下载客户端

制作你自己的无限单位上限和1C1S子模组

2026-02-16 04:00:15

导读

本文详细介绍了《星球大战:帝国战争》中,制作无限单位上限和1信用1秒(1C1S)子模组的步骤,包含文件路径查找、文件复制、XML文件变量替换等操作,还给出相关工具链接与注意事项。

以下是如何在短短几分钟内快速制作1信用1秒(1C1S)或无限单位上限子模组的方法。 制作自己的无限单位上限和/或1C1S子模组 1. 下载你想要修改的模组以及1信用1秒核心文件 2. 导航至《星球大战:帝国战争》创意工坊文件夹,路径为C: Program Files (x86) Steam steamapps workshop content 32470 3. 打开你想要修改的模组对应的文件夹。该文件夹名称即为Steam创意工坊ID。例如,索龙的复仇模组对应的ID是1125571106 4. 打开Data XML Units文件夹,根据模组情况,可能还需要打开包含升级、英雄或其他单位的更多文件夹 5. 将这些文件复制到另一个具有相同文件结构的文件夹中,该文件夹将作为你的内容文件夹我所说的相同结构,是指使用相同的文件夹名称,并将文件放入与源模组名称完全相同的文件夹中。 6. 打开所有包含单位、英雄、升级、建筑和其他可建造物的XML文件,使用查找和替换功能修改指定变量。(确保查找和替换设置为正则表达式,且未勾选“.”匹配换行符选项)

1C1S Variables All at OnceFind: (<Tactical_Build_Time_Seconds> s*[^0].*</Tactical_Build_Time_Seconds>)|(<Tactical_Build_Cost_Multiplayer> s*[^0].*</Tactical_Build_Cost_Multiplayer>)|(<Build_Cost_Credits> s*[^0].*</Build_Cost_Credits>)|(<Build_Time_Seconds> s*[^0].*</Build_Time_Seconds>)|(<Tactical_Build_Cost_Campaign> s*[^0].*</Tactical_Build_Cost_Campaign>)|(<Absolute_Income_Modifier>-.*</Absolute_Income_Modifier>) Replace: (?1<Tactical_Build_Time_Seconds>1</Tactical_Build_Time_Seconds>)(?2<Tactical_Build_Cost_Multiplayer>1</Tactical_Build_Cost_Multiplayer>)(?3<Build_Cost_Credits>1</Build_Cost_Credits>)(?4<Build_Time_Seconds>1</Build_Time_Seconds>)(?5<Tactical_Build_Cost_Campaign>1</Tactical_Build_Cost_Campaign>)(?6<Absolute_Income_Modifier>0</Absolute_Income_Modifier>) Individual VariablesFind: <Tactical_Build_Time_Seconds> s*[^0].*</Tactical_Build_Time_Seconds> Replace: <Tactical_Build_Time_Seconds>1</Tactical_Build_Time_Seconds> Find: <Tactical_Build_Cost_Multiplayer> s*[^0].*</Tactical_Build_Cost_Multiplayer> Replace: <Tactical_Build_Cost_Multiplayer>1</Tactical_Build_Cost_Multiplayer> Find: <Build_Cost_Credits> s*[^0].*</Build_Cost_Credits> Replace: <Build_Cost_Credits>1</Build_Cost_Credits> Find: <Build_Time_Seconds> s*[^0].*</Build_Time_Seconds> Replace: <Build_Time_Seconds>1</Build_Time_Seconds> Find: <Tactical_Build_Cost_Campaign> s*[^0].*</Tactical_Build_Cost_Campaign> Replace: <Tactical_Build_Cost_Campaign>1</Tactical_Build_Cost_Campaign> Infinite Unit Cap Variables All at OnceFind: (<Population_Value>.*</Population_Value>)|(<Space_Override_Population_Value>.*</Space_Override_Population_Value>) Replace: (?1<Population_Value>0</Population_Value>)(?2<Space_Override_Population_Value>0</Space_Override_Population_Value>) Individual VariablesFind: <Population_Value>.*</Population_Value> Replace: <Population_Value>0</Population_Value> Find: <Space_Override_Population_Value>.*</Space_Override_Population_Value> Replace: <Space_Override_Population_Value>0</Space_Override_Population_Value> Upkeep If you wish to remove building upkeep, use this as well. (Thanks to CometRed06S for finding this one) Find: <Absolute_Income_Modifier>-.*</Absolute_Income_Modifier> Replace: <Absolute_Income_Modifier>0</Absolute_Income_Modifier> 1C1S and Infinite Unit Cap Combined Find: (<Tactical_Build_Time_Seconds> s*[^0].*</Tactical_Build_Time_Seconds>)|(<Tactical_Build_Cost_Multiplayer> s*[^0].*</Tactical_Build_Cost_Multiplayer>)|(<Build_Cost_Credits> s*[^0].*</Build_Cost_Credits>)|(<Build_Time_Seconds> s*[^0].*</Build_Time_Seconds>)|(<Tactical_Build_Cost_Campaign> s*[^0].*</Tactical_Build_Cost_Campaign>)|(<Absolute_Income_Modifier>-.*</Absolute_Income_Modifier>)|(<Population_Value>.*</Population_Value>)|(<Space_Override_Population_Value>.*</Space_Override_Population_Value>) Replace: (?1<Tactical_Build_Time_Seconds>1</Tactical_Build_Time_Seconds>)(?2<Tactical_Build_Cost_Multiplayer>1</Tactical_Build_Cost_Multiplayer>)(?3<Build_Cost_Credits>1</Build_Cost_Credits>)(?4<Build_Time_Seconds>1</Build_Time_Seconds>)(?5<Tactical_Build_Cost_Campaign>1</Tactical_Build_Cost_Campaign>)(?6<Absolute_Income_Modifier>0</Absolute_Income_Modifier>)(?7<Population_Value>0</Population_Value>)(?8<Space_Override_Population_Value>0</Space_Override_Population_Value>) EAWX (FOTR and TR) Crew Requirements In Scripts Library eawx-mod-fotr gameobjects or Scripts Library eawx-mod-icw gameobjects Find: Ship_Crew_Requirement = [0-9]+ Replace: Ship_Crew_Requirement = 0 Tips If it isn't working, go to your steamapps/workshop/content/32470 folder and check to see if the file for your mod is the same as the one you uploaded, as it may not immediately update. You can also try checking you file structure to make sure it matches that of the original mod. Then, check your json file and make sure that it is formatted correctly, by comparing it that of a working mod. Give your content folder the same name as your mod's workshop ID. Tag your submod with "Unit Cap" and/or "1C1S" when uploading it. To make the mod player only, make a separate version of your submod for each faction by modifying only the files/units belonging to a single faction. If there are multiple factions that use the same variant of a unit or upgrade, try creating an identical variant of the ship (examine the original Thrawn's Revenge files for an example of how this is done) and replace all references to the original with the new ship in faction specific lists (ie. <Tactical_Buildable_Objects_Multiplayer> in Skirmish_starbases.xml), and add it to lists which are not different between factions (ie. <Bombardment_Required_Orbital_Ships> in Factions.xml). Don't forget to include a modinfo.json file If anyone figures out how to fix the stability issues when running 1C1S and infinite unit cap combined, please let me know. Links Notepad++ https://notepad-plus-plus.org/ EAW Workshop Uploader https://www.petroglyphgames.com/eawmodtool/ Low effort video if you need it. https://youtu.be/BH2v7QKlDyE

评论

共0条评论
face
inputImg
相关阅读
最新更新

[AOTR] 如何扮演义军同盟

你是否曾在《星球大战:帝国战争》的《叛乱觉醒》模组中开启叛军战役,却在第一周就被帝国消灭?(这非常真实)那么本指南就是为你准备的!本指南将详细介绍地面和太空的每…

2026-02-15 13:000赞 · 0评论

如何安装《星球大战:帝国战争》中的克隆人战争模组

以下是通过Steam安装此模组的文字步骤: 1. 准备必要条件:你需要一个Steam账号、《星球大战:帝国战争 堕落之军》游戏,以及WinRAR等解压软件。 2…

2026-02-16 04:000赞 · 0评论

帝国单位指南及对抗敌方方法

这份全面的指南不仅会向你介绍《星球大战:帝国战争》及《堕落之军》的单位,还将讲解帝国单位的历史,包括太空单位和行星单位,并告知在战场(或太空)上使用它们对抗叛军…

2026-02-15 22:000赞 · 0评论

如何增加太空战斗单位上限 [适用于任何模组* - 超级简单!]

如何快速提升《帝国战争》任何大型模组的战术太空战斗单位上限(无需编程或下载软件)超级简单! 厌倦了在你最喜欢的模组中单位人口上限过低的问题吗? 本指南将向你展示…

2026-02-16 01:000赞 · 0评论

《星球大战:帝国战争》模组合集

以下是我很久以前玩过的一些模组。如果你有更多或其他不错的模组,请告诉我。我敢说我对好模组一无所知,希望你能原谅我。 如果你知道其他好模组,也请告诉我。 信息 我…

2026-02-16 01:000赞 · 0评论

【真实攻略】如何扮演银河帝国

如何使用帝国势力进行游戏! 简介 大家好! 你是否讨厌叛军袭击你的星球? 你是否讨厌整个银河系都被腐化? 你是否讨厌财团摧毁你的死星?那么,别再抱怨了,在本指南…

2026-02-15 13:000赞 · 0评论

RTS 决战五星同盟!(附带全程字幕解说)《星球大战:帝国战争》

游戏里的星云级和宏伟级数据是我自己改过的,让战斗力能够接近设定上的战力(都怪CL的奇葩数据😔),同样玩这款游戏的同好注意一下,别拿原版的数据这样顶上去 各位喜…

2026-05-06 10:400赞 · 0评论

舰队指挥官入门:太空战斗指南

Some basic battle tactics everyone should know, and useful information about the…

2026-02-16 04:000赞 · 0评论

1信用点1秒模组指南

本指南将教你如何制作自己的作弊模组,你甚至可以让它只对玩家产生影响。 指南步骤: 1. 如果你想制作A 1c1s模组,请导航至(驱动器)/.../steamap…

2026-02-15 16:000赞 · 0评论

怀旧 【星球大战:帝国战争】义军战役第一期:窃取X翼

帝国战争是由真正的西木原班人马打造,靠着无数衍生MOD经久不衰,许多太空类游戏都参考过这款游戏的许多玩法,甚至他们还记得自己的油桶阵(泪目)。 游戏剧情是以星战…

2026-05-06 11:030赞 · 0评论
暂无更多

最新更新