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23.187 稳定版更新

2025-08-24 13:50:34
发布在Elin
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这是EA游戏23.187稳定版更新内容,新增随名望调整副本难度的世界法则选项,还有backer愿望相关的「追踪传奇背包之谜」任务与NPC,加入午餐类食物、冒险者周刊等内容,解锁好感等级上限,提升远程模组等级上限,同时修复了多处游戏bug,后续将侧重支线任务与家园场景更新。

■ 8/24 2025 EA 23.187 Stable (Translated by ChatGPT) After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again. [World’s Law Changes] * Added option “Scale static content difficulty with fame.” When enabled, the difficulty of main/subquest dungeons and bosses scales with PC fame. * Because of the new option, the World’s Law window will appear when loading a game. It will no longer appear after saving once. [Highlights] * Added (Backer Wish) quest “Chase the Mystery of the Legendary Bag!” with related content. Start from the small adventurer “Nanasu.” * Added (Backer Wish) NPC “pursuer.” * Added Adventurers Weekly issues 1–12. Tutorial-style reading sold cheaply by Moyer at the tinker's camp. Thanks Elin Discord Community! * Added new food type “Lunch.” Friendly NPCs may sometimes gift them if their favor is high enough. May change in the future with marriage/engagement features. * Unlocked LoveLoveLove favor tier. * Added Chef’s Hat to Ecopo merchant. Enables original cooking using almost any nutritious food. * Increased Remote Mod level cap to 999. * Added feat “Beast of Possibility” that expands or reduces gene slots. Assigned to some NPCs. [New Content] * Added rumors to general store owner “Aoi.” * Added option to display electricity in the info bar widget. * Added ability to edit/save placement and size of substitute skins, portraits, shadows, water level, hat position, etc. * Added toggle on Map Board for roof generation in indoor bases (allowing roofed buildings in caves or undersea). * Added new insanity dialogue lines. * Added random enchant “Sustain Body Figure” that fixes height/weight. * Added special item “Rogue Rune” that can add runes without consuming slots. Ecopo merchants now sell “Maintain Figure Rogue Rune.” * Added ★Hammer of Plate Stripping to Ecopo merchants. * Added “Tent Wrench [Aquarium]” to Miralgalok’s goods. * Added recipes for “Potion of Youth” and “Potion of Immortality” (materials tentative, may change with new rare mats). * Added new weapon “Dual Saber (temp).” Also enabled color swaps for Lightsaber and Dual Saber (temp). * Added unique enchant “Death Cry” to Mandrake Shield. * Added Shark Tail as a rare drop from shark enemies. * Added Dog Tail and Shiva Tail as rare drops from dogs and Shiva. (Tails for cats/foxes/dogs may get special enchants later.) * Added corset as waist gear. * Added side table (furniture). * Added sink (furniture). * Added 2 shelves (furniture). * Added pitchfork (furniture), placed in Yowyn and Mysilia. * Added broken blade (junk). * Added 2 spirit horses (souvenirs). * Added recipe for mushroom table. * Added recipe for mushroom wall shelf. * Added 2 mushroom platforms and mushroom pillar. * Added 7 new monsters. [Additions and Changes] * Residents with hobbies/jobs “Furry” or “Pet” may sometimes go on a fluff frenzy. * Caterpillars now included in Arachnophobia Countermeasure Mode (graphics temporary). * Added “Compress Save Data” option under Config → Experimental tab. * Added beginner hint window when setting World’s Order at game start. * Danger level of current dungeon floor now shown in date widget. * Age can now be reduced to 0 (because kittens are cute). * Guest visitors won’t spawn in rooms set to residents-only/private access. * Throwing items now adds their enhancement level to damage bonus (experimental). * Increased magic damage cap to 9,999,999 (experimental). * Added several descriptions for early base facilities. * Internal change to age handling. Unique NPCs now affected by age-changing items (still unaffected by natural passing years). * Fillets cannot be used in original cooking. * On user maps, dismantling non-owned items will now make them collapse without dropping materials. * Added max coefficient (100000) for job efficiency calculation (overflow prevention). * Speed tooltip now lists mount/symbiosis bonuses. * Non-unique NPCs with high favor who haven’t yet given a trophy may now gift one. * Quest Board direct conversations no longer trigger special events (like trophy gifts). * NPCs with special events now display hint icon overhead. * Added new food category “Lunch.” Bento of Love and Dystopia Meal moved to it. * “Lunch” category excluded from food delivery quests. * Some foods can now be left unfinished; tooltip shows when possible. * Special foods (like Bento of Love) no longer chosen as NPC favorite. * NPC-generated food now uses actual monster mats (Goblin Meat, Goblin Egg) instead of generic corpse/egg. * NPCs won’t use (decapitated human corpses) as cooking mats. * Loving foods won’t contain cats or poison. * Cannibal NPCs will now choose human meat as ingredient with high chance. * Changed naming rules for unidentified items (character name not shown, e.g., “Loytel’s Bento” → “Bento” when unidentified). * Unique NPCs that become PC/minion won’t get HP/MP modifiers. * Items delivered in random quests now flagged as gifts. If recipient’s inventory is full, item is destroyed but quest completes. * Capped burst-fire Mod’s shots to 10. Levels above 100 reduce damage falloff instead. * Changed fiber naming display. * Fake blocks now adjust stacking height/shadows based on copied block type. * Ghost Mushrooms invisible even to Telepathy. * Adjusted tooltip switching timing. * VvvoooOOOwww. * Tents can’t be shipped. * Improved skin-change window. * Substitution skin loading now supports 128px and 256px height. * NPCs completing procurement quests will try to consume/deliver items. * In scaling dungeons, monsters may sometimes be generated based on raw danger level (e.g., Lv120 monsters at danger 120). * Added attribute tags (Undead, Machine) separate from race, used for slaying/death-drop checks. Applied to some monsters. * Adjusted screen tone (brighter, slightly lower saturation). * For existing save data, unique NPCs whose initial faith was changed to fixed can still revert to initial faith via doujinshi. * Feats “Acid Body” and “Spikes” now penetrate resistances via “Ancient” status. Adjusted damage. * In instance random quests, failing to find client after return counts as quest fail. * Equipment with “Moving Tail” enchant allows others to fluff it. * Detector now beeps even if game volume >0. * Unique/semi-unique NPCs no longer summoned via ability summons. * Adjusted FP cost for “Meat Wall” feat gene (was too high). * Ally “Meat Wall” feat effect applies only to allies, not all non-hostiles. * Improved text for “Meat Wall” activation. * Uploaded user maps: containers originally closed/locked now always closed (Lv1 lock); open ones always open. * Changed occupation of Giant/Sea Scorpions to Predator. * Changed occupation of Black Widow to Predator. * Renamed “Beginner Alchemy Tools” → “Alchemy Tools.” * Updated snow graphics. * Updated Chinese translation. * (JP version) Applied speech tone to unique NPCs in idle/combat. [Fixes] * Fixed a bug where random ore generated in blocks on user maps. * Fixed a bug where mixing aphrodisiac/poison applied item’s blessing instead of potion’s. * Fixed a bug where seabed user maps didn’t apply seabed effects (only maps uploaded in this version onward). * Fixed a bug where PC’s worn hats (e.g., chef hat) changed color depending on held item material. * Fixed a bug where “Harvest Life” caused PC to idle if no path to target. * Fixed a bug where items with invalid material ID or dyed items caused error in user maps. * Fixed various glitches with fake block rendering. * Fixed a bug where auto-sort ignored shipping box priority. * Fixed a bug where random quests in Village of Atonement had wrong tendencies. * Fixed a bug where headgear shifted held item position/depth. * Fixed a bug where old saves made beaches impassable on world map. * Other minor fixes and adjustments. [Hints] * Some NPCs (like the Strange Girl) lose unique functions if recruited. To use them, exile and restore them to original map. * On Map Board, to change sea color, set alpha above 0. * Furniture forced visible in user maps, even if flagged invisible. * Value of Furniture Collection Ticket scales with Negotiation skill (spec). [Notes] * Later this year, updates will focus on subquests and Home scenarios. Update pace may slow. Marriage, pregnancy (alien), and expanded Home activities (classrooms, playgrounds) may arrive this year. * Raina and Poina now have portraits, may become recruitable later.

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