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23.267 稳定版更新

2026-02-06 11:08:40
发布在Elin
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这是2026年2月6日推出的23.267稳定版游戏更新,新增了“意念移物”魔法、多位角色冬装、大量家具、怪物及新特性等内容,还对游戏机制、死亡判定等进行调整,修复了若干bug,更新后旧版本模组可能无法正常运行。

■ 2/6 2026 EA 23.267 Stable After updating the stable version, Mods from previous versions may stop working or behave strangely. If you notice unusual behavior, please try disabling Mods and test again. [New Content] * (Backer Wish) Added the magic “Telekinesis”. * Updated the in-game art gallery. * Added winter outfit for Verna. * Added winter outfit for Mesherada. * Added winter outfit for Kiria. * Added winter outfit for Younger Snow Leopard Sister. * Added a portrait for Duponne. * Added the feat “Beheading Instinct”. Granted to Vorpal Bunny, Murder Ball, Ancient Mantis Shrimp and others. * Added the feat “Mimic Ecology”. Granted to Mimics. * Added the status “Mental Wall”. Applied when being blown away by Telekinesis (to prevent lockups). * Added furniture “1-Man”. Also added as a casino prize. * Added furniture “Toilet”. * Added 13 types of furniture “Giant Statue”. * Added 20 types of furniture “Plamo”. * Added 27 types of furniture “Bird”. Adjusted positions of some existing graphics. * Added 2 types of stone floors. * Added 3 monster types. * Added 1 rare monster type. [Additions and Changes] * Pets that are being ridden or parasitized can no longer be butchered. Also, the butcher dialog now displays the target’s name (to prevent accidental butchering). * Companions fishing together will no longer pick up items other than fish if they are too heavy. * When using the Gun Barrel Processor or Grindstone, companions’ inventories can now also be selected. * Adjusted font sizes and layout in the character sheet so text does not overlap even when main attributes are extremely high. * Items held by residents or companions can now also be marked as “Important”. Items marked as Important will not be discarded or placed into shared containers automatically. * When an adventurer surrenders during a sparring match, they will no longer be attacked further. * Failed cookie cooking now produces “Annoying Cookies”. * When switching equipment sets, equipment placed in the hotbar will be excluded from equipment switching. * Adjusted priority of secondary sorting by item name. During sorting, items such as Weekly Adventurers will now be ordered starting from the lowest issue number. * Status icon positions and speech bubble positions are now adjusted per character. Also adjusted status icon positions for Triceratops, Mechanical Shark, and others. * The in-game art gallery is now loaded from an external folder (since embedding it increased the game size too much). Thumbnail images are now generated automatically. * Added jpeg format support for loading external images used by Mods and similar content. * When affected by status ailments, blessings, curses, etc., the tooltip shown on mouse-over of the icon will now clearly display the category of that status. * When companions being ridden or parasitized enter forced death processing due to non-standard damage (self-destruction, hatching, etc.), they will now have their HP reduced to 0 and become unconscious. * Adjusted the activation conditions for Beheading. Against bosses and uniques, the HP threshold for activation is now lower. * Enhanced the effect of the magic “Flare”. * Adjusted bonuses of the “Mimic” status. Mimic will now be deactivated when hit by thrown items or whipped with an Egg Whip. * When entering the “Mimic” status, if there are items marked as “Important” in the inventory, those items will be prioritized for mimicking. * Companions in the “Mimic” status can now be targeted and interacted with as usual. * Adjusted the spawn rate of NPC “Mimic” (reduced). * Adjusted the “Beast of Possibility” feat on NPC “Demilich” from -2 to -1. * Adjusted the speed bonus of NPC “Starfish” from -100 to -70. * Adjusted NPCs “Giant Fish”, “Electric Eel”, “Shark”, “Mechanical Shark”, and “Younger Sister Shark”, mainly increasing HP for large fish-type NPCs (they were weaker than they looked). * Added the non-rotting trait to furniture “(Plamo) Bird”. * Changed the initial material of furniture “Lulwy Statue” to marble. Also internally added the Ehekatl Statue and refined the Jure Statue. * Replaced the graphic for furniture “Wedding Cake”. * Updated the Chinese translation. [Death Sentence Related] * Messengers of Death and Reapers will now follow the player when moving into a tent. * Praying to a god will now remove Death Sentence. * Death Sentence will now be removed when leaving the current map or destroying the declarer. * When the target is a powerful enemy, Death Sentence will no longer cause instant death, but instead deal damage based on a percentage of max HP. * When affected by Death Sentence, auto-combat will now be interrupted when the remaining turns reach 3 or less. * Some forced death processes will now kill ridden or parasitic pets as well (currently only applies to Death Sentence). * Euthanasia via Heavenly Injection and Death Sentence are now processed as separate effects. * Added animated effects to Death Sentence. [Fixes] * Fixed an issue where the translation "Game" folder was not automatically generated when creating a translation Mod. * Fixed an issue where non-sellable items could appear among books loaned by NPC “Seeker”. * Adjusted the graphic of the female Black Knight (it was not black). * Fixed a bug related to monster level on summon. * Fixed an issue where underwater speed penalties were applied while walking on frozen water. * Fixed an overflow issue related to magic enhancement enchantments. * Other minor fixes and adjustments. [Notes] * Background image display for the side screen widget has been removed due to the recent externalization of the in-game art gallery files. * This update focuses mainly on item and content additions.

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