新手入门指南

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ASKA
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新手开始新地图时需要了解什么。学习登陆后如何开始为冬天做准备。原版游戏与延长游戏时长的对比。开局时应该做什么和不该做什么,这些会让游戏变得更容易或更困难。本指南将指导你新游戏开局的前几天。 简介 在本指南中,你将了解到在新游戏开局时提升效率的方法。你需要明白,和大多数类似的游戏一样,Aska也有其独特的风格。当你刚开始玩这款游戏时,可能会在战斗中失败,觉得村民能力不足,发现意想不到的资源堆,或者因各种原因失去村民。这款游戏有许多挑战,开局阶段可能会显得比较困难。经过一些游玩和体验后,你可以变得更有效率。游戏提供自定义设置,让你能调整难度,也可以选择移除某些功能。保留游戏中的怪物是为了获取资源,它们目前会掉落有价值的资源,这些资源在后期会派上大用场。在本指南中,我使用普通设置开启了新存档。 接下来,我会分享自己总结的新存档开局方法,包括收集哪些资源、在哪里建造基地,以及建筑的放置方法和原因。许多资深玩家都有自己的开局策略,希望本指南能帮助那些刚接触游戏、觉得难以入手的新手。《阿斯卡》是一款上手难度较高但回报丰厚的游戏。 开始游戏时,你独自在一座岛上醒来,身上只有一个水袋。首先你需要捡起为你提供的5份巨人之血。记得检查你的控制设置,找到资源探测器的对应按键。这将是你最常用的按键,所以建议将其映射到一个易于按压的位置。

当你开始离开沉船残骸时,会遇到一两个幽灵。蓝色幽灵会提供关于如何开始的有用提示。而黑色幽灵具有攻击性,会沿着海岸线生成。在游戏初期,它们可能非常危险。在收集到两根木棍并制作出锤子之前,请避开它们。这是初期应对它们最有效的方法。它们会掉落纤维和木棍。

查看第一个蓝色灵体的提示,它会给你制作营火的任务。固定该任务,然后去侦察周围环境。你需要寻找平坦的土地,且不要离怪物刷怪点太近。如果运气好的话,你或许能在洞穴附近建造营地。最佳的起始地点是海岸线附近,这样你可以更好地管理村民获取海岸资源。

在探索时一定要收集亚麻,它是制作绳子的材料。绳子在游戏初期需求很高,能用来制作工具和建筑。四处走动时,先制作一把斧头和一把镐子。暂时不需要考虑其他工具。 左边的图片是一个洞穴。在高地势的侧面有巨大的岩壁。按下资源探测器后更容易发现它们。在地图上,你会看到洞穴入口附近有一个小阴影,这是区分洞穴和丘陵地形的方法。

如你所见,这里有一个洞穴,离我的着陆点不远,但它靠近一个沃尔法巢穴。对于新玩家来说,沃尔法会很难对付。不过玩久了之后,你会发现它们是最好的食物来源。所以不要忽视这样的刷新点。没错,沃尔法会攻击你在这里建造的前哨站。所以要等到你进一步发展壮大后再行动。

我们在海岸边找到了一个适合搭建营地的地方,之后还能在这里开辟农田。如你所见,这些区域没有可重生的资源,附近也没有生成点,而且步行范围内就有天然水源。这片区域地势相对平坦,没有不可破坏的元素。你可能会在内陆找到类似的区域,但对于新玩家,我强烈建议在最初几次游戏中坚守海岸。下图展示了我们规划村庄及未来扩张的方案。你在四处查看时,要留意地形、不可破坏的物体以及开阔区域。我已经标出了通往我们第一个前哨站的道路。

为什么我们要先建营地? 新手玩家一开始可能会尝试直接建造村庄。虽然这在初期是可行的,但之后会带来很多麻烦。最好的开局方式是建造小型、紧凑且快速搭建的营地。 为什么要在有树的区域建造? 有树的区域通常地势平坦,没有不可破坏的物体,再生资源也较少。这些区域为你的村庄提供了最佳的地形改造条件。 我觉得冷,我们生个火吧。 把营火放在开阔区域的相对中间位置。然后跟随蓝色的光点制作一个完整的营火。营火做好后,打开营火菜单。你会看到“火堆覆盖物”和“烧烤架”这两个升级选项。在这个营火上把这两个都制作出来。火堆覆盖物能让营火在各种天气下都能使用。烤肉将是最佳的初始食物来源。这样他们就能获得熟食而非生食。在营火前放置雨水收集器,要留出一些行走空间。这将在你建造水井期间帮助提供水源。

让我们继续进行【小精灵】的教程任务。【庇护所】是村民们休息的第一个地方,对村庄的建设也有帮助。想象一个井字棋网格,把营火放在中间。现在,将【奥丁之眼】放在雨水收集器前面,注意让【奥丁之眼】的朝向远离雨水收集器。这是我发现的一个小技巧。在闲暇时间,如果没有祭坛,村民们会前往【奥丁之眼】。他们会坐在【奥丁之眼】的后面,这样放置的话,村民们就会坐在火堆旁边。

你准备好召唤你的第一个村民了。他们需要10分钟才能生成。在此期间,最好去探索并收集约顿之血。这些是表面有闪亮蓝色的岩石。目前你只能收集碎片,但海岸附近有很多。所以再收集5个约顿之血,然后返回。外出收集时一定要记得采集亚麻。到现在,你的村民应该已经生成或即将生成了。

现在村民已经到了,他们需要一些指示。首先按Tab键打开聚落菜单。你会看到你的村民无家可归,并且使用默认日程。在下图中,你可以看到我选择了一个有夜间亲和性的村民。所以我想安排他在夜间工作,白天睡觉。这类特性非常适合需要在夜间完成的工作。接下来,让我们把他分配到我们建造的避难所。

让我们收集资源 让我们为营地规划下一步行动。我们需要更多村民,因此他们需要住所。在网格的角落再放置3个住所。接下来,将伐木工人安置在营火后方。食物收集者和石材收集者应位于营火两侧的住所之间。在开始阶段,你需要亲自收集资源,直到可以指派村民执行这项任务。

建造伐木屋后,将你的第一个村民分配到那里工作。接下来,当新村民到达时,把他们安排到食物收集小屋并设置他们的日程。将白名单设置为“无”,这样你的所有食物就不会被生吃。出去放置食物收集旗帜,将它们间隔一定距离放置,让旗帜的范围稍微重叠。继续收集更多的巨人之血,以便你能生成另一个村民。

当你生成村民后,继续建造你的建筑。完成后,你就完成了营地的这一步骤。此时,你应该在伐木场、食物采集点、采石场安排工人,并配备一名建筑工人。 为什么使用网格布局法? 使用网格布局法可以节省空间并提供被动保护。你会发现烟雾怪会进入你的营地并消耗你的资源。虽然制作火把可以驱赶它们,但火把在雨天无效,而且村民在白天会熄灭火把。此外,火焰燃烧需要树脂,而树脂是一种最好留到后期用于建造其他建筑的资源。 伐木场小贴士: 进入伐木场的任务菜单,完全关闭木柴资源的收集。我总是这样做,以防止伐木场产生大量腐烂的资源。食物收集者提示 此建筑将为你收集纤维。最大的问题是收集羽毛会占用你的背包空间。暂时关闭羽毛收集,因为你目前还不需要箭矢。 (肚子咕咕叫)我们需要食物 你的村民开始抱怨食物不足了。所以你需要再建造两个住所来增加人手。在建造者建造住所时,前往收集者小屋领取他们收集的食物,比如洋葱、大蒜,如果是夏天的话,还会有胡萝卜和生菜。现在你可以将这些食物放入烧烤架,然后将成品放入仓库。村民会在需要时自动取用食物。另外,确保建造一些水井,一次建造两口,这样就不会影响资源收集效率。

我的工具坏了,能再给我一个吗? 该开始制作工具和建造仓库了。把工坊放在奥丁之眼前面,在奥丁之眼两侧各放置一个庇护所,这样它们就不会妨碍工坊的扩建。在伐木工人后面建造仓库,位置不要太近,以便仓库日后可以扩建。工坊建好后,制作一把大镐,这样你就能敲碎那些较大的巨人血石。这将帮助你吸引更多村民。

随着村民数量的增加和建筑工人的忙碌,现在是时候寻找另一种食物来源了——捕鱼。去制作一根鱼竿,并采集一些浆果作为诱饵。然后制作一把石刀来处理鲈鱼。你可以在海岸的任何地方钓鱼,每次能钓到鲈鱼,可获得一块鱼肉,记得将其烹饪成熟鱼。不过不要花太多时间钓鱼,冬天即将来临,我们还得继续搭建营地。

New villager tip They arrive with an ax, hammer and a hoe. If they are not a builder they don't need them its best to place these into the workshop. Those that need a new tool will take from them. Making it easier for you to not need to craft more tools than needed. A red moon rise, blood will spill this night At this point you may or may not have seen a blood moon. These come periodically to spawn mobs to attack your village. It always happens during night. The amount of mobs and waves increases based on time survived and amount of villagers. In the beginning they'll be starter mobs. The zombies. These mobs are easy to handle they take time to charge up there attack and move slowly. The recommended method is to gather them into a small group. Hit a couple times and evade there attack. Hit again enough to stun them then finish the group off. As you continue with the game there will be structures you can build to train warriors, archers and dogs. As these are more intermediate structures I will forego explaining them. As you continue constructing your camp, keep in mind that you'll be expanding into the area for your village. What if we upgraded our workshop? After you've spawned 6 workers you should have a woodcutter, food gatherer, stone cutter, barbecue and 2 builders. Time to craft tier 2 tools for your workers so they can help you upgrade your camp. Which you should start with the wood cutter, then upgrade your stone cutter. Now upgrade your workshop to tier 2. Then build the Weaver upgrade. The reason for working to get to this fast is for the transforming bark to fiber. Instead of breaking it down this will give you the ability to craft 8 fiber for 5 bark. This will come in handy later on more, but it is helpful for short term gain early on too. After upgrading you workshop you should build a coal maker behind the warehouse. Now were going to start a farm. Here we'll place a campfire, shelters, wells, farm structure, rain collector and a warehouse. Inside the farm warehouse storage you should place seed, raw food, water barrel, tool rack(only rakes), small item storage (spoiled food only). Once your farm is up and running it will take 2 villagers per plot to manage or for a full 3 plot 3 shifts with 2 villagers each. I recommend getting a full 3 plot so you can have 1 for farming fiber and the others can farm food. When your finished building up your starter farm, move onto increasing your villager count. We'll make a couple cottages on the sides of our camp. Inside these cottages we'll add 2 more beds, 2 room separators, a table and two armor mannequins. This will allow fo you to bring in 8 more villagers to make your count 20. Now we'll assign 2 villagers to the warehouses, 1 to the woodcutter, 2 to the workshop, and keep 3 as builders. At this point add-on the tannery to your workshop. My feet hurt can i get better shoes With your camp complete set your workshop to produce linen plants, leather shoes, flimsy gloves, fur capes and linen hoods. Now your villagers will automatically equip with better clothes and stay warm longer during winter. For this you'll need to gather hides and pelts. Now build a hunters hut near your farm. Inside your warehouse place a leather scrap storage, small item storage(set to only bones). Let your ai builders finish this themselves. Till then make yourself a two handed club and head to a wulfar den. Take your time here and make sure to dodge. Wulfars will do a lunge attack making them vulnerable to a heavy attack causing them to get stunned. After they get back up, stop attacking and prepare to dodge. After they strike do some more attacks. Now they'll do a lunge again so repeat the process. Now that the wulfar is downed, use your knife. Also use your knife on the meat chunks, they'll give 4 meat each, this will help you provide better food for your camp. Once your full on resources head back and drop them into the workshop. When the wulfar den is cleared of spawns, take the time to place a hunters flag. This will allow for you to automate collecting leathers and food. Your hunters can generally handle the wulfar den themselves. I work too much Now your done with tier one tasks and ready for tier 2. The tasks are piling up and your spending more time managing the village. Let the ai you already have take the load. Set up work chains and ensure your villagers have enough food, water and altars to sit at. Make sure that your going out and finding jotun's blood. The large stone pickax will allow you to farm the larger stones. Remember you'll be doing the task at the start. Then bringing in villagers to take over those tasks. As you slowly clear the area for your village you'll be removing stumps and flattening the land for blueprints. I want to express patience. Take some time to plan housing, workstations, warehouses and the roads connecting. Do you want to make a multi layer village on hilly terrain, or is your village on a flat area? Where will you place your defenses? Will you have walls with gate. How will your production chains connect? Will you upgrade to Longhouses or stick with cabins. This is the point at which your village will take shape. Decide where you want the entrances to link with future outposts you will build. Take some time to explore further inland to find caves, boss zones and other obstacles. Think about how you'll connect the roads. If you want to remember where you want the roads, then use the patrol flag as markers for the road. Setting up 5 blueprints at a time and pinning them to your screen. You can see how far your builders have gotten while your away. If you set up the restrictions and connections correctly the village will take care of itself while your away. Especially when you setup a militia with the eye of odin. New Player Don'ts Settling Down Too Fast Before you decide on where to build your village. Explore a little to find the spawns, terrain qualities, defensive fortification placements. Take your time and find a spot that is suitable to you. If you want to build near the water or you want to build further inland. Placing to many flags fast Place flags only as you grow your area of influence. Placing too far from your village will cause the ai to traverse into danger from animals to cold weather. A big issue many players have is placing many wood flags. The ai will tell you when they run out of wood within the area of the flag. Instead of just placing a new one, go and demo the old one for its resources. They give 100% back so its better to place one at a time and work within that field. This way your ai won't create fields of decaying resources. Fighting unnecessary battles If you come across mobs or wulfars. You can run away till your ready for the fight. Tier 1 tools won't be very effective or damaging. Even Tier 1 weapons aren't as effective till you have some points in combat. Take your time to get more gear and clothes. Once you have a barracks you can train your combat skill without losing health. Placing blueprints: Many new players will place down all the blueprints they can. This will cause your builder to work on all of them at once and not in any particular order. So try to limit yourself to 3 or 4 blueprints at a time at the start. Use the terrain field leveler to mark where you want a structure to go. Limiting Storage Buildings have many ways to control input and output. Take some time and explore the menu for each structure. Try to specialize your structures for what your need at the time. Should villagers use sleds/carts Understand that villagers would become way to productive if they all had a massive increase in inventory space. Sleds/carts are best used by Markets. Why the market? Well the market is the logistical support between outposts and your main village. Also within your village. Each villager assigned to the market can be given multiple chains of task for each warehouse. Take the time to incorporate the markets logistics into your village. Using berries as food Yes they do provide food and water. The best use for berries is as fish bait. Fishing is under utilized. One of the best dishes in the game so far uses fish. Since you can only farm berries in the spring and summer, you'll want a stock of them for autumn and winter. Fishing Fishing at the start seems to be slow and costly. The perks are only active during certain seasons, which doesn't seem helpful. Once you figure out fishing and the pros and cons you'll see that it is the best food source. Take the time to set farms and storage to allow for berries to be used through the year and only accessible to your fishers. This combined with cooks to make fish soups will help keep a large population of villagers fed. Boats and docks The current boats are useful for your fishers to increase there available list of fish. Different fish can show up under different weather, seasons, time of day and different areas around the island. Take time to go fish around the island. Once you've discovered those spots with fish jumping out of them, your fishers can be changed to go to those spots provided there is a boat docked on the pier or a dock nearby. Don't compare this game to Others Other different style games allow the player to play and explore at there pace. Aska is a much more complex game with manageable ai that will do the work for you while you are somewhere else. When you have the ai process complete and functioning, you'll be wondering what is next. For now we have a limited expansion so mostly you'll be trying to increase villager count. many experienced players get up 200+ at once. See how far you can get. Stumps Currently the game doesn't have an ai to uproot stumps. I hope in the future they resolve this issue. For now though this what I have come up with to resolve this. Firstly stop your wood cutters from gathering firewood altogether. They will break down logs which will cause the massive decay fields. Secondly Build a good amount of firewood storage in your lumber warehouse. This will cause the warehouse ai to attempt to fill them as well as your coalmaker ai to head out and pick them up. For longer distances, if you have a market bringing back firewood the ai will go to closest place to pickup firewood. Make sure when your low on firewood and high on coal to stop your coal making production for a while.