[2.0.3版本] 突尼斯南部,优化性能,新增载具、动画及更多内容!

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Hello again everyone! This is a very important patch introducing a whole new full-length campaign, adding new content, and fixing various issues of previous patches. New Features: New campaign - Tunisia: Southern Operations. Expanded on in its own section below. Vehicle Additions Added Anti Air Crusader Tanks: Crusader III AA Mk. I Crusader III AA Mk. II Added SPA-Viberti AS-42 and Variants (each comes with an armed variant): AS42 Metropolitana AS42 Sahariana Weapon Additions: Added Browning M1919A4 with iprovized carrying handle for early-to-late war US campaigns. Added yellow American Mk. II grenade for early war US campaigns. Added many new bayonets, as well as reworking old ones. Bayonets Added: SVT Bayonet (M1940 Bayonet) M1905 Bayonet American early-war bayonet (M1917) American late-war bayonet (M1 Bakelite) English spike bayonet (No.4 Mk II) German late-war bayonet (S84/98 III Bakelite)) German mid-war bayonet (S84/98 III) Carcano bayonet (M1891) Carcano folding bayonet (M1938) Carcano bayonet (M1938) Late-war Type 30 Japanese Bayonet Bayonets Reworked: Hanyang Bayonet (S71/84) Mosin Bayonet (M91/30) MAS 36 Bayonet (Mle. 1936) Lebel Bayonet (Mle. 1886) M1 Bayonet K98 Bayonet (S84/98) FG-42 Spike Bayonet Type 30 Bayonet Added a system to both refill Gewehr 43 with magazines and stripper clips. Now Gewehr 43 wielding riflemen will carry 2 spare magazines and the rest as individual rounds. Added a new system to make open top vehicle crew animations more organic, making units react to acceleration, deceleration and obstacle collision. Added new Tunisia Mosque building. Added UK grenade refill box. Added Japanese rifle attachment flag. Added a certain new squad type to specific Bastogne missions. New car enter / idle / exit animations, now available for modders as well. New modding UI tools to preview animation placement on open top vehicles.Fixes and Improvements: Various map and mission improvements in North Tunisia map with the goal of bringing it closer to the new North African standard set by South Tunisia. Greatly improved game performance on low end devices and consoles: Loading screen times might become a bit longer in order to achieve a much more stable framerate during gameplay. Reworked Willys Jeep. Added dynamic camo system to various vehicles: Supermarine Spitfire Bristol Beaufighter C-47 Skytrain DFS 230 Glider Bf-109 Bf-110 Ju-87 Stuka Vickers E Type B 6-Ton Vickers Carden Lloyd Panzer I Ausf. A Reworks to the German Afrika Korps helmets, including now separate M35 and M42 variants. Reworked animations of several weapons. Fixed rifles bolt placement in Carcano rifles. Various Audio Reworks: Reworked reload sounds for Gewehr 43, C96, PPSh 41, MAB 38, TT-33, Mas 36 and Wz-35. Reworked low caliber bullet whizzing sounds to be shorter and more "direct". Shortened shell whizzing sounds to sync better with shell flying by the player. New Tree falling/breaking sound for better audio clarity and to give importance for other sounds. Updated smoke artillery explosion sounds. Reworked Rubble footstep sounds. Various changes and additions in map props. Finalized rework of Tunisian buildings for better visual/aesthetic fidelity. Improved stability of Map Editor when using Vulkan API. Improved stability of the automatic camo system. Fixed some bugs with animations while leaving specific vehicles. Fixed a bug causing maps not to load all grass types. Fixed a bug causing AI having difficulties on getting inside vehicles. Changes in Panzer III armor plates. Changes in Panzer III decals (all variants). Improved camera lock on melee target (no longer flings camera upward, just towards center mass). Fixed an issue preventing Nintendo switch from creating cross-play matches. Finalized main British uniform rework. Fixed issue causing map props collision not refreshing correctly sometimes. Small improvements in net code. Below are a selection of images highlighting some of the new content, changes, and improvements introduced with this update. In order of appearance: New Stuka camos, new AS-42 Metropolitana and Sahariana, Willys Jeep reworked models, a showcase of some of the various aircraft given a new dynamic camo system, two slides of some of the bayonets added/reworked, and finally the new Tunisian Mosque. [carousel]

[/carousel]南突尼斯 期待已久的“南突尼斯”战役终于到来。体验突尼斯的半干旱沙漠,并亲历二战初期美军最具标志性的失利——凯塞林隘口战役。 南突尼斯拥有《红色管弦乐队2:风起云涌》中前所未见的恶劣地形。在这里,各种沙漠城镇、沿海城市、开阔地带以及特定的关键防御点,成为北非战役中一些最激烈战斗的发生地。你将在此体验《红色管弦乐队2:风起云涌》此前未正式呈现的战斗动态,包括大规模装甲作战和两波防御任务,所有这些都受到真实历史战役的启发。全新的“突尼斯:南部行动”战役聚焦北非轴心国的最后一次攻势,包含1942年美军伞兵突袭加夫萨的序章,而战役的真正开端则是“春醒行动”——德军在此役中对准备不足且缺乏经验的盟军防御阵地发起进攻,试图驱逐盟军在该地区日益增强的势力。游戏内战役的初期阶段展现了轴心国对费德隘口、西迪布济德、凯塞林隘口、斯贝特拉、斯比巴、泰贝萨的进攻,以及在塔拉的决定性防线坚守。在此之后,体验轴心国试图拖延对南部马雷特防线的进攻,其中包括梅德宁战役以及后来的“拳击手”行动和“增压二号”行动。在这些行动中,英国、新西兰、法国及其他英联邦部队包围了这条具有历史意义的防线。此次包围后不久,盟军收复了失地,并通过激烈的瓦迪阿卡利特战役,迫使轴心国部队沿海岸全线撤退至突尼斯北部和恩菲达维尔防线,进而引发了突尼斯北部战役。 [carousel]

战役场景横跨沙漠平原、山口要道、防御阵线以及战略城镇,你可以选择任意战争载具参与其中。本次战役着重体现了北非战场标志性的机动 warfare、诸兵种联合作战以及恶劣的环境条件。 性能与稳定性修复 本次更新包含一系列优化措施,旨在提升全平台的整体稳定性、编辑器可靠性以及游戏流畅度——尤其关注低端设备和主机平台。 低端硬件和主机平台的游戏性能已得到显著提升,使得游戏过程中的帧率稳定性有了明显改善。为实现这一目标,部分数据处理已转移至加载阶段,这可能会导致加载界面时间略有延长,但能显著减少游戏内的卡顿、掉帧和性能波动问题。 地图编辑器在使用Vulkan API时稳定性得到提升,减少了编辑过程中的崩溃和异常情况,尤其是在处理复杂地图或进行长时间编辑工作时。 自动迷彩系统的稳定性已得到改进,解决了此前可能影响载具视觉效果或导致迷彩选择异常的罕见错误和不一致问题。 修复了导致地图无法正确加载所有草丛类型的漏洞,提升了大型地图的视觉一致性和性能稳定性。总体而言,这些改动带来了更流畅的游戏体验、更少的中断、更高的编辑器稳定性以及更一致的性能表现,尤其在低端电脑和主机上。 即将推出…… 现在我们正全力开发即将到来的匈牙利DLC,其中包含1945年3月的布达佩斯围城战和巴拉顿湖战役。在我们进一步开发的过程中,未来几个月你将在这里看到更多相关预览,你也可以通过关注我们官方Discord服务器中的开发进度页面,提前了解这些Steam帖子的内容! 如果你还没有体验过“上海-南京”DLC,不妨去看看!在《血色战场2:淞沪-南京》中,你将为争夺上海的控制权而战,冲突将蔓延至罗店、宝山、吴淞、金山卫、虹口、苏州河、春华、雨花台丘陵以及南京市等地。

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我们还计划在未来几个月内推出许多新功能和内容!包括匈牙利战役、可动态部署的机枪和迫击炮、重建被摧毁的防御工事和沙袋墙的能力等等。您可以在此处的新路线图上了解我们的所有计划:

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