投票85及更多 | 9月10日

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免费宠物找回、被困绵羊救援及氏族便利性优化现已上线! 9月10日更新日志 【投票85号改动】 1. 宠物保险已重做!现在宠物找回完全免费。请注意,与往常一样,这不适用于宠物猫的丢失。如果您购买了尚未使用的找回代币,我们将为您安排退款。不过这是一个手动流程,因为我们不会退还通过再次获得宠物掉落而获得的免费找回代币,可能需要几天时间,您才能安全前往Probita处取回您的款项。 2. 绵羊牧人任务中,戳刺被困绵羊现在会将其推到附近的空地上,而不是使其无法移动。 3. Charter Ship目的地现在已编号,您可以使用键盘快捷键快速选择。【什一税农场】的奖励积分上限已从1000提高至16000,让你可以通过更长时间的农场活动囤积积分。 氏族更新: 1. 扩展了氏族广播功能。战利品和宠物掉落现在会明确显示是由哪个首领掉落的,不再有神秘宝藏! 2. 当多名氏族成员在同一ToA或ToB raids中刷新个人最佳记录时,他们的名字将在一条广播中共同显示,而非单独消息。 3. 氏族现在可以向成员自动发送活动将在一小时内开始的通知,消息会在登录时或定期刷新时显示。 4. 氏族广播现在会显示发送者游戏模式的图标(例如:主游戏、死亡竞赛模式或联赛模式)。氏族还可以选择仅接收来自主游戏世界的广播。氏族所有者现在可以选择氏族中收藏日志更新的分享频率。例如,你可以将其设置为每10个、25个或50个物品广播一次。稀有物品和宠物无论阈值如何,都会始终广播。 音频改进 游戏中的所有音效已从8位升级到16位,作为音频更新的一部分。 其他变更 修正了月亮钥匙的掉落率,使其更符合我们最初的意图(以及我们在夏季清理:杀手与杂项博客中告知大家的内容)。冰霜蟹现在掉落月亮钥匙的概率为1/1354。最初的博客错误地列出了蓝龙,而我们实际指的是残暴蓝龙!对此造成的混淆我们深表歉意。残暴蓝龙现在的掉落率已调整为预期的250。普通蓝龙的慷慨程度远不及此,其掉落率约为1/636。当玩家在20层及以上的德尔夫“莫凯奥特的末日”中打破个人最佳纪录时, clan chat 会进行公告。从角斗场获得的珍贵战利品在被拾取时,会发送 clan chat 广播。在任何“托阿” raid 房间中被落下的玩家现在会被正确移出队伍,并显示消息:“你的队伍抛下你继续前进了”。“永久死亡模式”世界中“国王的赎金”任务指南日志已更新,以反映所需的正确物品。修复了“水晶护盾”和“伊利西安灵盾”无法完成“莫凯奥特的末日”战斗成就任务“Mine's better”的漏洞。制作“诡诈之谋”任务的武器时,若使用线轴上的弓弦,将不再导致游戏消耗整个线轴。 PvP轮换 PvP轮换已进入B阶段: 560 - (英国) - PvP世界 319 - (美国) - 赏金猎人世界 579 - (美国) - 高风险PvP世界 561 - (英国) - 免费PvP世界 580 - (美国) - LMS竞技 本次轮换已停用390世界(澳大利亚)的LMS竞技。 本次轮换已停用569世界(澳大利亚)的赏金猎人。 本周PvP竞技场的排名决斗和锦标赛使用“狂战士”装备配置。 投票85变更 本周更新带来了投票85中一些期待已久的调整。让我们深入了解第一批变更,更多内容将于下周推出! 宠物保险 宠物爱好者们,好消息!宠物召回现在免费了,所以你终于不用再像囤积珍贵的传家宝一样把毛茸茸的伙伴们藏在银行里了。带上你的宠物去每一次冒险吧,再也不用担心万一遭遇意外需要花费100万GP才能把它们找回来,随时随地炫耀你忠诚的伙伴! 几点说明:猫不包含在标准范围内。你之前购买的任何召回令牌都将获得退款,但这是一个手动流程,可能需要几天时间处理。通过重复宠物掉落获得的免费令牌将不予补偿。

牧羊人改进 卡住的羊?我们绝不允许! 再也不用眼睁睁看着你那固执的毛茸茸伙伴卡在墙边,最后在一阵令人沮丧的戏剧性烟雾中消失了。现在,轻轻一推就能礼貌地将你最调皮的羊赶到附近的空地上。

租赁船只编号系统 无需再眯着眼睛看地图来确定航行方向了。租赁船只的目的地现已添加编号,让你能快速选择港口! 每个编号都配有键盘快捷键,熟悉键盘操作的玩家可以迅速启航。记住你最喜欢的地点,按下对应按键,即可立即出发!

什一税农场积分上限 什一税农场的积分上限已从1000提高至16000。这意味着你可以进行更长时间的农场劳作而不会遇到瓶颈,积累大量积分,并最终能够购买所有你一直想要的奖励。尽情农场劳作,直到手指酸痛,积分爆表。

氏族更新 让氏族成员保持同步!自动通知将在活动开始前一小时提醒成员。无论是在活动即将开始时登录,还是恰好在刷新期间在线,你都不会错过任何事情。 我们在战利品播报中添加了更多首领!现在你可以清楚地看到是哪个反派首领为你的氏族成员带来了好运。 是否曾有多名氏族成员同时刷新了托A或托B的个人最佳记录?现在他们的名字将一起出现在一条精彩的播报中。一条消息即可展示所有人,既能增加炫耀资本,又能减少消息刷屏。 厌倦了每条收集日志槽位都收到播报吗?氏族所有者现在可以设置间隔——每10、25或50个槽位,这样你只会看到重要的里程碑。稀有物品和宠物仍然会始终广播,不受阈值影响。想展示你正在玩联赛账户吗?氏族广播现在会显示发送者游戏模式的图标——这样你就能知道某些成就是在主游戏、死亡竞赛模式还是像联赛这样的临时游戏模式中获得的。氏族也可以选择只接收来自主游戏世界的广播。

Mokhaiotl的末日 战斗成就 - 社区反馈 《Mokhaiotl的末日》战斗成就已于本周早些时候推出,我们看到大量玩家在初次体验后展开了热烈讨论。

First, thank you for being so vocal about your experiences - the highs, the lows, and everything in between. Combat Achievements are meant to inspire mastery, and that only works when the community engages with them as passionately as you have. We’ve also seen frustration. We want to acknowledge that, explain our thinking, and set expectations: there won’t be changes this week, but we’re monitoring and will keep on reviewing your gameplay and feedback. To address a few of the more pressing issues, we'll tackle them one by one: The Doom Racer (GM - Speed) 'Complete 1-8 in under 7:15' We know this task has sparked the most debate. Many players feel the 7:15 time is unrealistically harsh, especially without a ZCB spec or a streak of good RNG. Others have defended it, pointing out that as a Grandmaster speed challenge, it’s intended for the sharpest edge of the PvM community - and should be set with that in mind. Here's our reasoning for now: It’s still early days. So far, most of the community focus has been on deep delves rather than speedrunning. As strategies develop and players refine their approaches, we expect more times to come down. We don’t want to adjust too early, only to see the task become outdated as emergent strategies push clear times lower.We only get one shot at the number. If we make the time too lenient now, we can’t make it stricter later without invalidating the efforts of those who already completed it. That’s why we’d rather hold steady, gather more data, and adjust only if it’s truly necessary.The gamers are gaming. By the end of update day, the average top 1% PB had dropped from 8m 21s to 7m 15s - and this number has come down further in time since, as more people start chasing speed. We're also starting to see reports from experienced players that they're able to tick this task off more than half of the time, if they're really pushing for it.It’s Grandmaster by design. These tasks aren’t meant for the casual player - they’re deliberately tuned for the few who want to prove absolute mastery, and we want to maintain that high standard as much as possible. That said, we’ll be keeping a very close eye on this one. If the data shows the task is locked behind unrealistic RNG rather than skill and execution, we’ll revisit. The Praying Mantis (GM - Restriction) 'Complete 1-8 without restoring Prayer points.' We’ve seen players raise valid concerns about failing this task because of the boss’s Holy Water effect (triggered when killing the boss during a melee punish phase and thereby restoring Prayer). We understand that this might feel like you're being punished for engaging with a core mechanic, with no counterplay except tanking huge damage. Fortunately, clever players have started punching the boss during this attack - which can cancel the charge, avoid dealing heavy damage, and prevent the restore. This task was designed with a few core ideas in mind: Avoiding trivial completions. We didn’t want players waiting around for a Prayer restore at the end of a wave to finish the task easily. If you could simply regain Prayer and coast through, it would undermine the spirit of a Grandmaster restriction.All damage on this boss is avoidable. With 100% Prayer reduction on every attack, in theory, every hit can be flicked away. This is why we wanted to see players lean into Prayer flicking as much as possible.We know not everyone enjoys Prayer flicking, which is why the task is about not restoring Prayer, rather than never losing Prayer. The intent here was always to test managing without restores, not to demand flawless flicking. That said, we understand this design won’t be everyone’s favourite. Some players love this style of challenge, others don’t - and that’s true of many CAs. Duel of Mokhaiotl (GM - Restriction) 'Only damage with one-handed melee attacks' We’ve seen some confusion about whether this task should fail if the boss takes damage from an exploding grub. To clarify: this is intentional. If grubs are damaging the boss, then the fight isn’t being completed purely with one-handed melee, which is the core requirement of the task. Just like Praying Mantis, this task was designed with this fail condition in mind. Part of the challenge here comes from weighing up whether you'll be able to catch every grub, or let the Doom absorb some and empower itself. That said, we’ll continue monitoring feedback. If this consistently proves more frustrating than fun, we’re open to reviewing it in the future. For now, though, we believe preserving this restriction keeps the spirit and difficulty of a Grandmaster task intact. Perfect Doom (GM - Perfection) 'Completed 1-8 without taking damage from the boss, letting grubs be absorbed, or stepping on acid.' We’ve heard the concern that some acid spawns can feel unavoidable, but we wanted to share a technique you can employ to counter this. By attacking diagonally, you can test where the acid will land with your first ranged hit, then reposition to the opposite side of the boss to avoid it. With careful tracking and movement, these situations can be anticipated and managed. Perfect tasks are meant to push for absolute precision, awareness, and foresight. We believe this challenge sits squarely within that intent - demanding not just mechanical execution, but planning and control throughout the fight. Wrapping Up We know some of these responses won’t satisfy everyone. If you’ve felt stonewalled or frustrated by these CAs, please know: we are listening. We aren’t dismissing your concerns - we simply want to give players time to push these challenges before deciding if changes are warranted. We know that not every Combat Achievement is meant to appeal to every player. Some tasks will naturally divide opinion - where one player finds enjoyment in flick-heavy restrictions or tight speed goals, another may find them frustrating. That’s by design. Combat Achievements are meant to be a broad set of challenges, where different skills and playstyles are tested across the spectrum. Good or bad, we encourage you to share your progress and feedback - we’ll be monitoring closely! Audio Improvements All SFX across the game has been been upgraded from 8-bit to 16-bit as part of our audio update. Future Update Idea Training while chatting isn't so easy when you're playing on a mobile device, and if you stopped grinding to chat, well that'd be XP waste. Have you ever just wished other in-game players could see that you're on a mobile device, so they'll understand why you don't want to strike up a conversation over the fishing spots? We've prototyped a discreet little indicator that mobile users could optionally choose to show in their right-click menu, if they want to:

如果此功能得以推进,它将在常规设置菜单中添加一个切换开关。

一个Discord社区活动

来参加官方OSRS Discord举办的 Chambers大型社区活动吧! 时间:9月19日(周五) 具体时间:16:00-17:00 BST(15:45开始集合) 地点:世界522 活动内容: 现场将是一片欢乐的混乱。你会看到无数次团灭,Olm的头很可能会突然对整个团队释放激光,偶尔会有英勇的极限操作(或许是意外),以及少得可怜的紫色掉落。 但你也能收获无尽的欢笑、精彩的故事,还有这种大型活动特有的疯狂氛围,让一切都值得。我们是为了乐趣而来——不是为了分数(绝对不是为了分数)。无论最后是带着战利品(记住,混乱=收获)还是混乱的故事离开,我们都会一起开怀大笑。 不想被整个团队连累而被烧死?没关系!你仍然可以通过观战参与——Mod Rach 将进行第一视角直播,让你在安全的银行界面中享受这场激战。 参与条件?只需具备一些 Chambers 知识、保持活力,以及优雅接受死亡的心态就再好不过了。 所以,擦亮你的鹤嘴锄,忘掉你的抗毒药剂,让我们为 Olm 献上一场难忘的表演吧——无论是精彩绝伦还是一塌糊涂! 全新可爱生物毛绒玩具 Makeship 的最新毛绒玩具现已开启预购!

在本次合作中,我们为您带来了一群可爱的“杂牌军”,随时可供展示! 我们一直在努力将瓦拉莫尔的友好面孔变为现实,这意味着您现在可以在现实生活中与水豚一起野餐,还配有橙子和葡萄!另外,为什么不邀请瑟戈一起呢?他可以手持自己最爱的食物,心满意足地坐着。此外,本系列还包含一对不同寻常的伙伴组合,包括法尔岩流浪狗和扎尼克(以及她的H.A.M披风伪装!)。不要赶走自您早期在法尔岩漫游以来就向您打招呼的毛茸茸的朋友;我们保证这盆骨头是从混沌祭坛以合乎道德的方式获得的! 【旧版热血传奇:可爱生物系列仅限时发售】其他改动 修正了月钥的掉落率,使其更符合我们最初的设计意图(以及我们在《夏日大扫除:杀手与杂项》博客中告知大家的内容)。冰霜蟹现在掉落月钥的概率为1/1354。最初的博客错误地写了蓝龙,实际上我们指的是残暴蓝龙!对此造成的混淆我们深表歉意。 残暴蓝龙现在的掉落率为预期的1/250。普通蓝龙则没那么慷慨,掉落率约为1/636。 当玩家在20层或更高层数的莫凯奥特尔的末日深渊中打破个人最佳记录时, clan聊天频道会进行公告。 从角斗场获得的珍贵战利品在被拾取时,会在clan聊天频道发送广播。在托A副本的任何房间中被遗留的玩家现在会被正确移出队伍,并显示消息:“你的队伍不等你继续前进了”。永久死亡模式世界中“国王的赎金”任务指南已更新,以反映所需的正确物品。修复了水晶护盾和伊利西安精神护盾无法完成“莫凯奥特的末日”战斗成就任务“Mine's better”的错误。在“诡诈之心”任务中,使用线轴上的弓弦制作武器时,不再会消耗整个线轴。PvP世界轮换 PvP轮换已进入B阶段: 560 - (英国) - PvP世界 319 - (美国) - bounty hunter世界 579 - (美国) - 高风险PvP世界 561 - (英国) - 免费PvP世界 580 - (美国) - LMS竞技 本次轮换已停用390世界(澳大利亚)的LMS竞技。 本次轮换已停用569世界(澳大利亚)的bounty hunter。 本周PvP竞技场的排名决斗和锦标赛使用【Zerker】装备配置。Mods Abe、Abyss、Acorn、Arcane、Archie、Argo、Ash、Ayiza、BigRig、Blossom、Boko、Bruno、Chilly、Criminal、Curse、Daizong、Donkey、Ed、Elena、Enigma、Entropi、Freddie、Fuzz、Gecko、Gengis、Gizmo、Goblin、Grace、Grub、Halo、Harold、Hend、Hornet、Husky、Ivory、Jalo、Jamesy、Jerv、Keyser、Kieren、Kirby、Kurotou、Leebleh、Lenny、Light、Liron、Lykos、Mack、Manked、Markos、Maylea、Mobius、Moogle、Morty、Moz、Necro、Nin、Nixon、Nox、Nylu、Ori、Other、Philomel、Pork、Pumpkin、Puppi、Rach、Redfield、Rice、Roq、Roy、Ry、Saiyan、Sarnie、Schmidt、Shogun、Shroom、Sigma、Skylark、Smithy、Sova、Squid、Starry、Suharun、Surma、Sween、Tide、Titania、Titus、TJ、Tomb、Tsourorf、Tyran、Veda、Vegard、West、Wolfy 以及 Yume 旧派团队