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重大更新 2.5.410。PvP 活动:沙之神殿的宝藏

AI智能总结导读

Wild Terra 2推出2.5.410版本更新,上线首个实验性PvP活动“沙之神殿的宝藏”,活动持续至2月19日,在枯寂峡谷的神殿废墟开展,是无死亡惩罚的安全PvP区域,还有专属道具、奖励宝箱;同时版本还进行了武器平衡性调整、多项游戏优化与修复。

The Asian PvE server is now live! 🎉 This is a safe PvP event available even on PvE servers. There is no loot or durability loss on death. Beginners can fully participate, and special event weapons can be purchased with silver. Archaeologists of Iteria discovered the ruins of the Sand Temples and began excavations, but the expedition went horribly wrong: guardian spirits possessed the archaeologists, granting them ancient deadly weapons and filling their hearts with bloodlust. The entire expedition slaughtered one another, and sandstorms buried the finds once more. Recently, however, locals rediscovered the temple ruins, and tales of treasures have again drawn the attention of Iteria’s adventurers. The event runs until February 19. Farm “Mysterious Sand Temple Boxes”, which are also available for purchase in the in-game store! Get Wild Terra 2 and packs: https://wildterra2.com/ Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update! Changelog for 2.5.410 PvP Event: Treasures of the Sand Temple This is the game’s first experimental PvP event. - A new area has been added in the Withered Canyon: Ruins of the Temple in the Canyon, where the PvP event takes place. This is a safe PvP zone with mounts disabled: there is no loot or durability loss on death. Players can quickly leave the zone via a special NPC. - An additional bridge has been added in the Valley of Ancestors near the Valley of Screams area, allowing players who only want to gather resources to bypass the PvP event zone. - Conrad, the archaeologist’s nephew, has appeared in Hartfurt. He explains the event, gives quests, and teleports players to the location. - Conrad sells weapons infused with sand spirits for use in the event zone and the city arena. These weapons help beginners compete with high-level players. Ranged weapons do not require ammunition. - The Treasures of the Sand Temple and an altar describing the zone mechanics are located in the center of the Temple Ruins in the Canyon. - Sand guardians and Excavation Sites for obtaining rewards can be found in the Temple Ruins. - Mysterious Sand Temple Boxes have been added. They can be obtained from Excavation Sites, the final chest in the center of the ruins, and in the in-game store. - Mysterious Sand Temple Boxes contain thematic items from the Treasures of the Sand Temple event: 11 unique decorative items (mount skins, warehouse skins, bottomless chest and statue, cloaks and masks), consumables (including the new Scarab Beetle Symbol that lowers a pet’s level by 1), food that restores Inspiration and has new effects, premium scrolls and dominium extensions, and other items of varying value. - New thematic food, drinks, organs, and other valuables have been added, obtainable by killing guardians and exploring Excavation Sites. - Deadly Weapons have been added, obtainable with a small chance from exploring Excavation Sites. These weapons grant powerful effects for fighting other players but only work in the Ruins and have low durability. Improvements and Fixes: - Manually controlled pet skills should now correctly activate during movement and attacks (the attack will be interrupted). - Fixed incorrect pet behavior at different heights. Healing abilities should now trigger while running. - Fishing is now impossible while hungry or exhausted. - The Boundary Wanderer has been added to the port city. In the future, he will allow server transfers using a Space Distortion Crystal purchased from the store. - Deleting friends and enemies now requires confirmation. Friend and enemy list sizes increased to 200. - Cthulhu organs charges reduced from 660 to 220. - Fixed errors with maximum skill values based on your feedback. - Fixed a bug where visual experience gain was displayed even when a skill was at maximum level. - Fixed a bug where guild applications were not cleared if the applicant was already in another guild. - Fixed a bug where the action indicator overlapped the pet skills panel. Weapon Balance Improvements: - Swords. “Bleed” damage 100% → 120%, “Feint” cooldown 30s → 27s, “Pierce” cooldown 25s → 22s, stamina cost 10 → 15. Swords now have an additional parry bonus based on quality. - Axes. Slightly reduced “Cleave” damage (e.g., at 30% HP: 255% → 238%), cooldown 20s → 22s. - Parrying. Added a level 50 passive “Concentration on the Run”: half your current parry chance applies even while running when hit. Axe parrying passive 10% → 7.5%, sword parrying passive 15% → 10%. - Blunts. Base attack range +8.33%, attack and cast speed +6.67%. Abilities now apply splash damage instead of single-target. - Knives. “Strike Vulnerable Spot” cooldown 7s → 8s, cost 10 → 12; “Lethal Strike” cooldown 15s → 18s. - Slings. Base attack speed +7%. All projectiles now have a 10% chance to apply “Half Protection” for 3 seconds. - Spears. Base spears: increased lower damage threshold, crit chance 5% → 7.5%. Demonic spears plague damage lower limit 7 → 6. Throw range 15 → 14, throw cost 3 → 5. Range and cost were previously equal to bows, which was slightly unfair, especially given slings and throwing abilities have range 12. - Healer. Fixed a bug where healing and other combat-related actions did not put the healer into combat status. Experienced Healer Kit healing power 125% → 110%, Morbium Healer Kit 150% → 130%, Reptile Healer Kit 180% → 165%, Reptile Healer Kit II 250% → 215%. - Light Shields. Block chance increased by 20% of current values. Crossbows: - Base attack speed of all crossbows increased by 7.5%. - All crossbows now have a quality-dependent chance to block melee attacks. - Bronze bolts damage 10 → 13, ignore absorption 20% → 22%. - Iron bolts damage 15 → 16, ignore absorption 25% → 26%, ignore protection 15% → 13%. - Steel bolts ignore protection 20% → 16%. - Effect bolts damage 25 → 18 (Plague 30 → 20), ignore absorption 30% → 25%, ignore protection 20% → 10%. Their base stats were higher than regular bolts, making regular bolts useless. - “Damage Shock” chance on players 50% → 30%. - Plague Crossbow now has 10% ignore absorption, non-plague damage upper bound 70 → 64, lower bound 50 → 45. - Undead Crossbow attack speed 200% → 175%, damage bounds reduced by 5%. Undead Crossbow II attack speed 250% → 210%, damage bounds reduced by 7%. Slow effect removed. As the fastest crossbow, it already has frequent stuns. Two control effects on a fast crossbow was too much. Exotic crossbows also lost less effective power than the numbers suggest due to the repeat-shot-without-reload ability. We will continue monitoring the impact of these changes.

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