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23.152 稳定版更新

2025-06-10 12:28:21
发布在Elin
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AI智能总结导读

这是EA游戏23.152稳定版更新内容,包含诸多玩法优化与新内容:恢复户外猫咪刷新,新增水下地图可作基地,奈菲亚作物随楼层深度强化;还加入新NPC、猫变形法术、狂乱状态等新内容,以及炼金药水效果优化等调整,更新后部分模组可能失效,建议先禁用模组排查问题。

■ 6/10 2025 EA 23.152 Stable After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again. [Highlights] * Cats now spawn again outdoors. * Shallow water tiles on the global map now generate an underwater map, which can also be used as a base. * Crops generated in Nefia now have strengthened levels based on floor depth (with maximum level dependent on farming skill). * Stroking or petting NPCs with the "spiky" feat now causes bleeding. * Companions now track days spent with the PC, displayed in the notes section. * Other updates include alchemy potion enhancements, and lore enhancements like backer wish NPC rumors and red books. [New Content] * (Backer Wish) Added NPC “White Law Leia” to the Village of Atonement, along with her portrait. * Added “Highlight Hostile NPCs” option to game settings. * Added spell “Cat Transformation.” * Added feat “Lord of the Pack,” assigned to some NPCs. * Added hair-related mutations. * Added rare enchantment “shockwave immunity” to leg equipment random enchants. * Added status “Berserk.” * Added new material “whipped cream” (because of a craving to jump into a sea of whipped cream). * Added new crop “Cabocchi.” * Added second growth stage graphics for cabocchi, radish, and tomato crops (previously indistinguishable from third stage). * Added two new coral variations and replaced some existing coral graphics. * Added coral reef map objects, now spawning in underwater Nefia. * Added red algae floor for underwater Nefia. * Added ocean floor tiles, replacing sandy floor in underwater maps. * Added underwater map background (can be selected in Map Board under “Change Sky”). * Added barbed wire fence. * Added gossip dialogue for Princess of Fangs. * Added gossip dialogue for Kiria and for the Older Sister NPC. * Added gossip dialogue for Mesherada and changed some of her lines. * Added gossip dialogue to Specwing, Mifu’s Village, Neph’s Village, and the Village of Atonement. * Added unique dialogue for innkeepers Kinu, Misaki, Eureka, Mizuna, and Mifu’s innkeeper. * Added red books: “First Cooking,” “Let’s Go Fishing!”, and “Ranch Story.” * Added two bunny boy portraits (Thanks minagi!). * Added two new monsters. * Added one dinosaur. * Added one new animal. [New Items and Recipes] * Added “what once was.” * Added naginata. * Added gene drug (currently a wish-only item). * Added foreign doll. * Added hair tonic recipe to the alchemy table. * Added egg-laying medicine recipe to the alchemy table. * Added pulpit recipe to the crafting table. * Added two seed recipes to the millstone. * Added coral reef recipe and adjusted material requirements. * Added “buckler” to initial crafting recipes (graphic is provisional). * Added rare drop to polar bears. * Added rare drops to Tyrannosaurus and Dodorex. * Added rare drop to Triceratops. * Added back-facing graphic variant for cameras. * Added covered well graphic variant. [Alchemy Potion Changes] * Alchemy potions now gain strengthened levels based on alchemy skill (capped by potion quality), with effects increasing according to strength level. * Strength boost from alchemy potions now individually set by potion type (recovery, ability restoration, etc.). * Temporary attribute boosts/weaknesses from potions no longer have random variance. * Temporary attribute boosts/weaknesses cannot stack. * Blessed recovery potions now consistently boost all related attributes, no longer random. * Added “temporary attribute cap increase” to the effect of the “Mead Blood” feat. * (Explanation of temporary attribute boost) If a potion boosts strength by 50 for a character with 100 base strength, the cap (25% of base = 25) limits it to +25. For 1000 base strength, the cap is 250, so the potion fully boosts by 50, but never more. [Additions and Changes] * Companions joining via diaries now start with days spent with the PC equal to (current playdays + α). (No immediate effect.) * Teleporters with IDs no longer stack in the inventory. * Telescopes and similar objects can now be used in user maps. * Material for milk changed to whipped cream. * Places page in Journal now displays visited towns and influence of bases/towns. * “Brightness of Life” status removed upon PC/NPC revival. * Ability “Volley Strike” now adjusts stamina cost based on equipped weapon count (subject to future change or renaming). * Crafting recipe window size slightly increased. * Land rights can now be reclaimed even if the map isn’t regenerated (for places like initial caves). * Underwater growth enabled for Feywood and Coralwood. * Unique NPCs with dedicated gossip lines now always show “Wanna chat?” in conversation, outside of events. * Residents hanging from punching bags will no longer attempt torture if they are eating or pathing is blocked. * Hair-related mutations no longer occur via random mutation. * “Underwater Breathing” buff now raises swimming skill instead of durability; category changed from “Defense” to “Support.” * Chaos Shape NPC “Flesh Morph” feat level cap reduced from 22 to 20 (same as PC). * Large instruments (piano, harpsichord, etc.) no longer block sight. * Max carry weight will not fall below 1s. * Goddess’s drool wish power boost increased fivefold. * Added “not for sale” tag to wish wands. * When multiple items generated by wishes, high-value items spawn in lower numbers. * High-level NPC skill scaling adjusted to be smoother. * Added effects for negative item traits like 【Bleed】 when consumed. * “Calm Mind” status now counters berserk. * Normal crops no longer grow underwater. * Character sprite files split from objs_C.png to objs_C.png and objs_CL.png; large character types now load from objs_CL. * No knockback while under gravity status; tooltip updated accordingly. * Enchant runes limited to specific body parts can no longer be applied elsewhere; extraction now shows part limitations. * Moon Gate load errors now display the user map name. * Magic circle default material changed to crystal and now supports color change. * Random battlefield quests switched to fame-based content (experimental): danger level of first wave scales with fame, and quest rewards increased. * Horn blow danger increase in random battlefields now scales with current danger level. * Throwing category items now display hardness in tooltips. * Runes cannot be wished for now. * “Hunger for Slaughter” ether disease or cat transformation now causes “what once was” to spawn more often upon killing enemies. * Windmills and snowman generators now produce power outdoors even in bad weather. * Baby talk made cuter. * Riding/swimming pets now gain swimming XP when moving on water tiles. * Slave trader buying/selling list now displays gender and age. * Seeds harvested outside player bases or tents no longer level up (to avoid splitting stacks). * Low chance for crops other than grass to spawn in grassland Nefia. * Random crops may also spawn in forest Nefia. * Random treasure chests and pearls in fields or underwater no longer spawn where items already exist. * Pearl contents now depend on map content level. * Added reading to idle behavior for some NPCs. * Updated graphics for mercury and fallen angel’s blood. * Added “no duplication” effect to item traits 【Aphrodisiac】, 【Insect】, and 【Divine Flesh】. * Updated snow graphic. * Updated Chinese translation. [Fixes] * Fixed a bug where rounding error in ether disease accumulation caused incorrect values. * Fixed wish spellbooks not generating (probably). * Fixed negotiation skill affecting wish item values. * Fixed overlapping negative effects reversing the speed law in the speed calculation formula. * Fixed Moon Gate errors caused by special characters in user map IDs. * Fixed platinum merchants being capturable with monster balls. * Fixed minimap not updating immediately after land expansion. * Fixed dyed sub-color of wooden items using the main color instead. * Fixed Swarm sometimes activating “Dark Fog” effect on enemies when used inside dark fog. * Fixed random battlefields not allowing withdrawal signal after canceling a previous one. * Fixed defunct A-type feat still appearing in gene feat generation. * Fixed used deity statues in Village of Atonement becoming reusable after map regeneration. * Other minor fixes and adjustments. [Notes] * Changes in character sprite files may cause glitches with modded character images. * “What once was” represents residue, not meat—dropped by machines and other non-meat races. * Seed improvement via millstone and gene extraction may involve additional crafting steps in the future (e.g., using fertilized eggs and gene drugs in a gene extractor). * Gene drugs currently only available via wishes. Items like gene drugs and runes are being added early as part of future craftable or quest rewards, balanced for the current environment. * Large-scale farming, bubble factories, and dairy are still pending balance adjustments, but current mechanics will mostly remain as world laws. * All newly added red books were provided by the Elin community. Thank you for your support! * The pulpit should eventually allow creating classrooms at home. * (Trivia) Treasure chests from Fiama occasionally shiver for a few days after being obtained.

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