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23.140稳定版更新

2025-05-15 12:02:12
发布在Elin
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这是EA游戏23.140稳定版更新内容,新增赎罪之村、皮肤自定义、水下内容等大量新内容,更新家园任务,调整配方与制作机制,修复多处问题,还对游戏机制、物品等进行了诸多优化调整。

■ 5/15 2025 EA 23.140 Stable (Translated by ChatGPT) After updating to the stable version, previously installed mods may stop working or behave unexpectedly. If you encounter unusual behavior, try disabling your mods temporarily. [Highlights] * (Backer Wish) Added the Village of Atonement (Exile Village). Accessible by progressing the Home Quest. * Updated the Home Quest. * Nefia in the underwater ruins now generates randomly. Added the Lurie Undersea Temple. (For existing save data, this will be generated at the next random Nefia generation timing.) * Added a skin function that allows individual resident images to be freely customized via the resident bulletin board. Images are sourced from the "Skin" folder in the replacement folder. (Currently, all images are standardized at 128x256px. Future updates may allow for individual adjustments in character icon and portrait positioning.) * Added the Egg Whip to Ecopo merchants' wares. * Genes can now be discarded in trash bins. [New Content] * Added a pinning feature to the Memo Widget. * Added a Water Breathing buff and a Water Breathing Potion. Now craftable through Alchemy. * Added the 【Air】 item trait, assigned to several materials. * Added various underwater map effects and small objects. * Added 5 types of pole partitions. * Added a large shelf. * Added a training machine (no function yet). * Added Megaflame (recipe is provisional). * Added 6 types of masks. * Added cotton candy and candied apples. * Added 1 type of fence. * Added numerous underwater blocks. * Added coral blocks. * Added "Neon Line" map objects (similar to white lines). * Added a new crop, Deep Seaweed. Now generates in underwater Nefia. (The specifications for deep seagrass may change or be adjusted in the next Nightly.) * Added a recipe for Seaweed (map object). * Added Younger Sister Penguin. * Added 7 types of monsters. * Added 2 types of animals. * (Japanese Version) Added rare speech variants: VIP2, Aristocrat, and Princess. * (Japanese Version) Added the general speech variant "Nyu" and improved several speech patterns. * Added the "Special Suffix (Rare Speech) Appearance Rate" setting to the "Experimental" section of the settings menu. (Only affects languages with suffix functionality.) * Added the "Fix_RemoveDesignations" console command (use if yellow borders appear on map tiles after removing a mod). [Recipe and Crafting Changes] * Changed the base item for Neutralizer from dough to medicine. * Adjusted bowl recipes (can now use fish as well as meat). * Neutralizer can now be made from raw materials like logs or ores. * Added logs as a valid ingredient for fallen leaf recipes. [Additions and Changes] * Added the "Banish All" option to the middle-click interaction for PCs and minions. * Used shrines are no longer considered artifacts. * In Mifu and Nefu Village, if residents worship Miuf or Nefu, a cherry blossom effect will be applied to the map. * Maps can now be read on the global map. * When reading a map on a water tile on the global map, underwater Nefia will generate. * Increased the maximum number of Nefia that can spawn on the global map. Slightly increased the spawn rate for underwater ruins. * Speed in deep water is now affected by swimming skill. * Allies also gain swimming experience when moving through water tiles. Characters with water breathing enchants also gain minor experience. * Underwater environments now generate more aquatic monsters. * Speed penalties in deep water now scale with depth level (requires higher swimming skill as depth increases by 50 per tier, likely irrelevant for normal play). * Improved character rendering in underwater areas. Floating flags are now set separately for underwater and land characters. * Improved and updated seaweed graphics. * NPC adventurers no longer migrate to the Village of Atonement. * Reduced the max level for the "Mana Body" feat from 5 to 4. * Exile-type NPCs now have Float enchantments by default. * Harmful traps no longer trigger in user maps. * Statues can no longer be stolen. Statues and shrines owned by others (e.g., those in towns) can no longer be destroyed. * Items that cannot be stolen can no longer be collected using furniture collection tickets. * God Statues now retain their material type even after the map regenerates. * All items and NPCs now have version information to facilitate future save data changes. * Buffed the dice values for the Prayer of Jure. Healing from the Prayer of Jure is no longer considered magical healing (prevents anti-magic effects; experimental). * Pranks by Kizuami now ignore curse resistance checks (resistance based on status accumulation for bosses still applies). * Abandoned land cannot be reclaimed until it regenerates. * Applied sister portraits to Younger Sister Shark and Younger Sister Penguin upon generation. Added swimming to their initial skill sets. * Changed the initial materials for various whips to make them easier to distinguish. * Fixed the Egg Whip's durability to 6 uses. Using it reduces karma by 1 (flavor). * Speed penalties for Fluffy Tail now explicitly noted in the character sheet tooltip. * Copy shops can no longer sell items. * Empty wells can now accept water from the Drying Jar. * Party members now appear in the resident bulletin board list even if not affiliated with that base. They can also move to the Covenant Stone directly from the menu (experimental). * Allies who have lost their Insult ability can still be asked to stop taunting via the conversation menu. * Non-PC characters now gradually recover from suffocation over time. * Increased charge cap for watering cans based on material hardness. Quality also affects charge capacity. * The "Chicken" race now starts with the swimming skill. * Little Sisters already recruited as pets can no longer be captured with Little Capture Balls. * Non-homemade treats like candy are now categorized as cakes or cookies (experimental, for offerings to goddesses). * Added Rune Vessel starting enchants to Flower Crowns and Masks. * Water in Drying Jars can now be dumped into wells. * Set a cap on speed boosts from Awakening. * Craft furniture that uses varied materials like logs or ingots now drops appropriate materials when dismantled. * Rare and unique NPCs no longer chain-explode from other characters' self-destruct abilities. * Rare and unique NPCs no longer self-destruct if their HP is above 50%. * Changed how quest numbers are assigned when using Farris's Diary (prevents gaps in numbering). * Players slighty lose fame when players die in duels. * "Blade Storm" activation now follows standard melee attack checks. * Set a maximum stamina cost of 30 for Succubus Dream Bugs (based on max stamina). * Adjusted the eco-po gains from harvesting lives (reduced scaling with enemy level). * Added the [Non-Perishable] property to certain crafting bonuses. * Updated snow graphics. * Updated Chinese translations. [Fixes] * Fixed missing damage scaling for the "Shatter Hex" ability based on the number of curses removed. * Fixed an issue related to unique character ID. * Fixed an issue where the player's turn would not end after reading a scroll (remaining buff turns would not decrease). * Various other minor fixes and adjustments. [Notes] * Summoned NPCs currently lack hair but will grow it over time, similar to other NPCs. * Long sleep periods may cause prolonged freezing due to the simulation of all bases for each elapsed day. Consider reducing sleep intervals if this occurs. * There are reports of being unable to exit tents after sleeping in them within Nefia. If you encounter this, please share your save data before sleeping for further investigation. * Bow/Gun mods may be supported up to +999 in the future (currently limited to +99 due to save data constraints). * Alchemy and alchemy material systems may undergo significant changes as more alchemy items are added. * Most monster materials in Elin were created by Oku-zanshi. NZ primarily works on portraits post-Kickstarter, and caim.kzkr focuses on items, building materials, icons and snow textures. * (Spoiler Warning) During certain quest progressions, a specific NPC temporarily leaves the party. However, to prevent potential issues if this NPC remains absent, he will not actually leave the game until the NPC return quest is implemented.

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