Going for Gold[na.finalfantasyxiv.com] to unlock this particular dungeon. Even after receiving a few updates, Aurum Vale is one of the most disliked dungeons in the game - especially by healers. The reasons are plenty, be it certain boss mechanics or general enemy placement. I highly recommend reading up on this one beforehand. Amdapor Keep[Lvl 50] [iLvl 45] Dungeon: The first of the optional instances that requires the completion of the 2.0 Main Scenario - as well as a certain iLvl. For the quest Ghosts of Amdapor[na.finalfantasyxiv.com] head to Western Thanalan (X: 12.0, Y: 14.3). The Wanderer's Palace[Lvl 50] [iLvl 45] Dungeon:The Feature Quest Trauma Queen[na.finalfantasyxiv.com] can be acquired in Western Thanalan (X: 11.5, Y: 13.9). Be ready for a reunion with a classic Final Fantasy enemy type! Haukke Manor (Hard)[Lvl 50] [iLvl 48] Dungeon: The "(Hard)" part in the name is a bit misleading: This is not the old dungeon "just harder" but instead offering new areas, enemies and bosses in the same location (the Haukke Manor in this case). This practice of revisiting old locations found an end with the Shadowbringers-expansion. To bring peace to Haukke Manor once and for all, look for the quest Maniac Manor[na.finalfantasyxiv.com] in Mor Dhona (X: 22.1, Y: 8.6). Copperbell Mines (Hard)[Lvl 50] [iLvl 48] Dungeon: If you want to head back to the mines, clear Out of Sight, Out of Mine[na.finalfantasyxiv.com], which can be found in Mor Dhona (X: 22.0, Y: 8.7). Pharos Sirius[Lvl 50] [iLvl 48] Dungeon: If you've always been fascinated by the lighthouse in La Noscea, pay it a visit by clearing Sirius Business[na.finalfantasyxiv.com], located in Western La Noscea (X: 26.5, Y: 26.7). The Bowl of Embers (Hard) [Lvl 50] [iLvl 49] Trial: The first trial that's unlocked as part of the "Chronicles of a new Era - Primals" quest-chain. To start the quest chain, clear A Recurring Problem[na.finalfantasyxiv.com], which can be acquired in The Waking Sands (X: 6.9, Y: 6.1). Completing the quests will unlock more (and harder) trials, the last one will require an iLvl of 70. For spoiler reasons, I'm not listing these trials here. Battle on the Big Bridge[Lvl 50] [iLvl 50] Trial: The first trial of the excellent Hildibrand-quest chain (more details on it later)! To start, head over to Ul'dah (Steps of Nald, X: 9.8, Y: 8.7) and complete The Rise and Fall of Gentleman[na.finalfantasyxiv.com]. The entire A Realm Reborn part of the quest chain will unlock two more trials, the last one will require an iLvl of 90. As with the primals just now, I'm not listing these trials for spoiler reasons. A Relic Reborn: The Hydra/The Chimera[Lvl 50] [iLvl 52] Trials: These two trials are part of the A Realm Reborn-Relic Weapon quest chain (first step). For the Relic Weapons, see the previous chapter. As only the first step of the Relic Weapons is required, it shouldn't take too long to unlock these two trials. Brayflox's Longstop (Hard)[Lvl 50] [iLvl 55] Dungeon: Back to the (Hard) dungeons we go. The Feature Quest needed for this one, Curds and Slay[na.finalfantasyxiv.com], can be found in Mor Dhona (X: 22.1, Y: 8.7). Halatali (Hard)[Lvl 50] [iLvl 55] Dungeon: The first optional dungeon one can unlock also received a (Hard) version. Get the respective Feature Quest This Time's for Fun[na.finalfantasyxiv.com] in Mor Dhona (X: 22.0, Y: 8.7) The Lost City of Amdapor[Lvl 50] [iLvl 55] Dungeon: Not to be mistaken for Amdapor Keep, I know I keep doing it. Anyway, the Feature Quest One Night in Amdapor[na.finalfantasyxiv.com] can be found in Old Gridania (X: 6.0, Y: 10.6).

解锁更多可选副本 有没有注意到物品等级(iLvl)要求在以特定方式不断提高?这当然要归功于我在指南开头提到的补丁系统和更新计划。不过,让我们专注于最后几个剩余的可选副本: 《吟游诗人的叙事诗:究极神兵的末日》[等级50] [物品等级61] 试炼:特色任务“The Ultimate Ballad”可在摩杜纳(X:21.7,Y:8.6)接取。你将面对一场更难的、经过调整的究极神兵战斗——但没有额外的剧情过场动画或类似内容。 破舰岛[等级50] [物品等级70] 地下城:通过完成“King of the Hull”开启岛屿之旅,该任务位于摩杜纳(X:22.1,Y:8.7)。不过,对于配合不佳的队伍来说,最后的地下城首领可能会带来麻烦。石卫塔(困难模式)[等级50] [装等70] 地下城:最后的几个地下城均为(困难模式)变体,石卫塔便是其中之一。完成“以血为石”任务即可解锁,你需要再次前往摩杜纳(X:21.9,Y:8.4)接取该任务。请注意,一号首领可能需要一些特殊战术。 塔姆塔拉墓园(困难模式)[等级50] [装等70] 地下城:属于一个悲情任务链的一部分,遗憾的是,该任务链的后续内容需要在“死者宫殿”中取得一定进度才能继续。不过,任务链的第一部分以及地下城本身无需进入死者宫殿即可解锁,只需在乌尔达哈(纳尔札尔台阶,X:12.2,Y:8)接取“僵尸新郎”任务即可。1) “徘徊者宫殿(困难)”[等级50] [装等90] 副本:我们将重返徘徊者宫殿。特色任务“绿装不易”[na.finalfantasyxiv.com]可在摩杜纳(X: 22.1,Y: 8.7)接取。 “阿姆达普堡垒(困难)”[等级50] [装等90] 副本:《最终幻想14:重生之境》的最后一个可选副本同样是困难模式。开发团队在当时确实很喜欢设计这类副本。特色任务“为了堡垒”[na.finalfantasyxiv.com]同样位于摩杜纳(X: 22.1,Y: 8.6)。 以上就是《最终幻想14:重生之境》中所有可解锁的可选副本和试炼。另外:解锁可选副本后,它们也会出现在随机任务中!因此,解锁的副本越多,随机任务的排队时间可能就越短!简而言之:尽可能解锁更多副本。别忘了装备追赶装,或许还可以提前了解一些特定地下城/试炼的攻略!

一个特殊情况:“重生之境”团队副本 你可能注意到之前的列表中缺少一种副本类型。这并非因为“重生之境”没有此类副本。该版本包含一个由三部分组成的大型团队副本(水晶塔),以及一个包含十三部分(外加4个“绝”模式变体)的“普通”团队副本(巴哈姆特)。那么——为何我之前没有列出它们呢? 我们先从大型团队副本“水晶塔”说起。原因很简单:尽管它曾是可选内容,但由于5.3版本的更新,现在完成它已成为主线剧情的必要条件。不过我仍建议在完成“重生之境”后、开始“苍穹之禁城”前完成这三部分(物品等级50、70、90),因为这是它们最初的发布顺序。相关任务链从摩杜纳(X:21.8 Y:8.1)的“阿拉米格的遗产”[na.finalfantasyxiv.com]开始。 既然已经解决了这个问题,我们来谈谈更复杂的特殊情况:巴哈姆特。这些团队副本当然有角色等级和物品等级要求,从第一个副本开始要求物品等级70,最后一个副本要求123(绝版本要求195)。巴哈姆特最初设计为需要满编队伍,即8名玩家。这些团队副本不仅延续了《最终幻想14》1.0版本的故事线,还登场了两位将在后续资料片中扮演重要角色的人物。因此,从剧情角度建议在进入《苍穹之禁城》前完成巴哈姆特相关内容。不过有个小问题:巴哈姆特大迷宫系列副本难度相当高,对玩家要求也很高。它们难度极高,即便穿着60级的追赶装备,也算得上是“硬核”副本。由于难度问题,它们也未包含在任何随机任务[na.finalfantasyxiv.com]中——这意味着通过任务搜索器[na.finalfantasyxiv.com]很难为这些副本找到其他玩家。 鉴于这些副本既承载重要剧情,难度又极高,我建议你这样做:如果你想为了剧情通关巴哈姆特大迷宫,找一位或多位游戏老手进行“非同步”游玩。“非同步”进入副本指的是以未满编队伍[na.finalfantasyxiv.com]进入,这会禁用等级同步。也就是说,当敌人等级保持在50级时,80级角色在副本中仍会维持80级(而非被限制为50级)。这样一来,高等级玩家可以轻松通关巴哈姆特团队任务,而你只需专注于体验剧情即可。 如果你自己不认识高等级玩家,可以尝试通过新手频道[na.finalfantasyxiv.com]寻求帮助,或使用队伍查找器[na.finalfantasyxiv.com]寻找队友。或者,你也可以继续游玩游戏,直到能够独自击败巴哈姆特。 在我们讨论值得一做的支线任务之前,我想再次强调,巴哈姆特是团队任务中的一个特殊情况。在后续资料片中的团队任务不会出现类似问题,你可以像往常一样使用任务查找器进行匹配。我也想不出其他需要高等级玩家协助进行非同步攻略的内容了。所以不用担心,只要了解这个例外情况,其他一切都会很顺利。 简而言之:水晶塔不再是可选内容,但仍应在《最终幻想14:重生之境》和《最终幻想14:苍穹之禁城》之间完成。巴哈姆特大迷宫系列副本可以在高等级玩家的帮助下“非同步”攻略,或者推迟到你能够自己击败它们为止。

Side Quests worth doing There's one last quest type I still need to talk about, as promised in the last guide: "normal" Side Quests. As I said back then, they can usually be ignored in terms of rewards - but there are a few notable exceptions, which I want to list now. I chose these Side Quests because they either offer some special reward, like emotes or minions, unique tasks or just interesting/worthwhile stories. As before, these quests are sorted by character level requirement and might require some Main Scenario progress - which you can check using the linked Lodestone-database entries. Also, due to spoilers, the following quests are mostly part of the base game. More Dance Emotes [Lvl. 14] While Final Fantasy XIV might offer a dance emote from the beginning, you'll be able to unlock more dances pretty early. The Harvest Dance can be unlocked by clearing Saw That One Coming[na.finalfantasyxiv.com] in New Gridania (X: 12.0, Y: 13.1), the Step Dance by clearing Good for What Ales You[na.finalfantasyxiv.com] in Limsa Lominsa (Lower Decks, X: 7.5, Y: 12.3) and the Ball Dance (fancy!) by clearing Help Me, Lord of the Dance[na.finalfantasyxiv.com] in Ul'dah (Steps of Nald, X: 10.8, Y: 9.8). Cat & Dog Minion [Lvl. 15] No matter if you prefer dogs or cats (♥): After a short quest chain, starting with Like Cats and Dogs[na.finalfantasyxiv.com], you'll be able to get them both as minions. The initial Side Quest can be found in Western La Noscea (X: 26.4, Y: 26.4). Again, while it might seem like you have to choose, you'll be able to get both. Free Fantasia [Lvl. 17] Technically a Feature Quest but since it doesn't actually unlock any new features, I'll list it here. The lvl. 1 quest Bottled Fantasy[na.finalfantasyxiv.com] can be found in Ul'dah (Steps of Thal, X: 13.4 Y: 9.2) but requires the completion of a lvl. 17 Main Scenario Quest quest first. Chigoe Larva Minion [Lvl. 22] I'll admit, this one is far from the prettiest minion but hey, another minion. First you'll need to clear No Guts, No Glory[na.finalfantasyxiv.com], found in the South Shroud (X: 18.0, Y: 19.7). Afterwards, you'll only need to complete one more quest, Occupational Hazards[na.finalfantasyxiv.com] - also located in the South Shroud (X: 18.2, Y: 20.3) - to unlock this minion. Unicorn mount [Conjurer lvl. 30] A bit of an odd quest, since it can only be undertaken as a Conjurer. If you've already got your White Mage job crystal equipped (as you should), you'll thus need to unequip it for this quest only. Starting point for the Unicorn Power[na.finalfantasyxiv.com] quest is Old Gridania (X: 6.3 Y: 11.0), make sure you've completed the previous Conjurer job quests first! Throw Emote [Lvl. 36] It might seem a bit weird that this emote isn't unlocked from the start but well, here we go. Complete the Toss Fit Workout[na.finalfantasyxiv.com], located in the Coerthas Central Highlands (X: 24.9, Y: 27.7), to - learn how to move your arms? Cactuar Cutting Minion [Lvl. 47] Another day, another minion - this time a well-known Final Fantasy-enemy type. After finishing Can't Do It without U[na.finalfantasyxiv.com] (The Waking Sands, X: 6.3, Y: 5.0), look for the Side Quest called Zombies Are People Toor[na.finalfantasyxiv.com] in Southern Thanalan (X: 24.8 Y: 40.9). It just had to be a desert. Delivery Moogle Quests [Lvl. 50] This Side Quest chain starts in Mor Dhona (X: 30.4, Y: 13.7), look for the quest Of Errant Epistles[na.finalfantasyxiv.com]. The entire quest chain will reward you with a new minion and a nice hat - but most importantly it's going to offer you a lot of insight into the life of different inhabitants of Eorzea. While the entire quest chain might be a lengthy 25 quests long, it's very entertaining and offers a few surprises as well! Hildibrand Quests [Lvl. 50] Getting continued with (almost) every expansion, it's completion also became mandatory for the Endwalker Relic Weapons. Featuring a lot of absurd humour and physical comedy, the quest-chain starts with The Rise and Fall of Gentleman[na.finalfantasyxiv.com] in Ul'dah (Steps of Nald, X: 9.8, Y: 8.7). This quest chain became a fan favorite and got so popular that some of the quest related emotes even made it into CAPCOM's Monster Hunter World as part of a Final Fantasy XIV collaboration. Tales from the Calamity [Lvl. 50] This Side Quest chain starts in Ul'dah (Steps of Nald, X: 8.9 Y: 9.2) and requires the completion of the base game story (without patches). Added during the 10th anniversary of A Realm Reborn, it serves as a recap of the events that happened during the 1.0 version of the game. The Rest of the Story achievement [Lvl. 50] While also offering an achievement for completion, I'm mainly including this Side Quest for it's unique tasks. The quest, The Greatest Story Never Told[na.finalfantasyxiv.com], can be located in Western Thanalan (X: 18.3, Y: 17.4) and offers - a lot of riddles. In case you're stuck,I'll also link a Wiki entry[ffxiv.consolegameswiki.com] with the solutions. Try to solve them yourself though, as this kind of quest is unfortunately one-of-a-kind. Scholasticate Quests [Lvl. 56, then 60] This Hildibrand "Spin-Off" Side Quest-chain is featuring the return of a character that got introduced through Hildibrand Quests. As such, it requires the completion of the A Realm Reborn Hildibrand Quest-chain. To start, take on Keeping the Ledger[na.finalfantasyxiv.com] in Ishgard (The Pillars, X: 6.2, Y: 9.4). Tales of the Dragonsong War [Lvl. 60] Serving as an epilogue to the expansion, this chest chain can only be undertaken once finishing the Heavensward-Main Scenario (without patches). Starting with The Paths We Walked[na.finalfantasyxiv.com] in Ishgard (Fortemps Manor, X: 6.0, Y: 6.0), apart from a few emotional moments, you'll unlock a new emote as well! This concludes my selection of worthwhile Side Quests. Of course, this is merely a personal selection and by no means complete. Thanks to the sheer number of Side Quests in the game, I'm unfortunately not able to provide something like that. But considering the large amount of Feature Quests and Side Quests I named so far, you probably have enough to complete anyway, no?

Retainer Ventures: Getting consistent rewards Coming from Side Quests, let's talk about a game feature many unfortunately skip: Your Retainers. After completing the level 17 Main Scenario Quests The Scions of the Seventh Dawn[na.finalfantasyxiv.com], you'll be able to hire two of them (more if you pay real money). These Retainers can be used for storing items in their inventories or selling your items on the market so other players might buy them. And that's basically everything what many players do with their Retainers. But be careful: doing so means losing out on a consistent stream of rewards! Why? Because sending your Retainers on so-called Retainer Ventures is going to get you new materials, gear pieces, minions and more! As with other optional game features, you'll need to unlock them first. To unlock Retainer Ventures, complete a level 17 quest ("An Ill-conceived Venture") in New Gridania[na.finalfantasyxiv.com] (X: 11.8, Y: 12.2), Limsa Lominsa[na.finalfantasyxiv.com] (Lower Decks, X: 9.0, Y: 11.2) or Ul'dah[na.finalfantasyxiv.com] (Steps of Nald, X: 9.3, Y: 8.7) - depending on your starting city. Once unlocked, you'll be able to select a combat or gathering class/job for your Retainers. After gearing them up yourself, it's possible to assign different tasks to them using a special currency called "ventures". Watch out: As soon as you assign tasks to your Retainers (Fishing, Field Exploration, etc.), the task are starting in real-time (!) and will be finished accordingly. Meaning if I send my retainer on a 2h task at 13:00 real time, they'll be finished by 15:00. Don't worry, even if they're on a task, you can still use their services and they'll continue selling your items. After finishing their assigned task, the retainers will "return" with different rewards - and maybe even level up! As for getting "ventures" to be able to assign any tasks at all: I personally prefer getting them from Grand Company Quartermasters in exchange for Grand Company Seals. I can even turn in some of the stuff[ffxiv.consolegameswiki.com] my Retainers found at these Quartermasters to get more Seals, allowing me to get more "ventures" in return! But while this "venture" business might scare a few people, the majority is not interested in Retainer Ventures because they'll have to gear their retainers. I'll say the following: Retainers can only reach the class/job levels your character also already reached in the respective class/job. E.g., if my character only got Miner to level 15, my Miner Retainer is unable to level higher than level 15 as well - unless the Miner level of my character increases. This level connection does also mean, however, that I can simply equip my Retainer with my old gear I just outgrew by levelling. Or by using catch-up gear, if you want to take the easy way. And finally, if your Retainer keeps levelling, they'll reach a point at which they hit the current maximum level - meaning you don't have to take care of their gear anymore for the time being. We've talked about the potential obstacles of Retainer Ventures, now's let's talk rewards. These are depending on the class/job of your retainer as well as the tasks you assigned to them. Combat classes are going to collect items that are normally dropped by enemies (like gear pieces). Gathering classes are, of course, collecting items that can usually be gathered (like crafting materials). Naturally, there are also rewards that can only be obtained through Retainer Ventures. A popular one is the Fat Cat[na.finalfantasyxiv.com] (Screenshot below) - a beloved minion that can only be acquired through by Fisher Retainers during the task "Waterside Exploration XIV, XV, XVI, and XVIII". This, of course, means you can sell this minion for quite some gil on the market for example. I'll admit, many of the items your Retainers are going to give you aren't as useful - especially during low level tasks. But the occasional treasure is making Retainer Ventures quickly worth the amount of work you'll have to invest. Also, even if an item might not be what you wanted, you can still sell it, trade it in for Grand Company Seals or use Desynthesis to get some materials out of it. Tl;dr: While setting up Retainer Ventures requires a bit of work investment, you'll find the constant stream of rewards quite useful in the long run. While you might want to wait until hitting endgame with your first character job first, don't sleep on this useful game feature!

Should I get into crafting & gathering? Final Fantasy XIV offers a lot of combat jobs, sure. But as I already mentioned, there are more classes than those to level. I'm of course talking about the different crafting and gathering classes. As almost every big MMO does, Final Fantasy XIV offers you the opportunity to create your own items: be it a new sword, a nice rug for your house or some nice food. But how work does it take to level these classes? How many do I need to level? And is it really worth it in the end? Before I answer those questions, let's quickly look at the difference between crafting and gathering classes first. The eight crafting classes (Blacksmith, Culinarian, etc.) are able to create new items. The materials needed for doing so are obtained by the three gathering classes (Miner, Botanist, Fisher). Of course, materials can also just be bought from other players as well. And it's at this point where I'll have to be a bearer of bad news for the first time: If you really want to get into crafting, you'll have to level the gathering classes as well (Fisher is not that useful for many crafting recipes though). Why? Because just buying the materials needed from the market board is quickly going to drain all of your gil. And it gets even worse: Many crafting recipes also need items that can only be crafted by different crafting classes. Example: A Carpenter wants to craft a Wand as a weapon for a Druid. For that, the Carpenter is not only going to need a fitting branch - but also a Growth Formula that can only be created by an Alchemist. Meaning: If you really want to get into crafting, you won't only need to level gathering classes but (all) other crafting classes as well. Preferably with the same amount of progress across all of these classes, so you'll always have access to the items/materials you need. Otherwise, you'll soon run out of gil by buying all of these from the market board. Levelling all these classes does take some time, no doubt. However, at least in one aspect they're more forgiving than levelling combat jobs: Apart from the tools, gear can be shared among the crafting classes or among the gathering classes. Example: A Carpenter needs a saw as a primary tool, a Culinarian a Skillet. However, the rest of gear (head, body, etc.) can be shared between the two crafting classes. While combat jobs need better gear in order to defeat stronger enemies, crafting classes need better gear in order to craft different/better items. The gathering classes need better gear to gather better materials, of course. Another similarity between combat jobs and crafting/gathering classes: It's necessary to complete Job Quests as soon as possible in order to obtain new actions. A warning: Some A Realm Reborn & Heavensward crafting job quests require items/materials that can prove quite work-intensive to get. Check the market board if other players are selling them for a price you're willing to pay. In Stormblood you'll get all the items/materials you need for job quests from the respective NPCs themselves. After talking about all these obstacles for getting into crafting/gathering, let's talk about the benefits. The obvious benefit lies in creating items you can use yourself - like gear pieces for your combat jobs. In endgame crafting, these gear pieces might even be powerful enough that you won't even have to grind instances for gear instead. Or you'll craft some nice furniture for your house! But let's be real, the biggest reason why people take up the effort to get into crafting/gathering is to make some money. Gathering needed materials, crafting sought-after items and selling them to other players via the market can result in a lot of gil gained. Of course, there's no guarantee you'll make it big, a lot of other people are trying to do the same after all. But if you pick the right items/materials to sell, well ... Anyway, if these benefits outweigh the amount of effort you have to invest first for you, you'll probably only have two more questions left: When to start leveling and what's the best way to do so? As for the question of when to start, I'd recommend the following: Start once you finished the entire main scenario of Final Fantasy XIV, including the expansions. Why? Because, similar to combat jobs, the maximum level for crafting/gathering classes has been raised with each expansion as well. And as the new items require materials from the new areas, well, you'll only be able to access those if you made enough Main Scenario progress. If you don't want to wait until then, I'd at least wait until finishing A Realm Reborn so you can freely navigate in those zones. Now, for the second question of how to level most efficiently: This is a tough one to answer. Usually people recommend a mix of different activities (leves, Grand Company turn-ins, etc.). Another extremely popular & efficient for levelling is an activity known as the Ishgardian Restoration[na.finalfantasyxiv.com] (Heavensward spoiler!). However, to fully answer the question, I'd need to fill an entirely new guide. As such, I'd recommending checking out the Teamcraft Guides[guides.ffxivteamcraft.com] instead, Tl;dr: Levelling all crafting and gathering classes takes a lot of effort - but can also provide some benefits. It's up to you if these benefits outweigh the amount of work needed.

永恒誓约仪式 本指南中我想介绍的最后一个游戏特色十分特别:《最终幻想14》允许玩家参与“永恒誓约仪式”——即结为伴侣。共同完成一系列任务后,你们甚至可以举办属于自己的婚礼仪式,可自行定制并邀请特定宾客参加。

那么婚姻系统能提供什么?如何开启支线任务?是否需要花费真实货币购买物品?虽然详细信息可在官方网站[www.finalfantasyxiv.com]查询,但以下是基本概述: 《最终幻想14》提供三种仪式服务方案:标准、黄金、铂金。标准方案免费,黄金方案售价20.00美元(14.00欧元),铂金方案40.00美元(28.00欧元)。无论选择哪种服务方案,仪式均在同一地点举行:东拉诺西亚的十二神圣所。各服务方案在仪式自定义选项、可获得的服装、宾客礼物以及特殊坐骑等方面有所不同。详细列表可在官方网站[www.finalfantasyxiv.com]查询。此外,无论选择哪种服务方案,新人在仪式结束时都会获得永恒之戒[www.finalfantasyxiv.com],该戒指可让他们传送到对方所在位置(存在使用限制)。以上便是永恒誓约仪式所提供的内容,以下是举办仪式的流程:新人商议并选定仪式方案后,其中一方需在Mog Station[www.finalfantasyxiv.com]申请所选服务方案。之后,申请人将通过游戏内邮件收到誓约手环。只有当新人双方都装备上该手环后,才能接取仪式所需的任务。注意:接取任务还有一些额外限制!新人必须处于同一个主世界。他们的每个角色都需要至少有一个战斗、采集或制作职业/特职等级达到50级。两个角色还必须完成17级主线任务“第七灵灾的余党”。更多详情,请访问官方网站[www.finalfantasyxiv.com]。 完成任务并选择仪式风格后,新人需要通过选择特定的日期和时间来安排他们的婚礼。可用的时间段因所选服务计划而异。之后,新人将获得共80张请柬(每人40张)。宾客只有持有请柬才能参加婚礼,因此应提前分发。警告:来宾不受任何限制,但有一点除外:他们也必须与新人拥有相同的“家园世界”! 现在只需等待预定的仪式开始。届时,所有人都应前往十二神圣所,参与后续流程。请注意:若新人在预定时间后的20分钟内未抵达仪式现场,预约将被取消,需重新选择日期。如果一切顺利:恭喜,新人正式结为伴侣!♥ 由于一个角色在同一时间只能与一名其他角色结为伴侣,因此只有在解除前一段婚姻关系后,才能与另一名角色举行永恒誓约仪式。为此,需要将腕环或永恒之戒交给十二神圣所的圣所侍僧进行回收兑换。即使是夫妻中的一方单独行动也可完成——不过另一方仍能传送至已离婚角色处,除非其同样回收兑换了自己的永恒之戒。 对于仍处于订婚状态的玩家,你们还可以庆祝仪式周年纪念日!届时,可前往十二神圣所接取特别任务。更多详情请参见官方网站[www.finalfantasyxiv.com]。 小贴士:若婚礼夫妻不认识或很少有其他玩家能作为宾客出席仪式,不妨尝试在大城市中喊话邀请其他玩家。这可能需要一定的信心,但结果通常比想象中要积极得多!

The "unwritten rules" of Final Fantasy XIV Before I'll end this guide by talking about other interesting online resources to check out, I want to take this opportunity to talk about some of the "unwritten rules" of Final Fantasy XIV. Granted, as the name implies, these aren't explicit rules but rather practices that have been accepted by the majority of the Final Fantasy XIV community. And of course, these "unwritten rules" are merely reflecting what I personally think are widely accepted common practices, since there hasn't been a vote on them or anything like that. Be nice and polite with each other Pretty self-explanatory, sure, but I want to name two practices in particular. First, even if you don't intend to talk with other players, ), a simple greeting at the beginning and a "thank you!" at the end of the run (dungeons, trials, raids, etc.) is the appropiate way to treat your fellow players. Second, if a player enters group content for the first time and watches the introductionary (or any) cutscenes, the rest of the group patiently waits (and doesn't comment on it) until they're done before it's time to actually begin. No story spoilers in the chatAgain a pretty self-explanatory rule. Final Fantasy XIV has a huge story focus and as such, let new players experience that story as spoiler-free as possible. This includes not linking locations discovered during later expansions in the chat, if possible. No Player Commendation beggingListen, everyone can use those, not just you. While we're on topic: Don't forget to award those Commendations to other players before leaving a successful group run! Do your job quests!And do them as fast as possible. Job quests reward you with new actions and traits, which are absolutely necessary to get the most out of your job performance. So try to do them as fast as possible and don't forget to equip your job crystals, otherwise you're not going to have a good time in group content. Don't use the Duty Finder for higher-difficulty contentThe Duty Finder is for normal content, not higher-difficulty content like extreme trials or savage raids. As Duty Roulettes don't include higher-difficulty content, you'll encounter extremly long queue times if you want to find like-minded players through the Duty Finder. Try using the Party Finder instead! Don't use macros to announce your actions in the chatSome chat macros are quite controversial, resurrection macros for example are a common discussion topic for example (if you decide to use one, keep it simple like "Resurrecting [Player Name]" and don't add any insulting messages like "You again, [Player Name]? Didn't I just resurrect you?"). It's pretty much accepted however, that the vast majority of actions (99% of them) are not important enough to warrant a chat message. Tanks: Pull wall-to-wall if possible and use your migation tools!For 50+ level dungeons in Final Fantasy XIV , wall-to-wall pulls are what's usually expected of the tank. This means pulling all monsters along the way until you reach a point where you can't continue or won't survive. By collecting all of the different monsters in one spot, the DPS can make the most out of their Area of Effect attacks and kill them efficiently. That way, a dungeon can be completed in considerable less time than by engaging monsters in small packs. It has to be noted that wall-to-wall pulls have some requirements though: Is the tank using all their damage migation tools correctly (and not just during the bosses?) Is the gear of everyone good enough? Can the healer take care of the damages dealt by the huge monster packs? And so on. It's also important to note that low level dungeons (>50) are usually not made for wall-to-wall pulls, since characters don't possess the necessary actions/traits to deal with large monster packs. Healers: Use your attacks as well! Of course, healing is kind of the main objective of a healer. But an enemy that's dead can't deal any damage, which means quickly getting rid of enemies is the most effective form of healing. Which is why you shouldn't be afraid to use your damage spells as much as possible and only heal when needed. Again, these "unwritten rules" are more or less what's considered "good practice" in the community. You'll see what I mean just by playing the game. The most important rule remains to be nice/polite with each other. Final Fantasy XIV is a game that's played by many, not just a few - cooperation is key and everyone should do their part, to make the game as pleasant for everyone as possible.

实用网站 作为本指南系列的最后一部分,我想推荐一些可能对您有帮助的在线资源。由于已经有像M2Character发布的这类实用指南列出了许多不同的网站,我在此仅推荐我个人使用的一小部分在线资源: 最终幻想主机游戏维基:最大的《最终幻想14》粉丝维基。包含各类丰富信息。我个人喜欢通过主线任务列表来估算自己在剧情中的进度。链接[ffxiv.consolegameswiki.com]。 最终幻想玩家天地维基:另一个维基。我个人希望它能有更好的用户界面,但它依然非常实用且信息量大。链接[ffxiv.gamerescape.com]。Teamcraft 可能是所有工匠/采集者最重要的网站。例如,它提供快速创建自己的制作宏的功能。链接[ffxivteamcraft.com]。 Heavenswhere 交互式地图,标有狩猎、观光日志、藏宝图等标记。链接[heavenswhere.com]。 Squintinas 手柄指南 对于想用手柄玩《最终幻想14》的玩家来说是最佳指南。在 Akhmorning[www.akhmorning.com]上可以找到书面通用指南,各职业的最佳布局可在她的 Youtube 频道以及这份 Google 文档[docs.google.com]中找到。 《最终幻想14》Reddit 社区 顾名思义,是该游戏的 Reddit 子版块。每日问答与常见问题汇总帖可能对有未解答问题的人很有用。链接。艾欧泽亚时装收藏库 这是玩家上传角色外观搭配的地方,也是为你的角色寻找未来造型的绝佳去处!链接[ffxiv.eorzeacollection.com]。 平衡 这基本上是所有想了解如何以最佳方式游玩自己职业/特职的玩家必去之处。他们的网站[www.thebalanceffxiv.com]提供了许多不同的指南以及其他技巧。 冰脉 另一个很棒的职业/特职指南网站[www.icy-veins.com]。不过我特别推荐他们的青魔法师指南,尤其是关于如何完成各种假面狂欢[www.icy-veins.com]关卡的部分,对我帮助很大! 梅吉的深层迷宫指南 关于深层迷宫(如死者宫殿[docs.google.com]、天之御柱[docs.以及“优雷卡·奥尔托斯”——即便是作为一名 solo 玩家。再次说明,这只是我个人的选择,是我自己会使用的网站。我建议大家可以去看看各种自己感兴趣的在线资源和网站——很多人都为这些付出了大量心血,如果它们得不到利用就太可惜了。

祝您游戏愉快! 完成了!在阅读了无数的文字和句子后,您终于来到了本指南的结尾——也因此结束了我的整个指南系列。当然,我还有很多可以写的内容,比如特定的地下城指南——但说实话,其他玩家已经做过这些了。 既然我们已经到了最后,我也没什么好说的了。希望我的指南能以某种方式帮到您。我在艾欧泽亚度过了许多时光,希望能通过这种方式让这些时光发挥作用。谁知道呢?也许有一天我们会在游戏中相遇。或者,也许您也会自己撰写指南来帮助他人? 最后:感谢您阅读本指南! 如果您有任何问题或反馈,欢迎留言!

版本历史 2021年8月5日:首次发布 2021年8月29日:小幅度翻译修正 2022年2月19日:添加了关于本指南创建时间范围的说明 2022年8月25日:修正拼写错误 2023年8月23日:全面修订 2023年11月9日:新增一个值得一做的支线任务 2024年7月6日:随着《最终幻想14:晓月的终焉》资料片的发布,“值得一做的支线任务”部分已特别更新,加入了新的免费幻想药任务和1.0版本回顾任务 2024年7月29日:修正拼写错误 2025年1月7日:修复失效链接
2026-02-13 09:03:45 发布在
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