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战争机器人的优缺点

2026-02-14 13:00:12
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作为免费玩家,分享《战争机器人》的优缺点:优点有机库玩法丰富,机甲武器类型多样适配不同风格,活动主题、音乐有特色等;缺点则是存在付费碾压问题,养成周期长、成本高,活动奖励鸡肋等,整体体验优劣分明。

作为一名免费玩家对《战争机器人》的看法与观点 引言 很多人认为《战争机器人》就是垃圾游戏,而且充满了付费玩家,但我也见过一些付费玩家觉得这游戏很棒,还认为免费玩家抱怨要花钱才能快速获得顶级装备是在无理取闹。不过先不管其他人的看法,以下是我作为一名免费玩家对这款游戏的感受!我会先从优点说起,再谈缺点,请耐心阅读!这篇内容我重写了三次,希望你们喜欢!如果我有什么遗漏,欢迎指出! 对局之外的优点(机库中能做的事) 1.1. 获得你一直想要或需要的东西(不过我的朋友运气不太好,他刚吐槽某个驾驶员很垃圾,结果接下来开的近百个箱子里全是他吐槽的那个驾驶员)。 2. 欣赏每次活动带来的背景和机库变化。 3. 喜欢主菜单的主题音乐。 4. 喜欢活动推出的特别主菜单主题音乐。 5. 机甲和武器种类繁多,能适配各种游戏风格,无论是辅助治疗还是伏击偷袭都能满足。 6. 说到武器,种类也非常丰富,发射的弹药类型多样,比如火焰弹、导弹、激光、子弹、液氮弹或者其他类似的低温武器等等!能够360度全方位查看自己的机甲(不过除了蝎子机甲外,其他机甲在技能激活时无法查看) 8. 登上排行榜榜首(前提是不需要极致肝度,而且榜上没有付费玩家,所以基本上不可能) 9. 为机甲涂装,使其独一无二,特殊涂装甚至能带来加成(购买5%额外生命值的价格标签可以忽略不计) 10. 加入氏族一起胡闹 11. 加入氏族可获得福利 12. 收到Pixonic赠送的免费物品,即便你可能根本不想要或不会使用(有人和我一样不喜欢米诺斯吗?米诺斯和风暴在我的任何泰坦上都毫无作用,只有我这么觉得吗?) 13. 欣赏精美的壁纸 14.不做任何事就能获得100把钥匙。 15. 每日掉落的免费物品。 16.……这就是我能想到的关于机库区域的所有优点了。 对战中的优点: 1. 召唤泰坦并摧毁所有那些曾欺负你的mk3机库,凭借你的泰坦赢得比赛(虽然永远不会发生,但我可以做梦,不是吗?) 实际第一点:在免费游戏中达成15人击杀连杀。 2. 当你的整个队伍都是拥有灰色伤害治疗能力和强大火力的治疗者时。 3. 当一名治疗者整局游戏都跟着你,并多次将你从必死局面中拯救出来时。 4. 当你就是那个拯救所有人于危难之中的治疗者时。 5. 完成灭绝任务(奖励非常多!我勉强能通过完成它获得1450把钥匙和200 plat)。 6.和朋友们一起玩自定义游戏胡闹。 拥有配合默契的团队。 把敌人扔到地图另一边。 在自由混战中击败那些组队针对你的人。 提醒那些使用主流机器人的玩家,你们仍需畏惧【Ao Ming】。 看着游戏的画面和物理效果呈现出:

Negative in a match 1. Being curbstomped by a sonic rook or the newton titan zeus weapons. 2. Being curbstomped by mk3 hangars. 3. Taking literally two steps out of spawn and being melted by the behemoth prisma build or frozen then melted by Erebus prisma build (did you know that Erebus is actually the god of a dark region of the underworld and the personification of darkness?). 4. Getting targeted by everyone in an FFA. 5. Right about to get a kill an then some random person steals my kill (it hurts more when the person I was killing was a high level fenrir with the Bernadette Wolff pilot) 6. Right about to finish a hard challenge but a teammate stops you from doing that MULTIPLE TIMES. 7. Indras (they are about as nearly as painful to fight as rooks luchadors right below the Indra) Negatives out of a match 1. The p2w cycle of releasing overpowered crap, selling it, releasing something new, then nerfing used to be overpowered crap into just crap. 2. Mk3 token, let me get this straight you want to spend all the time and effort of getting something to mk2 lvl 12 and then I have to earn upgrade tokens where i need more than one? WHAT!? 3. Memorium (need i say more?). 4. Nerfing equipment that did not need nerfing example the nether is having its force field weakened by 60% and it loses more health as well?! And it has a 10 second recharge per charge and it is slower?! 5. Events mostly stink the reason I say mostly is because of that small chance to actually get something good but the overall reason why they suck is because you mostly end up winning copies of pilots that you already have, pilots for mechs you do not have and will probably never get until months later, or 250 components for something. Even during that one event where you always won something did anyone notice the drop rates were like a 95% chance of just having rust weapons show up? The rust weapons that conveniently got nerfed with extremely slow fire rate and the same damage and reload time so they were basically almost like hitting an enemy with a toy hammer? 6. Event passes, grinding hard challenges for only 5 bronze token that have like an 85% chance to give me 250 components for something thank you but hard pass (fyi I would have to open 40 chests to get one weapon at 250 components of the same weapon per chest) 7. Superchest, the only option to open this is to grind nonstop for a month for a f2p of course, only to get a mech at lvl 1 with tier one stuff that would not last for heartbeat in a match. 8. Workshop, there is a chapter dedicated to this. 9. turret deletion 10. Winning something for free that you already spent time and dedication making for months (my fafnir is a good example of this, made it and won the paint job for it just to have it handed to me for free in the anniversary event.) 11. In the bingo cell of every event winning components for the frozen scorn that is already maxed out. 12. Trashing weapons that costed millions of silver to make or a unique hard to get weapon is is a lot like the meme pawn shop "best i can do is...." in this case getting a return of a 100,000 silver. 13. Spending a year to get and a sonic scorpion just to see it in shop for mk2 special edition stuff for 10 dollars or 9.24 euros. 14. This clan challenge: "kill 5 enemies in the first 45 seconds of game 5 times" 15. Titles, some of them are just impossible for f2p to have Why I hate workshop.... For those who looked in the shop and saw an awesome deal for something like a sonic scorpion build or a behemoth guass, etc, you might be wondering "how long is it going to take and how much silver is it going to cost to get 'blank'. " Well, here is a sample as to how much, I am going to use a scourge, havoc, nightingale, and a falcon as examples. (t4 weapon, t5 weapon, t5 mech, and t4 mech respectably) Let's say you have 1 slot in workshop, and you want to make one t4 item (either mech or weapon) it will take 125 days assuming you collect every day; now if you have six slots available it will take 20.8333.... days or rounding 21 days (this math is for the one day option not the three day because in the three day options you lose around 10 components then doing every day collections). Now lets say you want to make a t5 item (either mech or weapons), one slot in workshop= 166.66... rounded 167 days, six slots in workshop= 27.77... rounded 28 days. This is the same for both mechs and weapons which is quite frustrating since it will take around 5ish months for sonic scorpion build. Now if you are not having a heart attack at the math so far as to how long it takes then here's the math as to how much it costs to just make the item: a scourge costs 17,500,000 silver, falcon costs 25,000,000 silver, havoc costs 25,050,000 silver (estimate), nightingale costs 48,430,000 silver (estimate). Recap that is the math for just making it. Now for the cost to upgrade a falcon, scourge, nightingale, havoc to mk2 or to mk2 lvl 12. Just getting to mk2 costs: falcon= 135,700,000 silver, scourge= 135,700,000 silver, nightingale= 198,700,000, and havoc= 170,700,000. The total cost to get an item from mk1 lvl 1 to mk2 lvl 12: falcon= 270,700,000, scourge=270,700,000, nightingale=396,200,000, and havoc=340,700,000. The time of just pure waiting/upgrade for getting the items to mk2 is: falcon= 18 days and 20 hours, scourge= 19 days and 20 hours, nightingale=39 days and 5 hours, and havoc= 30 days and 11 hours. The total time of waiting/upgrading to get an item from mk1 lvl1 to mk2 lvl 12: falcon= 36 days and 20 hours, scourge= 28 days and 32 hours, nightingale= 58 days and 5 hours, and havoc=45 days and 11 hours. For those p2w are you feeling empathetic for the f2p or disgusted at pixionic yet? For those f2p are you feeling disgusted yet about how many hours it is so far taking? Well here is the finishing blow, If I wanted to finish getting my deck to mk2 lvl 12 (it consists of nether spear build, seraph decay, mender needle/spike “note: those are the weapons I want, I only have one needle”, scorpion sonic build, and fainter/skadi fafnir) it will cost= 7,306,700,000 silver (estimate and does not include building costs ex. I built the scorpion and havocs) and the time for upgrading will take= 997 days (estimate). Note this does not consist of drones/titan/pilots/and tokens for mk3 so make sure to keep that in mind.

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