
Elin




■ 2/6 2026 EA 23.267 Stable After updating the stable version, Mods from previous versions may stop working or behave strangely. If you notice unusual behavior, please try disabling Mods and test again. [New Content] * (Backer Wish) Added the magic “Telekinesis”. * Updated the in-game art gallery. * Added winter outfit for Verna. * Added winter outfit for Mesherada. * Added winter outfit for Kiria. * Added winter outfit for Younger Snow Leopard Sister. * Added a portrait for Duponne. * Added the feat “Beheading Instinct”. Granted to Vorpal Bunny, Murder Ball, Ancient Mantis Shrimp and others. * Added the feat “Mimic Ecology”. Granted to Mimics. * Added the status “Mental Wall”. Applied when being blown away by Telekinesis (to prevent lockups). * Added furniture “1-Man”. Also added as a casino prize. * Added furniture “Toilet”. * Added 13 types of furniture “Giant Statue”. * Added 20 types of furniture “Plamo”. * Added 27 types of furniture “Bird”. Adjusted positions of some existing graphics. * Added 2 types of stone floors. * Added 3 monster types. * Added 1 rare monster type. [Additions and Changes] * Pets that are being ridden or parasitized can no longer be butchered. Also, the butcher dialog now displays the target’s name (to prevent accidental butchering). * Companions fishing together will no longer pick up items other than fish if they are too heavy. * When using the Gun Barrel Processor or Grindstone, companions’ inventories can now also be selected. * Adjusted font sizes and layout in the character sheet so text does not overlap even when main attributes are extremely high. * Items held by residents or companions can now also be marked as “Important”. Items marked as Important will not be discarded or placed into shared containers automatically. * When an adventurer surrenders during a sparring match, they will no longer be attacked further. * Failed cookie cooking now produces “Annoying Cookies”. * When switching equipment sets, equipment placed in the hotbar will be excluded from equipment switching. * Adjusted priority of secondary sorting by item name. During sorting, items such as Weekly Adventurers will now be ordered starting from the lowest issue number. * Status icon positions and speech bubble positions are now adjusted per character. Also adjusted status icon positions for Triceratops, Mechanical Shark, and others. * The in-game art gallery is now loaded from an external folder (since embedding it increased the game size too much). Thumbnail images are now generated automatically. * Added jpeg format support for loading external images used by Mods and similar content. * When affected by status ailments, blessings, curses, etc., the tooltip shown on mouse-over of the icon will now clearly display the category of that status. * When companions being ridden or parasitized enter forced death processing due to non-standard damage (self-destruction, hatching, etc.), they will now have their HP reduced to 0 and become unconscious. * Adjusted the activation conditions for Beheading. Against bosses and uniques, the HP threshold for activation is now lower. * Enhanced the effect of the magic “Flare”. * Adjusted bonuses of the “Mimic” status. Mimic will now be deactivated when hit by thrown items or whipped with an Egg Whip. * When entering the “Mimic” status, if there are items marked as “Important” in the inventory, those items will be prioritized for mimicking. * Companions in the “Mimic” status can now be targeted and interacted with as usual. * Adjusted the spawn rate of NPC “Mimic” (reduced). * Adjusted the “Beast of Possibility” feat on NPC “Demilich” from -2 to -1. * Adjusted the speed bonus of NPC “Starfish” from -100 to -70. * Adjusted NPCs “Giant Fish”, “Electric Eel”, “Shark”, “Mechanical Shark”, and “Younger Sister Shark”, mainly increasing HP for large fish-type NPCs (they were weaker than they looked). * Added the non-rotting trait to furniture “(Plamo) Bird”. * Changed the initial material of furniture “Lulwy Statue” to marble. Also internally added the Ehekatl Statue and refined the Jure Statue. * Replaced the graphic for furniture “Wedding Cake”. * Updated the Chinese translation. [Death Sentence Related] * Messengers of Death and Reapers will now follow the player when moving into a tent. * Praying to a god will now remove Death Sentence. * Death Sentence will now be removed when leaving the current map or destroying the declarer. * When the target is a powerful enemy, Death Sentence will no longer cause instant death, but instead deal damage based on a percentage of max HP. * When affected by Death Sentence, auto-combat will now be interrupted when the remaining turns reach 3 or less. * Some forced death processes will now kill ridden or parasitic pets as well (currently only applies to Death Sentence). * Euthanasia via Heavenly Injection and Death Sentence are now processed as separate effects. * Added animated effects to Death Sentence. [Fixes] * Fixed an issue where the translation "Game" folder was not automatically generated when creating a translation Mod. * Fixed an issue where non-sellable items could appear among books loaned by NPC “Seeker”. * Adjusted the graphic of the female Black Knight (it was not black). * Fixed a bug related to monster level on summon. * Fixed an issue where underwater speed penalties were applied while walking on frozen water. * Fixed an overflow issue related to magic enhancement enchantments. * Other minor fixes and adjustments. [Notes] * Background image display for the side screen widget has been removed due to the recent externalization of the in-game art gallery files. * This update focuses mainly on item and content additions.

【2025年10月5日 EA 23.212 稳定版】 本次稳定版更新是由于Unity引擎中发现严重安全漏洞。目前未翻译的中文部分正在处理中,请稍作等待。 稳定版更新后,部分模组可能会停止工作或出现异常。若发生任何异常情况,请尝试禁用模组后再次检查。 【更新亮点】 - 将Unity升级至最新LTS版本(20213.45f2)。 【新增内容】 - 新增“能量反射”护盾附魔。 - 新增“能量反射”附魔至光剑和双剑。 - 新增食物“Churyu”。 - 新增3种怪物。 - 替换了牛头怪巨角的图像。 【补充与变更】 - 将伤害计算类型从int改为long(实验性)。【调整内容】 * 调整了流放村珊瑚等物体的材料,并添加了炼金工具。 * AI现在会根据目标身上的诅咒数量使用“Shutter Hex”。 * “Shutter Hex”现在会根据诅咒数量增加攻击次数、扩大碎片范围并添加新效果。诅咒现在更有可能留在目标身上。更新了工具提示描述(实验性内容,效果可能会调整)。 * 确保进入虚空地图时若缺少楼梯会生成楼梯。 【修复内容】 * 修复了伤害溢出问题。 * 修复了建造模式下制作时仅显示四个材料槽的bug。 * 一些小修复和调整。 【注意事项】 * 更新Unity版本可能会导致意外故障。
■ 2025年7月27日 EA 23.173 稳定版 稳定版更新后,部分模组可能会停止工作或出现异常。如果遇到任何异常情况,请尝试先禁用模组后再次检查。 【服务器迁移】 * 由于服务器迁移进行的临时更新,用于elin网络功能的服务器将于7月31日关闭。已上传的月门地图已复制到新服务器,但过去2-3天内上传的地图可能未同步。如有需要,请重新上传。 【新增内容】 * 用户地图上传设置中新增【成人地图】选项。 * 新增【禁止通过月门前往成人地图】设置。 * 为伊格霍纳克新增【血肉之墙】成就。 * 新增肉包食谱。 * 新增石锅拌饭食谱。 * 新增《十日谈》。[新增内容] - 为狼和猎犬类生物添加了狼尾作为稀有掉落物。 - 新增4种怪物。 [补充与改动] - 刷毛时,若目标从未感到不悦,其反击概率将降为0。 - 当好感度较高时,已赠送过标本的NPC将被纳入标本制作系统。 - “酸液身躯”和“尖刺”专长的范围现在取决于专长等级。 - 调整了家庭场景中德米塔斯关于凯特尔的对话(对于总是闭着眼的角色而言,原表述不合适)。 - 调整了任务“沉睡在矿中的黄金”中凯特尔的对话(对于盲人角色而言,原表述不合适)。 - 基地居民工作时制作的食物将被视为垃圾(失败的菜肴)。 - 禁用了使用刷子进行采集(以避免误触)。 - 在帕尔米亚大使馆添加了纳税箱。【更新内容】 * 帕尔米亚家具收集券现在可在帕尔米亚大使馆使用。 * 调整了寿司食谱。 * 调整了咖喱食谱。 * 默认食谱中新增了初级炼金工具配方。 * 诅咒魔杖召唤的增援单位现在会变为敌对状态。 * 替换了蝙蝠的图像。 * 为蝙蝠物种添加了【污秽】标签(用于按地下城类型生成分布)。 * 更新了中文翻译。 【修复内容】 * 修复了随机生成家具时未生成最高品质家具的bug。 * 修复了使用假方块复制水方块时的故障。 * 其他小修复和调整。 【注意事项】 * 本次为服务器迁移的临时更新,请注意Nightly版本中新增的部分功能可能尚未完全平衡。
■ 4/19 2025 EA 23.129 Stable (Translated by ChatGPT) After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again. [Highlights] * Potions can now be crafted through Alchemy. The potion type is determined by the resulting item's trait level. * Fish caught through fishing now have grades. Various adjustments made to fishing overall. * Allies now remember their past meals. * Added [Human Flesh] and [Tainted] as food traits. These now behave like normal traits during crafting/processing. Previously obtained meat or dishes will lose these traits. * Defeating Younger Sister Shark now causes Younger Shark Sister to appear. [Fishing] * HG (High Grade ≠ Hot Guy) fish can now be caught based on Fishing skill. Added 3 levels of fish grade. Quality and food traits improve with grade. * Removed negative nutritional effects from fish except low-level catches. Adjusted nutrition of several fish slightly. * Message now appears when a region bonus (e.g., beach) increases catch yield. * Port Kapul has a higher chance for bonus catch yield to trigger. * Changed bonus yield effect from "+1 fish" to "up to max number based on skill." * Added the [First Catch] feat. * Fishing EXP now depends on the number of fish caught. Bonus EXP added based on fish grade. * Fishing stamina cost decreases with fishing rod hardness. * Non-PCs now check their inventory for a fishing rod when fishing (no bonus if not held). * NPCs consume more stamina when fishing. * Fishing job NPCs may occasionally catch HG fish depending on skill. * Added a fillet recipe to cutting board's default list. Fish can be filleted for cooking use. * Cooking dishes using fillets costs roughly half as much as dishes using whole fish. * Fillets crafted now gain the [Fillet] food trait. Filleted items generate fillets upon disassembly. * Sea urchins now appear frequently on beaches and underwater. * Added Bleed enchant to sea urchins. * Added Poison trait to pufferfish. [New Content] * Added a feature to display DPS after training ends with dummy, etc. * Added "Stack damage numbers" option under Experimental settings. * Added toggle for shadow display on placed furniture/items in Cell Edit mode of build menu. * Added Nerun tutorial triggered when in-game year exceeds 2500. * Added [Healing Instinct] feat to several NPCs. * Added [Weight of Mercy] and [Safety Measure] enchantments. * Added bokuto. (a wooden training sword) * Added green herb. * Added neutralizer. * ★Storage boxes can now be renamed. Added one skin type. * Added one new shelf type. * Added new instrument: Tambourine. * Added unique graphics for Platinum and Ecopo merchants. * Added two small log roof types. * Added vinyl roof. * Added glass roof. * Added one additional roof type. * Added 6 new monsters. [Additions and Changes] * Allies now remember all meals eaten within about a week. * Allies complain when eating the same meals repeatedly. * Allies praise rare or favorite meals they haven't had in a while. * Allies and residents now prioritize uneaten meals in inventory. * Added Platinum Coin to Ecopo merchant stock. * Ecopo merchant stock can now be rerolled. * Added a refresh button to the Search Widget. TheWidget no longer closes when moving to items, etc. Also, the list now refreshes automatically when the map changes. * NPCs no longer sell tools from their inventory. * NPCs no longer fish when stamina is 0 or below. * [Tainted] trait removed from vendor- or job-made food. [Human Flesh] also removed if cook lacks Cannibalism feat (except Rodwyn). * Party members now display item restocking icons at base. * Changed race of Platinum and Ecopo merchants to Norland (was Mif due to copy-paste). * Improved tooltip display logic for enchants/traits. Fixed missing trait levels on items like sea urchins. * Improved display order of traits/enchantments when mixed on one item. * When watering crops, unreachable tiles are now skipped without consuming a turn. * Negative genetic traits now increase FP cost progressively past -100 (experimental). * Swarm attacks now trigger only once per tile. * Tent item names now include map name when changed via Waystone. * Changed furniture reclaim conditions from "everything but indestructible" to "everything except map transition objects like stairs." * [Essence of Death] feat now increases critical trigger rate based on feat level. * Destruction option for breakable items (e.g., pots) now only appears via middle-click menu or if no other tile actions are possible. * Harvest quests now only accept crops obtained at the quest location. * Items that would overflow when stacked now cannot be stacked. * Investment caps set to 100 million orens. * Removed sharp effect from party portrait widget. * Ether Tree set to unique. * Items flagged as unbreakable or unique (e.g., horns, shipment crates) are no longer auto-cleared by pathing NPCs. * Pets with [Mana Body] won't faint until mana reaches zero. (Still unaffected by Reboot.) * Added bubbling SFX to dye cauldrons and cooking pots. * Increased healing amounts of "Eris's Blessing" and "Odina's Blessing" (Odina = old Jure's value). "Jure's Blessing" now fully heals. * Made "Jure's Blessing" non-duplicable and non-purchasable. * Healing effects capped at 100,000,000. * Debuffs/buffs reset on PC/NPC death. * Updated description of [Doneness] food trait (effect is nutrition gain, not satiety). * Tweaked Big Sister (alt)'s stats and abilities. * Fixed Gilbert and Connelly's faiths. Changed Connelly's class to Paladin. * Updated Chinese translation. [Fixes] * Fixed a bug where adventurers’ meat always had the [Human Meat] trait. * Fixed bug where full-width(Japanese) "@" wasn't recognized in inventory search. * Fixed bug where formerly friendly NPCs (e.g., Big Daddy) could be pushed while hostile. * Fixed error when loading save after uninstalling ability-related mods. * Fixed bug where drinking with hand equipped did not consume a turn. * Fixed overflow in defense skill EXP gain from damage received. * Fixed divide-by-zero error in status resistance calculations. * Fixed issue where items inside mannequins could be used for crafting. * Fixed incorrect equipment indexing when body parts were removed via weak genes. * Fixed overflow bug causing investment value to wrap to a low number. * Fixed error/glitch when using ranged attacks on characters inside dark mist. * Fixed bug where spoiled food would set scent to a fixed -1. It now decreases normally (e.g., 4 → 3). * Other minor fixes and adjustments. [Notes] * For overflow-related issues, attaching a save file that reproduces the problem would help a lot (higher chance of fast fix). * Past meal memory is a flavor feature and will likely become an optional World's Law toggle (no token). May apply slight bonuses/penalties when enabled. Currently has no gameplay effect. * Planning to add tooltip hints for tool hardness effects in the future.
■ 1/13 2026 EA 23.260 Stable (Translated by ChatGPT) After updating to a stable build, Mods from earlier versions may no longer function correctly or may behave unexpectedly. If anything seems off, please try disabling Mods and testing again. [Highlights] * Added New Year–related content (Kadomatsu, horses, bikes, etc.). * Added furniture "Fake Object". Map objects such as trees, crops, and rocks that were previously not freely placeable can now be copied. * Added the "Mimic" ability. Mimics disguised as items may now appear in dungeons and other locations. [New Content] * Added the "Bike" race. * Added the "Aquatic" feat. Granted to aquatic races, with speed adjustments applied. * Added the "Peaky" feat. Some bikes now spawn with randomly scaled Peaky effects. * Added the "Elite" feat. * Added the "Mimic" ability. * Added a large number of ability and spell icons. * Added icons for Ether resistance, Shock resistance, and more. * Added item "☆Unicorn Horn". * Added 9 variants of "Gargoyle Statue" furniture. * Added "Kadomatsu" furniture. Recipes can now be obtained via New Year gifts. * Added skin variations for "Brazier" and "Wall-mounted Brazier". * Added recipes for "Gargoyle Statue", "Decorative Goddess", "Brazier", "Wall-mounted Brazier", and three types of "Pedestal". * Added winter outfits for NPC "Gaki". * Added winter outfits for NPC "Wini". * Added rumor dialogue for NPC "Rodwyn". * Added 7 new monsters. * Added 5 named monsters. * Added an icon for Forest Nefias. Slightly adjusted the color of Plains Nefia icons. * Added 1 friendly NPC type. * Added Lulwy ASMR. * Added Ehekatl ASMR. * Added Fox Maid ASMR. Thanks The Observer! [Additions and Changes] * Monsters emerging from coffins are now affected by spawn rate settings. * Injections now consume a turn. * Room Boards and House Boards can now be used inside tents. * Crafted ranged weapons no longer come with modification mods. * Some recipes no longer appear in random rolls (event-only recipes such as Holy Trees and Kadomatsu). * Added preserved food to Yevan offerings. * Added additional quest boards to several large cities. * Items dropped by NPCs now have the NPC ownership flag removed. * Breath-type abilities are now affected by magic enhancement (experimental; subject to further adjustment). * Powerful enemies and multi-tile enemies are less affected by underwater speed penalties even without the Swimming skill. * Divine favor equipment can no longer be retrieved in Build Mode. * When Evasion is negative, attacks now have a chance to always hit. * Added Recall Scrolls, Escape Scrolls, Teleport Scrolls, and Short Teleport Scrolls to permanent magic shop stock. * Cursed stat buffs now apply stat debuffs, and cursed stat debuffs now apply stat buffs (experimental). * Added the "dungeon" spawn tag (allows dungeon spawning even with the Animal tag). Applied to Cerberus, Nightmare, and Unicorn. * Torture devices in use can no longer be dismantled with a hammer. * Speed bonuses from the "Aquatic" feat and the Swimming skill now also apply while on water tiles. * Removed skill requirements for learning the "Model Believer" feat. * The "Bat Form" state can no longer be dispelled by "Holy Break" while cooldown remains. * When playing as the "Demigod" race, possessing multiple artifacts of the same divine favor now destroys them as usual. When possessing multiple Etherized artifacts of different divine favors, Etherization is removed without destroying the artifacts. * Added heads to the "Horse" race. Headless horses will grow heads on game load. * Added the Weight Lifting skill to the "Bike" race. Cubs gain an additional Weight Lifting skill. * "Unicorn" NPCs are now always hostile toward Succubi. * "Unicorn" NPCs will not attack Succubi with the "Chastity" enchantment. * When a "Unicorn" NPC has a negative "Chastity" enchantment, it will attack all creatures. * Added Mimic Potions to NPC "Rodwyn"'s shop inventory. * Changed NPC "Kiria" and "Mirage"'s spell "Funnel" to "Bit". * Adjusted NPC "Lich" behavior and replaced its graphics. * Adjusted the power of the item "Scroll of Reconstruction". * Updated snow graphics. * Updated Chinese localization. [UI] * Removed "Sort" from PC backpack settings (redundant due to Auto-Pickup). * Improved capacity display when manually assigning beds. * Improved weight display in item tooltips. Items under 1s now show full decimal values without rounding. * Adjusted UI drag start threshold for items. * Improved Fake Block icon display behavior. * When possessing the "Sacred Twilight" feat, bonus values are now shown in main stat tooltips on the character sheet. [Mod-Related] * Integrated Mod_FixedPackageLoader into the base game. Thanks DK! * Mod load order can now be changed via drag-and-drop in the Mod Viewer. Thanks DK! * Fixed errors when loading spellbooks with non-existent spell IDs. * Zones set to Null due to mod uninstallation are now removed from the zone list on load. * Non-existent Ether Diseases left in history due to mod uninstallation are now removed. [Fixes] * Fixed overflow issues during reading. * Fixed seeds sometimes generating with different quality at the same enhancement level. * Fixed waterfalls and similar effects not rendering in roofless display mode. * Fixed highlight misalignment when placing Fake Blocks. * Adjusted and fixed behavior when holding multiple divine favor items while playing as the "Demigod" race. * Fixed faster in-game time progression when moving strictly sideways. * Fixed the "Mana Body" feat not applying mana cost reduction when exceeding level 5. * Other minor fixes and adjustments. [Notes] * Happy New Year! Thank you for your continued support this year. * Since recent updates made movement while in the "Restrained" state no longer consume turns, waiting in place is now required to clear the state via turn passage. * For companions with the "Mana Body" feat, the HP bar displays combined HP and MP. Even with full HP, low MP will keep the bar visible. * The "Peaky" feat may receive further adjustments.
■ 10/19 2025 EA 23.222 Stable nyan This marks Elin's 222nd (Nyan-Nyan-Nyan) update after EA! After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again. [Highlights] * (Backer Wish) Added Doga Ruins Camp. * (Backer Wish) Added quest "The Last Spice.” * (Backer Wish) Added the free-spirited mercenary Tyche and VTX-09 "VISHNU.” * (Backer Wish) Added weapon "★Point Stick.” Now available from Miral Garok (acquisition method subject to change). * Replaced Lurie Sunken Temple’s BGM with an arranged version of "Hymn of Wind” by Lulwy. Thanks NINO! * Adjusted food traits for grapes, pineapples, watermelons, guapa, palulu, rainbow fruit, fertile eggs, and cacti. * Machine-type NPCs and monsters no longer spawn outdoors. Adjusted monster distribution by dungeon type. [New Content] * Added a legacy setting "Allow self-replication of genetically modified NPCs” to the World’s Law. * Added feat "Miscreation.” Failures (Putit-type mech monsters) are now given a random-strength "Miscreation” feat when generated. (The use of "Miscreation” will be introduced in the future.) Machines with the "Miscreation” feat now drop scraps or bolts instead of microchips or batteries when defeated. * Added new spell "Strip Blessing.” * Added several new NPC abilities including "Gorefest,” "Whirlwind,” "Missile Barrage,” and "Flare.” * Added ability "Song of Courage,” assigned to Barrich. * Added red book "Dawn and Ash” placed in Mif Village. * Added red book "The Forgotten Gods Volume 1” placed in Nef Village. * Added ranged weapon "Panzerfaust.” * Added ranged weapon "Shotgun.” * Added ranged weapon "Laser Carbine.” * Added ranged weapon "Sling.” Also added to starting recipes. * Added throwing weapon "Shuriken.” * Added throwing weapon "Throwing Knife.” * Added throwing weapon "Point Stick.” * Added melee weapon "Chakram.” * Added ammo "Rocket Round.” * Added furniture "★Eternal Monument.” Placed in the Eternal Garden. * Added furniture "Monument.” Placed in the Eternal Garden. * Added furniture "Sarcophagus.” * Added furniture "Coffin.” * Added furniture "Coffin Bed.” * Added furniture "Exotic Stall.” (2 Types) * Added furniture "Giant Peach.” * Added furniture "Dollhouse.” * Added furniture "Solar Panel.” * Added furniture Mahjong tiles "White,” "Green,” and "Red.” Also added reversed and backside graphics for Seven-Man tile. * Added two new plastic model kit furnitures. * Added plant "Sunflower.” * Added plant "Tulip.” * Added plant "Pepper.” * Added Lava Block and adjusted magma floor graphics. * Added Pepper crafting recipe (experimental). * Added three new monsters. * Modified graphics of harvest-season tomatoes. [Additions and Changes] * NPCs generated in this version onward will become "Early Bloomers” when born from eggs or generated with scaled levels (no gameplay effect yet). In the character info window, "Early Bloomer” or "Late Bloomer” is now shown in the Gene section. * NPCs such as Baby Kraken that already possess the Baby feat now become "Early Bloomers” when fed milk. * Changed Bit Summon to elemental magic. * Added Void Flare to Bahamut’s abilities. * Adjusted gene slot cost for powerful abilities such as Missile Barrage. * Eggs can now be selected in the recipe for Stone-Grilled Bibimbap. * All Song Stances are now canceled when silenced. * All Song Stances now lower maximum MP instead of consuming MP. * Multi-tile NPCs can no longer be detected via telepathy. * Slightly improved BGM switching process. * Dystopia Meals placed in Fertilizer Boxes now rot. * Babies are now born at age 0. * User maps now retain and reproduce certain item text information (such as text written on signposts or names of named seeds). * When Big Daddy is defeated and a Little Sister emerges, the Little Sister now gains one turn of invincibility. * Added minimum guaranteed level for monsters generated by summoning (will continue to be tuned). * Changed Olive Oil category to "Sauce.” * Added a temporary blessing bonus to the Goddess of Oblivion Yakasha. * Changed A.I.R’s fixed faith to Yakasha. * When protected from item destruction by Hearth Stone blessings, walls and similar structures in bases will no longer be destroyed by explosives such as Panzer or Fram. (However, when not protected, Suicide Bomb or Meteor can now destroy walls.) * Randomly generated unique NPCs such as Big Daddy now lose their global attribute when expelled from bases (to prevent lingering global data access). * Enchantment performance on replica equipment no longer fluctuates randomly. Replica equipment now sell for lower prices. * Fishing is now possible anywhere on underwater maps. * On underwater maps, any area within a geyser’s range now counts as a hot spring. * NPCs with integrated genes can no longer self-replicate. * Spread (shotgun) attack activation rate now depends on enchantment level. * Spread (shotgun) attacks now hit training dummies (only the dummy currently in use counts toward DPS). * No experience is gained from additional tiles hit by spread (shotgun) attacks or similar effects. * NPC materials can now be directly specified internally for each NPC. * Changed the material of "Failure(monster)” to Copper, and the material of race "Metal” to Platinum. * When rolling dice more than 10 times, results now use pseudo-random values near the expected average instead of actual rolls. * Certain inventory actions (such as reading or eating) are now restricted while the character sheet is open (to prevent malfunctions). * NPCs without See Invisible cannot pet invisible fluffy creatures. * Damage and fame numbers are now displayed with comma separators. * Pets on leashes will no longer ride carts or trolleys. * Fame no longer overflows. Set maximum fame tax to 1,000,000 Orens (can be reduced through tax evasion and similar means). * Gene skill values are now displayed without needing to press the [x] key (genes already attached to NPCs cannot be inspected via [x]). * Set maximum HP to 999,999,999 (experimental). * Unified all damage cap values to 99,999,999 (experimental). * Neutral NPCs are now excluded from the area of effect of the "Shatter Hex” spell. * (Japanese version) Changed the word for "Auntie” in the red book "My Auntie” from 伯母 to 白母(はくぼ). * Updated Chinese translation. * Updated snow graphics. [Fixes] * Fixed a bug where resistance bonuses from Intonation Spells could fluctuate after loading (for saves created in previous versions with active intonations, bonuses will remain reduced until intonations are recast). * Adjusted rendering depth for headgear. * Fixed a bug where characters would start madly fluffing from afar when the path to the target was blocked. * Fixed a bug where the "Recursive Curse” enchantment failed to apply negative modifiers to equipment when it became cursed. * Fixed a bug allowing duplication of certain items marked as non-duplicable. * Fixed a bug where animals could still spawn even when the "No Animals” policy was set for the base. * Fixed occasional flickering (errors) during combat. * Fixed missing graphics for large stuffed(statue) NPCs when held. Also fixed shadow offsets for certain stuffed NPCs when placed. * Fixed a bug where taxidermy shadows appeared even when disabled in Build Mode cell editing. * Fixed a bug where auto-dump would place items into unplaced containers on the map. * Fixed several small story consistency issues (such as Xavi’s age and timeline-related dialogue). * Fixed a bug where AI would stop using elemental magic if the target had immunity, even when possessing the Elder Race feat. * Fixed a bug where right-clicking while purchasing items such as Small Medals or Little Capture Balls would purchase the entire stack. * Fixed a bug where monsters could spawn atop impassable objects (e.g., trees) during dungeon map generation. * Fixed dice roll overflow errors. * Fixed an error when attempting to load non-existent BGM IDs (e.g., due to mods). * Various minor fixes and adjustments. [Notes] * Some requests may have been postponed or forgotten due to timing, so please feel free to resend older requests after some time. * The "Fading Gods” appearing in the red books now replace the former concept of the "Negative (Chaotic) Gods.” Existing expressions will be gradually updated. * The Pepper crafting recipe is provisional. Feedback on the balance of seasoning crafting is welcome. * Additions of machine-type monsters are now largely complete; other types of monsters will be added in future updates. * Ability "Whirlwind” performs an indiscriminate attack around the user. * Shuriken will eventually include types that return to the hand. In the future, it may become possible to add a "returning” enchantment to any item or furniture using tools such as the wrench. * The curry quest may receive a sequel in future updates. * The next stable version aims to complete the quest "Into the Darkness.”
■ 8/24 2025 EA 23.187 Stable (Translated by ChatGPT) After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again. [World’s Law Changes] * Added option “Scale static content difficulty with fame.” When enabled, the difficulty of main/subquest dungeons and bosses scales with PC fame. * Because of the new option, the World’s Law window will appear when loading a game. It will no longer appear after saving once. [Highlights] * Added (Backer Wish) quest “Chase the Mystery of the Legendary Bag!” with related content. Start from the small adventurer “Nanasu.” * Added (Backer Wish) NPC “pursuer.” * Added Adventurers Weekly issues 1–12. Tutorial-style reading sold cheaply by Moyer at the tinker's camp. Thanks Elin Discord Community! * Added new food type “Lunch.” Friendly NPCs may sometimes gift them if their favor is high enough. May change in the future with marriage/engagement features. * Unlocked LoveLoveLove favor tier. * Added Chef’s Hat to Ecopo merchant. Enables original cooking using almost any nutritious food. * Increased Remote Mod level cap to 999. * Added feat “Beast of Possibility” that expands or reduces gene slots. Assigned to some NPCs. [New Content] * Added rumors to general store owner “Aoi.” * Added option to display electricity in the info bar widget. * Added ability to edit/save placement and size of substitute skins, portraits, shadows, water level, hat position, etc. * Added toggle on Map Board for roof generation in indoor bases (allowing roofed buildings in caves or undersea). * Added new insanity dialogue lines. * Added random enchant “Sustain Body Figure” that fixes height/weight. * Added special item “Rogue Rune” that can add runes without consuming slots. Ecopo merchants now sell “Maintain Figure Rogue Rune.” * Added ★Hammer of Plate Stripping to Ecopo merchants. * Added “Tent Wrench [Aquarium]” to Miralgalok’s goods. * Added recipes for “Potion of Youth” and “Potion of Immortality” (materials tentative, may change with new rare mats). * Added new weapon “Dual Saber (temp).” Also enabled color swaps for Lightsaber and Dual Saber (temp). * Added unique enchant “Death Cry” to Mandrake Shield. * Added Shark Tail as a rare drop from shark enemies. * Added Dog Tail and Shiva Tail as rare drops from dogs and Shiva. (Tails for cats/foxes/dogs may get special enchants later.) * Added corset as waist gear. * Added side table (furniture). * Added sink (furniture). * Added 2 shelves (furniture). * Added pitchfork (furniture), placed in Yowyn and Mysilia. * Added broken blade (junk). * Added 2 spirit horses (souvenirs). * Added recipe for mushroom table. * Added recipe for mushroom wall shelf. * Added 2 mushroom platforms and mushroom pillar. * Added 7 new monsters. [Additions and Changes] * Residents with hobbies/jobs “Furry” or “Pet” may sometimes go on a fluff frenzy. * Caterpillars now included in Arachnophobia Countermeasure Mode (graphics temporary). * Added “Compress Save Data” option under Config → Experimental tab. * Added beginner hint window when setting World’s Order at game start. * Danger level of current dungeon floor now shown in date widget. * Age can now be reduced to 0 (because kittens are cute). * Guest visitors won’t spawn in rooms set to residents-only/private access. * Throwing items now adds their enhancement level to damage bonus (experimental). * Increased magic damage cap to 9,999,999 (experimental). * Added several descriptions for early base facilities. * Internal change to age handling. Unique NPCs now affected by age-changing items (still unaffected by natural passing years). * Fillets cannot be used in original cooking. * On user maps, dismantling non-owned items will now make them collapse without dropping materials. * Added max coefficient (100000) for job efficiency calculation (overflow prevention). * Speed tooltip now lists mount/symbiosis bonuses. * Non-unique NPCs with high favor who haven’t yet given a trophy may now gift one. * Quest Board direct conversations no longer trigger special events (like trophy gifts). * NPCs with special events now display hint icon overhead. * Added new food category “Lunch.” Bento of Love and Dystopia Meal moved to it. * “Lunch” category excluded from food delivery quests. * Some foods can now be left unfinished; tooltip shows when possible. * Special foods (like Bento of Love) no longer chosen as NPC favorite. * NPC-generated food now uses actual monster mats (Goblin Meat, Goblin Egg) instead of generic corpse/egg. * NPCs won’t use (decapitated human corpses) as cooking mats. * Loving foods won’t contain cats or poison. * Cannibal NPCs will now choose human meat as ingredient with high chance. * Changed naming rules for unidentified items (character name not shown, e.g., “Loytel’s Bento” → “Bento” when unidentified). * Unique NPCs that become PC/minion won’t get HP/MP modifiers. * Items delivered in random quests now flagged as gifts. If recipient’s inventory is full, item is destroyed but quest completes. * Capped burst-fire Mod’s shots to 10. Levels above 100 reduce damage falloff instead. * Changed fiber naming display. * Fake blocks now adjust stacking height/shadows based on copied block type. * Ghost Mushrooms invisible even to Telepathy. * Adjusted tooltip switching timing. * VvvoooOOOwww. * Tents can’t be shipped. * Improved skin-change window. * Substitution skin loading now supports 128px and 256px height. * NPCs completing procurement quests will try to consume/deliver items. * In scaling dungeons, monsters may sometimes be generated based on raw danger level (e.g., Lv120 monsters at danger 120). * Added attribute tags (Undead, Machine) separate from race, used for slaying/death-drop checks. Applied to some monsters. * Adjusted screen tone (brighter, slightly lower saturation). * For existing save data, unique NPCs whose initial faith was changed to fixed can still revert to initial faith via doujinshi. * Feats “Acid Body” and “Spikes” now penetrate resistances via “Ancient” status. Adjusted damage. * In instance random quests, failing to find client after return counts as quest fail. * Equipment with “Moving Tail” enchant allows others to fluff it. * Detector now beeps even if game volume >0. * Unique/semi-unique NPCs no longer summoned via ability summons. * Adjusted FP cost for “Meat Wall” feat gene (was too high). * Ally “Meat Wall” feat effect applies only to allies, not all non-hostiles. * Improved text for “Meat Wall” activation. * Uploaded user maps: containers originally closed/locked now always closed (Lv1 lock); open ones always open. * Changed occupation of Giant/Sea Scorpions to Predator. * Changed occupation of Black Widow to Predator. * Renamed “Beginner Alchemy Tools” → “Alchemy Tools.” * Updated snow graphics. * Updated Chinese translation. * (JP version) Applied speech tone to unique NPCs in idle/combat. [Fixes] * Fixed a bug where random ore generated in blocks on user maps. * Fixed a bug where mixing aphrodisiac/poison applied item’s blessing instead of potion’s. * Fixed a bug where seabed user maps didn’t apply seabed effects (only maps uploaded in this version onward). * Fixed a bug where PC’s worn hats (e.g., chef hat) changed color depending on held item material. * Fixed a bug where “Harvest Life” caused PC to idle if no path to target. * Fixed a bug where items with invalid material ID or dyed items caused error in user maps. * Fixed various glitches with fake block rendering. * Fixed a bug where auto-sort ignored shipping box priority. * Fixed a bug where random quests in Village of Atonement had wrong tendencies. * Fixed a bug where headgear shifted held item position/depth. * Fixed a bug where old saves made beaches impassable on world map. * Other minor fixes and adjustments. [Hints] * Some NPCs (like the Strange Girl) lose unique functions if recruited. To use them, exile and restore them to original map. * On Map Board, to change sea color, set alpha above 0. * Furniture forced visible in user maps, even if flagged invisible. * Value of Furniture Collection Ticket scales with Negotiation skill (spec). [Notes] * Later this year, updates will focus on subquests and Home scenarios. Update pace may slow. Marriage, pregnancy (alien), and expanded Home activities (classrooms, playgrounds) may arrive this year. * Raina and Poina now have portraits, may become recruitable later.
■ 5/15 2025 EA 23.140 Stable (Translated by ChatGPT) After updating to the stable version, previously installed mods may stop working or behave unexpectedly. If you encounter unusual behavior, try disabling your mods temporarily. [Highlights] * (Backer Wish) Added the Village of Atonement (Exile Village). Accessible by progressing the Home Quest. * Updated the Home Quest. * Nefia in the underwater ruins now generates randomly. Added the Lurie Undersea Temple. (For existing save data, this will be generated at the next random Nefia generation timing.) * Added a skin function that allows individual resident images to be freely customized via the resident bulletin board. Images are sourced from the "Skin" folder in the replacement folder. (Currently, all images are standardized at 128x256px. Future updates may allow for individual adjustments in character icon and portrait positioning.) * Added the Egg Whip to Ecopo merchants' wares. * Genes can now be discarded in trash bins. [New Content] * Added a pinning feature to the Memo Widget. * Added a Water Breathing buff and a Water Breathing Potion. Now craftable through Alchemy. * Added the 【Air】 item trait, assigned to several materials. * Added various underwater map effects and small objects. * Added 5 types of pole partitions. * Added a large shelf. * Added a training machine (no function yet). * Added Megaflame (recipe is provisional). * Added 6 types of masks. * Added cotton candy and candied apples. * Added 1 type of fence. * Added numerous underwater blocks. * Added coral blocks. * Added "Neon Line" map objects (similar to white lines). * Added a new crop, Deep Seaweed. Now generates in underwater Nefia. (The specifications for deep seagrass may change or be adjusted in the next Nightly.) * Added a recipe for Seaweed (map object). * Added Younger Sister Penguin. * Added 7 types of monsters. * Added 2 types of animals. * (Japanese Version) Added rare speech variants: VIP2, Aristocrat, and Princess. * (Japanese Version) Added the general speech variant "Nyu" and improved several speech patterns. * Added the "Special Suffix (Rare Speech) Appearance Rate" setting to the "Experimental" section of the settings menu. (Only affects languages with suffix functionality.) * Added the "Fix_RemoveDesignations" console command (use if yellow borders appear on map tiles after removing a mod). [Recipe and Crafting Changes] * Changed the base item for Neutralizer from dough to medicine. * Adjusted bowl recipes (can now use fish as well as meat). * Neutralizer can now be made from raw materials like logs or ores. * Added logs as a valid ingredient for fallen leaf recipes. [Additions and Changes] * Added the "Banish All" option to the middle-click interaction for PCs and minions. * Used shrines are no longer considered artifacts. * In Mifu and Nefu Village, if residents worship Miuf or Nefu, a cherry blossom effect will be applied to the map. * Maps can now be read on the global map. * When reading a map on a water tile on the global map, underwater Nefia will generate. * Increased the maximum number of Nefia that can spawn on the global map. Slightly increased the spawn rate for underwater ruins. * Speed in deep water is now affected by swimming skill. * Allies also gain swimming experience when moving through water tiles. Characters with water breathing enchants also gain minor experience. * Underwater environments now generate more aquatic monsters. * Speed penalties in deep water now scale with depth level (requires higher swimming skill as depth increases by 50 per tier, likely irrelevant for normal play). * Improved character rendering in underwater areas. Floating flags are now set separately for underwater and land characters. * Improved and updated seaweed graphics. * NPC adventurers no longer migrate to the Village of Atonement. * Reduced the max level for the "Mana Body" feat from 5 to 4. * Exile-type NPCs now have Float enchantments by default. * Harmful traps no longer trigger in user maps. * Statues can no longer be stolen. Statues and shrines owned by others (e.g., those in towns) can no longer be destroyed. * Items that cannot be stolen can no longer be collected using furniture collection tickets. * God Statues now retain their material type even after the map regenerates. * All items and NPCs now have version information to facilitate future save data changes. * Buffed the dice values for the Prayer of Jure. Healing from the Prayer of Jure is no longer considered magical healing (prevents anti-magic effects; experimental). * Pranks by Kizuami now ignore curse resistance checks (resistance based on status accumulation for bosses still applies). * Abandoned land cannot be reclaimed until it regenerates. * Applied sister portraits to Younger Sister Shark and Younger Sister Penguin upon generation. Added swimming to their initial skill sets. * Changed the initial materials for various whips to make them easier to distinguish. * Fixed the Egg Whip's durability to 6 uses. Using it reduces karma by 1 (flavor). * Speed penalties for Fluffy Tail now explicitly noted in the character sheet tooltip. * Copy shops can no longer sell items. * Empty wells can now accept water from the Drying Jar. * Party members now appear in the resident bulletin board list even if not affiliated with that base. They can also move to the Covenant Stone directly from the menu (experimental). * Allies who have lost their Insult ability can still be asked to stop taunting via the conversation menu. * Non-PC characters now gradually recover from suffocation over time. * Increased charge cap for watering cans based on material hardness. Quality also affects charge capacity. * The "Chicken" race now starts with the swimming skill. * Little Sisters already recruited as pets can no longer be captured with Little Capture Balls. * Non-homemade treats like candy are now categorized as cakes or cookies (experimental, for offerings to goddesses). * Added Rune Vessel starting enchants to Flower Crowns and Masks. * Water in Drying Jars can now be dumped into wells. * Set a cap on speed boosts from Awakening. * Craft furniture that uses varied materials like logs or ingots now drops appropriate materials when dismantled. * Rare and unique NPCs no longer chain-explode from other characters' self-destruct abilities. * Rare and unique NPCs no longer self-destruct if their HP is above 50%. * Changed how quest numbers are assigned when using Farris's Diary (prevents gaps in numbering). * Players slighty lose fame when players die in duels. * "Blade Storm" activation now follows standard melee attack checks. * Set a maximum stamina cost of 30 for Succubus Dream Bugs (based on max stamina). * Adjusted the eco-po gains from harvesting lives (reduced scaling with enemy level). * Added the [Non-Perishable] property to certain crafting bonuses. * Updated snow graphics. * Updated Chinese translations. [Fixes] * Fixed missing damage scaling for the "Shatter Hex" ability based on the number of curses removed. * Fixed an issue related to unique character ID. * Fixed an issue where the player's turn would not end after reading a scroll (remaining buff turns would not decrease). * Various other minor fixes and adjustments. [Notes] * Summoned NPCs currently lack hair but will grow it over time, similar to other NPCs. * Long sleep periods may cause prolonged freezing due to the simulation of all bases for each elapsed day. Consider reducing sleep intervals if this occurs. * There are reports of being unable to exit tents after sleeping in them within Nefia. If you encounter this, please share your save data before sleeping for further investigation. * Bow/Gun mods may be supported up to +999 in the future (currently limited to +99 due to save data constraints). * Alchemy and alchemy material systems may undergo significant changes as more alchemy items are added. * Most monster materials in Elin were created by Oku-zanshi. NZ primarily works on portraits post-Kickstarter, and caim.kzkr focuses on items, building materials, icons and snow textures. * (Spoiler Warning) During certain quest progressions, a specific NPC temporarily leaves the party. However, to prevent potential issues if this NPC remains absent, he will not actually leave the game until the NPC return quest is implemented.

【2025年12月22日 EA 23.252 稳定版更新内容】 更新至稳定版本后,早期版本的模组可能无法正常运行或出现异常行为。如果遇到任何问题,请尝试禁用模组后再次测试。 【主要更新】 1. 完成家园任务“Into Darkness”。 2. 优化圣夜节活动:新增家具“ASMR播放器”。圣夜节期间,诺耶尔教堂将播放尤尔的ASMR。 【新增内容】 1. 新增18种朱雷玛斯球。 2. 新增2种悬挂绳索。 3. 新增菲亚玛与亚修的冬季服装。 4. 为洛伊特尔的冬季服装添加帽子。 5. 新增霍罗姆的ASMR。 6. 新增奥帕托斯的ASMR。 7. 新增德米塔斯的ASMR。 8. 新增多个物品描述文本。【新增内容】 - 添加武器【★疯狂法杖】 - 添加1名新NPC 【新增与变更】 - 进一步装饰了诺耶尔圣夜节场景,同时新增了节日商人 - 在屋顶模式(Alt键)下放置家具时,启用了自由放置功能(Shift键)。自由放置功能现在也适用于多格家具 - 居民在饥饿时不再自行生成和进食食物 - 即使共享容器中存放有玩家角色持有的物品,同伴也不会再取走这些物品 - 当同伴装备了带有专长的装备时,该同伴在基因合成器中无法再使用包含该专长的基因 - 专长【狐狸守护】的效果现在对整个派系生效【家具放置优化】 - 改进了在悬空放置的家具上叠加放置家具时的表现,同时修复了放置高亮位置与实际放置位置可能不一致的问题。 - 漂浮类家具(节日旗帜、晾衣绳等)不再受其他已放置家具高度的影响。 - 改进了按住CTRL键放置家具时的表现。 【物品显示优化】 - 物品掉落在地面上(未放置)时不再渲染物品效果。 【场景更新】 - 在阿库利·特奥拉、威洛、米希莉亚、德尔菲、卢米耶斯特、旅行者锚地、诺耶尔、斯佩克温、多加遗迹添加了隐藏的餐厅招牌。 【其他调整】 - 提高武器“★Point Stick”的价格。 - 更新了雪景图形。 - 更新了中文翻译。【修复内容】 * 修复了学徒艺术家穿着贵族冬季服装的错误。 * 修复了使用假方块复制斜坡型方块时的视觉故障。 * 修复了没有“魔力身躯”专长的NPC可能出现蓝色血条的错误。 * 修复了缓慢和加速效果无法正确覆盖彼此的错误。 * 修复了非唯一远程武器在再生时被固定为普通品质的错误。 * 在任务“新的土地”的最终阶段,如果菲亚马和阿什因任何原因(如模组干扰)不存在于游戏中,现在会重新生成他们。 * 其他小修复和调整。 【注意事项】 * 家具放置行为略有改变。在大量使用空中放置或CTRL放置的特殊地图上,家具位置可能会发生偏移。如果这影响了您的地图,我们深表歉意。已对修复后的地图进行了尽可能全面的检查,但如果您发现家具摆放错误,欢迎提供反馈。 新NPC计划具备一些特殊功能,类似于水壶或德米塔斯。 此前未使用源代码控制,但最近已在GitHub上成功创建了Elin仓库。今后可能可以与他人共享开发任务,例如Mod相关功能的改进。
■ 9/17 2025 EA 23.200 Stable (Translated by ChatGPT) After a Stable update, older versions of Mods may stop working or behave strangely. If things act up, try disabling Mods once. [Highlights] * (Backer Wish) Added race "Centaur". * (Backer Wish) Added "Larnneire, Listener of the Winds" and "Lomias, Messenger from Vindale". * (Backer Wish) Reintroduced "Verna, Shadow Witch" as a noble guest in the Eternal Garden. * (Backer Wish) Added spell "Spear of the Moonlit Night". Added to Miral & Garok’s prizes. * Updated quest “Negotiation with Darkness.” Added related Home quest content. * Unlocked Minotaur’s Cave. * After clearing quest “The Mystery of the Legendary Bag,” Raina and Poina now generate in Specwing. * Choosing “Sleep” in an NPC’s bed now leads to sharing the bed instead of kicking them out if affection level is high. * Playing instruments with elemental enchants now inflicts status effects on listeners. * Added “Weapon Enchant Effect Boost” to Two-Hand skill bonus. * Added “Reduced Off-Hand Accuracy Penalty” to Dual Wield skill bonus. * Ability "Dream Larva" now unlocks ability "Mischief" once level reaches a threshold. [Additions to the Eternal Garden] * Renovated and renamed map “Somewhere” into “Eternal Garden.” If “Somewhere” was already visited, it regenerates over time. NPCs such as Black Angel, Billy, and Verna are carried over (which can result in multiple Vernas). * Eternal Garden is disconnected from time, used to host immersion-breaking or timeline-inconsistent content, as well as guest NPCs (Backer Wish). Future quests and unique NPCs planned. * If “Somewhere” was visited before Eternal Garden is generated, a cassette tape is mailed to Home when loading save data (since it won’t regenerate with the map). * Added guest registry (book) to Eternal Garden. [Shield Additions and Changes] * Added shield enchant “Projectile Guard” to reduce ranged damage. * Added shield enchant “Indomitable” to prevent one-hit kills. * Added shield enchant “Parry” to deflect and counter. * Added shield enchant “Charger” to enhance Rush. * Added shield enchant “Chivalry” to guard allies near death. * Added shield enchant “Tyrant of Shields” to enhance Shield Bash. * Added shield enchant “Counter” to enable riposte on evasion. * Added enchant “Shadowpierce” to block enemy parry/counter. * Shield enchants now show icons in tooltips. * Shields can now roll ability-activation enchants. * Increased casting failure penalty when equipping shields. * Slightly raised Shield Bash activation chance; activation also increases chance of triggering shield ability enchants. * Counter/Parry no longer trigger on hanging residents. * Added status ailment “Broken Spirit.” Triggered by Indomitable and prevents reactivation for a short time. * “Chivalry” and “Meat Shield” do not activate against status damage or hanging NPCs. * On triggering Parry or activation-type shield enchants, success checks now use related skills of the equipped item (e.g. Shield → Shield skill, Martial Weapon → Martial Arts skill). * Martial weapons can now roll both weapon and shield enchants, and can be rune-engraved. * All existing shields and martial weapons updated with shield enchants. * Added “Turtle Shell” (rare drop from Turtles). * Added “Pollen Shield” (rare drop from Man-Eating Flowers). * Added “Parrying Dagger” (standard weapon). * NPCs with visible shields in graphics now spawn with shields equipped. [New Content] * Added config option “Do not cancel continuous actions when damage is 0.” * Added item trait [Crypic] to increase reading/memorization difficulty, applied to rare spellbooks. * Added material enchants to Cobalt and Topaz. * Added new PC feat “Plunderer.” * Added new PC feat “Dismantler.” * Added portraits for Raina and Poina. * Added rumors to Raina and Poina. * Added ★Al-Uud (experimental). * Added ★Kill Killl Piano (instrument, rare tipping item, method may change). * Added ★Gould’s Piano (instrument, rare tipping item, method may change). * Added ★Brush of Dye Removal. Added to Ecopo Merchant’s stock. * Added Statue of Opatos Bearing the World (furniture). * Added Mushroom Lamp (furniture). * Added Streetlight (furniture). * Added Mailbox (furniture). * Added Giant Curry (furniture). * Added Curry Roux (furniture). * Added Hourglass (furniture). * Added Banner (furniture). * Added Throne (furniture). Slightly remodeled Mysilia’s throne room. * Added Pampas Grass (plant) and Moon-Viewing Dumplings (new food item). * Replaced horse graphics. * Added one monster. * Added two boss monsters. [Additions and Changes] * Updated Last Wish (in-game footprint). * Added the “Beast of Potential” feat to Androids. * Added the “Power of Earth” feat to Gilbert. * Gathering action no longer shown on tiles when casting a spell or using an ability. * Added explanation to Dream Larva tooltip. * Two-Hand skill bonus “Weapon Enchant Effect Boost” now affects ability enchants, and x key investigation shows post-bonus values. * Berserk state now nullifies fear, allows only move/attack/shoot/breath actions. * Captured NPCs with minions now release them. * Removed Rune Mold from default recipe list, adjusted crafting level. * Added “Speaks Human Language” tag to Centaur and many other races. * Yeek’s Cave and Minotaur’s Cave now rarely generate off-species enemies to avoid monotony. * Removed Axe of Destruction from Miral & Garok prizes. * Characters now speak lines and play SFX when “Awakening” or “Seventh Sense” activates. * Pets no longer attack targets involved in PC Mischief/Intimacy. * Status ailment "Excommunication" now disables divine blessing feats entirely (previously only blocked stats/traits). * Hitching Post and Throwing Circle no longer trigger while moving by clicking other tiles. * NPC rare drop levels now scale with NPC level. * Status info widget always sorts statuses (buffs/debuffs/ailments). Added options “Always Sort” and “Sort Ascending.” * Abilities with cooldown now display remaining cooldown in status info widget. * Certain cooldowns now apply to PCs (minimal impact without Mods). * Performing sets listeners on fire/bleeding/poison now treated as hostile. * Drunk listeners no longer tire of performances. * Enchants on instruments always displayed. * Pressing *x* on gear now shows full enchant names. * Increased Anatomy experience gain. * User maps now save reinforcement levels (+, prefixes). * Hidden items no longer trigger detectors. * Build mode no longer lists equipped items. * Moving roof-placed items in build mode keeps them placed (previously unplaced). * Active stance cancels on death, gene recombination, or removing embedded genes. * Binoculars usable on world map via right-click. * Some unique NPCs now have jobs/hobbies. * “Parry!” and “Flurry!” messages for enemy actions are color-coded. * Ability “Draw” cannot be used adjacent; prefers facing tiles. * Adjusted Ancient Mantis Shrimp’s starting enchants. * Spell Stock bonus from Memorization skill gradually decreases beyond Lv 50. * Increased spawn rate of red books. * Shift + mouse wheel raises item placement height further. * Help → Controls/Shortcuts reorganized and expanded. * Items cannot be placed in the air. * Increased Vorpal chance for Dark Child and Dark Master, but 0% if visible to target. * Chaos Shape default height/weight made smaller (flavor change). * Updated One-Block Mode: bug fixes, unique NPCs in migrant list scale with Raid Lv, monsters scale by Raid Lv, guild joining, guaranteed early items (sand/water tiles). * Updated Chinese translation. * (JP) Improved speech style consistency in unique NPC dialogue. * (EN) Renamed “little ball” to “little capture ball.” * (EN) Renamed “The Place Where Winds Rest” to “Where Winds Rest.” [Fixes] * Fixed a bug where pressing Tab in build mode opened equipment inventory. * Fixed a bug where certain NPCs (e.g. Funnels) had broken damage taken multipliers. * Fixed a bug where if leaving Forest of No Return deepest floor without defeating boss, Nanus could not unlock passage key on regeneration. * Fixed a bug where height could not be changed when placing items on roof with ALT in build mode. * Fixed a bug where food consumed before death by poison was not lost. * Fixed a bug where performance was not interrupted by suffocation damage. * Fixed a glitch in messages when “Indomitable” or “Fate” feats triggered. * Fixed a bug where crafting remembered an unavailable item as material. * Fixed a bug where shopping sometimes failed depending on Windows language setting. * Fixed a bug where healing spells could not be cast if PC had Mod-granted “Healing Instinct” feat. * Fixed several errors from missing data after removing Mods from save data. * (JP) Fixed wrong ID for red book “Memory of the Forest.” * (JP) Fixed swapped first-person/traits for Raina and Poina. * Other minor fixes and adjustments. [Notes] * Larnneire having two hobbies is intended. * The Seeker possessing that item is intended (specified by backer). * Planning to add in-game calendar someday, e.g. “Sister’s Day” for Ylva. * Currently, main quest content scaling by Fame only affects enemy levels. Traps, swimming requirements, etc. do not scale.
■ 6/10 2025 EA 23.152 Stable After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again. [Highlights] * Cats now spawn again outdoors. * Shallow water tiles on the global map now generate an underwater map, which can also be used as a base. * Crops generated in Nefia now have strengthened levels based on floor depth (with maximum level dependent on farming skill). * Stroking or petting NPCs with the "spiky" feat now causes bleeding. * Companions now track days spent with the PC, displayed in the notes section. * Other updates include alchemy potion enhancements, and lore enhancements like backer wish NPC rumors and red books. [New Content] * (Backer Wish) Added NPC “White Law Leia” to the Village of Atonement, along with her portrait. * Added “Highlight Hostile NPCs” option to game settings. * Added spell “Cat Transformation.” * Added feat “Lord of the Pack,” assigned to some NPCs. * Added hair-related mutations. * Added rare enchantment “shockwave immunity” to leg equipment random enchants. * Added status “Berserk.” * Added new material “whipped cream” (because of a craving to jump into a sea of whipped cream). * Added new crop “Cabocchi.” * Added second growth stage graphics for cabocchi, radish, and tomato crops (previously indistinguishable from third stage). * Added two new coral variations and replaced some existing coral graphics. * Added coral reef map objects, now spawning in underwater Nefia. * Added red algae floor for underwater Nefia. * Added ocean floor tiles, replacing sandy floor in underwater maps. * Added underwater map background (can be selected in Map Board under “Change Sky”). * Added barbed wire fence. * Added gossip dialogue for Princess of Fangs. * Added gossip dialogue for Kiria and for the Older Sister NPC. * Added gossip dialogue for Mesherada and changed some of her lines. * Added gossip dialogue to Specwing, Mifu’s Village, Neph’s Village, and the Village of Atonement. * Added unique dialogue for innkeepers Kinu, Misaki, Eureka, Mizuna, and Mifu’s innkeeper. * Added red books: “First Cooking,” “Let’s Go Fishing!”, and “Ranch Story.” * Added two bunny boy portraits (Thanks minagi!). * Added two new monsters. * Added one dinosaur. * Added one new animal. [New Items and Recipes] * Added “what once was.” * Added naginata. * Added gene drug (currently a wish-only item). * Added foreign doll. * Added hair tonic recipe to the alchemy table. * Added egg-laying medicine recipe to the alchemy table. * Added pulpit recipe to the crafting table. * Added two seed recipes to the millstone. * Added coral reef recipe and adjusted material requirements. * Added “buckler” to initial crafting recipes (graphic is provisional). * Added rare drop to polar bears. * Added rare drops to Tyrannosaurus and Dodorex. * Added rare drop to Triceratops. * Added back-facing graphic variant for cameras. * Added covered well graphic variant. [Alchemy Potion Changes] * Alchemy potions now gain strengthened levels based on alchemy skill (capped by potion quality), with effects increasing according to strength level. * Strength boost from alchemy potions now individually set by potion type (recovery, ability restoration, etc.). * Temporary attribute boosts/weaknesses from potions no longer have random variance. * Temporary attribute boosts/weaknesses cannot stack. * Blessed recovery potions now consistently boost all related attributes, no longer random. * Added “temporary attribute cap increase” to the effect of the “Mead Blood” feat. * (Explanation of temporary attribute boost) If a potion boosts strength by 50 for a character with 100 base strength, the cap (25% of base = 25) limits it to +25. For 1000 base strength, the cap is 250, so the potion fully boosts by 50, but never more. [Additions and Changes] * Companions joining via diaries now start with days spent with the PC equal to (current playdays + α). (No immediate effect.) * Teleporters with IDs no longer stack in the inventory. * Telescopes and similar objects can now be used in user maps. * Material for milk changed to whipped cream. * Places page in Journal now displays visited towns and influence of bases/towns. * “Brightness of Life” status removed upon PC/NPC revival. * Ability “Volley Strike” now adjusts stamina cost based on equipped weapon count (subject to future change or renaming). * Crafting recipe window size slightly increased. * Land rights can now be reclaimed even if the map isn’t regenerated (for places like initial caves). * Underwater growth enabled for Feywood and Coralwood. * Unique NPCs with dedicated gossip lines now always show “Wanna chat?” in conversation, outside of events. * Residents hanging from punching bags will no longer attempt torture if they are eating or pathing is blocked. * Hair-related mutations no longer occur via random mutation. * “Underwater Breathing” buff now raises swimming skill instead of durability; category changed from “Defense” to “Support.” * Chaos Shape NPC “Flesh Morph” feat level cap reduced from 22 to 20 (same as PC). * Large instruments (piano, harpsichord, etc.) no longer block sight. * Max carry weight will not fall below 1s. * Goddess’s drool wish power boost increased fivefold. * Added “not for sale” tag to wish wands. * When multiple items generated by wishes, high-value items spawn in lower numbers. * High-level NPC skill scaling adjusted to be smoother. * Added effects for negative item traits like 【Bleed】 when consumed. * “Calm Mind” status now counters berserk. * Normal crops no longer grow underwater. * Character sprite files split from objs_C.png to objs_C.png and objs_CL.png; large character types now load from objs_CL. * No knockback while under gravity status; tooltip updated accordingly. * Enchant runes limited to specific body parts can no longer be applied elsewhere; extraction now shows part limitations. * Moon Gate load errors now display the user map name. * Magic circle default material changed to crystal and now supports color change. * Random battlefield quests switched to fame-based content (experimental): danger level of first wave scales with fame, and quest rewards increased. * Horn blow danger increase in random battlefields now scales with current danger level. * Throwing category items now display hardness in tooltips. * Runes cannot be wished for now. * “Hunger for Slaughter” ether disease or cat transformation now causes “what once was” to spawn more often upon killing enemies. * Windmills and snowman generators now produce power outdoors even in bad weather. * Baby talk made cuter. * Riding/swimming pets now gain swimming XP when moving on water tiles. * Slave trader buying/selling list now displays gender and age. * Seeds harvested outside player bases or tents no longer level up (to avoid splitting stacks). * Low chance for crops other than grass to spawn in grassland Nefia. * Random crops may also spawn in forest Nefia. * Random treasure chests and pearls in fields or underwater no longer spawn where items already exist. * Pearl contents now depend on map content level. * Added reading to idle behavior for some NPCs. * Updated graphics for mercury and fallen angel’s blood. * Added “no duplication” effect to item traits 【Aphrodisiac】, 【Insect】, and 【Divine Flesh】. * Updated snow graphic. * Updated Chinese translation. [Fixes] * Fixed a bug where rounding error in ether disease accumulation caused incorrect values. * Fixed wish spellbooks not generating (probably). * Fixed negotiation skill affecting wish item values. * Fixed overlapping negative effects reversing the speed law in the speed calculation formula. * Fixed Moon Gate errors caused by special characters in user map IDs. * Fixed platinum merchants being capturable with monster balls. * Fixed minimap not updating immediately after land expansion. * Fixed dyed sub-color of wooden items using the main color instead. * Fixed Swarm sometimes activating “Dark Fog” effect on enemies when used inside dark fog. * Fixed random battlefields not allowing withdrawal signal after canceling a previous one. * Fixed defunct A-type feat still appearing in gene feat generation. * Fixed used deity statues in Village of Atonement becoming reusable after map regeneration. * Other minor fixes and adjustments. [Notes] * Changes in character sprite files may cause glitches with modded character images. * “What once was” represents residue, not meat—dropped by machines and other non-meat races. * Seed improvement via millstone and gene extraction may involve additional crafting steps in the future (e.g., using fertilized eggs and gene drugs in a gene extractor). * Gene drugs currently only available via wishes. Items like gene drugs and runes are being added early as part of future craftable or quest rewards, balanced for the current environment. * Large-scale farming, bubble factories, and dairy are still pending balance adjustments, but current mechanics will mostly remain as world laws. * All newly added red books were provided by the Elin community. Thank you for your support! * The pulpit should eventually allow creating classrooms at home. * (Trivia) Treasure chests from Fiama occasionally shiver for a few days after being obtained.











