
Elin









■ 9/17 2025 EA 23.200 Stable (Translated by ChatGPT) After a Stable update, older versions of Mods may stop working or behave strangely. If things act up, try disabling Mods once. [Highlights] * (Backer Wish) Added race "Centaur". * (Backer Wish) Added "Larnneire, Listener of the Winds" and "Lomias, Messenger from Vindale". * (Backer Wish) Reintroduced "Verna, Shadow Witch" as a noble guest in the Eternal Garden. * (Backer Wish) Added spell "Spear of the Moonlit Night". Added to Miral & Garok’s prizes. * Updated quest “Negotiation with Darkness.” Added related Home quest content. * Unlocked Minotaur’s Cave. * After clearing quest “The Mystery of the Legendary Bag,” Raina and Poina now generate in Specwing. * Choosing “Sleep” in an NPC’s bed now leads to sharing the bed instead of kicking them out if affection level is high. * Playing instruments with elemental enchants now inflicts status effects on listeners. * Added “Weapon Enchant Effect Boost” to Two-Hand skill bonus. * Added “Reduced Off-Hand Accuracy Penalty” to Dual Wield skill bonus. * Ability "Dream Larva" now unlocks ability "Mischief" once level reaches a threshold. [Additions to the Eternal Garden] * Renovated and renamed map “Somewhere” into “Eternal Garden.” If “Somewhere” was already visited, it regenerates over time. NPCs such as Black Angel, Billy, and Verna are carried over (which can result in multiple Vernas). * Eternal Garden is disconnected from time, used to host immersion-breaking or timeline-inconsistent content, as well as guest NPCs (Backer Wish). Future quests and unique NPCs planned. * If “Somewhere” was visited before Eternal Garden is generated, a cassette tape is mailed to Home when loading save data (since it won’t regenerate with the map). * Added guest registry (book) to Eternal Garden. [Shield Additions and Changes] * Added shield enchant “Projectile Guard” to reduce ranged damage. * Added shield enchant “Indomitable” to prevent one-hit kills. * Added shield enchant “Parry” to deflect and counter. * Added shield enchant “Charger” to enhance Rush. * Added shield enchant “Chivalry” to guard allies near death. * Added shield enchant “Tyrant of Shields” to enhance Shield Bash. * Added shield enchant “Counter” to enable riposte on evasion. * Added enchant “Shadowpierce” to block enemy parry/counter. * Shield enchants now show icons in tooltips. * Shields can now roll ability-activation enchants. * Increased casting failure penalty when equipping shields. * Slightly raised Shield Bash activation chance; activation also increases chance of triggering shield ability enchants. * Counter/Parry no longer trigger on hanging residents. * Added status ailment “Broken Spirit.” Triggered by Indomitable and prevents reactivation for a short time. * “Chivalry” and “Meat Shield” do not activate against status damage or hanging NPCs. * On triggering Parry or activation-type shield enchants, success checks now use related skills of the equipped item (e.g. Shield → Shield skill, Martial Weapon → Martial Arts skill). * Martial weapons can now roll both weapon and shield enchants, and can be rune-engraved. * All existing shields and martial weapons updated with shield enchants. * Added “Turtle Shell” (rare drop from Turtles). * Added “Pollen Shield” (rare drop from Man-Eating Flowers). * Added “Parrying Dagger” (standard weapon). * NPCs with visible shields in graphics now spawn with shields equipped. [New Content] * Added config option “Do not cancel continuous actions when damage is 0.” * Added item trait [Crypic] to increase reading/memorization difficulty, applied to rare spellbooks. * Added material enchants to Cobalt and Topaz. * Added new PC feat “Plunderer.” * Added new PC feat “Dismantler.” * Added portraits for Raina and Poina. * Added rumors to Raina and Poina. * Added ★Al-Uud (experimental). * Added ★Kill Killl Piano (instrument, rare tipping item, method may change). * Added ★Gould’s Piano (instrument, rare tipping item, method may change). * Added ★Brush of Dye Removal. Added to Ecopo Merchant’s stock. * Added Statue of Opatos Bearing the World (furniture). * Added Mushroom Lamp (furniture). * Added Streetlight (furniture). * Added Mailbox (furniture). * Added Giant Curry (furniture). * Added Curry Roux (furniture). * Added Hourglass (furniture). * Added Banner (furniture). * Added Throne (furniture). Slightly remodeled Mysilia’s throne room. * Added Pampas Grass (plant) and Moon-Viewing Dumplings (new food item). * Replaced horse graphics. * Added one monster. * Added two boss monsters. [Additions and Changes] * Updated Last Wish (in-game footprint). * Added the “Beast of Potential” feat to Androids. * Added the “Power of Earth” feat to Gilbert. * Gathering action no longer shown on tiles when casting a spell or using an ability. * Added explanation to Dream Larva tooltip. * Two-Hand skill bonus “Weapon Enchant Effect Boost” now affects ability enchants, and x key investigation shows post-bonus values. * Berserk state now nullifies fear, allows only move/attack/shoot/breath actions. * Captured NPCs with minions now release them. * Removed Rune Mold from default recipe list, adjusted crafting level. * Added “Speaks Human Language” tag to Centaur and many other races. * Yeek’s Cave and Minotaur’s Cave now rarely generate off-species enemies to avoid monotony. * Removed Axe of Destruction from Miral & Garok prizes. * Characters now speak lines and play SFX when “Awakening” or “Seventh Sense” activates. * Pets no longer attack targets involved in PC Mischief/Intimacy. * Status ailment "Excommunication" now disables divine blessing feats entirely (previously only blocked stats/traits). * Hitching Post and Throwing Circle no longer trigger while moving by clicking other tiles. * NPC rare drop levels now scale with NPC level. * Status info widget always sorts statuses (buffs/debuffs/ailments). Added options “Always Sort” and “Sort Ascending.” * Abilities with cooldown now display remaining cooldown in status info widget. * Certain cooldowns now apply to PCs (minimal impact without Mods). * Performing sets listeners on fire/bleeding/poison now treated as hostile. * Drunk listeners no longer tire of performances. * Enchants on instruments always displayed. * Pressing *x* on gear now shows full enchant names. * Increased Anatomy experience gain. * User maps now save reinforcement levels (+, prefixes). * Hidden items no longer trigger detectors. * Build mode no longer lists equipped items. * Moving roof-placed items in build mode keeps them placed (previously unplaced). * Active stance cancels on death, gene recombination, or removing embedded genes. * Binoculars usable on world map via right-click. * Some unique NPCs now have jobs/hobbies. * “Parry!” and “Flurry!” messages for enemy actions are color-coded. * Ability “Draw” cannot be used adjacent; prefers facing tiles. * Adjusted Ancient Mantis Shrimp’s starting enchants. * Spell Stock bonus from Memorization skill gradually decreases beyond Lv 50. * Increased spawn rate of red books. * Shift + mouse wheel raises item placement height further. * Help → Controls/Shortcuts reorganized and expanded. * Items cannot be placed in the air. * Increased Vorpal chance for Dark Child and Dark Master, but 0% if visible to target. * Chaos Shape default height/weight made smaller (flavor change). * Updated One-Block Mode: bug fixes, unique NPCs in migrant list scale with Raid Lv, monsters scale by Raid Lv, guild joining, guaranteed early items (sand/water tiles). * Updated Chinese translation. * (JP) Improved speech style consistency in unique NPC dialogue. * (EN) Renamed “little ball” to “little capture ball.” * (EN) Renamed “The Place Where Winds Rest” to “Where Winds Rest.” [Fixes] * Fixed a bug where pressing Tab in build mode opened equipment inventory. * Fixed a bug where certain NPCs (e.g. Funnels) had broken damage taken multipliers. * Fixed a bug where if leaving Forest of No Return deepest floor without defeating boss, Nanus could not unlock passage key on regeneration. * Fixed a bug where height could not be changed when placing items on roof with ALT in build mode. * Fixed a bug where food consumed before death by poison was not lost. * Fixed a bug where performance was not interrupted by suffocation damage. * Fixed a glitch in messages when “Indomitable” or “Fate” feats triggered. * Fixed a bug where crafting remembered an unavailable item as material. * Fixed a bug where shopping sometimes failed depending on Windows language setting. * Fixed a bug where healing spells could not be cast if PC had Mod-granted “Healing Instinct” feat. * Fixed several errors from missing data after removing Mods from save data. * (JP) Fixed wrong ID for red book “Memory of the Forest.” * (JP) Fixed swapped first-person/traits for Raina and Poina. * Other minor fixes and adjustments. [Notes] * Larnneire having two hobbies is intended. * The Seeker possessing that item is intended (specified by backer). * Planning to add in-game calendar someday, e.g. “Sister’s Day” for Ylva. * Currently, main quest content scaling by Fame only affects enemy levels. Traps, swimming requirements, etc. do not scale.
■ 6/10 2025 EA 23.152 Stable After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again. [Highlights] * Cats now spawn again outdoors. * Shallow water tiles on the global map now generate an underwater map, which can also be used as a base. * Crops generated in Nefia now have strengthened levels based on floor depth (with maximum level dependent on farming skill). * Stroking or petting NPCs with the "spiky" feat now causes bleeding. * Companions now track days spent with the PC, displayed in the notes section. * Other updates include alchemy potion enhancements, and lore enhancements like backer wish NPC rumors and red books. [New Content] * (Backer Wish) Added NPC “White Law Leia” to the Village of Atonement, along with her portrait. * Added “Highlight Hostile NPCs” option to game settings. * Added spell “Cat Transformation.” * Added feat “Lord of the Pack,” assigned to some NPCs. * Added hair-related mutations. * Added rare enchantment “shockwave immunity” to leg equipment random enchants. * Added status “Berserk.” * Added new material “whipped cream” (because of a craving to jump into a sea of whipped cream). * Added new crop “Cabocchi.” * Added second growth stage graphics for cabocchi, radish, and tomato crops (previously indistinguishable from third stage). * Added two new coral variations and replaced some existing coral graphics. * Added coral reef map objects, now spawning in underwater Nefia. * Added red algae floor for underwater Nefia. * Added ocean floor tiles, replacing sandy floor in underwater maps. * Added underwater map background (can be selected in Map Board under “Change Sky”). * Added barbed wire fence. * Added gossip dialogue for Princess of Fangs. * Added gossip dialogue for Kiria and for the Older Sister NPC. * Added gossip dialogue for Mesherada and changed some of her lines. * Added gossip dialogue to Specwing, Mifu’s Village, Neph’s Village, and the Village of Atonement. * Added unique dialogue for innkeepers Kinu, Misaki, Eureka, Mizuna, and Mifu’s innkeeper. * Added red books: “First Cooking,” “Let’s Go Fishing!”, and “Ranch Story.” * Added two bunny boy portraits (Thanks minagi!). * Added two new monsters. * Added one dinosaur. * Added one new animal. [New Items and Recipes] * Added “what once was.” * Added naginata. * Added gene drug (currently a wish-only item). * Added foreign doll. * Added hair tonic recipe to the alchemy table. * Added egg-laying medicine recipe to the alchemy table. * Added pulpit recipe to the crafting table. * Added two seed recipes to the millstone. * Added coral reef recipe and adjusted material requirements. * Added “buckler” to initial crafting recipes (graphic is provisional). * Added rare drop to polar bears. * Added rare drops to Tyrannosaurus and Dodorex. * Added rare drop to Triceratops. * Added back-facing graphic variant for cameras. * Added covered well graphic variant. [Alchemy Potion Changes] * Alchemy potions now gain strengthened levels based on alchemy skill (capped by potion quality), with effects increasing according to strength level. * Strength boost from alchemy potions now individually set by potion type (recovery, ability restoration, etc.). * Temporary attribute boosts/weaknesses from potions no longer have random variance. * Temporary attribute boosts/weaknesses cannot stack. * Blessed recovery potions now consistently boost all related attributes, no longer random. * Added “temporary attribute cap increase” to the effect of the “Mead Blood” feat. * (Explanation of temporary attribute boost) If a potion boosts strength by 50 for a character with 100 base strength, the cap (25% of base = 25) limits it to +25. For 1000 base strength, the cap is 250, so the potion fully boosts by 50, but never more. [Additions and Changes] * Companions joining via diaries now start with days spent with the PC equal to (current playdays + α). (No immediate effect.) * Teleporters with IDs no longer stack in the inventory. * Telescopes and similar objects can now be used in user maps. * Material for milk changed to whipped cream. * Places page in Journal now displays visited towns and influence of bases/towns. * “Brightness of Life” status removed upon PC/NPC revival. * Ability “Volley Strike” now adjusts stamina cost based on equipped weapon count (subject to future change or renaming). * Crafting recipe window size slightly increased. * Land rights can now be reclaimed even if the map isn’t regenerated (for places like initial caves). * Underwater growth enabled for Feywood and Coralwood. * Unique NPCs with dedicated gossip lines now always show “Wanna chat?” in conversation, outside of events. * Residents hanging from punching bags will no longer attempt torture if they are eating or pathing is blocked. * Hair-related mutations no longer occur via random mutation. * “Underwater Breathing” buff now raises swimming skill instead of durability; category changed from “Defense” to “Support.” * Chaos Shape NPC “Flesh Morph” feat level cap reduced from 22 to 20 (same as PC). * Large instruments (piano, harpsichord, etc.) no longer block sight. * Max carry weight will not fall below 1s. * Goddess’s drool wish power boost increased fivefold. * Added “not for sale” tag to wish wands. * When multiple items generated by wishes, high-value items spawn in lower numbers. * High-level NPC skill scaling adjusted to be smoother. * Added effects for negative item traits like 【Bleed】 when consumed. * “Calm Mind” status now counters berserk. * Normal crops no longer grow underwater. * Character sprite files split from objs_C.png to objs_C.png and objs_CL.png; large character types now load from objs_CL. * No knockback while under gravity status; tooltip updated accordingly. * Enchant runes limited to specific body parts can no longer be applied elsewhere; extraction now shows part limitations. * Moon Gate load errors now display the user map name. * Magic circle default material changed to crystal and now supports color change. * Random battlefield quests switched to fame-based content (experimental): danger level of first wave scales with fame, and quest rewards increased. * Horn blow danger increase in random battlefields now scales with current danger level. * Throwing category items now display hardness in tooltips. * Runes cannot be wished for now. * “Hunger for Slaughter” ether disease or cat transformation now causes “what once was” to spawn more often upon killing enemies. * Windmills and snowman generators now produce power outdoors even in bad weather. * Baby talk made cuter. * Riding/swimming pets now gain swimming XP when moving on water tiles. * Slave trader buying/selling list now displays gender and age. * Seeds harvested outside player bases or tents no longer level up (to avoid splitting stacks). * Low chance for crops other than grass to spawn in grassland Nefia. * Random crops may also spawn in forest Nefia. * Random treasure chests and pearls in fields or underwater no longer spawn where items already exist. * Pearl contents now depend on map content level. * Added reading to idle behavior for some NPCs. * Updated graphics for mercury and fallen angel’s blood. * Added “no duplication” effect to item traits 【Aphrodisiac】, 【Insect】, and 【Divine Flesh】. * Updated snow graphic. * Updated Chinese translation. [Fixes] * Fixed a bug where rounding error in ether disease accumulation caused incorrect values. * Fixed wish spellbooks not generating (probably). * Fixed negotiation skill affecting wish item values. * Fixed overlapping negative effects reversing the speed law in the speed calculation formula. * Fixed Moon Gate errors caused by special characters in user map IDs. * Fixed platinum merchants being capturable with monster balls. * Fixed minimap not updating immediately after land expansion. * Fixed dyed sub-color of wooden items using the main color instead. * Fixed Swarm sometimes activating “Dark Fog” effect on enemies when used inside dark fog. * Fixed random battlefields not allowing withdrawal signal after canceling a previous one. * Fixed defunct A-type feat still appearing in gene feat generation. * Fixed used deity statues in Village of Atonement becoming reusable after map regeneration. * Other minor fixes and adjustments. [Notes] * Changes in character sprite files may cause glitches with modded character images. * “What once was” represents residue, not meat—dropped by machines and other non-meat races. * Seed improvement via millstone and gene extraction may involve additional crafting steps in the future (e.g., using fertilized eggs and gene drugs in a gene extractor). * Gene drugs currently only available via wishes. Items like gene drugs and runes are being added early as part of future craftable or quest rewards, balanced for the current environment. * Large-scale farming, bubble factories, and dairy are still pending balance adjustments, but current mechanics will mostly remain as world laws. * All newly added red books were provided by the Elin community. Thank you for your support! * The pulpit should eventually allow creating classrooms at home. * (Trivia) Treasure chests from Fiama occasionally shiver for a few days after being obtained.
【更新内容】 1. 新增★Farris的日记,可回放过往对话事件。 2. 新增咖啡机。现在可以制作带有物品特性的饮品,且饮用时饮品会应用食物/物品特性。 3. 新增作物“咖啡豆”和“烟草”。新增使用这些作物的食谱,例如“卡布奇诺”“浓缩咖啡”和“手卷烟草”。 4. 神秘小女孩现在出售“小妹妹的日记”。 5. 制作界面现在在制作装备时显示已完成的附魔。 稳定版本更新后,部分模组可能会停止工作或出现异常。如果发生任何异常情况,请尝试禁用模组后再次检查。【新内容】 * 常规奈菲亚在击败首个虚空 Boss 后不再转变为虚空层级(从 200 层开始仍会变为虚空层级)。 * 新增旗帜类附魔:【好感度提升】。 * 新增【纯洁】附魔(可防止来自魅魔、女仆等的所有 NTR)。 * 新增粉水晶材料(亮粉色)。 * 新增小型梳妆台。 * 新增书架。 * 新增巨型冰箱。 * 新增半圆形地垫。 * 新增鬼面具和阿龟面具(原计划于节分活动推出)。 * 新增节分豆子。 * 新增数种用于钓鱼的家具和杂物。 * 新增 10 种鸟类塑料模型(主要用于鸟笼)。 * 新增 2 种骷髅楼梯和抽屉柜楼梯。 * 新增一种屋顶类型(更多类型计划中)。 * 新增【蕨类】植物。【新增内容】 - 新增大王花种子。 - 新增种子的图像,并更新了部分现有种子的图像。 - 新增4种动物(低生成率)。 - 新增11种怪物。 - 新增流氓,位于德尔菲。 - 新增流放市民(用于赎罪村)。 - 为小鸡和小鸭新增幼崽皮肤。 【新增与改动】 - 魔像现在可以掉落水晶和金块。 - 克隆商店的物品价格现在计算时,无论实际品质如何,品质都视为约5级。 - 克隆商店中诅咒物品价格更高;腐烂物品价格略低。 - NPC(不包括居民和 livestock)在禁酒区不再随机饮酒(除非物品已在其 inventory 中)。 - 部分节日商人不再可被招募为居民。* 为【弹珠汽水】添加【高纯度】特性。 * 咖啡树现在可在森林中少量生成。在小花园种植了烟草。 * 生态商人现在会随机出售未培育的种子。 * 服用安眠药现在会移除【兴奋】状态。 * 为【虚弱之手】等效果带来的临时属性变化添加上下限。 * 在居民面板的职业提示中,未被算作居民的独特NPC现在会被标记出来。 * 持有【爱之鞭】时,鼠标悬停角色提示会显示其爱好和职业。 * 更新了【重甲铸造】专长满级的描述(效果无变化)。 * 为★圣 lance 添加【纯真】附魔。 * 带有负面【纯真】附魔的装备更容易吸引魅魔和恶作剧。《Elin》更新内容 1. 新增状态效果:【吸烟】和【清醒】。 2. 新增物品特性:【兴奋剂】和【疲劳恢复】,并已分配给咖啡、卡布奇诺、弹珠汽水等物品。 3. 咖啡和卡布奇诺的配方从游戏开始时即可知晓。 4. 月之门现在不允许跳转到版本号高于当前客户端的用户地图。 5. 将浓缩咖啡机、砧板、微波炉和搅拌机的类别更改为生产设备。 6. 在基地中,从绞刑架等装置释放的邪教徒将不再发起攻击。 7. 在物品工具提示中添加了食物特性图标。 8. 大王花和蕨类等植物现在可以稳定收获种子(未来更新中可能会调整)。 9. 复活的 livestock(如通过酒保复活)将返回基地,不会加入队伍。* 敌人不会对玩家正在骑乘或寄生的宠物施放变形类法术。 * 为钻石和蛋白石添加了【纯真】附魔。 * 更新了【菲亚玛的日记】、【法里斯的日记】和【冒险日志】的图像。 * 优化了任务【深入黑暗】中的对话。 * 新增对256x256点大小角色渲染(双倍宽度大字符)的测试支持。 * 流氓路过时现在会尝试偷钱。 * 为【眼睛】和【蜘蛛】等种族添加【污秽】标签。带有此标签的敌人现在会在诅咒 mansion 的地下室生成,包括非不死类型(以增加多样性)。 * 新增不可繁殖的植物类型(主要用于装饰或爱好种植)。大王花和蕨类被设为不可繁殖。当无法繁殖时,工具提示会显示相关说明。【更新内容】 1. 具有多种图形的蕨类和花卉等植物,现在种植时可根据种子朝向改变外观(珊瑚木除外)。 2. 染色物品现在会在其工具提示中显示染色材料。 3. 户外随机地图中现在会出现白色花朵变种。 4. 略微调整了花卉型怪物的AI(移动减少,使用技能频率降低)。 5. 打开塑料模型时现在会显示模型底座。 6. 更新了雪景图形。 7. 更新了中文翻译。 8. (英文)将“little one”改为“little sister”。重命名了几本日记。 9. (英文)将“Tobacco”改为“Tobacc”。 10. (日文)将“Coffee”改为“Coffy”。 【修复】 1. 在恐蛛模式下,使卡片图鉴中的蜘蛛卡片及其他相关卡片更可爱。 2. 修复了建造模式影院视图中出现隐形方块的问题。### 《喵喵的结合》更新内容 1. 修复了给予物品后,已丢失物品的幽灵图标有时仍留在 inventory(背包)中的问题。 2. 修复了 Abyssal Blessing(深渊祝福)对玩家 minions(随从)产生影响的问题。 3. 修复了当玩家声望过高时,Mysilia 向玩家缴纳税款的 bug。 4. 修复了开启自动收集时,拾取愿望生成的卡片会出现错误的问题。 5. 修复了可携带的帐篷能被放置在另一个帐篷内部的 bug。 6. 其他小修复和调整。 【注意事项】 * 部分种子图形为临时资源,未来可能会更改。 * 食物特性(肉类图标)不会被非食物物品继承,因此当 Tobacc(烟草)被滚动成草药时,【毒素】会消失,这是预期设计。 * 水壶复制功能未来可能会进行分类,分配给不同角色(例如,烹饪复制功能分配给 Theolucia)。因各种事务分散了精力,故事内容的新增部分可能会在下次稳定更新中推出。
《Elin》23.287稳定版更新内容 1. 稳定版更新后,旧版本的模组可能会停止工作或出现异常。如果发现异常情况,请尝试禁用模组后再次测试。 2. 【主要更新内容】 * 新增名册板功能。现在可以从所有基地的居民列表中选择队员,并且可以保存和调用队伍配置。 * 城镇再生时,疯狂百万富翁有较低概率出现。 * 求婚一年后,你的爱人会给你寄来一封信。 * 现在可以使用影响力向花园守护者购买物品。 * 美布村的樱花颜色改为秋季风格。同时,祭拜木津波时的花瓣颜色也改为秋季风格。【新内容】 1. 大幅提升了居民板、名册板等显示NPC的列表类界面的处理速度。 2. 更新并增强了Mod框架。感谢DK! 3. 在设置窗口的按键设置中添加了“启动控制台”快捷键。 4. 添加了一首Kumiromi音乐盒曲目。 5. 添加了技能“金钱拍击”。 6. 添加了技能“奥伦投掷”。 7. 添加了技能“金钱倾泻”。 8. 为技能“抽牌”添加了音效。还为增益类及类似效果添加了多种魔法音效。 9. 添加了材料“云朵”。 10. 添加了物品“遗失婚戒启事”。 11. 添加了物品“★加罗克之锤”。作为小奖章奖励添加(库存有限;后续可能通过任务增加更多库存)。 - 添加物品【银猫迁徙卷轴】,已加入管理员商店库存。 - 添加物品【称号卷轴】,已加入管理员商店库存。 - 添加物品【家谱伪造卷轴】,已加入管理员商店库存。 - 添加家具【云朵】。 - 添加8种【花园石】家具。 - 添加家具【名册板】。 - 添加【名册板】的壁挂版本。 - 添加地图物件【踏脚石】。 - 添加地砖【云朵地板】。 - 添加地砖【云朵方块】。 - 添加地砖【外星方块】。 - 添加地砖【外星地板】。《Elin》更新内容 1. 新增地砖【蘑菇地板】(此前仅作为平台存在)。 2. 新增1名中立NPC【疯狂百万富翁】。 3. 新增成就Heh heh heh… 4. 新增成就Ah, the Scent of This Herb 5. 6. 新增成就My Name Is Onev, Mother of All Living Things in Ylva 7. 新增成就*Rin* 8. 新增成就There, there~ I'll pat you! 9. 新增成就This Isn't My Real Big Brother!!! 10. 新增并替换成就Eh…? No…的图标。【新增与变更】 * 进入小花园或永恒花园时,地图上会显示小姐妹和银猫的总数。 * 为完成收获委托而收割作物时,队伍成员将根据作物的数量和重量获得举重经验。 * 再婚之后可以再次举办婚礼。 * 即使角色处于失明状态,附近的声音仍会播放。 * 角色不能再亲吻自己。如果角色当前正骑着(寄生)宠物,选择自己为目标时将会亲吻该宠物。 * 在亲密行为或剪毛过程中,不仅同伴,其随从也不会攻击角色的目标。* 部分能力(如冲锋)不再受史莱姆捕食导致的基因替换影响,一旦学会便不会遗忘。以史莱姆游玩时,其技能说明中也已对此进行标注。 * 略微改进并修复了Derphy妓院的地下地图。 * 将部分角色(如比利、伦顿)在内部标记为独特角色,此前它们未被如此标记。 * 阅读信仰卷轴现在仅在虔诚值低于信仰技能等级时才会提升虔诚值。 * 离线游玩时不再检查Steam成就。 * 扩大了游戏内聊天的字符限制。多行输入现在会逐行分割并输出。日志中显示的文本也会移除装饰性标签。* 当以史莱姆身份游玩时,已耗尽使用次数但已学会的法术现在仍会显示在技能列表中。 * 【Peaky】特性现在有较低概率出现在马匹种族上。 * 为【Peaky】特性的效果添加了【大量骑术经验加成】。 * 【Magic Mastery】特性无法再通过基因获得。 * 为【Eco】特性添加了【制作时不可继承】标签。 * 即使启用了【自动持续执行】选项,当角色窒息时,执行动作也会停止。 * 控制台指令【Stats】现在会显示迁移的小妹妹和银猫的总数。【更新内容】 1. 将控制台命令"ChangeJob"和"ChangeRace"改为作弊命令。 2. 更新了雪景图形。 3. 更新了中文翻译。 【修复内容】 1. 修复了切换装备套装有时可能导致错误的问题。 2. 修复了多个进程中的溢出问题。 3. 修复了美布村放置的红皮书《关于狐族》被错误标记为NPC所有的问题。 4. 修复了其他各种小问题并进行了微调。 【注意事项】 1. 名册板更新内容较多,因此本次稳定版发布比平时稍早。 2. DK目前正在大力增强模组支持功能。未来,我们也希望尽可能提高与未来基础游戏版本更新的兼容性。关于花园守护者的奖励,考虑到捕捉银猫可能比较繁琐,目前计划将其限定为成就类奖励和特定家具,这样收集它们就不会成为必要任务。 关于加罗克之锤,计划通过任务或类似方式再次获取。 对于加罗克之锤及类似功能使用的固定种子,我正在考虑在【世界法则】下添加禁用固定种子的选项。
■ 2/6 2026 EA 23.267 Stable After updating the stable version, Mods from previous versions may stop working or behave strangely. If you notice unusual behavior, please try disabling Mods and test again. [New Content] * (Backer Wish) Added the magic “Telekinesis”. * Updated the in-game art gallery. * Added winter outfit for Verna. * Added winter outfit for Mesherada. * Added winter outfit for Kiria. * Added winter outfit for Younger Snow Leopard Sister. * Added a portrait for Duponne. * Added the feat “Beheading Instinct”. Granted to Vorpal Bunny, Murder Ball, Ancient Mantis Shrimp and others. * Added the feat “Mimic Ecology”. Granted to Mimics. * Added the status “Mental Wall”. Applied when being blown away by Telekinesis (to prevent lockups). * Added furniture “1-Man”. Also added as a casino prize. * Added furniture “Toilet”. * Added 13 types of furniture “Giant Statue”. * Added 20 types of furniture “Plamo”. * Added 27 types of furniture “Bird”. Adjusted positions of some existing graphics. * Added 2 types of stone floors. * Added 3 monster types. * Added 1 rare monster type. [Additions and Changes] * Pets that are being ridden or parasitized can no longer be butchered. Also, the butcher dialog now displays the target’s name (to prevent accidental butchering). * Companions fishing together will no longer pick up items other than fish if they are too heavy. * When using the Gun Barrel Processor or Grindstone, companions’ inventories can now also be selected. * Adjusted font sizes and layout in the character sheet so text does not overlap even when main attributes are extremely high. * Items held by residents or companions can now also be marked as “Important”. Items marked as Important will not be discarded or placed into shared containers automatically. * When an adventurer surrenders during a sparring match, they will no longer be attacked further. * Failed cookie cooking now produces “Annoying Cookies”. * When switching equipment sets, equipment placed in the hotbar will be excluded from equipment switching. * Adjusted priority of secondary sorting by item name. During sorting, items such as Weekly Adventurers will now be ordered starting from the lowest issue number. * Status icon positions and speech bubble positions are now adjusted per character. Also adjusted status icon positions for Triceratops, Mechanical Shark, and others. * The in-game art gallery is now loaded from an external folder (since embedding it increased the game size too much). Thumbnail images are now generated automatically. * Added jpeg format support for loading external images used by Mods and similar content. * When affected by status ailments, blessings, curses, etc., the tooltip shown on mouse-over of the icon will now clearly display the category of that status. * When companions being ridden or parasitized enter forced death processing due to non-standard damage (self-destruction, hatching, etc.), they will now have their HP reduced to 0 and become unconscious. * Adjusted the activation conditions for Beheading. Against bosses and uniques, the HP threshold for activation is now lower. * Enhanced the effect of the magic “Flare”. * Adjusted bonuses of the “Mimic” status. Mimic will now be deactivated when hit by thrown items or whipped with an Egg Whip. * When entering the “Mimic” status, if there are items marked as “Important” in the inventory, those items will be prioritized for mimicking. * Companions in the “Mimic” status can now be targeted and interacted with as usual. * Adjusted the spawn rate of NPC “Mimic” (reduced). * Adjusted the “Beast of Possibility” feat on NPC “Demilich” from -2 to -1. * Adjusted the speed bonus of NPC “Starfish” from -100 to -70. * Adjusted NPCs “Giant Fish”, “Electric Eel”, “Shark”, “Mechanical Shark”, and “Younger Sister Shark”, mainly increasing HP for large fish-type NPCs (they were weaker than they looked). * Added the non-rotting trait to furniture “(Plamo) Bird”. * Changed the initial material of furniture “Lulwy Statue” to marble. Also internally added the Ehekatl Statue and refined the Jure Statue. * Replaced the graphic for furniture “Wedding Cake”. * Updated the Chinese translation. [Death Sentence Related] * Messengers of Death and Reapers will now follow the player when moving into a tent. * Praying to a god will now remove Death Sentence. * Death Sentence will now be removed when leaving the current map or destroying the declarer. * When the target is a powerful enemy, Death Sentence will no longer cause instant death, but instead deal damage based on a percentage of max HP. * When affected by Death Sentence, auto-combat will now be interrupted when the remaining turns reach 3 or less. * Some forced death processes will now kill ridden or parasitic pets as well (currently only applies to Death Sentence). * Euthanasia via Heavenly Injection and Death Sentence are now processed as separate effects. * Added animated effects to Death Sentence. [Fixes] * Fixed an issue where the translation "Game" folder was not automatically generated when creating a translation Mod. * Fixed an issue where non-sellable items could appear among books loaned by NPC “Seeker”. * Adjusted the graphic of the female Black Knight (it was not black). * Fixed a bug related to monster level on summon. * Fixed an issue where underwater speed penalties were applied while walking on frozen water. * Fixed an overflow issue related to magic enhancement enchantments. * Other minor fixes and adjustments. [Notes] * Background image display for the side screen widget has been removed due to the recent externalization of the in-game art gallery files. * This update focuses mainly on item and content additions.
■ 10/19 2025 EA 23.222 Stable nyan This marks Elin's 222nd (Nyan-Nyan-Nyan) update after EA! After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again. [Highlights] * (Backer Wish) Added Doga Ruins Camp. * (Backer Wish) Added quest "The Last Spice.” * (Backer Wish) Added the free-spirited mercenary Tyche and VTX-09 "VISHNU.” * (Backer Wish) Added weapon "★Point Stick.” Now available from Miral Garok (acquisition method subject to change). * Replaced Lurie Sunken Temple’s BGM with an arranged version of "Hymn of Wind” by Lulwy. Thanks NINO! * Adjusted food traits for grapes, pineapples, watermelons, guapa, palulu, rainbow fruit, fertile eggs, and cacti. * Machine-type NPCs and monsters no longer spawn outdoors. Adjusted monster distribution by dungeon type. [New Content] * Added a legacy setting "Allow self-replication of genetically modified NPCs” to the World’s Law. * Added feat "Miscreation.” Failures (Putit-type mech monsters) are now given a random-strength "Miscreation” feat when generated. (The use of "Miscreation” will be introduced in the future.) Machines with the "Miscreation” feat now drop scraps or bolts instead of microchips or batteries when defeated. * Added new spell "Strip Blessing.” * Added several new NPC abilities including "Gorefest,” "Whirlwind,” "Missile Barrage,” and "Flare.” * Added ability "Song of Courage,” assigned to Barrich. * Added red book "Dawn and Ash” placed in Mif Village. * Added red book "The Forgotten Gods Volume 1” placed in Nef Village. * Added ranged weapon "Panzerfaust.” * Added ranged weapon "Shotgun.” * Added ranged weapon "Laser Carbine.” * Added ranged weapon "Sling.” Also added to starting recipes. * Added throwing weapon "Shuriken.” * Added throwing weapon "Throwing Knife.” * Added throwing weapon "Point Stick.” * Added melee weapon "Chakram.” * Added ammo "Rocket Round.” * Added furniture "★Eternal Monument.” Placed in the Eternal Garden. * Added furniture "Monument.” Placed in the Eternal Garden. * Added furniture "Sarcophagus.” * Added furniture "Coffin.” * Added furniture "Coffin Bed.” * Added furniture "Exotic Stall.” (2 Types) * Added furniture "Giant Peach.” * Added furniture "Dollhouse.” * Added furniture "Solar Panel.” * Added furniture Mahjong tiles "White,” "Green,” and "Red.” Also added reversed and backside graphics for Seven-Man tile. * Added two new plastic model kit furnitures. * Added plant "Sunflower.” * Added plant "Tulip.” * Added plant "Pepper.” * Added Lava Block and adjusted magma floor graphics. * Added Pepper crafting recipe (experimental). * Added three new monsters. * Modified graphics of harvest-season tomatoes. [Additions and Changes] * NPCs generated in this version onward will become "Early Bloomers” when born from eggs or generated with scaled levels (no gameplay effect yet). In the character info window, "Early Bloomer” or "Late Bloomer” is now shown in the Gene section. * NPCs such as Baby Kraken that already possess the Baby feat now become "Early Bloomers” when fed milk. * Changed Bit Summon to elemental magic. * Added Void Flare to Bahamut’s abilities. * Adjusted gene slot cost for powerful abilities such as Missile Barrage. * Eggs can now be selected in the recipe for Stone-Grilled Bibimbap. * All Song Stances are now canceled when silenced. * All Song Stances now lower maximum MP instead of consuming MP. * Multi-tile NPCs can no longer be detected via telepathy. * Slightly improved BGM switching process. * Dystopia Meals placed in Fertilizer Boxes now rot. * Babies are now born at age 0. * User maps now retain and reproduce certain item text information (such as text written on signposts or names of named seeds). * When Big Daddy is defeated and a Little Sister emerges, the Little Sister now gains one turn of invincibility. * Added minimum guaranteed level for monsters generated by summoning (will continue to be tuned). * Changed Olive Oil category to "Sauce.” * Added a temporary blessing bonus to the Goddess of Oblivion Yakasha. * Changed A.I.R’s fixed faith to Yakasha. * When protected from item destruction by Hearth Stone blessings, walls and similar structures in bases will no longer be destroyed by explosives such as Panzer or Fram. (However, when not protected, Suicide Bomb or Meteor can now destroy walls.) * Randomly generated unique NPCs such as Big Daddy now lose their global attribute when expelled from bases (to prevent lingering global data access). * Enchantment performance on replica equipment no longer fluctuates randomly. Replica equipment now sell for lower prices. * Fishing is now possible anywhere on underwater maps. * On underwater maps, any area within a geyser’s range now counts as a hot spring. * NPCs with integrated genes can no longer self-replicate. * Spread (shotgun) attack activation rate now depends on enchantment level. * Spread (shotgun) attacks now hit training dummies (only the dummy currently in use counts toward DPS). * No experience is gained from additional tiles hit by spread (shotgun) attacks or similar effects. * NPC materials can now be directly specified internally for each NPC. * Changed the material of "Failure(monster)” to Copper, and the material of race "Metal” to Platinum. * When rolling dice more than 10 times, results now use pseudo-random values near the expected average instead of actual rolls. * Certain inventory actions (such as reading or eating) are now restricted while the character sheet is open (to prevent malfunctions). * NPCs without See Invisible cannot pet invisible fluffy creatures. * Damage and fame numbers are now displayed with comma separators. * Pets on leashes will no longer ride carts or trolleys. * Fame no longer overflows. Set maximum fame tax to 1,000,000 Orens (can be reduced through tax evasion and similar means). * Gene skill values are now displayed without needing to press the [x] key (genes already attached to NPCs cannot be inspected via [x]). * Set maximum HP to 999,999,999 (experimental). * Unified all damage cap values to 99,999,999 (experimental). * Neutral NPCs are now excluded from the area of effect of the "Shatter Hex” spell. * (Japanese version) Changed the word for "Auntie” in the red book "My Auntie” from 伯母 to 白母(はくぼ). * Updated Chinese translation. * Updated snow graphics. [Fixes] * Fixed a bug where resistance bonuses from Intonation Spells could fluctuate after loading (for saves created in previous versions with active intonations, bonuses will remain reduced until intonations are recast). * Adjusted rendering depth for headgear. * Fixed a bug where characters would start madly fluffing from afar when the path to the target was blocked. * Fixed a bug where the "Recursive Curse” enchantment failed to apply negative modifiers to equipment when it became cursed. * Fixed a bug allowing duplication of certain items marked as non-duplicable. * Fixed a bug where animals could still spawn even when the "No Animals” policy was set for the base. * Fixed occasional flickering (errors) during combat. * Fixed missing graphics for large stuffed(statue) NPCs when held. Also fixed shadow offsets for certain stuffed NPCs when placed. * Fixed a bug where taxidermy shadows appeared even when disabled in Build Mode cell editing. * Fixed a bug where auto-dump would place items into unplaced containers on the map. * Fixed several small story consistency issues (such as Xavi’s age and timeline-related dialogue). * Fixed a bug where AI would stop using elemental magic if the target had immunity, even when possessing the Elder Race feat. * Fixed a bug where right-clicking while purchasing items such as Small Medals or Little Capture Balls would purchase the entire stack. * Fixed a bug where monsters could spawn atop impassable objects (e.g., trees) during dungeon map generation. * Fixed dice roll overflow errors. * Fixed an error when attempting to load non-existent BGM IDs (e.g., due to mods). * Various minor fixes and adjustments. [Notes] * Some requests may have been postponed or forgotten due to timing, so please feel free to resend older requests after some time. * The "Fading Gods” appearing in the red books now replace the former concept of the "Negative (Chaotic) Gods.” Existing expressions will be gradually updated. * The Pepper crafting recipe is provisional. Feedback on the balance of seasoning crafting is welcome. * Additions of machine-type monsters are now largely complete; other types of monsters will be added in future updates. * Ability "Whirlwind” performs an indiscriminate attack around the user. * Shuriken will eventually include types that return to the hand. In the future, it may become possible to add a "returning” enchantment to any item or furniture using tools such as the wrench. * The curry quest may receive a sequel in future updates. * The next stable version aims to complete the quest "Into the Darkness.”
■ 8/24 2025 EA 23.187 Stable (Translated by ChatGPT) After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again. [World’s Law Changes] * Added option “Scale static content difficulty with fame.” When enabled, the difficulty of main/subquest dungeons and bosses scales with PC fame. * Because of the new option, the World’s Law window will appear when loading a game. It will no longer appear after saving once. [Highlights] * Added (Backer Wish) quest “Chase the Mystery of the Legendary Bag!” with related content. Start from the small adventurer “Nanasu.” * Added (Backer Wish) NPC “pursuer.” * Added Adventurers Weekly issues 1–12. Tutorial-style reading sold cheaply by Moyer at the tinker's camp. Thanks Elin Discord Community! * Added new food type “Lunch.” Friendly NPCs may sometimes gift them if their favor is high enough. May change in the future with marriage/engagement features. * Unlocked LoveLoveLove favor tier. * Added Chef’s Hat to Ecopo merchant. Enables original cooking using almost any nutritious food. * Increased Remote Mod level cap to 999. * Added feat “Beast of Possibility” that expands or reduces gene slots. Assigned to some NPCs. [New Content] * Added rumors to general store owner “Aoi.” * Added option to display electricity in the info bar widget. * Added ability to edit/save placement and size of substitute skins, portraits, shadows, water level, hat position, etc. * Added toggle on Map Board for roof generation in indoor bases (allowing roofed buildings in caves or undersea). * Added new insanity dialogue lines. * Added random enchant “Sustain Body Figure” that fixes height/weight. * Added special item “Rogue Rune” that can add runes without consuming slots. Ecopo merchants now sell “Maintain Figure Rogue Rune.” * Added ★Hammer of Plate Stripping to Ecopo merchants. * Added “Tent Wrench [Aquarium]” to Miralgalok’s goods. * Added recipes for “Potion of Youth” and “Potion of Immortality” (materials tentative, may change with new rare mats). * Added new weapon “Dual Saber (temp).” Also enabled color swaps for Lightsaber and Dual Saber (temp). * Added unique enchant “Death Cry” to Mandrake Shield. * Added Shark Tail as a rare drop from shark enemies. * Added Dog Tail and Shiva Tail as rare drops from dogs and Shiva. (Tails for cats/foxes/dogs may get special enchants later.) * Added corset as waist gear. * Added side table (furniture). * Added sink (furniture). * Added 2 shelves (furniture). * Added pitchfork (furniture), placed in Yowyn and Mysilia. * Added broken blade (junk). * Added 2 spirit horses (souvenirs). * Added recipe for mushroom table. * Added recipe for mushroom wall shelf. * Added 2 mushroom platforms and mushroom pillar. * Added 7 new monsters. [Additions and Changes] * Residents with hobbies/jobs “Furry” or “Pet” may sometimes go on a fluff frenzy. * Caterpillars now included in Arachnophobia Countermeasure Mode (graphics temporary). * Added “Compress Save Data” option under Config → Experimental tab. * Added beginner hint window when setting World’s Order at game start. * Danger level of current dungeon floor now shown in date widget. * Age can now be reduced to 0 (because kittens are cute). * Guest visitors won’t spawn in rooms set to residents-only/private access. * Throwing items now adds their enhancement level to damage bonus (experimental). * Increased magic damage cap to 9,999,999 (experimental). * Added several descriptions for early base facilities. * Internal change to age handling. Unique NPCs now affected by age-changing items (still unaffected by natural passing years). * Fillets cannot be used in original cooking. * On user maps, dismantling non-owned items will now make them collapse without dropping materials. * Added max coefficient (100000) for job efficiency calculation (overflow prevention). * Speed tooltip now lists mount/symbiosis bonuses. * Non-unique NPCs with high favor who haven’t yet given a trophy may now gift one. * Quest Board direct conversations no longer trigger special events (like trophy gifts). * NPCs with special events now display hint icon overhead. * Added new food category “Lunch.” Bento of Love and Dystopia Meal moved to it. * “Lunch” category excluded from food delivery quests. * Some foods can now be left unfinished; tooltip shows when possible. * Special foods (like Bento of Love) no longer chosen as NPC favorite. * NPC-generated food now uses actual monster mats (Goblin Meat, Goblin Egg) instead of generic corpse/egg. * NPCs won’t use (decapitated human corpses) as cooking mats. * Loving foods won’t contain cats or poison. * Cannibal NPCs will now choose human meat as ingredient with high chance. * Changed naming rules for unidentified items (character name not shown, e.g., “Loytel’s Bento” → “Bento” when unidentified). * Unique NPCs that become PC/minion won’t get HP/MP modifiers. * Items delivered in random quests now flagged as gifts. If recipient’s inventory is full, item is destroyed but quest completes. * Capped burst-fire Mod’s shots to 10. Levels above 100 reduce damage falloff instead. * Changed fiber naming display. * Fake blocks now adjust stacking height/shadows based on copied block type. * Ghost Mushrooms invisible even to Telepathy. * Adjusted tooltip switching timing. * VvvoooOOOwww. * Tents can’t be shipped. * Improved skin-change window. * Substitution skin loading now supports 128px and 256px height. * NPCs completing procurement quests will try to consume/deliver items. * In scaling dungeons, monsters may sometimes be generated based on raw danger level (e.g., Lv120 monsters at danger 120). * Added attribute tags (Undead, Machine) separate from race, used for slaying/death-drop checks. Applied to some monsters. * Adjusted screen tone (brighter, slightly lower saturation). * For existing save data, unique NPCs whose initial faith was changed to fixed can still revert to initial faith via doujinshi. * Feats “Acid Body” and “Spikes” now penetrate resistances via “Ancient” status. Adjusted damage. * In instance random quests, failing to find client after return counts as quest fail. * Equipment with “Moving Tail” enchant allows others to fluff it. * Detector now beeps even if game volume >0. * Unique/semi-unique NPCs no longer summoned via ability summons. * Adjusted FP cost for “Meat Wall” feat gene (was too high). * Ally “Meat Wall” feat effect applies only to allies, not all non-hostiles. * Improved text for “Meat Wall” activation. * Uploaded user maps: containers originally closed/locked now always closed (Lv1 lock); open ones always open. * Changed occupation of Giant/Sea Scorpions to Predator. * Changed occupation of Black Widow to Predator. * Renamed “Beginner Alchemy Tools” → “Alchemy Tools.” * Updated snow graphics. * Updated Chinese translation. * (JP version) Applied speech tone to unique NPCs in idle/combat. [Fixes] * Fixed a bug where random ore generated in blocks on user maps. * Fixed a bug where mixing aphrodisiac/poison applied item’s blessing instead of potion’s. * Fixed a bug where seabed user maps didn’t apply seabed effects (only maps uploaded in this version onward). * Fixed a bug where PC’s worn hats (e.g., chef hat) changed color depending on held item material. * Fixed a bug where “Harvest Life” caused PC to idle if no path to target. * Fixed a bug where items with invalid material ID or dyed items caused error in user maps. * Fixed various glitches with fake block rendering. * Fixed a bug where auto-sort ignored shipping box priority. * Fixed a bug where random quests in Village of Atonement had wrong tendencies. * Fixed a bug where headgear shifted held item position/depth. * Fixed a bug where old saves made beaches impassable on world map. * Other minor fixes and adjustments. [Hints] * Some NPCs (like the Strange Girl) lose unique functions if recruited. To use them, exile and restore them to original map. * On Map Board, to change sea color, set alpha above 0. * Furniture forced visible in user maps, even if flagged invisible. * Value of Furniture Collection Ticket scales with Negotiation skill (spec). [Notes] * Later this year, updates will focus on subquests and Home scenarios. Update pace may slow. Marriage, pregnancy (alien), and expanded Home activities (classrooms, playgrounds) may arrive this year. * Raina and Poina now have portraits, may become recruitable later.
■ 5/15 2025 EA 23.140 Stable (Translated by ChatGPT) After updating to the stable version, previously installed mods may stop working or behave unexpectedly. If you encounter unusual behavior, try disabling your mods temporarily. [Highlights] * (Backer Wish) Added the Village of Atonement (Exile Village). Accessible by progressing the Home Quest. * Updated the Home Quest. * Nefia in the underwater ruins now generates randomly. Added the Lurie Undersea Temple. (For existing save data, this will be generated at the next random Nefia generation timing.) * Added a skin function that allows individual resident images to be freely customized via the resident bulletin board. Images are sourced from the "Skin" folder in the replacement folder. (Currently, all images are standardized at 128x256px. Future updates may allow for individual adjustments in character icon and portrait positioning.) * Added the Egg Whip to Ecopo merchants' wares. * Genes can now be discarded in trash bins. [New Content] * Added a pinning feature to the Memo Widget. * Added a Water Breathing buff and a Water Breathing Potion. Now craftable through Alchemy. * Added the 【Air】 item trait, assigned to several materials. * Added various underwater map effects and small objects. * Added 5 types of pole partitions. * Added a large shelf. * Added a training machine (no function yet). * Added Megaflame (recipe is provisional). * Added 6 types of masks. * Added cotton candy and candied apples. * Added 1 type of fence. * Added numerous underwater blocks. * Added coral blocks. * Added "Neon Line" map objects (similar to white lines). * Added a new crop, Deep Seaweed. Now generates in underwater Nefia. (The specifications for deep seagrass may change or be adjusted in the next Nightly.) * Added a recipe for Seaweed (map object). * Added Younger Sister Penguin. * Added 7 types of monsters. * Added 2 types of animals. * (Japanese Version) Added rare speech variants: VIP2, Aristocrat, and Princess. * (Japanese Version) Added the general speech variant "Nyu" and improved several speech patterns. * Added the "Special Suffix (Rare Speech) Appearance Rate" setting to the "Experimental" section of the settings menu. (Only affects languages with suffix functionality.) * Added the "Fix_RemoveDesignations" console command (use if yellow borders appear on map tiles after removing a mod). [Recipe and Crafting Changes] * Changed the base item for Neutralizer from dough to medicine. * Adjusted bowl recipes (can now use fish as well as meat). * Neutralizer can now be made from raw materials like logs or ores. * Added logs as a valid ingredient for fallen leaf recipes. [Additions and Changes] * Added the "Banish All" option to the middle-click interaction for PCs and minions. * Used shrines are no longer considered artifacts. * In Mifu and Nefu Village, if residents worship Miuf or Nefu, a cherry blossom effect will be applied to the map. * Maps can now be read on the global map. * When reading a map on a water tile on the global map, underwater Nefia will generate. * Increased the maximum number of Nefia that can spawn on the global map. Slightly increased the spawn rate for underwater ruins. * Speed in deep water is now affected by swimming skill. * Allies also gain swimming experience when moving through water tiles. Characters with water breathing enchants also gain minor experience. * Underwater environments now generate more aquatic monsters. * Speed penalties in deep water now scale with depth level (requires higher swimming skill as depth increases by 50 per tier, likely irrelevant for normal play). * Improved character rendering in underwater areas. Floating flags are now set separately for underwater and land characters. * Improved and updated seaweed graphics. * NPC adventurers no longer migrate to the Village of Atonement. * Reduced the max level for the "Mana Body" feat from 5 to 4. * Exile-type NPCs now have Float enchantments by default. * Harmful traps no longer trigger in user maps. * Statues can no longer be stolen. Statues and shrines owned by others (e.g., those in towns) can no longer be destroyed. * Items that cannot be stolen can no longer be collected using furniture collection tickets. * God Statues now retain their material type even after the map regenerates. * All items and NPCs now have version information to facilitate future save data changes. * Buffed the dice values for the Prayer of Jure. Healing from the Prayer of Jure is no longer considered magical healing (prevents anti-magic effects; experimental). * Pranks by Kizuami now ignore curse resistance checks (resistance based on status accumulation for bosses still applies). * Abandoned land cannot be reclaimed until it regenerates. * Applied sister portraits to Younger Sister Shark and Younger Sister Penguin upon generation. Added swimming to their initial skill sets. * Changed the initial materials for various whips to make them easier to distinguish. * Fixed the Egg Whip's durability to 6 uses. Using it reduces karma by 1 (flavor). * Speed penalties for Fluffy Tail now explicitly noted in the character sheet tooltip. * Copy shops can no longer sell items. * Empty wells can now accept water from the Drying Jar. * Party members now appear in the resident bulletin board list even if not affiliated with that base. They can also move to the Covenant Stone directly from the menu (experimental). * Allies who have lost their Insult ability can still be asked to stop taunting via the conversation menu. * Non-PC characters now gradually recover from suffocation over time. * Increased charge cap for watering cans based on material hardness. Quality also affects charge capacity. * The "Chicken" race now starts with the swimming skill. * Little Sisters already recruited as pets can no longer be captured with Little Capture Balls. * Non-homemade treats like candy are now categorized as cakes or cookies (experimental, for offerings to goddesses). * Added Rune Vessel starting enchants to Flower Crowns and Masks. * Water in Drying Jars can now be dumped into wells. * Set a cap on speed boosts from Awakening. * Craft furniture that uses varied materials like logs or ingots now drops appropriate materials when dismantled. * Rare and unique NPCs no longer chain-explode from other characters' self-destruct abilities. * Rare and unique NPCs no longer self-destruct if their HP is above 50%. * Changed how quest numbers are assigned when using Farris's Diary (prevents gaps in numbering). * Players slighty lose fame when players die in duels. * "Blade Storm" activation now follows standard melee attack checks. * Set a maximum stamina cost of 30 for Succubus Dream Bugs (based on max stamina). * Adjusted the eco-po gains from harvesting lives (reduced scaling with enemy level). * Added the [Non-Perishable] property to certain crafting bonuses. * Updated snow graphics. * Updated Chinese translations. [Fixes] * Fixed missing damage scaling for the "Shatter Hex" ability based on the number of curses removed. * Fixed an issue related to unique character ID. * Fixed an issue where the player's turn would not end after reading a scroll (remaining buff turns would not decrease). * Various other minor fixes and adjustments. [Notes] * Summoned NPCs currently lack hair but will grow it over time, similar to other NPCs. * Long sleep periods may cause prolonged freezing due to the simulation of all bases for each elapsed day. Consider reducing sleep intervals if this occurs. * There are reports of being unable to exit tents after sleeping in them within Nefia. If you encounter this, please share your save data before sleeping for further investigation. * Bow/Gun mods may be supported up to +999 in the future (currently limited to +99 due to save data constraints). * Alchemy and alchemy material systems may undergo significant changes as more alchemy items are added. * Most monster materials in Elin were created by Oku-zanshi. NZ primarily works on portraits post-Kickstarter, and caim.kzkr focuses on items, building materials, icons and snow textures. * (Spoiler Warning) During certain quest progressions, a specific NPC temporarily leaves the party. However, to prevent potential issues if this NPC remains absent, he will not actually leave the game until the NPC return quest is implemented.
《Elin》23.281稳定版更新内容 1. 稳定版更新后,旧版本的模组可能会停止工作或出现异常。如果发现异常情况,请尝试禁用模组后再次测试。 2. 【新增求婚和结婚功能】。现在可以在旧教堂举行婚礼。 3. 【开放“史莱姆”种族可供游玩】。通过捕食其他生物,可以获取身体部位、技能和能力。 4. 【实装Steam成就】。新增15个成就。 5. 【将“Pee”动作重命名为“沐浴”】。 6. 户外地图上现在可能会罕见地生成流浪牧师。 7. 【更新了模组框架】。感谢DK! 8. 【更新了游戏内画廊】。 9. 【更新了能力图标】。 10. 【新增玩家可获取的专长“快速进食者”】。* 特定NPC也拥有该能力,例如暴食海象。 * 新增能力【终结之歌】。 * 新增独特NPC【星尘歌姬“米姆露露9号”】,位于帕尔米亚。米姆露露现在会出售特定的录音带。 * 新增状态【暗影形态】和能力【暗影形态】。NPC“暗影”体内有时可能包含其他怪物。 * 新增武器【大葱】。 * 新增武器【蛋糕刀】。 * 新增防具【婚纱】,包含制作配方。 * 新增防具【头纱】,包含制作配方。 * 新增防具【燕尾服】,包含制作配方。 * 新增物品【漂流瓶】,在海滩和海中生成。 * 新增物品【结婚许可证】,由公证员出售。* 使用歌曲姿态时,相应的歌曲技能将获得经验值。工具提示现在会显示姿态强度。 * 负面技能和能力不再出现在基因上。 * 将升级所需的最大经验值设定为1亿。 * 改进了事件对话窗口界面(祭坛、订婚等)。优化了祭坛对话文本。 * 隐形状态下使用法杖时,隐形状态现在有50%的几率被驱散。 * 12月时,镇上居民会戴上圣诞帽。 * 放置在其他林业标识附近的林业标识会降低生长速度。 * 书籍索引现在仅在需要时生成(缩短加载时间)。 * 改进了生命值部件的文本大小,并添加了边距/字体大小设置。 * 身高和体重现在使用逗号作为分隔符显示。 * 改进了假方块和假物体的名称显示。【重生】状态现在可以阻止【死亡判决】导致的死亡,但会被消耗。 为【摸头】添加了音效。现在无法远程摸头。 为【死亡判决】添加了冷却时间。 【梦境虫】现在处于隐藏状态,没有【月光亲属】专长时无法使用。 拥有【水生】专长时,玩家角色可以在水下呼吸。 调整了【高效进食者】的效果(+25% → +30%)。 当所有符文槽都已使用时,【符文容器】的工具提示文本会变灰。 为NPC【治疗者】添加了专长【治疗本能】。 为NPC【柴犬蟹】添加了稀有掉落物【湿婆之尾】。 替换了NPC【暗影】的图形。 更新了雪地图形。【更新内容】 - 更新了中文翻译。 【修复内容】 - 修复了可能召唤出等级为负的漏斗和碎片的问题。 - 修复了拾荒者专长3级导致敌人避开陷阱的问题。 - 修复了将神圣身体枕头放在地面上的床上睡觉时效果不生效的问题。 - 修复了角色创建时临时主属性潜力加成显示不正确的问题。 - 修复了工具提示布局错位的问题。 - 修复了命中率溢出的问题。 - 修复了使用法杖时出现的溢出问题。 - 各种小修复和调整。 【注意事项】 - 史莱姆和掠食进化机制可能会继续调整。部分技能可能会恢复为仅自动战斗可用。 - 非史莱姆玩家角色的基因整合系统可能会在未来实装。掠食进化为此系统奠定了基础。* 目前无法邀请咪姆露露作为居民。她的磁带商店可能需要在未来完成特定任务才能解锁。 * 婚姻功能将继续扩展。增加约会地点地图和多个婚礼场地或许会很有趣,甚至可能允许玩家自行创建并上传婚礼场地。 * 正在考虑《伊洛纳》的遗产继承系统,但这将是一项长期更新。不同于与配偶传承基因,该系统的理念是让玩家二人共同培育世界的种子和幼苗——使世界本身(包括你创建的地图和居民)得以传承。更新内容 1. 新增物品【离婚协议书】,可从公证员处购买。 2. 新增乐器【陶笛】,包含制作配方。 3. 新增2种【人体模型】家具。 4. 新增2种【淋浴喷头】家具,包含制作配方。 5. 新增2种【塑料模型】家具。 6. 新增【桌子】家具。 7. 新增3种【什锦甜点】家具。 8. 新增1种【小型盆栽】家具。 9. 新增2种【长凳】家具。 10. 新增【音乐盒】家具。 11. 新增2种【祈祷烛台】家具。 12. 新增【玫瑰窗】家具,包含制作配方。 13. 新增【造物主雕像】家具,已加入初始配方列表。未来可能在用户地图中获得额外用途。 * 新增载具【筋斗云】。 * 新增红皮书【小神:纷争】,放置于探索者要塞。 * 新增红皮书【小神:诡计】,放置于探索者要塞。 * 新增红皮书【小神:月影】,放置于探索者要塞。 * 新增红皮书【狐族】,添加至米夫村和内夫村。 * 新增3种怪物。 * 新增1个友好NPC。 * 新增库米罗米和埃赫卡特尔的圣歌。 * 新增2首音乐盒曲目(1首暂未使用)。 * 新增控制台命令ResetAchievement(id)和ResetAllAchievement()。【婚姻系统】 * 若持有订婚戒指或项圈,现在可通过“其实……”对话选项向同伴求婚。 * 求婚成功后,消息将记录到帕尔米亚时报日志中。 * 首次成功求婚之后,咪咪露露开始出售库米罗米和艾赫卡特尔录音带。 * 新增成就“Beloved”,授予订婚者。 * 给予订婚者的戒指或项圈会与他们绑定,仅该订婚者可装备,且额外获得一个符文槽。 * 对已绑定的戒指或项圈使用重构卷轴,将重新生成为绑定状态,并保留额外符文槽。 * 已绑定的订婚戒指或项圈不可用于求婚或复制。* 无法同时装备多个已绑定的订婚戒指或项圈。 * 增加了与未婚夫/妻进行亲密互动时的新对话。未婚夫/妻在此类互动中不再收费。 * 角色属性面板上现在会显示婚姻历史。 * 同一队伍中若有多名未婚夫/妻,他们可能会发生争执。 * 新增专长【双臂繁花】。该专长作为尤尔德娜族和朱尔族的初始专长,允许拥有多名未婚夫/妻。 * 新增婚礼任务和旧教堂地图。与你的未婚夫/妻对话即可在那里举行婚礼。 * 新增场地效果【无尽盛宴】,婚礼期间始终生效。 * 婚礼期间与你的未婚夫/妻对话可获得武器【蛋糕刀】。* 新增能力【亲吻】,完成婚礼任务后可习得。 * 新增婚礼期间与宾客或未婚夫/妻对话时的文本。 * 新增神明的婚礼祝贺台词。 * 现在可通过提交【离婚协议书】解除婚约。 【史莱姆】 * 调整了史莱姆种族的初始技能与属性。 * 为史莱姆新增专长【掠食进化】(效果仅适用于玩家)。 * 将【掠食进化】的最大等级设为8级。基因槽上限初始为-6,随等级提升而增加。升级方式与狐女仆类似。 * 拥有【掠食进化】后,直接食用基因可获得其效果,消耗的专长点数基于基因成本。* 基因消耗所需的成就点数降低至原基因成本的1/20。 * 食用隐性基因会移除最近获得的基因。食用大脑基因会重新随机排列所有已获得的基因。 * 新增能力【吞噬】,拥有【掠食进化】时自动习得。 * 对目标使用【吞噬】会吸收其基因且不消耗成就点数。目标会立即变为敌对状态。 * 若多次抽取后未获得有效基因,则改为获得一个隐性基因。 * 不饥饿时使用【吞噬】会显示提示信息。成功使用后,获得与食用鸡蛋相同的食物效果。 * 电脑角色在自动战斗中会使用已习得的能力。通过基因习得的法术不消耗库存。* 已学习技能即使没有库存也能获得经验。 * 部分技能,如【虚弱之手】,现在在自动战斗中由玩家主动使用。 * 【玛克onomy】效果现在始终对已学习技能生效,即使库存不足。 * 包含特性【神圣黄昏】的基因无法作为隐性基因恢复(仅PC端),且此类基因无法通过捕食吸收。 * 特性【狐女】无法通过基因应用于玩家角色。特性【庄园诅咒】和技能【吞噬】不再出现在基因中。 【新增与改动】 * 为特定亲密动作添加了视觉效果(魅魔强化)。 * 赎罪村略有改进(新增地雷,光照随海拔变化)。* 当马尼信徒的盟友控制一台机械时,该机械现在会成为该盟友的随从,而非玩家角色的随从。 * 当虔诚值超过信仰技能时,进行供奉将不再减少虔诚值。 * 信仰技能附魔现在在装备上出现的频率降低。 * 当有资格从神明处获得使徒或神圣装备时,供奉操作现在会通过神圣信息显示提示。 * 钓鱼时,现在有1/1000的概率鱼会被偷走。 * 盟友会接受已调谐的装备,即使这些装备被标记为重要物品。 * 即使崇拜虚空之神艾yth,也会显示神圣信息(“…”)。 * 新增throwBall标签,用于类似沙滩球的轨迹。已应用于花束。
■ 1/13 2026 EA 23.260 Stable (Translated by ChatGPT) After updating to a stable build, Mods from earlier versions may no longer function correctly or may behave unexpectedly. If anything seems off, please try disabling Mods and testing again. [Highlights] * Added New Year–related content (Kadomatsu, horses, bikes, etc.). * Added furniture "Fake Object". Map objects such as trees, crops, and rocks that were previously not freely placeable can now be copied. * Added the "Mimic" ability. Mimics disguised as items may now appear in dungeons and other locations. [New Content] * Added the "Bike" race. * Added the "Aquatic" feat. Granted to aquatic races, with speed adjustments applied. * Added the "Peaky" feat. Some bikes now spawn with randomly scaled Peaky effects. * Added the "Elite" feat. * Added the "Mimic" ability. * Added a large number of ability and spell icons. * Added icons for Ether resistance, Shock resistance, and more. * Added item "☆Unicorn Horn". * Added 9 variants of "Gargoyle Statue" furniture. * Added "Kadomatsu" furniture. Recipes can now be obtained via New Year gifts. * Added skin variations for "Brazier" and "Wall-mounted Brazier". * Added recipes for "Gargoyle Statue", "Decorative Goddess", "Brazier", "Wall-mounted Brazier", and three types of "Pedestal". * Added winter outfits for NPC "Gaki". * Added winter outfits for NPC "Wini". * Added rumor dialogue for NPC "Rodwyn". * Added 7 new monsters. * Added 5 named monsters. * Added an icon for Forest Nefias. Slightly adjusted the color of Plains Nefia icons. * Added 1 friendly NPC type. * Added Lulwy ASMR. * Added Ehekatl ASMR. * Added Fox Maid ASMR. Thanks The Observer! [Additions and Changes] * Monsters emerging from coffins are now affected by spawn rate settings. * Injections now consume a turn. * Room Boards and House Boards can now be used inside tents. * Crafted ranged weapons no longer come with modification mods. * Some recipes no longer appear in random rolls (event-only recipes such as Holy Trees and Kadomatsu). * Added preserved food to Yevan offerings. * Added additional quest boards to several large cities. * Items dropped by NPCs now have the NPC ownership flag removed. * Breath-type abilities are now affected by magic enhancement (experimental; subject to further adjustment). * Powerful enemies and multi-tile enemies are less affected by underwater speed penalties even without the Swimming skill. * Divine favor equipment can no longer be retrieved in Build Mode. * When Evasion is negative, attacks now have a chance to always hit. * Added Recall Scrolls, Escape Scrolls, Teleport Scrolls, and Short Teleport Scrolls to permanent magic shop stock. * Cursed stat buffs now apply stat debuffs, and cursed stat debuffs now apply stat buffs (experimental). * Added the "dungeon" spawn tag (allows dungeon spawning even with the Animal tag). Applied to Cerberus, Nightmare, and Unicorn. * Torture devices in use can no longer be dismantled with a hammer. * Speed bonuses from the "Aquatic" feat and the Swimming skill now also apply while on water tiles. * Removed skill requirements for learning the "Model Believer" feat. * The "Bat Form" state can no longer be dispelled by "Holy Break" while cooldown remains. * When playing as the "Demigod" race, possessing multiple artifacts of the same divine favor now destroys them as usual. When possessing multiple Etherized artifacts of different divine favors, Etherization is removed without destroying the artifacts. * Added heads to the "Horse" race. Headless horses will grow heads on game load. * Added the Weight Lifting skill to the "Bike" race. Cubs gain an additional Weight Lifting skill. * "Unicorn" NPCs are now always hostile toward Succubi. * "Unicorn" NPCs will not attack Succubi with the "Chastity" enchantment. * When a "Unicorn" NPC has a negative "Chastity" enchantment, it will attack all creatures. * Added Mimic Potions to NPC "Rodwyn"'s shop inventory. * Changed NPC "Kiria" and "Mirage"'s spell "Funnel" to "Bit". * Adjusted NPC "Lich" behavior and replaced its graphics. * Adjusted the power of the item "Scroll of Reconstruction". * Updated snow graphics. * Updated Chinese localization. [UI] * Removed "Sort" from PC backpack settings (redundant due to Auto-Pickup). * Improved capacity display when manually assigning beds. * Improved weight display in item tooltips. Items under 1s now show full decimal values without rounding. * Adjusted UI drag start threshold for items. * Improved Fake Block icon display behavior. * When possessing the "Sacred Twilight" feat, bonus values are now shown in main stat tooltips on the character sheet. [Mod-Related] * Integrated Mod_FixedPackageLoader into the base game. Thanks DK! * Mod load order can now be changed via drag-and-drop in the Mod Viewer. Thanks DK! * Fixed errors when loading spellbooks with non-existent spell IDs. * Zones set to Null due to mod uninstallation are now removed from the zone list on load. * Non-existent Ether Diseases left in history due to mod uninstallation are now removed. [Fixes] * Fixed overflow issues during reading. * Fixed seeds sometimes generating with different quality at the same enhancement level. * Fixed waterfalls and similar effects not rendering in roofless display mode. * Fixed highlight misalignment when placing Fake Blocks. * Adjusted and fixed behavior when holding multiple divine favor items while playing as the "Demigod" race. * Fixed faster in-game time progression when moving strictly sideways. * Fixed the "Mana Body" feat not applying mana cost reduction when exceeding level 5. * Other minor fixes and adjustments. [Notes] * Happy New Year! Thank you for your continued support this year. * Since recent updates made movement while in the "Restrained" state no longer consume turns, waiting in place is now required to clear the state via turn passage. * For companions with the "Mana Body" feat, the HP bar displays combined HP and MP. Even with full HP, low MP will keep the bar visible. * The "Peaky" feat may receive further adjustments.
【2025年10月5日 EA 23.212 稳定版】 本次稳定版更新是由于Unity引擎中发现严重安全漏洞。目前未翻译的中文部分正在处理中,请稍作等待。 稳定版更新后,部分模组可能会停止工作或出现异常。若发生任何异常情况,请尝试禁用模组后再次检查。 【更新亮点】 - 将Unity升级至最新LTS版本(20213.45f2)。 【新增内容】 - 新增“能量反射”护盾附魔。 - 新增“能量反射”附魔至光剑和双剑。 - 新增食物“Churyu”。 - 新增3种怪物。 - 替换了牛头怪巨角的图像。 【补充与变更】 - 将伤害计算类型从int改为long(实验性)。【调整内容】 * 调整了流放村珊瑚等物体的材料,并添加了炼金工具。 * AI现在会根据目标身上的诅咒数量使用“Shutter Hex”。 * “Shutter Hex”现在会根据诅咒数量增加攻击次数、扩大碎片范围并添加新效果。诅咒现在更有可能留在目标身上。更新了工具提示描述(实验性内容,效果可能会调整)。 * 确保进入虚空地图时若缺少楼梯会生成楼梯。 【修复内容】 * 修复了伤害溢出问题。 * 修复了建造模式下制作时仅显示四个材料槽的bug。 * 一些小修复和调整。 【注意事项】 * 更新Unity版本可能会导致意外故障。
■ 2025年7月27日 EA 23.173 稳定版 稳定版更新后,部分模组可能会停止工作或出现异常。如果遇到任何异常情况,请尝试先禁用模组后再次检查。 【服务器迁移】 * 由于服务器迁移进行的临时更新,用于elin网络功能的服务器将于7月31日关闭。已上传的月门地图已复制到新服务器,但过去2-3天内上传的地图可能未同步。如有需要,请重新上传。 【新增内容】 * 用户地图上传设置中新增【成人地图】选项。 * 新增【禁止通过月门前往成人地图】设置。 * 为伊格霍纳克新增【血肉之墙】成就。 * 新增肉包食谱。 * 新增石锅拌饭食谱。 * 新增《十日谈》。[新增内容] - 为狼和猎犬类生物添加了狼尾作为稀有掉落物。 - 新增4种怪物。 [补充与改动] - 刷毛时,若目标从未感到不悦,其反击概率将降为0。 - 当好感度较高时,已赠送过标本的NPC将被纳入标本制作系统。 - “酸液身躯”和“尖刺”专长的范围现在取决于专长等级。 - 调整了家庭场景中德米塔斯关于凯特尔的对话(对于总是闭着眼的角色而言,原表述不合适)。 - 调整了任务“沉睡在矿中的黄金”中凯特尔的对话(对于盲人角色而言,原表述不合适)。 - 基地居民工作时制作的食物将被视为垃圾(失败的菜肴)。 - 禁用了使用刷子进行采集(以避免误触)。 - 在帕尔米亚大使馆添加了纳税箱。【更新内容】 * 帕尔米亚家具收集券现在可在帕尔米亚大使馆使用。 * 调整了寿司食谱。 * 调整了咖喱食谱。 * 默认食谱中新增了初级炼金工具配方。 * 诅咒魔杖召唤的增援单位现在会变为敌对状态。 * 替换了蝙蝠的图像。 * 为蝙蝠物种添加了【污秽】标签(用于按地下城类型生成分布)。 * 更新了中文翻译。 【修复内容】 * 修复了随机生成家具时未生成最高品质家具的bug。 * 修复了使用假方块复制水方块时的故障。 * 其他小修复和调整。 【注意事项】 * 本次为服务器迁移的临时更新,请注意Nightly版本中新增的部分功能可能尚未完全平衡。
■ 4/19 2025 EA 23.129 Stable (Translated by ChatGPT) After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again. [Highlights] * Potions can now be crafted through Alchemy. The potion type is determined by the resulting item's trait level. * Fish caught through fishing now have grades. Various adjustments made to fishing overall. * Allies now remember their past meals. * Added [Human Flesh] and [Tainted] as food traits. These now behave like normal traits during crafting/processing. Previously obtained meat or dishes will lose these traits. * Defeating Younger Sister Shark now causes Younger Shark Sister to appear. [Fishing] * HG (High Grade ≠ Hot Guy) fish can now be caught based on Fishing skill. Added 3 levels of fish grade. Quality and food traits improve with grade. * Removed negative nutritional effects from fish except low-level catches. Adjusted nutrition of several fish slightly. * Message now appears when a region bonus (e.g., beach) increases catch yield. * Port Kapul has a higher chance for bonus catch yield to trigger. * Changed bonus yield effect from "+1 fish" to "up to max number based on skill." * Added the [First Catch] feat. * Fishing EXP now depends on the number of fish caught. Bonus EXP added based on fish grade. * Fishing stamina cost decreases with fishing rod hardness. * Non-PCs now check their inventory for a fishing rod when fishing (no bonus if not held). * NPCs consume more stamina when fishing. * Fishing job NPCs may occasionally catch HG fish depending on skill. * Added a fillet recipe to cutting board's default list. Fish can be filleted for cooking use. * Cooking dishes using fillets costs roughly half as much as dishes using whole fish. * Fillets crafted now gain the [Fillet] food trait. Filleted items generate fillets upon disassembly. * Sea urchins now appear frequently on beaches and underwater. * Added Bleed enchant to sea urchins. * Added Poison trait to pufferfish. [New Content] * Added a feature to display DPS after training ends with dummy, etc. * Added "Stack damage numbers" option under Experimental settings. * Added toggle for shadow display on placed furniture/items in Cell Edit mode of build menu. * Added Nerun tutorial triggered when in-game year exceeds 2500. * Added [Healing Instinct] feat to several NPCs. * Added [Weight of Mercy] and [Safety Measure] enchantments. * Added bokuto. (a wooden training sword) * Added green herb. * Added neutralizer. * ★Storage boxes can now be renamed. Added one skin type. * Added one new shelf type. * Added new instrument: Tambourine. * Added unique graphics for Platinum and Ecopo merchants. * Added two small log roof types. * Added vinyl roof. * Added glass roof. * Added one additional roof type. * Added 6 new monsters. [Additions and Changes] * Allies now remember all meals eaten within about a week. * Allies complain when eating the same meals repeatedly. * Allies praise rare or favorite meals they haven't had in a while. * Allies and residents now prioritize uneaten meals in inventory. * Added Platinum Coin to Ecopo merchant stock. * Ecopo merchant stock can now be rerolled. * Added a refresh button to the Search Widget. TheWidget no longer closes when moving to items, etc. Also, the list now refreshes automatically when the map changes. * NPCs no longer sell tools from their inventory. * NPCs no longer fish when stamina is 0 or below. * [Tainted] trait removed from vendor- or job-made food. [Human Flesh] also removed if cook lacks Cannibalism feat (except Rodwyn). * Party members now display item restocking icons at base. * Changed race of Platinum and Ecopo merchants to Norland (was Mif due to copy-paste). * Improved tooltip display logic for enchants/traits. Fixed missing trait levels on items like sea urchins. * Improved display order of traits/enchantments when mixed on one item. * When watering crops, unreachable tiles are now skipped without consuming a turn. * Negative genetic traits now increase FP cost progressively past -100 (experimental). * Swarm attacks now trigger only once per tile. * Tent item names now include map name when changed via Waystone. * Changed furniture reclaim conditions from "everything but indestructible" to "everything except map transition objects like stairs." * [Essence of Death] feat now increases critical trigger rate based on feat level. * Destruction option for breakable items (e.g., pots) now only appears via middle-click menu or if no other tile actions are possible. * Harvest quests now only accept crops obtained at the quest location. * Items that would overflow when stacked now cannot be stacked. * Investment caps set to 100 million orens. * Removed sharp effect from party portrait widget. * Ether Tree set to unique. * Items flagged as unbreakable or unique (e.g., horns, shipment crates) are no longer auto-cleared by pathing NPCs. * Pets with [Mana Body] won't faint until mana reaches zero. (Still unaffected by Reboot.) * Added bubbling SFX to dye cauldrons and cooking pots. * Increased healing amounts of "Eris's Blessing" and "Odina's Blessing" (Odina = old Jure's value). "Jure's Blessing" now fully heals. * Made "Jure's Blessing" non-duplicable and non-purchasable. * Healing effects capped at 100,000,000. * Debuffs/buffs reset on PC/NPC death. * Updated description of [Doneness] food trait (effect is nutrition gain, not satiety). * Tweaked Big Sister (alt)'s stats and abilities. * Fixed Gilbert and Connelly's faiths. Changed Connelly's class to Paladin. * Updated Chinese translation. [Fixes] * Fixed a bug where adventurers’ meat always had the [Human Meat] trait. * Fixed bug where full-width(Japanese) "@" wasn't recognized in inventory search. * Fixed bug where formerly friendly NPCs (e.g., Big Daddy) could be pushed while hostile. * Fixed error when loading save after uninstalling ability-related mods. * Fixed bug where drinking with hand equipped did not consume a turn. * Fixed overflow in defense skill EXP gain from damage received. * Fixed divide-by-zero error in status resistance calculations. * Fixed issue where items inside mannequins could be used for crafting. * Fixed incorrect equipment indexing when body parts were removed via weak genes. * Fixed overflow bug causing investment value to wrap to a low number. * Fixed error/glitch when using ranged attacks on characters inside dark mist. * Fixed bug where spoiled food would set scent to a fixed -1. It now decreases normally (e.g., 4 → 3). * Other minor fixes and adjustments. [Notes] * For overflow-related issues, attaching a save file that reproduces the problem would help a lot (higher chance of fast fix). * Past meal memory is a flavor feature and will likely become an optional World's Law toggle (no token). May apply slight bonuses/penalties when enabled. Currently has no gameplay effect. * Planning to add tooltip hints for tool hardness effects in the future.











