
玛奇医生为你准备了应对这个棘手关卡的“良药”。其中还包括了如何应对流行病的方法! 诊断结果:长期资金短缺 这关到底是怎么回事啊! 别担心,你终会慢慢适应这种节奏和挑战的变化。也许吧。 反正我是适应了。 “比尔奇河畔达克沃斯”是一个特别的关卡,因为这里是一家公立医院。这意味着患者不会为诊断和治疗付费。 你的资金获取途径极其有限。我已经在这里列出了所有途径。后排的那位,坐下,把这些内容牢牢记住。这都是为了你好!1. 完成公共目标 2. 处理紧急事件 3. 应对流行病 4. 年终奖励 5. VIP 奖金 6. 研究资金 对于第六点感到困惑的玩家,没错,你可以直接命令研究人员为你研究资金。我建议你这么做。在这张地图上,任何现金流都可能至关重要。 在这个关卡中,弄清楚如何获取收入至关重要。如果不能带来收入,就不要建造它,不要雇佣它,把它赶走。塔昆的目标是你目前最重要的焦点。如果某个目标确实会花费你太多时间才能完成,你可以按 X 键取消该目标,转而选择另一个目标。(前两个目标无法取消,但从那之后,你会获得一些控制权。) 本关卡还引入了流行病机制。这对你来说是个好消息,因为你可以通过处理它们获得现金奖励。所以把疫情看作是一笔不错的意外之财吧!
Treatment Plan Getting Started Hello, I am Dr Majora. But that sounds a bit threatening so call me Madge. Madge is the least threatening name of all time, right? Someone called Madge wouldn't rule an empire of hospitals while slowly injecting demonic DNA into the populace. So, you've probably developed some good habits from your previous, private hospitals. You like to bling up your rooms. Promote your staff. Expand nice and rapidly on a schedule that suits you... Well that's all WRONG and you're going to have to abandon some habits. Don't upgrade your machines unless you're asked to. Don't train staff unless you're asked to. Don't promote your staff unless you have to. Don't build anything unless you're asked to. Why? You won't be seeing any profit off these investments, because you aren't being paid to cure people. You're being paid to satisfy Tarquin. If you upgrade a machine for no reason, you're taking food out of your own mouth later. Save your machine upgrades for when you'll actually get some reward money for doing so. Wait. Be patient. Be stingy. Don't feel pressured to build a treatment room because patients are demanding one. They won't actually pay you back in cure money. Send 'em home. Hold back on treatment rooms until there's an emergency or objective for them. But first, some setup. First Fifteen Minutes Buy a plot of land while you can. Money management woes can really slow your expansion when you need it most, so just purchase somewhere to expand now. This is good advice for all hospitals - always have somewhere ready to expand into. Shuffle the rooms. The hospital rooms don't have an especially good layout. In particular, the loos should really be next to where your GPs are. I usually prefer to delete everything and start from scratch. Also as a heads-up: There are not enough fire extinguishers when you start this hospital. Your Cardio and General Diag are at risk of fire. You may not have had a fire yet in any of your hospitals, because you are a sensible person who hires a lot of janitors. Unfortunately, you don't have that luxury here. Expect a few fires now and then. Build a Training Room. Your first Objective is Train a Staff Member. Anatomy Posters are dirt cheap and be lined around the walls. Several small Training Rooms are more economical than one big room. Review your staff. Your staff really need to work to justify their salary in this hospital. Plan ahead and identify skill gaps. You already know you will be needing a Researcher and a Mechanic. Fire the overqualified in favour of interns you can train to your own standards. Home-grown staff are always cheaper. Also do not hire any Grumpy staff on this level, or any other level where Staff Happiness is going to be an objective. Make sure you hire a Janitor. Your first set of objectives are "train a staff member" followed by "upgrade a machine." So get a janitor. If you can't get one who knows Mechanics, then you'll be training them in Mechanics shortly. Build a research lab. This is going to be an extremely important room. Add any and all items that will speed research. The research Monitors seem to offer the best value for money. Obviously, you'll also need a qualified research Doctor to work in your room. Consider building a Marketing Room. Marketing is actually useful on this level. For one thing, it will happily generate its own Objectives. It can also boost your Reputation and aid you with various other Objectives. Resolution Lab You need to cure 5 8-bitten Patients, for which you're going to need the Resolution Lab. This room will now be in your research list. However, instead of researching it here in Duckworth, I recommend your first step is to go back to your previous hospitals. Research the Resolution Lab over there instead. Then come back to Duckworth and build the room. Moving on You're now ready to go! Open the floodgates. Your second Public Target will be Upgrade a Machine. The Pharmacy or the De-Lux Clinic are good picks here. If you haven't got any upgrades, you need to research them. Your next room will probably be Psychiatry, as soon as you can get a doctor to staff it. Wards and Psychiatry do double duty, diagnosing patients as well as curing a variety of ailments. They will be serving as your hospital's early backbone. Stay resolutely focused on your money making objectives. The Pharmacy cures several different kinds of diseases, which will prevent your hospital from becoming too much of a graveyard. In the same vein, your next treatment room will likely be the all-purpose Injection Room, or Fracture Ward. Individual clinics however should be shunned. Curing three Jest Infection patients, while good for your reputation, will net you precisely no other benefits. Send them home and keep your cash. Staff Your staff's wages are a big problem. A very big problem, because you don't have a monthly income. Just monthly outgoings. In many ways, Duckworth is a simple battle between you and your wages bill. I already told you, don't promote or train staff. Don't hire overqualified people. Fire anyone who expects more money. Favour people who are Cheap and Positive where possible. That said, you still need to tailor your staff's skills, so some training is necessary. However, I recommend holding off until you get an actual objective for it. Tarquin has an adorable habit of asking me to train a nurse, directly after I've just finished giving a lecture to a class of nurses. At this point in the game, you probably already have a good idea of what qualifications you like in your staff. So I'll just briefly go over my own preferences: Janitors: I like every one to be qualified in Maintenance. About a third of those also need Ghost Capture. At least one janitor among the staff needs to be a Mechanics specialist - preferably two, so they can tag-team. Fire your Janitors when they get too experienced and pricey. They only need to be level three, tops. Assistants: Don't need to be qualified, unless you want to make use of Marketing, which I definitely recommend you consider. You will not get revenue from Cafes or Gift Shops in this level, so neither is recommended. Marketing however deserves a second look. You will get objectives to "cure so many patients with X" and Marketing can aid with this, by skewing your patients to actually have X. Along with your Janitors, you're likely to have a high turnover of Assistants. There's no point fulfilling their pay demands when you can just hire someone else who's cheaper. Doctors: General Practice is the eternal bottleneck of every hospital. When your hospital is at full capacity, you're going to need about 8 GPs. So it's a bad idea to fall behind on your GP training, as it can stifle your growth dramatically. You're also going to need at least two psychiatrists in this level, and your trusty research team. How about surgeons? Tarquin is really keen on me building a Surgery for some reason. So I indulge him. I have a very nice and sparkly surgery suite, sitting closed. Oh, you do know you can close rooms, right? Click on the door and there's a close room button. Anyhow, the operating theatre and the DNA clinic require specific qualifications. Read: expensive staff. The operating theatre also steals one of your precious nurses. These rooms are simply not worth it. Build one to satisfy the objective, but don't actually use them. Also, feel free to sell them later. On that note, if you have X-Ray or Mega Scan, don't bring them anywhere near this map. Just no. Nurses do diagnosis better and they do it for less money. Which brings us to: Nurses: Dontcha love them. The worker bees of a good hospital. Anyhow, you won't be needing qualified nurses. Nah. Instead you should focus on having sufficient nurses at all times. Nurse vacancies do tend to grind the hospital to a halt, so make sure the machine keeps moving. I recommend having at least one nurse who is Treatment focused. Use this nurse to handle your emergency patients and boost your cure rate. Getting the most from your Staff Keep your staff happy by ensuring they have food, drink and toilets nearby. Doesn't matter about the patients, they aren't paying us or anything. Your expensive staff however will be more productive if they don't have to cross the hospital grounds to go to the loo. Level 4 or 5 rooms will make your staff very happy and boost their productivity. Boost a room's prestige by using the Gold Star Award. Rooms like GP, Ward and Psychiatry, where your staff spend a lot of time, should be high level. The staff room should also be level 5. Emotional Intelligence and Stamina are particularly valuable on this map. They will help squeeze a little extra productivity out of your skeleton crew. Even better though, are staff with the free trait versions: Tireless and Positive. Good traits are a godsend. Grumpy staff however should be instantly fired. Being able to use your own trainers, instead of relying on outside tutors, will make a significant difference to your budget. Watch out for staff with the Teacher or Natural Mentor traits. Grab them and aim to make them your in-house gurus. Making Money Off Research Or at least, trying to A completed research project at just the right time will be a boon to you in Duckworth, often dragging you back out of the red. Break out the calculators however, as there's no such thing as a free lunch. It's important to maximise Research profit, otherwise you are paying expensive staff wages to no effect. This is how the repeatable research projects actually break down in terms of profit. The second column is profit, i.e. the reward money minus the greenlight fee. The third column is profit per research point required to actually complete. General Research: $19000; $19 Roderick's Plot Hole:$33000; $22 Project Windsock: $99000; $9.9 Cheesier Gubbins: $42000; $21 In other words: ($Reward - $Greenlight) / ResPoints = Profit per research point. Please note: you need the Bigfoot DLC to be able to access most of these. They are unlocked by playing the Pointy Mountain maps. Roderick's Plot Hole comes out as the clear winner, with $22 per research point. This should be your choice of research project, if you have the option. Oh no, wages... Of course, things are not quite so simple. You also have to factor in the wages of your research staff.

如果这部分出错,你之前在员工薪资上省下的利润就会全部泡汤。 在我上面提到的研究实验室里,两名2级研究员从10月初开始不间断合作,在12月底完成了【罗德里克的剧情漏洞】(1500点)。 我建议将研究员等级控制在3级或以下,因为4级研究员的成本往往很高。另外一个重要提示:自己培养的研究员比从外面招聘的医生便宜得多。培养自己的员工绝对是正确的做法。如果能招到【廉价】属性的研究员,那就太好了。 如果你有闲钱可以挥霍,那么可以在研究实验室里摆满各种设备来最大化研究速度。【研究显示器】是最佳选择。这将通过加快员工的工作速度,略微减少研发部门的工资支出。你还应该在附近设置厕所、食物和饮料供应点,这样员工就不会浪费时间。 公然作弊 在达克沃斯启动“风袋计划”。切换到任何其他拥有研发部门的地图并在那里进行游戏。当项目即将完成时,跳回达克沃斯。坐享其成。如果有人问起,就当我没说过。 已知目标类型 这是你在努力获得一星评级时会遇到的公共目标列表。可能还有其他一些我纯粹因为运气没遇到的目标。 维护 给10株植物浇水 补充8台自动售货机 疏通8个厕所 升级一台机器 不要只是坐着干等你的清洁工。点击植物/自动售货机/马桶,只要物品状态未达到100%,你就可以指示清洁工进行“维修”。 员工 晋升一名员工 培训一名员工[任意类型] 培训特定类型的员工 将员工晋升机会留到需要的时候再用! 常规 热舒适度达到80% 如果医院热舒适度低于此数值,该要求会再次出现。可以通过移除暖气片使热舒适度降至80%以下,从而重复完成此任务。 研究200点研究点数 将【房间】升级至四级 无论该房间是否已建造,都会触发此要求。但如果已有同类型房间达到四级或以上,则不会触发。 建造一个【房间】 不会要求建造已有的房间类型。 其他提示 紧急事件 太棒了!别人的不幸就是你的赚钱机会。我通常会等到有急诊病人需要特定治疗室时,才会着手建造该治疗室。 为什么呢?我是靠治疗其他普通病人赚钱的吗?当然不是。 我只通过急诊病例获得报酬。建造好治疗室,就能收获这笔意外之财。急诊的奖励虽然不算丰厚,但通常至少能让你收支平衡。 记得也要为治疗室分配医护人员。将该房间设为高优先级,对于像病房这样的区域,要额外安排一名护士来分担工作。 在治疗室隔壁设置一些厕所通常也是个好主意。急诊病人似乎总喜欢拖着病体穿过整个地图,去最远的厕所。另外,如果你能提前规划,将所有治疗室集中设置在直升机停机坪附近,那就更好了。这样病人就能毫不耽误地到达他们需要去的地方。

我个人在紧急情况下最喜欢的病房是普通病房和骨折病房。 为什么呢?因为如果有七个人来接受光疗,我没办法加快他们的治疗速度,除非再建一个光疗室。 但普通病房可以根据你的需求进行精确配置。如果有七位骨折患者,设置五张病床就能让他们快速流转。你也可以分配多名医护人员负责。如果你的治愈率很低,就要再看看你的员工了。我有一名医生和一名护士拥有专注治疗资质,我让他们负责处理紧急情况,毕竟只有治愈患者你才能获得奖励资金。 当然,你为紧急情况建造的任何治疗室都可以供其他患者使用。我觉得年终奖项 实际颁奖仪式并未提及,但实际上每个奖项都会为你带来一笔小额现金奖励。遗憾的是,只有5000美元。不过,这笔钱还是会派上用场的。 VIP来访 不幸的是,大多数VIP仅提供声誉和 Kudosh 作为奖励。塔昆本人就是这些吝啬访客的典型代表。

不过,有些VIP会给你经济补偿。他们会根据你房间的质量来评判你的医院。如果那位富有的宝贝茉莉要去你的厕所,这正是赶紧在那里狂贴金星奖的好时机。

Level Four Rooms So Tarquin keeps asking me to make a level four room. Fine. Make one level four room. Then pillage its contents the next time Tarquin wants a high level room. Just move the furniture around, yo. Also the starting staff room has some nice furnishings to steal. If you're having trouble breaking into level four despite ludicrous bling, try making the room a bit bigger. (They don't have to be square.) The best item for increasing room prestige is the Gold Star Award. It's unlocked with Kudosh - go get it. Otherwise, try the Dog painting and the Jasmine Odyssey photo. Farm Objectives Build a level four room. Pillage it. Get asked to make it level four again. Repeat. Dosh. Tarquin is a bit of an idiot. In particular, I keep building him that damn Surgery, deleting it, and then being asked to build it again. He's really stubborn about the Surgery. Not happening, Tarquin. Not happening. The Research Lab and Marketing are also great for farming objectives. Tarquin will often ask you just to start a marketing campaign, or research 200 points. Researchers don't actually need a directed project to generate research points. Even better, marketers don't even need to bother being in the room... Just launch the campaign. I would recommend however trying to launch a campaign that suits your needs. If you have to cure some Fractured patients, then put out a campaign for the Fracture Ward. You can also launch a marketing campaign for a disease you can actually cure, rather than all these surgery patients who you will merely be sending home. Actually winning the game Oh right, that's what we're actually here for. Moving on... A common mistake is to push for Star objectives too early. In Duckworth, you need to be sitting on a big pile of cash before you can switch focus to anything other than making money. Once you do have plenty of cash though, things are quite straightforward. Cure 5 Patients with 8-Bitten You need to research a Resolution treatment room. Any hospital map can research the Resolution lab, so off to Mitton you go. There is an Emergency where 7 Patients with 8-Bitten will turn up. Cure 5 of them and you're done! Otherwise, you might want to use Marketing. Put out a marketing campaign for this disease and you'll get more Patients turning up with it. Staff Morale As aforementioned, a high level, attractive room is the easiest way to please your staff. The Gold Star Award is highly recommended. I've been telling you not to promote your staff. That's excellent advice for not being seventy feet in debt. However, to complete the level, you are going to have to make up for it. Once you feel you have a handle on the cash situation, start promoting your sulking staff. Use the staff info screen to "satisfy all pay requests." If a nice room and a pay rise still doesn't cut it, have you considered Emotional Intelligence? Training improves morale by itself. However, in my hospital I happened to have a lot of staff who were inherently Grumpy, thus dragging my morale down. Some Emotional Intelligence training solved that. Or, y'know.... You can also just fire them. Make a level 5 staff room and send everyone on break. This should do the trick. But if it doesn't, then it is finally time give out pay rises. Or fire them. Reputation You'll also need to get your hospital's reputation up. I told you in the beginning, don't be shy about sending patients home. You can't afford to build every treatment room. However, at the end of the level, you do need to make sure you're curing a fair proportion of people. Hopefully by then you will have a collection of treatment rooms, which will boost your cure rate, hospital value and reputation. Otherwise, it's Marketing to the rescue! Launch a big general Marketing campaign to get your Reputation back up to where you want it. Problem solved. Level 8 Hospital Build more rooms. The fastest way to improve your hospital level is simply this; build. Hiring a few more staff members where you have need of them will help as well. A hospital with a full collection of the necessary treatment rooms should be level 8, easily. Epidemics Oh you weren't having enough fun? That's alright, one of my demon DNA viral strains needs in the wild testing. To handle an epidemic, you need to vaccinate all infected persons. This can mean both staff and patients.

感染者会通过行为暴露自己。【可憎诅咒】患者的行为举止如同木乃伊,手臂僵硬地伸着(见上方截图)。我建议在扫描医院时善用暂停键:暂停游戏,扫描,接种疫苗,取消暂停,重复此操作。 “玛奇医生,我可不能操控时空啊?”你这话是什么意思。 像其他半神一样,用宇宙空格键就行了。 如果感染者离开医院,你就会挑战失败。因此,我建议经常在出口附近巡视,像鹰一样等待突袭。感染者在开阔区域更容易被发现。 你很可能会纠结最后一名感染者到底是谁,明明确定所有患者都已清除…… 其实是接待员。长时间坐着的员工和患者不会暴露他们的感染状态。你可以推他们坐的长椅,或者把他们抱起来再放下。只要让他们走动,观察他们的行为就行。

另一种流行病是慢跑者涟漪。其特征是人们在各处快走(见上方截图),他们移动速度相当快。 慢跑者涟漪很容易与其他情况混淆,主要是已治愈患者的愉快行走。通常,慢跑者涟漪的速度是识别他们的最佳方式。不过,任何摄入大量咖啡因的人也会有相同表现,因此在这些关卡中请避免放置咖啡机,至少在你能准确识别之前。 如果你让一群患者回家,那些感染慢跑者涟漪的人会像马拉松选手一样冲在前面,头顶上会有一个醒目的标志,很容易追踪。向他们射击,我的意思是,给他们接种疫苗。 成功处理一次流行病会获得不错的现金奖励,所以把这当成一件好事吧!

虽然不常见,但如果疾病失控传播,疫情可能会失败。拥挤区域的患者会传播病菌,如果最终感染人数超过你拥有的疫苗数量,游戏就会结束。在上面的截图中,6名感染患者迅速增加到21名,几乎没有干预时间。为防止这种情况,应减少走廊拥挤。 容易被忽视的是,实际上有两种为人们接种疫苗的方法。第一种是在患者/员工标签页中进行。第二种是选择目标侧边栏上的按钮,该按钮会显示还剩多少感染者,然后你就会进入接种模式。 如果你遇到某些故障,特别是外部讲师被感染时,进入光标接种模式是唯一的解决方法。光标接种模式应仍能作用于无法被正常选中的人。 考克斯医生,我不会教你怎么用宇宙空格键。坐下。 极限措施 经历了这一切后,你可能会想:“等等,玛奇医生……如果诊断没有奖励,只有目标……那是不是意味着我可以完全不用全科医生之类的了?” 答案是——没错!

当然,在冲击一星评级时,这是个可行的策略。彻底改变游戏玩法,完全不进行诊断。只需建造诊所来治疗急诊病人,然后坚持不懈地完成塔昆的目标。哈!谁需要全科医生?我们才不需要! 在游戏初期,即使所有访客都愤怒离开也不会有惩罚。声誉要求非常宽松,通过一些成功的急诊治疗和VIP来访就能轻松满足。只要继续听从塔昆的指示,这无疑是一种能让你维持运营的经济可行方法。不过你会发现,达成一星目标的过程比较缓慢。你仍然需要治愈5名决议病人,而等待合适的急诊出现会很煎熬。这绝对不是快速获胜的方法,但如果你厌倦了用“常规”方式完成达克沃斯,这会是个有趣的替代选择。

天啊,总算…… 我希望你觉得我关于“公立医院与被掠夺的荒地”的讲解有用。或者至少能让你安心一些。 说实话,我觉得达克沃斯是最有趣的关卡,因为它迫使我重新思考自己的策略。祝你挑战顺利! 我最后的建议是适时撤退。达克沃斯很难。如果你对员工培训和研究之类的事情还有任何不确定,这不是适合学习的关卡。你应该至少已经有一家三星医院了再尝试达克沃斯。尤其是因为你积累的 kudosh( kudosh)可以解锁有用的物品。诸如医药柜和金星奖章之类的物品应该已经在你的物品栏中了。你也可以选择在友好地图上,在你已搭建好的任何实验室中进行研究项目。所以回到你最喜欢的医院,再把它建设得更好一些吧! 学无止境!你可能有自己的技巧和建议。请在下方评论区分享。

如果你想了解更多关于玛奇博士的内容,可以浏览我的YouTube频道!
2026-02-16 04:00:26 发布在
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