
至少先通关一次游戏再阅读本文,这真的是一款好游戏。但对于这些结局后的内容,如果你没有耐心或执着的动力去弄明白,也无可厚非。 前厅拉杆 更新于2025年4月23日 北 - 地下区域 - 必须先解决泵房谜题,然后才能解决齿轮谜题,从而解锁46号房间。进入前厅后,这就是普通结局。王座室里有一个备用拉杆。 东 - 大厅 - 隐藏在6扇锁着的门中的一扇里(大厅入口正对面的那扇门总是一个锁着的普通房间,绘图室里有一个模型,但它是针对特定日期的,而非通用情况)。秘密花园里有一个备用杠杆,你需要先用动力锤砸破砖墙,并将所有风向标都转向东方。听说如果你在房子西侧绘制秘密花园的地图,然后通过车库(必须在房子西侧绘制地图)逃离,用配电箱为其供电,再穿过门,就能在秘密花园外面看到E杠杆。 S - 温室 - 需要破损杠杆。我曾三次找到破损杠杆,分别是在秘密花园的地下、秘密花园里以及水族馆的桶上。我相信你也可以在交易站用物品交换到它。肯定还有其他获取途径。举重室的一面可破坏墙壁后面有一个备用杠杆。W - 秘密花园 - 需要特殊钥匙,然后在房子左右边缘的有效位置,用钥匙打开一扇普通的锁着的门。我听说机械室里有一个备用杠杆,但无法确认。 保险箱和密码组合 果园挂锁 - 1128 办公室 - 0303 - 打开书桌抽屉里的开关可露出保险箱。这是唯一需要前导零的密码。 闺房 - 1225 或 2512 书房 - 812 或 1208 客厅 - 415 或 1504 拉动左侧烛台。 绘图室纸质保险箱 - 811 或 1108 需要放大镜,里面没有宝石 红门/齿轮谜题挂锁 - May8 必须先给锅炉房的红盒子供电,然后继续穿过地下的齿轮谜题。在隧道里,有一个容易错过的走廊通向红门。避难所时间安全 - 你可以通过查看图书馆里的书来了解日期。时间在房子各处都能看到,但在外面的钟楼或门厅里看最清楚。注意有一个已知的错误与设置系统时区有关。这个问题很可能会被修复。如果你遇到问题,请查看评论。

Breaker Box Set every button to green by pressing each button once. Click either button 1 or 6 to turn it blue. Select the green button adjacent to the blue button to turn it red. Click on the blue button to turn the red button purple. Click on the purple button to turn it blue. Repeat steps 3-5 until five out of six buttons are blue. Click on the isolated blue button to move it over one spot. Click on the gray button twice to make it red. Click on the blue button beside the red button to create a purple button. Repeat steps 8 and 9 until five out of the six buttons are purple. Click on the gray button three times to turn it purple. Click on button 4 once to turn it white. Click on button 5 to turn it blue. Click on button 6 to turn until it turns red. Click on button 5 to make button 6 purple. Click on button 5 until it turns red. Click on button 3 twice — turning button 3 gray and button 2 blue. Click on button 3 once to make it green. Click on button 1 until it turns gray. Pump Room Pool - If you drain the Pool, it contains coins. Aquarium - reveals hints on the telling you where a file cabinet key is buried (in front of the grill on the Patio) and where to use it, in the Archives file cabinet, bottom drawer. There is an additional file cabinet in the underground near the gear puzzle but it didn't work when I tried it. Kitchen - Allows you to refill the watering can at the sink Greenhouse - Water to the greenhouse in combination with a good Greenhouse location is what allows gem flowers to grow Fountain - when fully drained, provides alternate access to the Underground and a solution to the Gear puzzle Blue Flames Hint: all four involve the grounds outside of the house or Outer Rooms across West Gate bridge. - Orchard Hint: Darkroom needs its power restored once it flickers off. Photographs may hide details that are revealed under a Magnifying Glass. Code is 1128 - Schoolhouse - Hovel - Gemstone Cavern (breaker box LED puzzle. Hint: there is a letter in the Mail Room by an electrician) Once all four are lit, an elevator appears which takes you to the Precipice where you learn about Sigils, the Chess Puzzle, lore, and shortcuts which need to be opened. Underground Entrances Entrances to Underground- Foundation Elevator to Basement side - Cliffside Entrance to Basement side (requires Power Hammer to unlock, craft Sledge+Battery+Broken Lever in workshop) - Fountain to Minecart side (requires fully draining the Fountain, doable without boiler power, just storing the water in main tanks 1 and 2) - Blue Flame elevator to Precipice metal door to candle circle to Minecart side (needs Blue Flames lit, and Burning Glass/Torch for candle circle) - Tomb to Catacombs to Minecart side Breakable Walls Need Power Hammer - Cliffside exit + Basement opens a shortcut - Secret Garden shows a sigil - Greenhouse opens a second exit - Weight Room reveals backup Antechamber lever for S door - Chess Puzzle in Precipice reveals a new puzzle Candles lightable with Burning Glass / Torch Burning Glass is crafted in the Workshop with Magnifying Glass + Metal Detector Torch is buyable in the Armory, which is only draftable after solving the Chess Puzzle and choosing the Knight perk - Tunnel by Blue Flame has two torches. Lighting them reveals a blueprint. - Fountain, once drained, leads to a candle circle. Once lit, a shortcut between Precipice and Underground opens. -Tomb has candles leading to upgrade disk, Lady's Diary Key, and allowance - Trading Post dynamite can be ignited - Chapel candles spawns one-time use Piggy Bank - Freezer thaws frozen blocks for keys, gems, and big hints. It does NOT allow you to collect gems+coins on this run. You need to draft a Furnace or Sauna directly adjacent to the Freezer for that effect. They also thaw the interior. Workshop Contraption Craft List TBD Tomb Chapel Sequence - opens door to Catacombs to Underground 1 - Hoe / plough 2 - Bread/pizza flipper + chef's hat 3 - Pitchfork 4 - Chimney sweep / feather duster 5 - Broom 6 - Riding crop for horses + small hat 7 - scepter then click on reaper scythe Sanctum Sequence - reveals two rare books - fully reset all statues and reaper 1 - scepter 2 - Riding crop for horses + small hat 3 - Hoe / plough 4 - Bread / pizza flipper + chef's hat 5 - Pitchfork 6 - Chimney sweep / feather duster 7 - Broom Secret Garden Must be drafted on column 1 or 5 of the house aka the left or right edges. Can only be drafted with a Secret Garden key in a normal locked door into a valid position, otherwise the key won't fit and is returned to you. - Weathervanes W - Antechamber Lever W - Weathervanes N + S - Sigil for Sanctum Door 1 - Weathervanes E - Antechamber Lever E (requires power hammer) Bookshop - sells A New Clue. Page 5 with rook tower in small faint numbers says "all checked corner case rooms had a low case clue found in the rooms". Refers to the tutorial cards which each have an italicized word on them. - sells the full version of the guide to Sigils you found in the Precipice, but not destroyed like that one. Music Sheets Music Sheets Number 1 2 3 4 5 6 7 8 Bolded Words First word on the sheets are true message First words find among the white trees under two stones Buried Floorplan Underground, past boxes, near file cabinets. Map in gear puzzle shows location but requires magnifying glass. Provided a rare blueprint. Finicky to actually click on in the Underground pixel hunting for the spot. Gear Wrench Gear Wrench - allows you to change the rarity of Gear rooms (Pump Room, Boiler Room, Laboratory) if you draft them while you have the wrench. Seems useful for late game and for using the Boiler to supply power, which seems to require direct adjacency. Trading Post Trading post - There is a puzzle box. You can click one of the four corners when there is a yellow square touching it. The box opens when all four corners are yellow. It contains 2 permanent Allowance. If you use the burning glass/torch on the dynamite, it explodes and reveals a distillery. Chamber of Mirrors Button doesn't seem seem to impact the functionality of drafting duplicates. Commenters say you have to approach the room from each side, to open up the glass doors. You're rewarded with some resources and some duplicate blueprints to optionally but permanently add to your pool. Chess Puzzle King - Office, Throne Room Queen - Study, Her Ladyship's Chamber Bishop - Chapel, Rumpus Room, Attic Pawn - Den, Bedroom, Guest Bedroom, Storeroom, Drawing, Dining, Nursery, Drafting, Bunk Room Rook - Vault, Conservatory, Nook, Clock Tower Knight - Observatory, Security since King and Queen are the most rare and you need all pieces, it's only worth attempting if you have placed one of each of Office/Throne Room AND Study/HerLadyship's Chamber Sanctum Key Room 46 Desk - the one you get for free Reservoir, fully drained Clock Tower Safehouse Music Room Vault - Deposit Box Key #370 (the other vaults are needed for Sigils inside Sanctum doors) Throne Mechanarium [/list]Once collected, Sanctum Keys need to be taken Underground, across the Gear puzzle, and used on the Sanctum Doors next to the Antechamber lever for Room 46. This has to be done in the run you collect it, or stored in the Coat Check until next time Laboratory Puzzle // Blackbridge Grotto There is a metal door on the Private Drive to the right of the Entrance Hall. It receives power lines. What else deals with power? The boiler room generates power. Once activated, the shaft glow blue and rotates and spins in whatever direction you set it. Some rooms directly adjacent to the boiler room can receive this power. Those rooms can use it themselves but also pass it on to other adjacent rooms, potentially. The 4-way cross Passageway is a great room to direct power from the Boiler Room elsewhere. But where? The Laboratory requires power to operate the lever puzzle. There is a hint in the Laboratory, near the levers. We need to transcribe the Periodic Table into elements and read their letters. Push 9 then 3. Blackbridge Grotto contains one Microchip. The other two are buried near the West Bridge (Shovel) and in the Entrance Hall vase (Sledgehammer), if they're lost they will be replaced ontop of the old location. Meaning you only need the tool once, in future runs they'll simply be sitting there ontop of the bridge and in the cracked vase. Other than their intended use, they can be traded at the trading post. The microchips can also be taken to the Sundial in the Orchard. You need a burning glass/torch, as well as a Sledgehammer. Torch the base of the Sundial. Then rotate the rings to line up the small sections. You can place all three microchips to get access to a satellite link. You get new Laboratory experiments, one of which can remove crates from the Tunnel. You can also create custom packages so you can see your desired cause/effects more often. Do this at the Laboratory terminal, or use your newfound Admin powers to Blackbridge link to the Lab terminal from any other terminal, meaning you can set up experiments at Security now. The computer also accepts upgrade disks if you can't fit one in your draft, as it's always open. The admin key is MoorR or ThomK, which you would find from the Laboratory, and the full archive superadmin access is RibbJ or WithP, from Library checkout cards Due to a bug, duplicating and backing up save data is temporarily disabled by the real life devs. You can still import trophies from one save to another. Clock Tower Puzzle TBD Dare + Curse Mode TBD Unsolved questions 8th Red Envelope is missing; I can only find 7. Address - 14227 Sandy Heights. Not sure what it's for yet Stone arches visible to right side of house when standing by Main Gate.
2026-02-14 13:00:21 发布在
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