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2026年1月31日针对TU4更新。一位真正的欧米茄极武种救援任务大佬分享了多条【进阶心得】,助你提升狩猎体验,无论你是否在野队游玩!本指南默认你已了解欧米茄极武种的基本机制,因此大部分内容不会再重复解释基础机制。 简介与资质(为何你应该阅读本文)

Having played so many SOS pubs, I have thought a lot about how and why pubs cart in Savage. In this guide there are pieces of advice that you will find particularly valuable to upping your win rate with random players. Some of these tips will make the fight feel easier regardless of who you play it with and open you to learning more about what is currently the most difficult challenge in the game. If you'd like to know more about my experience with hunting Omega, read the next paragraph, though do note that I won't update this section much; the Guide Changelog section contains my current stats (34 Savage wins, 16+? Normal as of 1/31/2026). I have successfully farmed all gear available from Omega Planetes and mostly only with SOS randoms. A few, perhaps 4-6 games, were with a friend who needed help with normal mode as they are not HR 100. ~17 of my wins were in Savage and ~14 were in Normal for a total of 32 successful hunts and likely countless attempts - I have 88 Nerscyllas hunted and previously never went out of my way to hunt that monster otherwise. One win was solo savage but because it was so close to 35 minutes the game seems to have counted it as a loss in the scoreboard and a win in the hunting log. What Changed with TU4 and in Jan 2026? I thought about making this section fancy and super organized and detailed but it's going to be a jumble of what I thought were the most significant changes in TU4 and also in the most recent patch. Sorry! In essence: Game Performance is so much better now it's amazing. You can get way more frames from tinkering with the new CPU settings. I let the game auto-configure my settings and it worked out wonderfully for me. I get more than 60 FPS at all times now at Gogmazios, so I assume Savage is a high FPS experience all the way now. Of course, you may not have the same increase in frames I did, but please tinker with your GPU and CPU settings ingame now if FPS was ever an issue in your Savage runs. Game related changes here: Gogmazios Artians exist. Very powerful weapons; the game hasn't really scaled up in difficulty yet to match their power. Even a mediocre Gogma artian is better than one of the old artians. Build one to your taste, reroll it as you'd like, make a build for Omega Savage and go wild. More damage means the DPS check is easier and that the hunt can take less time. There is basically no reason not to build a Gogma Artian if you're struggling with Omega. Guard Up is so good now you'd be silly not to take it to save yourself from Omega's beam attack if you use a block capable weapon. This is because it now gives normal attacks blocked a small fraction of the damage reduction that used to only go towards unblockable attacks, so you take less chip. It is worth noting of course that you can take further advantage of Guard Up by shielding so that other people can hide behind you if they are observant but don't count on people being clever enough to make use of this unless you're coordinating with them on voice chat or something. You can now chain from a Perfect Guard reaction more quickly into certain actions after performing a Perfect Guard against a powerful attack when using the sword & shield, great sword, lance, gunlance, charge blade, or heavy bowgun. -> GOATed update. Perfect Guard was already very useful for Savage, all this did was make it even better. Mobility / game animation speed related buffs; some weapons got nothing in this sense, but others like Swaxe won big. I think this was intended to address awkwardly paced and clunky matchups in Savage Omega but this is only my speculation. Damage buffs for some weapons. So not only do we have access to very powerful Gogma weaponry now, we have more damage generally. Whatever patterns you knew of Savage before, please remember that the increase in damage may lead to some unusual attack behavior like attacks being chained by Omega much earlier than expected. I have noticed this to be the case when hunting with other Gogma users, though the increase in damage means this is just a slight downside to the massive upsides of the patch. Self-Host If you intend to SOS pub, try to host it yourself while there's still a decent population attempting to get wins on Omega. I have noticed an increase in players expecting to get carried. They hide in camp or simply circle the arenas while everyone else does damage. As the Host, you can kick these people using the Member List. The Necessary Evil of Insurance Insurance from a meal is effectively mandatory; Savage is simply too chaotic. You can have everything go right in Phases 1-3 until Phase 4 where the pressure can break the team. Of all the hunts I've had, I am only certain one Savage SOS hunt used no Insurance - this is because none of us carted at all. Alternative meal benefits to look for if Insurance isn’t available to you for some reason: Defender (Hi)/(Lo) Meal (Run with Divine Blessing 3 for maximum effectiveness) > Moxie (Hi/Lo) Meal (Moxie can be a little unreliable - use it as a last resort). The Lord's Soul group set effect, Guts (Tenacity), is a form of extra Insurance for oneself. It is absolutely worth obtaining Rey Dau Gamma / Uth Duna Gamma parts to wear in order to activate this effect; you need three and can mix between these two sets and still activate Guts (Tenacity). You are NOT a Speedrunner Have you ever wondered why some people appear to die so frequently in pubs? One might be tempted to think it's a lack of knowledge of the fight, which is a valid assumption and not far from the truth. This is however not the whole truth. I've checked six different pubs across Savage and Normal who I felt died extremely easily and all of their builds were exactly the same, give or take maybe 1-4 decorations of personal choice. How can this be? It's because the players had only one thing in mind: DPS. The complete neglect of any comfort skills - Quick Sheathe, Wide Range, Speed Eating, Recovery Up, Evade Extender, Evade Window, Divine Blessing, Guard Up and so on - is a huge mistake. Builds that are all DPS only work if you know Omega’s attacks inside and out. Try a few of these decorations, see what you like. Evade Extender in particular is one that makes the fight a lot more manageable. It is so much less stressful to dodge Omega with EE2 or 3. Guard Up (2-3) makes blocking his giant laser possible and comfortable. You may be thinking, "But what about DPS? My contribution!", and you're right to feel that way. DPS is important, especially for Nerscylla. What is often left unsaid is that comfort decorations go both ways - you feel more comfortable playing because you can dodge and live longer and you also feel more comfortable because you got to do damage for longer than usual and feel like you are contributing. In the brief time I played Normal Omega SOS my friend's overlay often said I was second place or tied for second place if I wasn't first and that was with me being the designated Wide Range savior. Of course, I play HBG. So your experience may vary. Are you a Blocker or Dodger? Take decorations that compliment what you think you are best at, avoiding or mitigating damage, versus Omega. Remember, Omega is very capable of carting anyone and everyone, even all at the same time! The more spare carts you have for Phase 4, the better off you will be. Are you an Evade king? Evade Extender 2-3 will greatly increase your survivability, something I previously stated but feel the need to say again. Evade Window will make your evades a little more forgiving if you do miss the timing by a small fraction. Blocking works, especially if you can and do use Perfect Guard, but don't expect it to always save your life even with the decorations I'll recommend. Mustard Bomb's AOE will easily make you more vulnerable to any combination of his attacks if you burn in it at all - block it (Guard Up required?) at your peril. Omega can also bust a blocker who is not being healed very easily with some of his more nasty sequences like MRV Barrage -> Beam, even if you have Guard Up + Guard. Take Guard Up 2 or 3 if blocking appeals to you so you can block the giant laser beam. Guard is nice but not absolutely necessary unless you are expecting to tank exclusively with a healer and rely heavily on block. Leap of Faith Being able to "Superman" dive forward or backward is awesome enough already. With Leap of Faith you can escape from corners more easily, put more space between you and omega in general when your weapon is sheathed. What’s not to love? This skill / decoration adds that benefit but then also adds additional dodge distance to the dive! I run this over a second Evade Window in pubs now simply because it makes it even easier to dodge his attacks. GUARD UP 2+, not Guard Up 1 or (Guard 2/3) If you want to block Omega's giant laser beam, you need Guard Up 2 or higher, not Guard Up 1, not Guard 2/3 with Guard Up 1. To be clear: Guard only reduces the Stamina consumption of blocking and reduces the knockback effect your character will experience in doing so. Guard Up allows the blocking of some typically Unblockable attacks and reduces the amount of damage you will take when blocking those types of attacks especially, with a little bit of that overall damage reduction now distributed to normally blockable attacks post-TU4 update. Guard Up 2 reduces the damage of unblockables by half, but 3 reduces the damage by 80%. I find Guard Up 2 to provide a comfortable margin of error in case I've suffered chip damage and have to tank the beam. With 3, you'll rarely worry about this particular attack. Guard Up 1 is only a 30% reduction vs the beam. Maybe it works if you play absolutely perfect. Why chance it? Flinch Free / Shock Absorber Are SOS Staples Remember how I mentioned the people I have noticed carting the most seem to be all DPS with no Comfort Skills / Decorations? Yeah, they don't use these decorations either. Run one of these decorations. Fighting Nerscylla without Flinch Free or Shock Absorber in SOS means either you will be forced to flinch or your teammates will flinch if they are in the path of your weapons. At best you are losing a tiny percentage of damage for having taken either of these decorations and you only need one of them. Your HP is still Your HP TL;DR: If you become dependent on Wide Range players to save your life, you risk playing so stupidly that the Wide Range user carts on your behalf trying to save you. It's happened to me more than a dozen times. If you can heal yourself somewhat consistently in the course of an Omega fight? Congratulations. You are already looking better than many pubs. I am not exaggerating either. You may as well be an elite if you can throw out the occasional Dust of Life too. You don't necessarily need to only heal yourself all the time if you have a Wide Range user but it seriously helps them if you are at least aware of your HP and when you can fix your issue yourself (and actually do so). Consider Wide Range (Seriously) Naturally most people hate playing any kind of Healer in any game. However, the impact of Wide Range is impossible to overstate. You will see more of the fight or even win off the back of being able to heal your teammates in a time of need. Even accidentally healing people in saving yourself contributes massively to your team! My build contains Wide Range 5 but I never went out of my way to take Free Meal or Mushroommancer or to commit to only heal other people. In fact, knowing the fight so well, I can often predict ahead of time if someone will need to be healed and go right back to fighting Omega. Anyway, some weapons like Dual Blades sheathe faster than others and can sheathe even faster with Quick Sheathe. This makes them perfect candidates for Wide Range 3 or 5 because they can heal themselves or others with less of a commitment than something like HBG or Lance and go right back into the action. If you're having trouble hitting his legs a lot, why not take a break and heal someone? You do not need to commit to a full on healer build to make your pubs less likely to die: Again, I only use Wide Range 5. I could lower it to 3. The reason I use 5 is that I find it to be much more effective at saving people. I use about 30-60 healing items, the majority of them mega potions, per full hunt. This is easily sustained through passive farming. 10/23/2025 - I experimented with adding Dust of Life / crafting ingredients for Dust of Life to my radial layout and I don't regret it. I feel less of a need to leave for camp with this second healing source available. I don't often use them but they are very useful for Phase 4 where it may not be a good idea to leave to resupply because people could cart at any moment. Farcaster is a Great Item It will let you go back to camp with one button press. It will save you in bad situations like a Dash you aren't confident dodging or a beam that you somehow can't outrun or are unable to dodge well. Such a useful item and most of the time I never see pubs using it. Use it carefully. Preventing Stranger Danger Try not to run into your teammates when you are dodging AOEs or get too close to them unless it's a necessity like DPSing the legs or face or huddling together in a shield. If you must use a Seikret, use it manually, don't let it simply wander into your allies. Overlapping or pooling of rocket AOEs in one area can and will cart people. Mustard Bomb Placement Don't place it in the middle of an arena or in the chokepoints (such as in Phase 2) if you can help it. It's much harder for slower weapons to avoid this situation and that's okay, what matters is you try to move it. The most optimal AOE placements would hug the edges of the arena. Patience, A.K.A, That Which Eludes Pubs When Omega moves to another arena, see if your team does too. Wide Range heals are not infinite and require replenishment. If people go back to camp, try not to go to the next arena until they return. Of course I am giving an impossible tip here. There will always be a random pub who rushes to the next arena and it's a coin flip whether or not they die in the time it takes people to return. If you see even one person go off alone into the next arena and you do not need to go to camp, go with them so you can split Omega's attention until the team returns. If you're desperate to stop the pub from throwing away a cart and still need camp, you can delay going back to camp for a bit if you brought a Farcaster. A tip I've started using but felt worth suggesting anyway to those that do have to go back to camp are some default auto-translated messages you can add to a radial menu which say either, "Hang on for a minute" or "Heading back to camp". These messages are shown in the player's own language by default. Don’t expect much though. At best the message might encourage people to be more careful. Soul of the Pictomancer Spells You don't have to spam the Pictomancer spells at every possible opportunity. However, given it doesn't require a target, there is no reason not to use it when nothing is going on like when Omega leaves the area. One might argue you could get more axles by saving the second stage spell for hitting Omega's back but don’t minmax this way if you’re using Wide Range. The FREE Power of Mantle Gaming You can use more than one Mantle per hunt if you return to camp and swap your used one out. I use three per hunt, sometimes four. Most pubs that I have seen might only use 1, maybe 2 if I'm lucky. In case you're curious I use Corrupted Mantle, Rocksteady, Evasion / Healing Mantle roughly in that order. I don't think Corrupted is necessary but I like to speed up Phase 1 or 2 with it. Omega is seemingly immune to Ghille; I've had him attack me with it on. Unfortunately I do not know if it resets his enmity; currently I am doubting it does and recommend using Farcaster for this purpose as a last resort. Shields - Loved And Vastly Ignored? If Omega's legs break, carve the fallen part for a Shield Generator. Someone having the Shield Generator is better than nobody having it. And do remember to use it. The Frosty Speed Demon Omega, more often than not, will choose to Dash after using his large freezing AOE attack. I've saved many people by healing them as soon as they are frozen because I've predicted it correctly time and time again. Fear His Rage, Soothe Your Team If you brought no healing for your teammates: Run for your life and do not bother attacking Omega until the tantrum is over. If you did bring Wide Range or Dust of Life, place yourself in a safe position when Omega begins his Pantokrator temper tantrums where he hops and stomps the ground everywhere while spamming AOE attacks. Although his attacks are predictable, his movement is essentially unpredictable during this sequence and can kill people who are not full HP very easily! It is so important that everyone be full HP or healing to full HP during this time that I would say it is worth it for a Wide Range user to spam Mega Potions during this sequence to keep everyone alive. Radial Menus If you aren't using these to craft, to heal, to activate Cleansers at Omega Savage to escape being Frozen instantly: Why not? They are easy to set up and the utility is incredible and extends into basically every direction of the game. If by some chance you are reading this guide and have never experimented with Radial Menus, please, please do so. There are countless options available to you through them that will make the game feel smoother and less tedious. The Art Of The Flinch Multiple thunder pods (2-3 work fine) can flinch Omega and prematurely end his attacks, saving you and your pubs from carting disastrously. The most impactful flinches I feel happen if he is MRV barraging or dash spamming. You already know why. You can even save pubs that you know will die by flinching Omega as he's readying a laser beam. Don't waste this on the temper tantrum attack or a beam unless you absolutely have to - the tantrum causes leg wounds and the beam can be avoided or mitigated in many ways. Flinching him with thunder pods has a long cooldown. Nerscylla This fight is simply the hardest part of SOS Savage and the reason I wait until Phase 3 to give everyone a full suite of buffs. There is simply not enough coordination in SOS pubs to make this DPS check easier. Try your best but expect the worst. Bring a fire weapon (particularly one you are comfortable using) to swap out solely for Nerscylla. Paralysis is an alternative especially for HBG / LBG on a swap since you can get a Bowgun with Fire ammo too. Paralysis I feel is more viable for premades where you can trust the other players to be able to DPS effectively - I ditched it after a few DPS checks where even with triple paralysis we could not pass the check. Additionally, bring Rocksteady Mantle. Don't be afraid to Dust of Life or heal (even only yourself) during this part of the fight; the Mantle will make it easier to do either. The DPS check is tight but most of the time you will lose if anyone carts to Nerscylla in Savage especially in an SOS. I can think of a few hunts where I passed the DPS check with one person gone and only one hunt where two people were gone. You can also use Slinger Ammo like Rockburst Pods from Phase 3 to force Nerscylla to fall from the air when it swings. Of course, this section assumes you are dodging the Morbols already and giving them the freedom to paralyze Nerscylla rather than killing them. And, of course, that you are familiar with its moveset. The Tanking Dilemma of Phase 4 SOS provides a unique dilemma concerning Omega’s attention. You may have to steal enmity (particularly in Phase 3 and 4) by hitting Omega in the head or using Mog of Ages on that same spot. Pubs cannot be trusted to reliably tank the boss most of the time and sometimes you don't want them to even if they can do it. They can panic, get on their mounts, run in circles - this kills DPS and kills their ability to DPS the boss. Pubs tanking aggro is especially dangerous when the person with enmity has suffered multiple HP debuffs in pubs because people will often not steal aggro away, meaning the debuff might as well be permanent since it only ticks away if the person has lost or had no enmity to begin with. This can spiral into panic. If you can't tank Omega well for any reason but want to steal enmity to save others, pack a Farcaster for the hunt as a last resort. It will force Omega to reset aggro whenever he's stuck to you but it will also send you back to camp. The Grace of Asbestos 20 Fire Resistance will make you immune to Fireblight (ticks of fire damage over time on you) whenever Omega hits you with a fire attack. It will not save you from the fire pits on the floor in any way, as they do the same damage whether or not you have Fire resistance. Nonetheless, Fireblight immunity will help keep your HP more stable at all points of the fight. Note: Fireblight immunity is critical for not losing a Guts (Tenacity) or Moxie activation to Fireblight damage. As a side note, Immunizer will help with recoverable red damage on your HP bar and is fairly easy to craft. Avoiding The Tokyo Drift Lifestyle Always assume Omega will hit you if there is a wall behind you and he is dashing. His body spins at the end of dashes very often near corners or walls and this is effectively a second chance to hit for every dash. You can tell if he's about to dash because his front half will bend down and his legs will splay out and away from his sides. I have also very rarely seen him stop a dash early and spin backwards without a close proximity to a wall. Be careful! Small yet Meaningful Healing Tech for Phase 4 Save the Seikret pouch Dust and Powder healing items for Phase 4 especially if you are not using Mushroommancer. This part of the fight is incredibly annoying because pubs can often die whenever a Wide Range player has to go back to camp. You can have Dust of Life and Lifepowder in your item bag and the free equivalents in the same inventory. You can also radial menu craft Dust of Life if you bring the materials. I always save the free heals for Phase 4 and I advise anyone to take them too. Any bit of healing from anyone can make the difference in this phase! The Utility Of Not Quitting (When Progressing) It's tempting to leave whenever there are multiple carts in Phase 2 or 3. Don't. At best, you save a few minutes - the fight will likely end in Phase 2 or at the DPS check anyway. Omega Savage is a fight that will force you to learn every little thing about your weapon and about his mechanics. The more of everything you know about the fight and the calmer you become from your attempts the better off you will be. If you happen to be a Wide Range player like me you'll be able to heal people drastically more and still contribute lots of DPS once you've got a solid understanding of Omega and the composure to execute upon it. Make Friends. Or Don't. Savage is considerably easier with friends, though it's still hard. While I do think it's doable via SOS I also know it would've taken me far less time had I been willing to find people to play it with. But I considered it the only real challenge this entire game has and I wanted to rise to the challenge. I don't regret it really; I can't wait for G-Rank. So ask yourself: are you like me? Then incorporate everything I've written into your gameplay, keep bettering yourself, you'll need it. If you simply want the loot, simply make friends or find a group. If you prefer not to use third party platforms but want to try and find a slightly more organized way of pubbing things you can simply join a high population lobby via the quest npcs and look for people trying to complete Savage Omega there. VOD Review Is A Strategy Of Kings I learned so much about why I was carting once I started using an OBS Studio Replay Buffer to see the last minute of every one of my carts. It's humbling but you will improve so much faster if you look at clips. Conclusion and Gratitude Good luck out there. Personally, I see myself continuing to pub Savage in the future. 300 Savage Wins maybe? It's a challenging fight and I know how happy it makes people to get their first win, especially in the trenches of SOS. If this guide helped you, let me know. Thanks for reading. Guide Changelog 10/18/2025: Since the guide was released, I've made some edits, added a few small sections, and so on. As of today I have 40 Omega hunts under my belt, raising the total wins to 24 Savage, 16 Normal wins. Two of the recent Savage wins I simply recruited pubs in a big lobby to come play for three attempts. I've been compiling footage from SOS pubs to commentate in case people are interested in seeing how I play, what I do and why I do it. Expect a video section within 9 to 11 days of this edit. Aiming for 1 hour, one good game and one harder game if I can get one. I'll post my build in the video in case people are curious. 10/22/2025 - Added a few sections and clarifications. 10/23/2025 - 25th Savage win (41 successful hunts) this one was with SOS pubs and I recorded it. Most likely going to use this footage. Trimmed guide down a decent amount, mostly erasing anecdotes inspired by my experiences in SOS, revised a few sections too. Haven't played much since farming Omega but AT Nu Udra was fun and worthwhile. 10/24/2025 - 26th Savage win - SOS with possibly the best pubs I have ever played with. No carts whatsoever! I have a bad habit of having the best games ever when I forget to start recording... 10/26/2025 - +4 additional Savage SOS wins on 10/24. Unfortunately, I lost a lot of the footage to a bad recording setup so I'm in the process of recording more, sorting through it, finding stuff worth talking about beyond simple commentary. This will take longer than I expected with everything going on. No deadline for now. 10/29/2025 - In the last few days, I played with more AFKers or people who to me were flagrantly attempting to be carried. Added "Self-Host" section for now; may remove in the future. I've been farming for the perfect Talisman so I haven't had a win to add to my Savage count. 1/18/2026 - Grammatical edits, updated win count. Started reading about TU4; playing it is quite a bit different for me. Hit HR500 very recently, yay me. As for a video format - I honestly just don't care to do this now after TU4. It's obvious to me now that powercreep will continue to make Omega Savage easier but the TU4 section I'm planning on adding soon will make clear why I feel this way exactly, i.e what changed in the game. 1/31/26 - Added a TU4 section to briefly detail the major changes of the TU4 patch which overall made Savage a bit easier.