蓝王子:秘密与技巧【剧透】

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一份帮助你到达46号房间及更远处的技巧与秘密合集。剧透警告! 欢迎来到霍利山

本指南包含了我在游戏过程中发现的各种秘密和技巧。随着我的探索深入,内容会持续更新。请注意,本指南包含大量未加 spoiler 标签的剧透内容! 更新日志: - 4月13日:已通关至46号房间!正在完善路线内容。新增了完整的成就列表和挑战模式(Dare Mode)。 - 4月12日:新增了西门路径、台球室、绘图室和陈列室的相关内容。 绘图技巧 许多负面评价都将问题归咎于随机数生成(RNG),例如出现过多死胡同,或者钥匙、宝石数量不足。虽然随机性是游戏设计的基本组成部分,但有许多方法可以减轻并克服这一问题。以下是一些基本原则: 1.1. 优先在低等级区域抽取房间,以获取更多资源,并可能清除死胡同房间。高等级房间更可能被锁定。 2. 尽量抽取你从未见过的房间。 3. 在游戏初期,优先获取永久解锁内容,本指南后续会详细说明。 4. 不要仅以到达前室作为一天成功的标准。任何新的永久解锁、新房间或新知识的获取都是胜利。请注意,这款游戏节奏特意设计得较慢,尤其是与动作类肉鸽游戏相比。 这些策略在游戏内书籍中有更详细的阐述。 以下是 drafting studio 中《drafting strategy volume i》的提示。

以下是图书馆中《 drafting Strategy Volume III》的提示。

苹果园

苹果园:游戏开始后,你首先要做的就是转身,沿着左边的路走,经过你的帐篷,到达苹果园。在锁上输入密码1128,你将获得永久升级,此后每天额外增加20步。这个密码可以在亮着灯的暗房里一张果园的照片中找到,但你不需要去那里,可以直接解锁。果园左侧有一个阀门,用于点燃房子外面四簇蓝色火焰中的一簇。果园后面有一间小屋,里面有一本由场地管理员写的书。

宝石洞穴

宝石洞穴:理想情况下在第一天规划好杂物间,并通过从左到右将颜色设置为1.关闭 2.蓝色 3.绿色 4.白色 5.红色 6.紫色来解决灯光谜题。以下是分步指南: 1. 每个按钮按一次,使它们全部变为绿色。 2. 按最左侧或最右侧的按钮,将其变为蓝色。 3. 按蓝色按钮旁边的绿色按钮,将其变为红色。 4. 按蓝色按钮,将红色按钮变为紫色。 5. 按紫色按钮,将其变为蓝色。 6. 重复步骤3-5,直到六个按钮中有五个变为蓝色。 7. 按孤立的蓝色按钮,将其移动一个位置。 8. 按灰色按钮两次,将其变为红色。 9. 按红色按钮旁边的蓝色按钮,创建一个紫色按钮。 10.重复步骤8和9,直到六个按钮中有五个变为紫色。 11. 按下灰色按钮三次,将其变为紫色。 12. 按下4号按钮一次,将其变为白色。 13. 按下5号按钮,将其变为蓝色。 14. 按下6号按钮,直到它变为红色。 15. 按下5号按钮,使6号按钮变为紫色。 16. 按下5号按钮,直到它变为红色。 17. 按下3号按钮两次——将3号按钮变为灰色,2号按钮变为蓝色。 18. 按下3号按钮一次,将其变为绿色。 19. 按下1号按钮,直到它变为灰色。 现在你每天开始时将获得两颗宝石!你也可以走到外面的洞穴,转动阀门来点燃四个蓝色火焰中的另一个。 杂物间 杂物间:断路器盒也很有用,它可以启用: 1.1. 关闭钥匙卡系统电源。结合安保室终端,你可以解锁所有钥匙卡门,这些门会在更高等级中出现。你需要在安保室将离线模式设置为解锁状态。你还可以将安全等级设为高,这样就能看到更多现已解锁的钥匙卡门。 2. 开启车库门电源,这将直接通向接下来的秘密。 3. 关闭体育馆电源,这样你就不会再损失五步。 4. 开启暗房电源,这样你就能看见了。注意,首次进入暗房时电源总会关闭,因此之后你必须在杂物间重新打开电源。 西门路径和外部房间

早期最强的升级之一是解锁西门路径,这能让你在当前回合以及每天开始时获得强大的外部房间。 解锁过程相当直接,但需要获得正确的房间:规划一个杂物间并为车库门通电。你只能在房屋最西侧/左侧的列规划车库。如果成功规划,按下钥匙架上方亮起绿灯的按钮。出门后沿小路向南走,左转并打开西门的锁,这是一个永久性升级。你还可以立即为当天规划三个外部房间中的一个,并且在未来的日子里,你应该先前往外部房间位置,然后再进入房屋。

工具棚:提供特殊物品,如大锤、金属探测器和铲子,可极大促进经济发展。 避难所:保护你免受前三个抽取的红房间的影响。它还设有终端和谜题。 校舍:在当天的牌库中增加8间教室。

神社:供奉任意数量的黄金即可获得各种祝福。除非你想被诅咒,否则供奉后请勿取回黄金。(不过被诅咒也可能会引出更多秘密,这点我并不清楚,但可能性很大。) 请注意,祝福天数包含当天,因此三天的祝福实际会持续接下来的两天。

地窖:更容易发现挖掘点。如果你有铲子,那显然很棒。 茅舍:现在房间需要消耗步数而非宝石来建造。这似乎会让宝石在当天变得无用,而卧室则会变得更有价值。 交易站:允许你用物品交换其他物品。

坟墓:当你选择死胡同房间时会获得5金币。更重要的是,它包含一个对到达46号房间至关重要的谜题。遗憾的是,这里也是赫伯特·辛克莱的长眠之地,他给你留下了最后一封信。

台球室飞镖谜题

The Billiard Room has a puzzle that has nothing to do with billiards, but rather the dart board on the wall. It's a math equation that will get progressively harder the more days that you solve it. Blue: + addition Yellow: - subtraction Pink: x multiply Purple: ÷ divide The order of operations is based on starting from the center of the board. The closer the colored section is to the center, the earlier you should do it. Here's how to solve the above image: 20 + 3 = 23 23 - 3 = 20 20 x 3 = 60 60 ÷ 6 = 10 Click on 10 for the next round of the puzzle. After a few rounds, the dartboard will slide up and give you a reward. Possible rewards include two normal keys, a keycard, the Secret Garden key, a crucial tool for getting to the Antechamber, and the Silver Key, which gives you a draft pool of three rooms with many doors after you use it. To maximize the Silver Key's benefit, use it when opening a door to a slot that doesn't already have its potential doors already blocked by other rooms or the sides of the house. As you keep solving it, new mechanics will be added. Square: x² (e.g. 2² = 4) Diamond: reverse the numbers Red dots: repeat this step based on how many dots are displayed Red X: skip this step Red /: slash your final number in half Two squiggly lines: round (up or down) to the nearest 1 Four squiggly lines: round to the nearest 10 Six squiggly lines: round to the nearest 100 The section of the dartboard is 1/3 full: divide that number by 3 Getting to Room 46 The most direct path that got me to the credits. Big spoilers. Will add screenshots later. Unlocking the Antechamber1. Get the Secret Garden Key through the Billiards Room's Dart Puzzle or a lucky pickup 2. Draft the Secret Garden in either the western or eastern columns of the house 3. Use the valves to make the two weather vanes point west, revealing the lever. 4. Use the lever to unlock the left entrance to the Antechamber. 5. You can also unlock the bottom door to the Antechamber by bringing a Broken Lever to the Greenhouse. You can unlock the right Antechamber door with the lever behind a locked door in the Great Hall. 6. Draft enough rooms to get to the Antechamber. I managed it with huge economy from the Shrine's Blessing of the Gardener giving me eight more Courtyards, which had been upgraded to give me two gems. Upgraded rooms are generally crucial for making progress. Having Shovel, Sledgehammer and Metal Detector are really useful for better economy. 7. Get the Basement Key in the Antechamber. You're only halfway there! Ideally, as I did, store Basement Key with Coat Check so you can retrieve it later. Moving the Underground Mine Cart8. Draft the Tomb in your Outer Room. This may take a number of days as it seems rarer than the others. If you want to brute force it, you can check the Outer Room at the start of the day and if you don't get Tomb, Alt + F4 to exit a day without saving and check again. 9. Enter the Tomb and activate the statues in the following order, which is based on the order of the stained glass paintings in the chapel: A. Gardener - Hat and a hoe B. Chef - Cook hat and a pizza flipper C. Farmer - Cowboy hat and a rake D. Chimney Sweep - Top hat and a brush E. Maid - Bonnet and a broom F. Jockey - Riding helmet and a racing whip G. Queen - Crown and a scepter 10. A door will open next to the Queen, leading to the Catacombs. Spooky! Walk to the Grim Reaper statue and activate it for access to the Abandoned Mine. 11. Go left and drag the mine cart all the way backwards, clearing a path for the penultimate steps. The Final Underground Antechamber Lever12. Draft the Foundation room. Important! This special room stays where you draft it permanently, so choose carefully! Mine was in the middle column a few ranks up, which gave me good access. 13. Lower the elevator in the Foundation by drafting a room with a door leading to the left side of the Foundation, which is a blocked-off wall. That wall in the separate room you drafted will have a gear that lowers the elevator permanently, including in future days. 14. Take the elevator down to the Underground and unlock the next door with the Basement Key. Thankfully that door will stay unlocked on future days. You will have to move the jacklift carts to create an elevated path to the green button. That will lead to the Reservoir. 15. You'll see a lever that will rotate a circular platform that has only two walkways. Activate the lever four times so a walkway is connected to the door on your left. Remember the mine cart you moved earlier? You can now go through that unblocked door and access the walkway. 16. Walk straight and you'll see another lever. Activate it five times and you'll reach the level unlocking the northern door in the Antechamber that leads to Room 46! 17. Go back to the second lever and activate it five times. Walk across and you'll see a hidden door to return to the elevator and back to the house. 18. The final stretch! Draft or walk your way back to the Antechamber and enter Room 46 for a moving cutscene. But many more secrets await. Safe Codes and Passwords Terminal in Security, Office, Laboratory, and Shelter Password: SWANSONG Boudoir safe code: 1225, a reference to Christmas Drafting Room: Press the leftmost candlestick to reveal the safe. Code: 0415 Office: Press the switch in the right-hand drawer of the desk to reveal the safe. Safe code: 0303 Study safe code: 0812 Drafting Room: Studio Additions

罕见的【 drafting studio 】房间能让你永久添加三个新房间中的一个到你的抽选池。以下是我目前见过的选项: 赌场

钟楼惊魂

宿舍

狗窝

Solarium

前厅

展示厅

展示厅是一家稀有的商店,出售强大且昂贵的物品。到目前为止,我只见过它一次。以下是当时出售的商品及其价格。

万能钥匙可打开所有门。

角色与背景设定 以下是我从各类信件、日记及其他物品中整理出的角色初步列表,后续会持续更新。 赫伯特·辛克莱:庄园主,你正试图寻找他那间神秘的46号房间。 西蒙:玩家 丹尼尔:西蒙的父亲,因赫伯特将玛丽昂的失踪案从公开记录中抹去而愤怒不已。 玛丽昂·玛丽戈尔德(笔名)/ 辛克莱(姓氏),又名玛丽:《红王子》与《游鸟》的作者,曾两度获得先驱文学奖。她从儿子身上获得灵感,创作出全新故事,却被指控与红色=保皇党有关联。 迦勒:可能是玛丽昂的儿子?他非常喜欢红色,不过教室中的学生阿杰、弗雷迪和本尼也一样。迦勒同时也是一封红色信件的作者,与M(玛丽昂)合谋。安妮·巴贝奇:管家,在小屋中已确认头衔 罗伯特·诺古拉: groundskeeper 雷万先生:被解雇的groundskeeper,3月20日被告知离开小屋 安妮:委托艺术品? M·劳里 KL 埃文森勋爵 已故克拉拉夫人 布里奇特:工作人员,通过厨房:被告知购买五个苹果、香蕉和橙子,在办公室被告知购买书单 哈特利:男仆 盖布:保险丝盒修理工 麦圭尔、麦金利和麦克杜格尔:庄园律师 X:匿名勒索者,红色信件的作者 金伯利·汤普森:与摩尔一起在Synka实验室工作 伦道夫·M:实验室技术员 克里斯托夫:司机,根据车库中的信件显示,一个月内离开过三次 奖杯和成就 在到达46号房间后,可在 trophy room 或 entrance hall 找到完整的奖杯列表

Inheritor Trophy:到达46号房间。

Full House Trophy:通过在房屋的全部45个槽位中布置房间解锁。初始时已有两个槽位被【入口大厅】和【前室】占据。 挑战模式

挑战模式是一个极具难度的新存档选项,它会引入“挑战任务”——你必须每天完成这些任务,否则就会出现游戏结束画面。这会让你重复当天的内容,但不会删除存档文件。这基本上就像按下Alt + F4一样。在前4天中,每天都会新增挑战任务,总共持续4天。我认为你需要先到达46号房间才能解锁该选项,但这一点尚未确认。

你可以在稀有的霍利山礼品店房间,花费高达110金币购买可爱的小鸟毛绒玩具来解锁挑战模式。我通过镜像密室、两个宝库以及大量使用铲子成功做到了这一点。注意,你必须在档案下创建新的挑战模式存档,无法通过普通存档切换到该模式。

如果你能在挑战模式下到达46号房间,就能解锁一个奖杯和成就。在到达46号房间前,你必须激活全部4个挑战。 目前已知的挑战列表: - 当有选项时,必须选择红色房间。 - 必须从每个选择的商店中购买恰好一件物品。 - 当拥有至少3颗宝石时,必须购买最贵(基于宝石价格)的房间。(这个看起来没那么糟。) - 不能通过门厅离开房子。(哎呀,除非你获得了实用房间和车库,否则无法进入外部房间。) - 不能在一行中选择全部五个房间。(又一个哎呀。) - 每天结束时必须拥有0把钥匙、0颗宝石和0枚硬币。(太苛刻了!) - 再也不能吃水果。(还行) - 在台球室飞镖谜题中只能按正确的数字。(还行)