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23.129 稳定版更新

2025-04-19 08:10:36
发布在Elin
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这是EA游戏23.129稳定版更新内容,核心更新包含钓鱼系统大调整,新增3档鱼品级、钓鱼专长等;还有炼金制药、盟友记忆、新食物特质、新怪物等内容,同时修复了诸多游戏bug,优化了NPC、战斗、物品等多方面机制。

■ 4/19 2025 EA 23.129 Stable (Translated by ChatGPT) After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again. [Highlights] * Potions can now be crafted through Alchemy. The potion type is determined by the resulting item's trait level. * Fish caught through fishing now have grades. Various adjustments made to fishing overall. * Allies now remember their past meals. * Added [Human Flesh] and [Tainted] as food traits. These now behave like normal traits during crafting/processing. Previously obtained meat or dishes will lose these traits. * Defeating Younger Sister Shark now causes Younger Shark Sister to appear. [Fishing] * HG (High Grade ≠ Hot Guy) fish can now be caught based on Fishing skill. Added 3 levels of fish grade. Quality and food traits improve with grade. * Removed negative nutritional effects from fish except low-level catches. Adjusted nutrition of several fish slightly. * Message now appears when a region bonus (e.g., beach) increases catch yield. * Port Kapul has a higher chance for bonus catch yield to trigger. * Changed bonus yield effect from "+1 fish" to "up to max number based on skill." * Added the [First Catch] feat. * Fishing EXP now depends on the number of fish caught. Bonus EXP added based on fish grade. * Fishing stamina cost decreases with fishing rod hardness. * Non-PCs now check their inventory for a fishing rod when fishing (no bonus if not held). * NPCs consume more stamina when fishing. * Fishing job NPCs may occasionally catch HG fish depending on skill. * Added a fillet recipe to cutting board's default list. Fish can be filleted for cooking use. * Cooking dishes using fillets costs roughly half as much as dishes using whole fish. * Fillets crafted now gain the [Fillet] food trait. Filleted items generate fillets upon disassembly. * Sea urchins now appear frequently on beaches and underwater. * Added Bleed enchant to sea urchins. * Added Poison trait to pufferfish. [New Content] * Added a feature to display DPS after training ends with dummy, etc. * Added "Stack damage numbers" option under Experimental settings. * Added toggle for shadow display on placed furniture/items in Cell Edit mode of build menu. * Added Nerun tutorial triggered when in-game year exceeds 2500. * Added [Healing Instinct] feat to several NPCs. * Added [Weight of Mercy] and [Safety Measure] enchantments. * Added bokuto. (a wooden training sword) * Added green herb. * Added neutralizer. * ★Storage boxes can now be renamed. Added one skin type. * Added one new shelf type. * Added new instrument: Tambourine. * Added unique graphics for Platinum and Ecopo merchants. * Added two small log roof types. * Added vinyl roof. * Added glass roof. * Added one additional roof type. * Added 6 new monsters. [Additions and Changes] * Allies now remember all meals eaten within about a week. * Allies complain when eating the same meals repeatedly. * Allies praise rare or favorite meals they haven't had in a while. * Allies and residents now prioritize uneaten meals in inventory. * Added Platinum Coin to Ecopo merchant stock. * Ecopo merchant stock can now be rerolled. * Added a refresh button to the Search Widget. TheWidget no longer closes when moving to items, etc. Also, the list now refreshes automatically when the map changes. * NPCs no longer sell tools from their inventory. * NPCs no longer fish when stamina is 0 or below. * [Tainted] trait removed from vendor- or job-made food. [Human Flesh] also removed if cook lacks Cannibalism feat (except Rodwyn). * Party members now display item restocking icons at base. * Changed race of Platinum and Ecopo merchants to Norland (was Mif due to copy-paste). * Improved tooltip display logic for enchants/traits. Fixed missing trait levels on items like sea urchins. * Improved display order of traits/enchantments when mixed on one item. * When watering crops, unreachable tiles are now skipped without consuming a turn. * Negative genetic traits now increase FP cost progressively past -100 (experimental). * Swarm attacks now trigger only once per tile. * Tent item names now include map name when changed via Waystone. * Changed furniture reclaim conditions from "everything but indestructible" to "everything except map transition objects like stairs." * [Essence of Death] feat now increases critical trigger rate based on feat level. * Destruction option for breakable items (e.g., pots) now only appears via middle-click menu or if no other tile actions are possible. * Harvest quests now only accept crops obtained at the quest location. * Items that would overflow when stacked now cannot be stacked. * Investment caps set to 100 million orens. * Removed sharp effect from party portrait widget. * Ether Tree set to unique. * Items flagged as unbreakable or unique (e.g., horns, shipment crates) are no longer auto-cleared by pathing NPCs. * Pets with [Mana Body] won't faint until mana reaches zero. (Still unaffected by Reboot.) * Added bubbling SFX to dye cauldrons and cooking pots. * Increased healing amounts of "Eris's Blessing" and "Odina's Blessing" (Odina = old Jure's value). "Jure's Blessing" now fully heals. * Made "Jure's Blessing" non-duplicable and non-purchasable. * Healing effects capped at 100,000,000. * Debuffs/buffs reset on PC/NPC death. * Updated description of [Doneness] food trait (effect is nutrition gain, not satiety). * Tweaked Big Sister (alt)'s stats and abilities. * Fixed Gilbert and Connelly's faiths. Changed Connelly's class to Paladin. * Updated Chinese translation. [Fixes] * Fixed a bug where adventurers’ meat always had the [Human Meat] trait. * Fixed bug where full-width(Japanese) "@" wasn't recognized in inventory search. * Fixed bug where formerly friendly NPCs (e.g., Big Daddy) could be pushed while hostile. * Fixed error when loading save after uninstalling ability-related mods. * Fixed bug where drinking with hand equipped did not consume a turn. * Fixed overflow in defense skill EXP gain from damage received. * Fixed divide-by-zero error in status resistance calculations. * Fixed issue where items inside mannequins could be used for crafting. * Fixed incorrect equipment indexing when body parts were removed via weak genes. * Fixed overflow bug causing investment value to wrap to a low number. * Fixed error/glitch when using ranged attacks on characters inside dark mist. * Fixed bug where spoiled food would set scent to a fixed -1. It now decreases normally (e.g., 4 → 3). * Other minor fixes and adjustments. [Notes] * For overflow-related issues, attaching a save file that reproduces the problem would help a lot (higher chance of fast fix). * Past meal memory is a flavor feature and will likely become an optional World's Law toggle (no token). May apply slight bonuses/penalties when enabled. Currently has no gameplay effect. * Planning to add tooltip hints for tool hardness effects in the future.

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