
This guide was originally created due to the clunky DD2 menus making it difficult for me to compare and contrast skills whenever paths were switched. As of a recent update, the skill menus are a lot more streamlined and make comparisons easy to do. That means this list isn't needed anymore, the game does a great job on its own! Because of that, I won't be updating the guide anymore, but I'll keep it around. Thank you, devs! <3 Why.... does this exist? Some paths affect a lot of skills and don't list which ones. Some paths list a LOT of skills being changed, good luck remembering them all to compare and contrast. Some paths state affected skills, but don't show the actual effects on the skill's page. Some paths don't state specific changes on the path's menu but change the skills. I had a hard time comparing and contrasting sometimes four different variations of a skill along with several others while having to switch between several menus.All of these things combine to make the Crossroads a bit overwhelming and confusing for me. I figured I might not be the only one. And so, here's an attempt at a list of all the skills, whether or not they're affected by a specific path, and how they change. Some notes: Some changes don't show up in the menus, so I've added some things to skill descriptions to reflect the path they're in. Stat changes or other notes I wrote myself will be italicized, like this sentence. For example, there's no list of affected skills in Plague Doctor's paths, nor do the skills change in the menu when you switch paths, so I've added the changes. I didn't test damage out for every changed skill, a lot of them are approximations based on the numbers provided. Take italicized damage with a huge grain of salt. I try to keep the wording exactly like the game has it, so it might look odd. Buffs and DOTs with symbols in-game will be written out here, such as Burn or Strength. I try to split up a few things to make them a bit easier to read, like having Cooldowns on their own line. Bounty Hunter has only one path, and his skills are fully upgraded. You can still find a list of his skills below if you need it for whatever reason.So that's all this is. No gameplay secrets, no tier guides, and no "best path" comparisons, it's just for personal team building. Enjoy, if you want. Make your own decisions. I sincerely hope that in the future there'll be some quality-of-life changes to make it a bit easier to tell exactly which skills are being changed and how. Plague Doctor WandererSurgeonAlchemistPhysician+1 Candle upon reaching 2nd Inn.+25% Max Health Melee Skills: +50% DMG Healing Skills: +33% Healing Given -33% Blight RES Piercing Affected Skills: Incision Battlefield Medicine Indiscriminate Science-20% Max Health +33% Blight RES Piercing Blight-causing Skills: +10% CRIT +50% Stun RES +20% Blight RES +20% Bleed RES +20% Burn RES +33% Debuff RES Affected Skills: Noxious Blast Plague GrenadeBlight Skills: -2 Blight Dealt Bleed Skills: -2 Bleed Dealt Disorienting Blast Skills: +20% Stun RES Piercing Target: Ounce of Prevention Skills: +15% Stress RES (3 turns) Emboldening Vapours Skills: Strength Disorienting Blast Skills: Vulnerable Affected Skills: Noxious Blast Incision Disorienting Blast Ounce of Prevention Plague Grenade Emboldening Vapours WandererSurgeonAlchemistPhysicianNoxious Blast DMG: 2-3 CRIT 5% +30% Blight RES Piercing when Target Marked Target: Blight 4 UPGRADE: DMG: 3-4 CRIT: 5% +30% Blight RES Piercing when Target Marked Target: Blight 6no changeNoxious Blast DMG: 2-3 CRIT 15% +30% Blight RES Piercing when Target Marked Target: Blight 4 UPGRADE: DMG: 3-4 CRIT: 15% +30% Blight RES Piercing when Target Marked Target: Blight 6Noxious Blast DMG: 2-3 CRIT 5% +30% Blight RES Piercing when Target Marked Target: Blight 2 UPGRADE: DMG: 3-4 CRIT: 5% +30% Blight RES Piercing when Target Marked Target: Blight 4Blinding Gas Target: Mark (25%), Blind UPGRADE: Cooldown: 1 Target: Mark (33%), Blind, Dazeno changeno changeno changeIncision DMG: 3-6 CRIT: 10% +30% Bleed RES Piercing when Target Marked Target: Bleed 3 UPGRADE: DMG: 4-7 CRIT: 15% +30% Bleed RES Piercing when Target Marked Target: Bleed 4Incision DMG: 4-7 CRIT: 10% +30% Bleed RES Piercing when Target Marked Target: Bleed 3 UPGRADE: DMG: 6-9 CRIT: 15% +30% Bleed RES Piercing when Target Marked Target: Bleed 4no changeIncision DMG: 3-6 CRIT: 10% +30% Bleed RES Piercing when Target Marked Target: Bleed 1 UPGRADE: DMG: 4-7 CRIT: 15% +30% Bleed RES Piercing when Target Marked Target: Bleed 2Battlefield Medicine Uses: 3 Target: If HP <50%: Heal 20%, Remove Bleed, Blight, Burn UPGRADE: Uses: 3 Self: Remove Bleed, Blight, Burn Target: If HP <50%: Heal 25%, Remove Bleed, Blight, BurnBattlefield Medicine Uses: 3 Target: If HP <50%: Heal 27%, Remove Bleed, Blight, Burn UPGRADE: Uses: 3 Self: Remove Bleed, Blight, Burn Target: If HP <50%: Heal 33%, Remove Bleed, Blight, Burnno changeno changeOunce of Prevention Target: +15% Bleed Blight Burn RES (3 Turns), +15% Disease RES (3 Turns) UPGRADE: Cooldown: 2 Target: +25% Bleed Blight Burn RES (3 Turns), +30% Disease RES (3 Turns)no changeno changeOunce of Prevention Target: +15% Bleed Blight Burn RES (3 Turns), +15% Disease RES, +15% Stress RES (3 Turns) UPGRADE: Cooldown: 2 Target: +25% Bleed Blight Burn RES (3 Turns), +30% Disease RES (3 Turns), +15% Stress RESPlague Grenade DMG: 1-2 CRIT: 5% Target: Blight 3 UPGRADE: DMG: 2-3 CRIT: 5% Target: Blight 4no changePlague Grenade DMG: 1-2 CRIT: 15% Target: Blight 3 UPGRADE: DMG: 2-3 CRIT: 15% Target: Blight 4Plague Grenade DMG: 1-2 CRIT: 5% Target: Blight 1 UPGRADE: DMG: 2-3 CRIT: 5% Target: Blight 2Emboldening Vapours Target: Strength UPGRADE: Target: Strength, Speedno changeno changeEmboldening Vapours Target: Strength 2 UPGRADE: Target: Strength 2, SpeedDisorienting Blast Target: Shuffle, Daze, Weakness (25%) UPGRADE: Target: Shuffle, Stun when Target Marked, Daze, Weakness (25%)no changeno changeDisorienting Blast Target: Shuffle, Daze, Weakness (25%), Vulnerable UPGRADE: Target: Shuffle, Stun when Target Marked, Daze, Weakness (25%), VulnerableIndiscriminate Science Requires Target HP <50% Target: Heal 10% +10% Healed per Positive Token Remove All Positive Tokens UPGRADE: Requires Target HP <50% Cooldown: 1 Target: Heal 10% +10% Healed per Positive Token +5% Healed per Negative Token Remove All Positive and Negative TokensIndiscriminate Science Requires Target HP <50% Target: Heal 13% +10% Healed per Positive Token Remove All Positive Tokens UPGRADE: Requires Target HP <50% Cooldown: 1 Target: Heal 13% +10% Healed per Positive Token +5% Healed per Negative Token Remove All Positive and Negative Tokensno changeno changeCause of Death DMG: Target Variable Target: Deals 75% of remaining Bleed Blight Burn on Target as DMG Target: Remove Bleed Blight Burn UPGRADE: DMG: Target Variable Cooldown: 2 Target: Mark Target: Deals 100% of remaining Bleed Blight Burn on Target as DMG Target: Remove Bleed Blight Burnno changeno changeno changeMagnesium Rain Target: Burn 2 Target Team: Clear Corpse UPGRADE: Cooldown: 1 Target: Burn 3 Target Team: Clear Corpseno changeno changeno change Grave Robber WandererDeadeyeVenomdropNightsworn+1 Candle upon reaching 2nd Inn.-33% Move RES Affected Skills: Thrown Dagger Flashing Dagger Poison Dart Glint in the Dark Pirouette Pick to the Face Lunge+2 Blight Dealt when Self Stealthed (skill has to apply innate Blight) -3 Speed Affected Skills: Lunge Pirouette Shadow Fade Flashing Daggers Thrown Dagger Poison Dart Glint in the Dark+50% DMG when Self Stealthed -20% Max HP Affected Skills: Lunge Pirouette WandererDeadeyeVenomdropNightswornPick to the Face DMG: 4-7 CRIT: 10% Ignored Block +50% CRIT when Target Marked UPGRADE: DMG: 4-10 CRIT: 15% Ignored Block +50% CRIT when Target MarkedPick to the Face DMG: 4-5 CRIT: 10% Ignored Block +50% CRIT when Target Marked UPGRADE: DMG: 4-8 CRIT: 15% Ignored Block +50% CRIT when Target Markedno changeno changeThrown Dagger DMG: 3-5 CRIT: 15% Ignores Guard Ignores Dodge when Self Stealthed +50% CRIT when Target Marked UPGRADE: DMG: 4-7 CRIT: 30% Ignores Guard Ignores Dodge when Self Stealthed +50% CRIT when Target MarkedThrown Dagger DMG: 4-6 CRIT: 20% Ignores Guard Ignores Dodge when Self Stealthed +50% CRIT when Target Marked UPGRADE: DMG: 5-8 CRIT: 35% Ignores Guard Ignores Dodge when Self Stealthed +50% CRIT when Target MarkedThrown Dagger DMG: 2-4 CRIT: 15% Ignores Guard Ignores Dodge when Self Stealthed +50% CRIT when Target Marked UPGRADE: DMG: 3-5 CRIT: 30% Ignores Guard Ignores Dodge when Self Stealthed +50% CRIT when Target Markedno changeFlashing Daggers DMG: 2-3 CRIT: 5% UPGRADE: DMG: 3-5 CRIT: 10%Flashing Daggers DMG: 2-4 CRIT: 10% UPGRADE: DMG: 4-6 CRIT: 15%Flashing Daggers DMG: 1-2 CRIT: 5% Target: Blight 2 (Blight 4 when Stealthed) UPGRADE: DMG: 2-4 CRIT: 10% Target: Blight 4 (Blight 6 when Stealthed)no changePoison Dart DMG: 2-4 CRIT: 5% +50% CRIT when Target Marked Target: Blight 2 UPGRADE: DMG: 2-5 CRIT: 10% +50% CRIT when Target Marked Target: Blight 4Poison Dart DMG: 2-5 CRIT: 10% +50% CRIT when Target Marked Target: Blight 2 UPGRADE: DMG: 3-6 CRIT: 15% +50% CRIT when Target Marked Target: Blight 4Poison Dart DMG: 1-3 CRIT: 5% +50% CRIT when Target Marked Target: Blight 2 (Blight 4 when Stealthed) UPGRADE: DMG: 1-4 CRIT: 10% +50% CRIT when Target Marked Target: Blight 4 (Blight 6 when Stealthed)no changeAbsinthe Uses: 3 Self: If HP <25%: Heal 33%, Dodge x3, Speed UPGRADE: Uses: 3 Self: If HP <25%: Heal 33%, Dodge+ x3, Speedno changeno changeno changeDead of Night Requires Target Corpse Uses: 3 Target: Clear Corpse Gain On Hit: Heal 33%, Stealth UPGRADE: Requires Target Corpse Uses: 3 Target: Clear Corpse Gain On Hit: Heal 50%, -1 Stress, Stealth x2no changeno changeno changeGlint in the Dark DMG: 4-6 CRIT: 5% Ignores Stealth +20% Deathblow RES Piercing Target: Remove all Stealth Execution: 1 UPGRADE: DMG: 6-8 CRIT: 10% Ignores Stealth +20% Deathblow RES Piercing Ignores Death's Door when Self Stealthed Target: Remove all Stealth Execution: 1 If Stealthed: Execution: 3Glint in the Dark DMG: 5-7 CRIT: 10% Ignores Stealth +20% Deathblow RES Piercing Target: Remove all Stealth Execution: 1 UPGRADE: DMG: 7-10 CRIT: 15% Ignores Stealth +20% Deathblow RES Piercing Ignores Death's Door when Self Stealthed Target: Remove all Stealth Execution: 1 If Stealthed: Execution: 3Glint in the Dark DMG: 3-5 CRIT: 5% Ignores Stealth +20% Deathblow RES Piercing Target: Remove all Stealth Execution: 1 UPGRADE: DMG: 5-7 CRIT: 10% Ignores Stealth +20% Deathblow RES Piercing Ignores Death's Door when Self Stealthed Target: Remove all Stealth Execution: 1 If Stealthed: Execution: 3no changeLunge DMG: 4-8 CRIT: 20% Ignores Dodge when Self Stealthed Self: Forward 2 UPGRADE: DMG: 6-11 CRIT: 30% Ignores Block Dodge when Self Stealthed Self: Forward 2Lunge DMG: 4-6 CRIT: 20% Ignores Dodge when Self Stealthed Self: Forward 2 UPGRADE: DMG: 4-9 CRIT: 30% Ignores Block Dodge when Self Stealthed Self: Forward 2Lunge DMG: 4-8 CRIT: 20% Ignores Dodge when Self Stealthed Self: +30% Blight RES Piercing (1 Turn), Forward 2 UPGRADE: DMG: 6-11 CRIT: 30% Ignores Block Dodge when Self Stealthed Self: +30% Blight RES Piercing (1 Turn), Forward 2Lunge DMG: 5-11 CRIT: 20% Ignores Dodge when Self Stealthed Self: Forward 2 UPGRADE: DMG: 7-13 CRIT: 30% Ignores Block Dodge when Self Stealthed Self: Forward 2Pirouette DMG: 4-7 CRIT: 10% Cooldown: 2 Self: Dodge, Daze, Back 3 UPGRADE: DMG: 6-8 CRIT: 15% Cooldown: 2 Self: Dodge+, Daze, Back 3Pirouette DMG: 4-10 CRIT: 15% Cooldown: 2 Self: Dodge, Daze, Back 3 UPGRADE: DMG: 6-12 CRIT: 20% Cooldown: 2 Self: Dodge+, Daze, Back 3Pirouette DMG: 3-5 CRIT: 10% Cooldown: 2 Self: Dodge, Daze, +30% Blight RES PIercing (1 Turn), Back 3 UPGRADE: DMG: 3-7 CRIT: 15% Cooldown: 2 Self: Dodge+, Daze, +30% Blight RES PIercing (1 Turn), Back 3Pirouette DMG: 4-10 CRIT: 10% Cooldown: 2 Self: Dodge, Daze, Back 3 UPGRADE: DMG: 6-12 CRIT: 15% Cooldown: 2 Self: Dodge+, Daze, Back 3Repartee Requires Self Stealthed Self: Dodge x3, Taunt x2, Remove Stealth UPGRADE: Requires Self Stealthed Self: Dodge+ x3, Taunt x2, Remove Stealthno changeno changeno changeShadow Fade Cooldown: 2 Self: Stealth x2, Back 2 UPGRADE: Cooldown: 2 Self: Stealth x2, Speed, Back 2no changeShadow Fade Cooldown: 2 Self: Stealth x2, +30% Blight RES Piercing (1 Turn), Back 2 UPGRADE: Cooldown: 2 Self: Stealth x2, Speed, +30% Blight RES Piercing (1 Turn), Back 2no change 1.02.54580 Update Changes: Glint in the Dark now removes all Stealth from target instead of 1. Glint in the Dark+ now removes all Stealth from target instead of 1. Glint in the Dark no longer pierces Deathblow RES. Glint in the Dark now has "Execution 1" property. Glint in the Dark+ no longer pierces Deathblow RES. Glint in the Dark+ now has "Execution 1" property. Glint in the Dark+ now has "Execution 3" if Grave Robber has Stealth. Highwayman WandererRogueSharpshotYellowhand+1 Candle upon reaching 2nd Inn.If Rank = 1: +25% DMG If Rank = 3: -25% DMG If Rank = 4: -50% DMG Self: Point Blank Shot Skills: Riposte Affected Skills: Point Blank ShotRanged Skills: +25% DMG Melee Skills: -25% DMG +3 Speed Self: Grapeshot Blast Skills: Strength Affected Skills: Wicked Slice Pistol Shot Duelist's Advance Point Blank Shot Grapeshot Blast Open Vein Double Tap Double Cross+15% Max HP Ranged Skills: -75% DMG Apply On Hit: Melee Skills: -10% Bleed RES (3 Turns) Target: Highway Robbery Skills: Steal Positive Token Double Cross Skills: Remove Block Affected Skills: Wicked Slice Pistol Shot Duelist's Advance Point Blank Shot Grapeshot Blast Open Vein Double Tap Double Cross WandererRogueSharpshotYellowhandWicked Slice DMG: 4-8 CRIT: 15% +20% Death's Door RES Piercing Execution: 1 UPGRADE: DMG: 6-9 CRIT: 20% +30% Death's Door RES Piercing Execution: 1Wicked Slice DMG: If Rank = 1: 5-9 If Rank = 2: 4-8 If Rank = 3: 3-7 CRIT: 15% +20% Death's Door RES Piercing Execution: 1 UPGRADE: DMG: If Rank = 1: 7-11 If Rank = 2: 6-9 If Rank = 3: 5-7 CRIT: 20% +30% Death's Door RES Piercing Execution: 1Wicked Slice DMG: 3-6 CRIT: 15% +20% Death's Door RES Piercing Execution: 1 UPGRADE: DMG: 4-7 CRIT: 20% +30% Death's Door RES Piercing Execution: 1Wicked Slice DMG: 4-8 CRIT: 15% +20% Death's Door RES Piercing Target: -10% Bleed RES (3 Turns) Execution: 1 UPGRADE: DMG: 6-9 CRIT: 20% +30% Death's Door RES Piercing Target: -10% Bleed RES (3 Turns) Execution: 1Pistol Shot DMG: 3-6 CRIT: 10% Target: Daze when Target Marked UPGRADE: DMG: 4-8 CRIT: 15% Target: Stun when Target MarkedPistol Shot DMG: If Rank = 2: 3-6 If Rank = 3: 2-5 If Rank = 4: 1-4 CRIT: 10% Target: Daze when Target Marked UPGRADE: DMG: If Rank = 2: 4-8 If Rank = 3: 3-6 If Rank = 4: 2-4 CRIT: 15% Target: Stun when Target MarkedPistol Shot DMG: 4-7 CRIT: 10% Target: Daze when Target Marked UPGRADE: DMG: 5-10 CRIT: 15% Target: Stun when Target MarkedPistol Shot DMG: 1-2 CRIT: 10% Target: Daze when Target Marked UPGRADE: DMG: 1-3 CRIT: 15% Target: Stun when Target MarkedDuelist's Advance DMG: 3-5 CRIT: 5% Self: Riposte x2, Forward 1 UPGRADE: DMG: 4-6 CRIT: 10% Self: Riposte x3, Forward 1Duelist's Advance DMG: If Rank = 2: 3-5 If Rank = 3: 2-3 If Rank = 4: 1-2 CRIT: 5% Self: Riposte x2, Forward 1 UPGRADE: DMG: If Rank = 2: 4-6 If Rank = 3: 3-5 If Rank = 4: 2-3 CRIT: 10% Self: Riposte x3, Forward 1Duelist's Advance DMG: 2-4 CRIT: 5% Self: Riposte x2, Forward 1 UPGRADE: DMG: 3-5 CRIT: 10% Self: Riposte x3, Forward 1Duelist's Advance DMG: 3-5 CRIT: 5% Self: Riposte x2, Forward 1 Target: -10% Bleed RES (3 Turns) UPGRADE: DMG: 4-6 CRIT: 10% Self: Riposte x3, Forward 1 Target: -10% Bleed RES (3 Turns)Tracking Shot Ignores Dodge Ignores Stealth Target: Mark, Remove Dodge Stealth UPGRADE: Ignores Dodge Ignores Stealth Target: Mark, Remove Dodge Stealth, Cannot Gain Dodge (2 Rounds)no changeno changeno changeTake Aim Self: Crit, Dodge, Remove Blind UPGRADE: Cooldown: 1 Self: Crit x2, Dodge, Speed, Remove Blindno changeno changeno changePoint Blank Shot DMG: 6-12 CRIT: 10% Self: Back 1 Target: Knockback 1, Mark UPGRADE: DMG: 10-13 CRIT: 15% Self: Back 1 Target: Knockback 1, MarkPoint Blank Shot DMG: 8-15 CRIT: 10% Self: Back 1, Riposte Target: Knockback 1, Mark UPGRADE: DMG: 12-16 CRIT: 15% Self: Back 1, Riposte Target: Knockback 1, MarkPoint Blank Shot DMG: 8-15 CRIT: 10% Self: Back 1 Target: Knockback 1, Mark UPGRADE: DMG: 12-16 CRIT: 15% Self: Back 1 Target: Knockback 1, MarkPoint Blank Shot DMG: 1-3 CRIT: 10% Self: Back 1 Target: Knockback 1, Mark UPGRADE: DMG: 2-4 CRIT: 15% Self: Back 1 Target: Knockback 1, MarkGrapeshot Blast DMG: 2-4 CRIT: 5% UPGRADE: DMG: 4-6 CRIT: 10%Grapeshot Blast DMG: If Rank = 2: 2-4 If Rank = 3: 1-3 If Rank = 4: 1-2 CRIT: 5% UPGRADE: DMG: If Rank = 2: 4-6 If Rank = 3: 3-5 If Rank = 4: 2-3 CRIT: 10%Grapeshot Blast DMG: 3-5 CRIT: 5% Self: Strength UPGRADE: DMG: 5-7 CRIT: 10% Self: StrengthGrapeshot Blast DMG: 1-1(?) CRIT: 5% UPGRADE: DMG: 1-2 CRIT: 10%Open Vein DMG: 3-5 CRIT: 5% Target: Bleed 2 or Bleed 4 when Target Marked UPGRADE: DMG: 4-6 CRIT: 10% Target: Bleed 3 or Bleed 6 when Target MarkedOpen Vein DMG: If Rank = 1: 4-6 If Rank = 2: 3-5 If Rank = 3: 2-4 CRIT: 5% Target: Bleed 2 or Bleed 4 when Target Marked UPGRADE: DMG: If Rank = 1: 5-7 If Rank = 2: 4-6 If Rank = 3: 3-5 CRIT: 10% Target: Bleed 3 or Bleed 6 when Target MarkedOpen Vein DMG: 2-4 CRIT: 5% Target: Bleed 2 or Bleed 4 when Target Marked UPGRADE: DMG: 3-5 CRIT: 10% Target: Bleed 3 or Bleed 6 when Target MarkedOpen Vein DMG: 3-5 CRIT: 5% Target: Bleed 2 or Bleed 4 when Target Marked, -10% Bleed RES (3 Turns) UPGRADE: DMG: 4-6 CRIT: 10% Target: Bleed 3 or Bleed 6 when Target Marked, -10% Bleed RES (3 Turns)Double Tap DMG: 4-8 CRIT: 5% Deals +30% DMG when Target HP <30% +10% Death's Door RES Piercing Execution: 1 UPGRADE: DMG: 6-9 CRIT: 5% Deals +30% DMG when Target HP <30% +20% Death's Door RES Piercing Execution: 1Double Tap DMG: If Rank = 2: 4-8 If Rank = 3: 3-7 CRIT: 5% Deals +30% DMG when Target HP <30% +10% Death's Door RES Piercing Execution: 1 UPGRADE: DMG: If Rank = 2: 6-9 If Rank = 3: 5-8 CRIT: 5% Deals +30% DMG when Target HP <30% +20% Death's Door RES Piercing Execution: 1Double Tap DMG: 5-9 CRIT: 5% Deals +30% DMG when Target HP <30% +10% Death's Door RES Piercing Execution: 1 UPGRADE: DMG: 7-12 CRIT: 5% Deals +30% DMG when Target HP <30% +20% Death's Door RES Piercing Execution: 1Double Tap DMG: 1-2 CRIT: 5% Deals +30% DMG when Target HP <30% +10% Death's Door RES Piercing Execution: 1 UPGRADE: DMG: 1-3 CRIT: 5% Deals +30% DMG when Target HP <30% +20% Death's Door RES Piercing Execution: 1 Highwayman (cont) WandererRogueSharpshotYellowhandHighway Robbery Requires Target has Positive Token Ignores Dodge Target: Remove 2 Positive Tokens UPGRADE: Requires Target has Positive Token Cookdown: 1 Ignores Dodge Target: Steal 2 Positive Tokensno changeno changeHighway Robbery Requires Target has Positive Token Ignores Dodge Target: Remove 2 Positive Tokens, Steal 1 Positive Token UPGRADE: Requires Target has Positive Token Cookdown: 1 Ignores Dodge Target: Steal 3 Positive TokensDouble Cross DMG: 2-4 CRIT: 5% Self: Block Target: Weakness UPGRADE: DMG: 3-5 CRIT: 5% Self: Block Target: Weakness x2Double Cross DMG: If Rank = 1: 3-5 If Rank = 2: 2-4 CRIT: 5% Self: Block Target: Weakness UPGRADE: DMG: If Rank = 1: 4-6 If Rank = 2: 3-5 CRIT: 5% Self: Block Target: Weakness x2Double Cross DMG: 1-3 CRIT: 5% Self: Block Target: Weakness UPGRADE: DMG: 2-4 CRIT: 5% Self: Block Target: Weakness x2Double Cross DMG: 2-4 CRIT: 5% Self: Block Target: Weakness, Remove Block UPGRADE: DMG: 3-5 CRIT: 5% Self: Block Target: Weakness x2, Remove Block 1.02.54580 Update Changes: Wicked Slice no longer pierces Deathblow RES. Wicked Slice now has "Execution 1" property. Wicked Slice+ no longer pierces Deathblow RES. Wicked Slice+ now has "Execution 1" property. Double Tap no longer pierces Deathblow RES. Double Tap+ no longer pierces Deathblow RES. Double Tap+ now has "Execution 1" property. Man-at-Arms Red Hook: Shield-Attack Skills! Us: What are they? Red Hook: Yes! WandererSergeantBulwarkVanguard+1 Candle upon reaching 2nd Inn.-20% DMG +100% Move RES Self: Bolster Skills: Remove Vulnerable Weak Each Ally On Turn Start: +50% Bleed RES (3 Turns) +50% Blight RES (3 Turns) +50% Burn RES (3 Turns) (20%) Affected Skills: Crush Rampart Bolster Hold The Line Courageous Abandon Strategic WithdrawalCrush & Riposte Skills: -25% DMG Shield Attack Skills: +50% DMG Shield Attack Skills: +10% Stun RES Piercing Self: Stand Fast Skills: Taunt x2 Affected Skills: Crush Rampart Hold The Line Retribution (?) Stand Fast+20% Max HP Riposte Skills: +25% DMG Crush Skills: +50% DMG -20% Bleed RES -20% Blight RES -20% Burn RES Affected Skills: Crush Retribution (?) WandererSergeantBulwarkVanguardCrush DMG: 4-7 CRIT: 5% Self: Heal 10% when Target Marked UPGRADE: DMG: 6-8 CRIT: 5% Self: Heal 20% when Target MarkedCrush DMG: 3-6 CRIT: 5% Self: Heal 10% when Target Marked UPGRADE: DMG: 5-7 CRIT: 5% Self: Heal 20% when Target MarkedCrush DMG: 3-6 CRIT: 5% Self: Heal 10% when Target Marked UPGRADE: DMG: 5-7 CRIT: 5% Self: Heal 20% when Target MarkedCrush DMG: 6-10 CRIT: 5% Self: Heal 10% when Target Marked UPGRADE: DMG: 9-12 CRIT: 5% Self: Heal 20% when Target MarkedRampart DMG: 3-6 CRIT: 5% Self: Forward 1 Target: Knockback 1, Daze UPGRADE: DMG: 4-7 CRIT: 5% Self: Forward 1 Target: Knockback 1, Stun when Target Marked, DazeRampart DMG: 2-5 CRIT: 5% Self: Forward 1 Target: Knockback 1, Daze UPGRADE: DMG: 3-6 CRIT: 5% Self: Forward 1 Target: Knockback 1, Stun when Target Marked, DazeRampart DMG: 5-9 CRIT: 5% Self: Forward 1 Target: Knockback 1, Daze UPGRADE: DMG: 6-10 CRIT: 5% Self: Forward 1 Target: Knockback 1, Stun when Target Marked, Dazeno changeDefender Self: Block x2 Target: Guard x2 UPGRADE: Self: Block+ x2 Target: Guard x3no changeno changeno changeBolster Cooldown: 1 Self: Stress 5+: -1 Stress, Block Target: Stress 5+: -1 Stress, Remove Vulnerable UPGRADE: Cooldown: 1 Self: Stress 5+: -2 Stress, Block+ Target: Stress 5+: -2 Stress, Remove Weakness VulnerableBolster Cooldown: 1 Self: Stress 5+: -1 Stress, Block Target: Stress 5+: -1 Stress, Remove Weakness Vulnerable UPGRADE: Cooldown: 1 Self: Stress 5+: -2 Stress, Block+ Target: Stress 5+: -2 Stress, Remove Weakness Vulnerableno changeno changeHold the Line DMG: 3-6 CRIT: 10% Self: Block, Forward 3, Immobilize UPGRADE: DMG: 4-7 CRIT: 10% Self: Block x2, Forward 3, Immobilize Target: Stun when Target MarkedHold the Line DMG: 2-5 CRIT: 10% Self: Block, Forward 3, Immobilize UPGRADE: DMG: 3-6 CRIT: 10% Self: Block x2, Forward 3, Immobilize Target: Stun when Target MarkedHold the Line DMG: 5-8 CRIT: 10% Self: Block, Forward 3, Immobilize UPGRADE: DMG: 6-9 CRIT: 10% Self: Block x2, Forward 3, Immobilize Target: Stun when Target Markedno changeBellow Cooldown: 1 Target: Remove Riposte, -3 Speed (3 Turns) UPGRADE: Cooldown: 1 Target: Remove Riposte Crit, -5 Speed (3 Turns)no changeno changeno changeRetribution Cooldown: 1 Self: Riposte x2, Taunt x2 UPGRADE: Cooldown: 1 Self: Riposte x2, Taunt x2, Block x2no changeRetribution Cooldown: 1 Self: Riposte x2, Taunt x2 Riposte deals -25% DMG UPGRADE: Cooldown: 1 Self: Riposte x2, Taunt x2, Block x2 Riposte deals -25% DMGRetribution Cooldown: 1 Self: Riposte x2, Taunt x2 Riposte deals +25% DMG UPGRADE: Cooldown: 1 Self: Riposte x2, Taunt x2, Block x2 Riposte deals +25% DMGCommand Cooldown: 1 Target: Strength, Remove Blind UPGRADE: Target: Strength, Remove Blindno changeno changeno changeStand Fast Cooldown: 2 Self: Block x2, Turn Start: Block (3 Turns) UPGRADE: Cooldown: 2 Self: Block+ x2, Remove Mark, Turn Start: Block+ (3 Turns)no changeStand Fast Cooldown: 2 Self: Block x2, Taunt x2, Turn Start: Block (3 Turns) UPGRADE: Cooldown: 2 Self: Block+ x2, Remove Mark, Taunt x2, Turn Start: Block+ (3 Turns)no changeCourageous Abandon DMG: 3-6 CRIT: 10% Cooldown: 2 Ignores Block +100% DMG when Self Block +100% DMG when Self Block+ Self: Remove Block, Vulnerable UPGRADE: DMG: 5-7 CRIT: 20% Cooldown: 2 Ignores Block +100% DMG when Self Block +100% DMG when Self Block+ Self: Remove Block, VulnerableCourageous Abandon DMG: 2-5 CRIT: 10% Cooldown: 2 Ignores Block +100% DMG when Self Block +100% DMG when Self Block+ Self: Remove Block, Vulnerable UPGRADE: DMG: 4-6 CRIT: 20% Cooldown: 2 Ignores Block +100% DMG when Self Block +100% DMG when Self Block+ Self: Remove Block, Vulnerableno changeno changeStrategic Withdrawal DMG: 3-6 CRIT: 5% Cooldown: 1 Self: Back 1 Target: Mark UPGRADE: DMG: 4-7 CRIT: 10% Cooldown: 1 Self: Back 1, Block+, Speed Self: Heal 33% while on Death's Door Target: MarkStrategic Withdrawal DMG: 2-5 CRIT: 5% Cooldown: 1 Self: Back 1 Target: Mark UPGRADE: DMG: 3-6 CRIT: 10% Cooldown: 1 Self: Back 1, Block+, Speed Self: Heal 33% while on Death's Door Target: Markno changeno change Hellion WandererRavagerBerserkerCarcass+1 Candle upon reaching 2nd Inn.+20% Max HP If Rank =1: +25% DMG -33% Bleed RES Piercing Turn Start: Bleed 3 (25%)-20% Max HP +10% Death's Door RES +33% Bleed RES Piercing Bleed-causing Skills: +10% CRIT Affected Skills: If It Bleeds Bleed OutGain When CRIT: -1 Stress (50%) or -2 Stress (25%) Self: Barbaric YAWP Skills: Taunt x2 Wicked Hack Skills: Remove Block Turn Start: Winded Turn End: Per Winded: Block (75%) Affected Skills: Wicked Hack Iron Swan Barbaric YAWP If It Bleeds Toe to Toe Bleed Out Breakthrough Howling End WandererRavagerBerserkerCarcassWicked Hack DMG: 4-8 CRIT: 5% Deals +50% DMG when Target Marked UPGRADE: DMG: 6-10 CRIT: 10% Deals +50% DMG when Target MarkedWicked Hack DMG: 4-8 DMG If Rank = 1: 5-9 CRIT: 5% Deals +50% DMG when Target Marked UPGRADE: DMG: 6-10 DMG If Rank = 1: 7-12 CRIT: 10% Deals +50% DMG when Target Markedno changeWicked Hack DMG: 4-8 CRIT: 5% Deals +50% DMG when Target Marked If CRIT: -1 Stress (50%) or -2 Stress (25%) Self: Remove Block UPGRADE: DMG: 6-10 CRIT: 10% Deals +50% DMG when Target Marked If CRIT: -1 Stress (50%) or -2 Stress (25%) Self: Remove BlockIron Swan DMG: 4-8 CRIT: 5% UPGRADE: DMG: 6-10 CRIT: 10% Target: Markno changeno changeIron Swan DMG: 4-8 CRIT: 5% If CRIT: -1 Stress (50%) or -2 Stress (25%) UPGRADE: DMG: 6-10 CRIT: 10% If CRIT: -1 Stress (50%) or -2 Stress (25%) Target: MarkBarbaric YAWP! Cooldown: 1 Ignores Stealth Self: Winded Target: Weakness, Remove Stealth UPGRADE: Cooldown: 1 Ignores Stealth Self: Winded Target: Stun when Target Marked, Weakness x2, Remove Stealthno changeno changeBarbaric YAWP! Cooldown: 1 Ignores Stealth Self: Winded, Taunt x2 Target: Weakness, Remove Stealth UPGRADE: Cooldown: 1 Ignores Stealth Self: Winded, Taunt x2 Target: Stun when Target Marked, Weakness x2, Remove StealthIf It Bleeds DMG: 3-6 CRIT: 5% +30% Bleed RES Piercing when Target Marked Target: Bleed 2 UPGRADE: DMG: 3-6 CRIT: 10% +30% Bleed RES Piercing when Target Marked Target: Bleed 4no changeIf It Bleeds DMG: 3-6 CRIT: 15% +30% Bleed RES Piercing when Target Marked Target: Bleed 2 UPGRADE: DMG: 3-6 CRIT: 20% +30% Bleed RES Piercing when Target Marked Target: Bleed 4If It Bleeds DMG: 3-6 CRIT: 5% +30% Bleed RES Piercing when Target Marked If CRIT: -1 Stress (50%) or -2 Stress (25%) Target: Bleed 2 UPGRADE: DMG: 3-6 CRIT: 10% +30% Bleed RES Piercing when Target Marked If CRIT: -1 Stress (50%) or -2 Stress (25%) Target: Bleed 4Toe to Toe DMG: 2-4 CRIT: 5% Self: Taunt x2, Forward 1, Immobilize UPGRADE: DMG: 3-5 CRIT: 5% Self: Taunt x2, Forward 1, Immobilize, Remove WindedToe to Toe DMG: 2-4 DMG If Rank = 1: 3-5 CRIT: 5% Self: Taunt x2, Forward 1, Immobilize UPGRADE: DMG: 3-5 DMG If Rank = 1: 4-6 CRIT: 5% Self: Taunt x2, Forward 1, Immobilize, Remove Windedno changeToe to Toe DMG: 2-4 CRIT: 5% Self: Taunt x2, Forward 1, Immobilize If CRIT: -1 Stress (50%) or -2 Stress (25%) UPGRADE: DMG: 3-5 CRIT: 5% Self: Taunt x2, Forward 1, Immobilize, Remove Winded If CRIT: -1 Stress (50%) or -2 Stress (25%)Adrenaline Rush Requires Self HP <33% Cooldown: 3 Uses: 2 Self: Heal 20%, Remove Bleed Winded Self: Gain On Attack: Heal 20% (3 Turns) UPGRADE: Requires Self HP <33% Cooldown: 3 Uses: 2 Self: Heal 25%, Remove Bleed Winded Self: Gain On Attack: Heal 20% (3 Turns)no changeno changeno changeBleed Out DMG: 4-8 CRIT: 5% +30% Bleed RES Piercing when Target Marked Self: Winded Target: Bleed 4 UPGRADE: DMG: 6-9 CRIT: 10% +30% Bleed RES Piercing when Target Marked Self: Winded Target: Bleed 6Bleed Out DMG: 5-9 CRIT: 5% +30% Bleed RES Piercing when Target Marked Self: Winded Target: Bleed 4 UPGRADE: DMG: 7-11 CRIT: 10% +30% Bleed RES Piercing when Target Marked Self: Winded Target: Bleed 6Bleed Out DMG: 4-8 CRIT: 15% +30% Bleed RES Piercing when Target Marked Self: Winded Target: Bleed 4 UPGRADE: DMG: 6-9 CRIT: 20% +30% Bleed RES Piercing when Target Marked Self: Winded Target: Bleed 6Bleed Out DMG: 4-8 CRIT: 5% +30% Bleed RES Piercing when Target Marked Self: Winded If CRIT: -1 Stress (50%) or -2 Stress (25%) Target: Bleed 4 UPGRADE: DMG: 6-9 CRIT: 10% +30% Bleed RES Piercing when Target Marked Self: Winded If CRIT: -1 Stress (50%) or -2 Stress (25%) Target: Bleed 6Bloodlust Cooldown: 2 Self: Remove Winded, If Target Bleed: +30% DMG (5 Turns) UPGRADE: Cooldown: 2 Self: Remove Winded, +20% Bleed RES (3 Turns), If Target Bleed: +30% DMG (5 Turns) Target: If Bleeding: Execution 1 (5 Rounds)no changeno changeno changeBreakthrough DMG: 3-6 CRIT: 5% Cooldown: 1 Ignores Guard Self: Winded, Forward 2 Target: Remove Guard UPGRADE: DMG: 4-7 CRIT: 5% Cooldown: 1 Ignores Guard Self: Winded, Forward 2 Target: Remove Guard, Cannot Gain Block (2 Rounds)no changeno changeBreakthrough DMG: 3-6 CRIT: 5% Cooldown: 1 Ignores Guard If CRIT: -1 Stress (50%) or -2 Stress (25%) Self: Winded, Forward 2 Target: Remove Guard UPGRADE: DMG: 4-7 CRIT: 5% Cooldown: 1 Ignores Guard If CRIT: -1 Stress (50%) or -2 Stress (25%) Self: Winded, Forward 2 Target: Remove Guard, Cannot Gain Block (2 Rounds)Raucous Revelry Cooldown: 1 Self: Winded, Remove Horror Self: Stress 5+: -2 Stress, If HP <33%: Heal 20% Allies: Stress 5+: -1 Stress UPGRADE: Cooldown: 1 Self: Winded, Remove Horror, +10% Death's Door RES (3 Turns) Self: Stress 5+: -3 Stress, If HP <33%: Heal 25% Allies: Stress 5+: -1 Stressno changeno changeno changeHowling End DMG: 8-14 CRIT: 10% Cooldown: 3 Self: Winded, Back 1 UPGRADE: DMG: 10-18 CRIT: 15% Cooldown: 2 Self: Winded, Back 1Howling End DMG: 8-14 DMG If Rank = 1: 9-17 CRIT: 10% Cooldown: 3 Self: Winded, Back 1 UPGRADE: DMG: 10-18 DMG If Rank = 1: 12-21 CRIT: 15% Cooldown: 2 Self: Winded, Back 1no changeHowling End DMG: 8-14 CRIT: 10% Cooldown: 3 If CRIT: -1 Stress (50%) or -2 Stress (25%) Self: Winded, Back 1 UPGRADE: DMG: 10-18 CRIT: 15% Cooldown: 2 If CRIT: -1 Stress (50%) or -2 Stress (25%) Self: Winded, Back 1 1.02.54580 Update Changes: Bloodlust DMG bonus increased from +20% to +30%. Bloodlust now has a cooldown of 2. Bloodlust+ now has a cooldown of 2. Bloodlust+ now provides Execution 1 vs. Bleeding targets for 5 rounds. Bloodlust+ no longer provides +20% Bleed RES. Runaway WandererArsonistSurvivorOrphan+1 Candle upon reaching 2nd Inn.+33% Burn RES Piercing Burn-causing Skills: +10% CRIT -25% DMG Turn Start: Burn 3 (25%) Affected Skills: Searing Strike Firefly Ransack DragonflyHealing Skills: +50% Healing Given +50% Healing-Over-Time-Given -20% Burn RES Piercing Combat Start: Dodge x2 Speed Affected Skills: Run and Hide Cauterize-20% Max HP If Rank = 1: -2 Burn Dealt If Rank = 2: -1 Burn Dealt If Rank = 3: +1 Burn Dealt If Rank = 4: +2 Burn Dealt If Rank = 1: +40% DMG If Rank = 2: +20% DMG If Rank = 3: -20% DMG If Rank = 4: -40% DMG Self: Firestarter Skills: Crit Affected Skills: Firestarter WandererArsonistSurvivorOrphanSearing Strike DMG: 3-6 CRIT: 5% Target: Burn 2 or Burn 4 when Target Marked UPGRADE: DMG: 4-7 CRIT: 10% Target: Burn 3 or Burn 6 when Target MarkedSearing Strike DMG: 2-5 CRIT: 15% Target: Burn 2 or Burn 4 when Target Marked UPGRADE: DMG: 3-6 CRIT: 20% Target: Burn 3 or Burn 6 when Target Markedno changeSearing Strike If Rank = 1: DMG: 5-8, Burn 2 when Target Marked If Rank = 2: DMG: 4-7, Burn 1 or Burn 3 when Target Marked CRIT: 5% UPGRADE: If Rank = 1: DMG: 6-10, Burn 1 or Burn 4 when Target Marked If Rank = 2: DMG: 5-9, Burn 2 or Burn 5 when Target Marked CRIT: 10%Firefly DMG: 2-4 CRIT: 5% Target: Burn 3 Random Adjacent Monster: Burn 3 when Target Marked UPGRADE: DMG: 3-4 CRIT: 10% Target: Burn 5 Random Adjacent Monster: Burn 3 when Target MarkedFirefly DMG: 3-5 CRIT: 15% Target: Burn 3 Random Adjacent Monster: Burn 3 when Target Marked UPGRADE: DMG: 4-5 CRIT: 20% Target: Burn 5 Random Adjacent Monster: Burn 3 when Target Markedno changeFirefly If Rank = 3: DMG: 1-3, Burn 4, Random Adjacent Monster: Burn 4 when Target Marked If Rank = 4: DMG: 1-2, Burn 5, Random Adjacent Monster: Burn 5 when Target Marked CRIT: 5% UPGRADE: If Rank = 3: DMG: 2-3, Burn 6, Random Adjacent Monster: Burn 4 when Target Marked If Rank = 4: DMG: 1-2, Burn 7, Random Adjacent Monster: Burn 5 when Target Marked CRIT: 10%Smokescreen Cooldown: 1 Target: Mark, Blind UPGRADE: Cooldown: 1 Target: Mark, Blind x2, Vulnerableno changeno changeno changeRun and Hide Cooldown: 2 Self: Stealth x2, Back 1 UPGRADE: Cooldown: 2 Self: Regen 3, Stealth x2, Back 1no changeRun and Hide Cooldown: 2 Self: Stealth x2, Back 1 UPGRADE: Cooldown: 2 Self: Regen 5, Stealth x2, Back 1no changeHearthlight Cooldown: 1 Ignores Stealth Target: Remove Stealth UPGRADE: Cooldown: 1 Ignores Stealth, Ignores Blind Target: Remove Stealth Allies: Remove Blindno changeno changeno changeRansack DMG: 3-6 CRIT: 5% Self: Forward 1 Target: Pull 1 Random Adjacent Monster: Burn 3 when Target Marked UPGRADE: DMG: 4-8 CRIT: 10% Self: Forward 1 Target: Pull 2 Random Adjacent Monster: Burn 3 when Target MarkedRansack DMG: 2-5 CRIT: 15% Self: Forward 1 Target: Pull 1 Random Adjacent Monster: Burn 3 when Target Marked UPGRADE: DMG: 5-9 CRIT: 20% Self: Forward 1 Target: Pull 2 Random Adjacent Monster: Burn 3 when Target Markedno changeRansack If Rank = 1: DMG: 5-9, Random Adjacent Monster: Burn 1 when Target Marked If Rank = 2: DMG: 4-7, Random Adjacent Monster: Burn 2 when Target Marked If Rank = 3: DMG: 2-5, Random Adjacent Monster: Burn 4 when Target Marked If Rank = 4: DMG: 1-3, Random Adjacent Monster: Burn 5 when Target Marked CRIT: 5% Self: Forward 1 Target: Pull 1 UPGRADE: If Rank = 1: DMG: 6-11, Random Adjacent Monster: Burn 1 when Target Marked If Rank = 2: DMG: 5-9, Random Adjacent Monster: Burn 2 when Target Marked If Rank = 3: DMG: 3-7, Random Adjacent Monster: Burn 4 when Target Marked If Rank = 4: DMG: 2-5, Random Adjacent Monster: Burn 5 when Target Marked CRIT: 10% Self: Forward 1 Target: Pull 2Cauterize Requires Target Bleed Uses: 3 Target: Heal 25%, Remove Bleed UPGRADE: Requires Target Bleed Uses: 3 Target: Heal 33%, Remove Bleedno changeCauterize Requires Target Bleed Uses: 3 Target: Heal 38%, Remove Bleed UPGRADE: Requires Target Bleed Uses: 3 Target: Heal 50%, Remove Bleedno changeControlled Burn Cooldown: 3 Ignores Stealth Target: Burn 3 Apply On Attack: Controlled Attack UPGRADE: Cooldown: 3 Ignores Stealth Target: Burn 4 Apply On Attack: Controlled Attack+no changeno changeControlled Burn Cooldown: 3 Ignores Stealth If Rank = 1: Target: Burn 1 If Rank = 2: Target: Burn 2 If Rank = 3: Target: Burn 4 If Rank = 4: Target: Burn 5 Apply On Attack: Controlled Attack UPGRADE: Cooldown: 3 Ignores Stealth If Rank = 1: Target: Burn 2 If Rank = 2: Target: Burn 3 If Rank = 3: Target: Burn 5 If Rank = 4: Target: Burn 6 Apply On Attack: Controlled Attack+Dragonfly DMG: 1-2 CRIT: 5% Self: Back 1 Target: Burn 2, Mark (25%) UPGRADE: DMG: 1-3 CRIT: 5% Self: Back 1 Target: Burn 4, Mark (33%)Dragonfly DMG: 1-1 CRIT: 15% Self: Back 1 Target: Burn 2, Mark (25%) UPGRADE: DMG: 1-2 CRIT: 15% Self: Back 1 Target: Burn 4, Mark (33%)no changeDragonfly If Rank = 1: DMG: 2-3 If Rank = 2: DMG: 1-3, Burn 1 CRIT: 5% Self: Back 1 Target: Mark (25%) UPGRADE: If Rank = 1: DMG: 2-3, Burn 2 If Rank = 2: DMG: 1-3, Burn 3 CRIT: 5% Self: Back 1 Target: Mark (33%)Firestarter Cooldown: 2 Uses: 2 Target: Apply On Hit: Burn 2 (3 Turns) UPGRADE: Cooldown: 2 Uses: 2 Target: Apply On Hit: Burn 3 (3 Turns)no changeno changeFirestarter Cooldown: 2 Uses: 2 Self: Crit Target: Apply On Hit: Burn 2 (3 Turns) UPGRADE: Cooldown: 2 Uses: 2 Self: Crit Target: Apply On Hit: Burn 3 (3 Turns)Backdraft DMG: Variable Requires Monster in Front: Burn Cooldown: 1 Ignores Guard Target: Deals 50% of remaining Burn on Monster in Front as DMG to Target UPGRADE: DMG: Variable Requires Monster in Front: Burn Cooldown: 1 Ignores Guard Target: Deals 100% of remaining Burn on Monster in Front as DMG to Targetno changeno changeno change Jester WandererVirtuosoSoloistIntermezzo+1 Candle upon reaching 2nd Inn.+20% Max HP +3 Speed -20% Bleed RES -20% Blight RES -20% Burn RES Each Ally On Turn Start: +100% Stress RES (2 Turns) (15%)+20% DMG +33% Bleed RES Piercing Bleed-causing Skills: +10% CRIT -20% Max HP -3 Speed Affected Skills: Razor's Wit Fade to Black Slice Off Harvest FinaleTarget: Song Skills: Bleed 2 Inspiring Tune Skills: +20% Stress RES (3 Turns) Echoing March Skills: When Moving: Bleed 2 (3 Turns) Target: Battle Ballad & Play Out Skills: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%) Affected Skills: Battle Ballad Inspiring Tune Solo Play Out Encore Echoing March WandererVirtuosoSoloistIntermezzoRazor's Wit DMG: 3-6 CRIT: 10% Self: Forward 1 Target: Mark UPGRADE: DMG: 4-7 CRIT: 15% Self: Dodge, Forward 1 Target: Markno changeRazor's Wit DMG: 4-7 CRIT: 10% Self: Forward 1 Target: Mark UPGRADE: DMG: 5-8 CRIT: 15% Self: Dodge, Forward 1 Target: Markno changeFade to Black DMG: 3-6 CRIT: 10% Self: Back 1 Target: Blind UPGRADE: DMG: 4-7 CRIT: 15% Self: Back 1 Target: Mark, Blindno changeFade to Black DMG: 2-5 CRIT: 10% Self: Back 1 Target: Blind UPGRADE: DMG: 3-6 CRIT: 15% Self: Back 1 Target: Mark, Blindno changeSlice Off DMG: 3-6 CRIT: 5% Target: Bleed 3 UPGRADE: DMG: 4-7 CRIT: 10% Target: Bleed 3, Vulnerableno changeSlice Off DMG: 4-7 CRIT: 15% Target: Bleed 3 UPGRADE: DMG: 5-8 CRIT: 20% Target: Bleed 3, Vulnerableno changeBattle Ballad Target: Forward 1, Strength UPGRADE: Target: Forward 1, Strength, Crit (15%), Remove Markno changeno changeBattle Ballad Target: Forward 1, Strength Target: Bleed 2 Target: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%) UPGRADE: Target: Forward 1, Strength, Crit (15%), Remove Mark Target: Bleed 2 Target: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%)Inspiring Tune Requires Target Stress 5+ Cooldown: 1 Target: -2 Stress UPGRADE: Requires Target Stress 5+ Cooldown: 1 Target: -3 Stress, Remove Horrorno changeno changeInspiring Tune Requires Target Stress 5+ Cooldown: 1 Target: -2 Stress, Bleed 2, +20% Stress RES (3 Turns) UPGRADE: Requires Target Stress 5+ Cooldown: 1 Target: -3 Stress, Remove Horror, Bleed 2, +20% Stress RES (3 Turns)Harvest DMG: 2-4 CRIT: 5% Target: Bleed 2, Mark (25%) UPGRADE: DMG: 3-4 CRIT: 5% Target: Bleed 3, Mark (33%)no changeHarvest DMG: 3-4 CRIT: 15% Target: Bleed 2, Mark (25%) UPGRADE: DMG: 4-5 CRIT: 15% Target: Bleed 3, Mark (33%)no changeFinale DMG: 6-12 CRIT: 10% Cooldown: 2 +100% DMG when Target Marked Self: Vulnerable, Daze, Back 3 UPGRADE: DMG: 10-13 CRIT: 20% Cooldown: 2 +100% DMG when Target Marked Self: Vulnerable, Daze, Back 3no changeFinale DMG: 7-15 CRIT: 10% Cooldown: 2 +100% DMG when Target Marked Self: Vulnerable, Daze, Back 3 UPGRADE: DMG: 12-14 CRIT: 20% Cooldown: 2 +100% DMG when Target Marked Self: Vulnerable, Daze, Back 3no changeSolo Cooldown: 1 Self: Dodge x2, Speed, Forward 3 Target: Mark UPGRADE: Cooldown: 1 Self: Dodge+ x2, Speed, Forward 3 Target: Markno changeno changeSolo Cooldown: 1 Self: Dodge x2, Speed, Forward 3 Target: Mark, Bleed 2 UPGRADE: Cooldown: 1 Self: Dodge+ x2, Speed, Forward 3 Target: Mark, Bleed 2Play Out Target: Back 1, Block UPGRADE: Target: Back 1, Block+, Remove Markno changeno changePlay Out Target: Back 1, Block, Bleed 2 Target: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%) UPGRADE: Target: Back 1, Block+, Remove Mark, Bleed 2 Target: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%)Encore Self: Daze, Weakness Target: Extra Action UPDATE: Self: Daze Target: Extra Actionno changeno changeEncore Self: Daze, Weakness Target: Extra Action, Bleed 2 UPDATE: Self: Daze Target: Extra Action, Bleed 2Echoing March Cooldown: 1 Target: Pull 1, Turn Start: Forward 1 (3 Turns) UPGRADE: Cooldown: 1 Target: Pull 2, Turn Start: Forward 2 (3 Turns)no changeno changeEchoing March Cooldown: 1 Target: Pull 1, Turn Start: Forward 1 (3 Turns), Bleed 2 Target: When Moving: Bleed 2 (3 Turns) UPGRADE: Cooldown: 1 Target: Pull 2, Turn Start: Forward 2 (3 Turns), Bleed 2 Target: When Moving: Bleed 2 (3 Turns) Leper WandererTempestPoetMonarch+1 Candle upon reaching 2nd Inn.Chop Skills: +33% DMG +33% Debuff RES +100% Disease RES -25% Max HP -3 Speed Affected Skills: ChopSelf-healing Skills: +50% Healing Given +50% Stun RES +50% Move RES -25% DMG Affected Skills: Chop Purge Solemnity Hew Intimidate Break Bash-30% Max HP Chop Skills: -75% DMG Target: Purge & Intimidate Skills: Vulnerable Combat Start: vs Cosmic: +50% Max HP (1 Battle) +2 Speed (1 Battle) Chop Skills: +100% DMG (1 Battle) Affected Skills: Chop Purge Hew Intimidate Break Bash WandererTempestPoetMonarchChop DMG: 6-12 CRIT: 5% Ignores Blind when Target Marked Self: Blind (75%) UPGRADE: DMG: 6-16 CRIT: 5% Ignores Blind when Target Marked Self: Blind (60%)Chop DMG: 8-16 CRIT: 5% Ignores Blind when Target Marked Self: Blind (75%) UPGRADE: DMG: 8-21 CRIT: 5% Ignores Blind when Target Marked Self: Blind (60%)Chop DMG: 4-9 CRIT: 5% Ignores Blind when Target Marked Self: Blind (75%) UPGRADE: DMG: 4-12 CRIT: 5% Ignores Blind when Target Marked Self: Blind (60%)Chop DMG: 1-3 DMG vs Cosmic: 12-24 CRIT: 5% Ignores Blind when Target Marked Self: Blind (75%) UPGRADE: DMG: 1-4 DMG vs Cosmic: 12-32 CRIT: 5% Ignores Blind when Target Marked Self: Blind (60%)Purge DMG: 2-4 CRIT: 5% Target: Knockback 3 Target Team: Clear Corpse UPGRADE: DMG: 3-5 CRIT: 5% Target: Knockback 3, Mark Target Team: Clear Corpseno changePurge DMG: 1-3 CRIT: 5% Target: Knockback 3 Target Team: Clear Corpse UPGRADE: DMG: 2-4 CRIT: 5% Target: Knockback 3, Mark Target Team: Clear CorpsePurge DMG: 1-1 DMG vs Cosmic: 4-8 CRIT: 5% Target: Knockback 3, Vulnerable Target Team: Clear Corpse UPGRADE: DMG: 1-2 DMG vs Cosmic: 6-10 CRIT: 5% Target: Knockback 3, Mark, Vulnerable Target Team: Clear CorpseWithstand Cooldown: 3 Uses: 2 Self: Block x2, Taunt x2 Self Turn Start: Block (3 Turns) Self: +15% Bleed Blight Burn Move RES (3 Turns) UPGRADE: Cooldown: 3 Uses: 2 Self: Block+ x2, Taunt x2 Self Turn Start: Block (3 Turns) Self: +25% Bleed Blight Burn Move RES (3 Turns)no changeno changeno changeSolemnity Uses: 2 Self: If HP <33%: Heal 33%, -2 Stress UPGRADE: Uses: 2 Self: If HP <33%: Heal 50%, -3 Stressno changeSolemnity Uses: 2 Self: Ih HP <33%: Heal 50%, -2 Stress UPGRADE: Uses: 2 Self: If HP <33%: Heal 75%, -3 Stressno changeReflection Cooldown: 1 Self: -1 Stress, Remove Blind Mark UPGRADE: Cooldown: 1 Self: -2 Stress, Remove Blind Mark, +20% Debuff RES (3 Turns)no changeno changeno changeHew DMG: 3-7 CRIT: 5% Ignores Blind when Target Marked Self: Blind (75%) UPGRADE: DMG: 4-9 CRIT: 5% Ignores Blind when Target Marked Self: Blind (60%)no changeHew DMG: 2-5 CRIT: 5% Ignores Blind when Target Marked Self: Blind (75%) UPGRADE: DMG: 3-7 CRIT: 5% Ignores Blind when Target Marked Self: Blind (60%)Hew DMG: 1-2 DMG vs Cosmic: 6-14 CRIT: 5% Ignores Blind when Target Marked Self: Blind (75%) UPGRADE: DMG: 1-3 DMG vs Cosmic: 8-18 CRIT: 5% Ignores Blind when Target Marked Self: Blind (60%)Revenge Cooldown: 3 Uses: 2 Self: Vulnerable x2, Turn Start: Strength (3 Turns) UPGRADE: Cooldown: 3 Uses: 2 Self: Vulnerable x2, Remove Weakness, Turn Start: Strength (3 Turns), Turn Start: Crit (15%) (3 Turns)no changeno changeno changeIntimidate DMG: 1-2 CRIT: 5% Self: Taunt x2 Target: Weakness x2 UPGRADE: DMG: 2-3 CRIT: 5% Ignores Stealth Self: Taunt x2 Target: Weakness x2, Remove Stealthno changeIntimidate DMG: 1-1 CRIT: 5% Self: Taunt x2 Target: Weakness x2 UPGRADE: DMG: 1-2 CRIT: 5% Ignores Stealth Self: Taunt x2 Target: Weakness x2, Remove StealthIntimidate DMG: 1-1 DMG vs Cosmic: 2-4 CRIT: 5% Self: Taunt x2 Target: Weakness x2, Vulnerable UPGRADE: DMG: 1-1 DMG vs Cosmic: 4-6 CRIT: 5% Self: Taunt x2 Target: Weakness x2, VulnerableRuin Cooldown: 3 Uses: 2 Self: When Damaged: +20% DMG (3 Turns) UPGRADE: Cooldown: 3 Uses: 2 Self: Bleed 2 Self: When Damaged: +20% DMG (3 Turns)no changeno changeno changeBreak DMG: 4-7 CRIT: 5% Ignores Block Self: Blind (75%) Target: Remove Block UPGRADE: DMG: 4-10 CRIT: 5% Ignores Block Ignores Blind when Target Marked Self: Blind (60%) Target: Remove Blockno changeBreak DMG: 3-6 CRIT: 5% Ignores Block Self: Blind (75%) Target: Remove Block UPGRADE: DMG: 3-8 CRIT: 5% Ignores Block Ignores Blind when Target Marked Self: Blind (60%) Target: Remove BlockBreak DMG: 1-2 DMG vs Cosmic: 8-14 CRIT: 5% Ignores Block Self: Blind (75%) Target: Remove Block UPGRADE: DMG: 1-2 DMG vs Cosmic: 8-20 CRIT: 5% Ignores Block Ignores Blind when Target Marked Self: Blind (60%) Target: Remove BlockBash DMG: 2-4 CRIT: 5% Self: Immobilize Target: Immobilize, Daze UPGRADE: DMG: 3-5 CRIT: 5% Self: Immobilize Target: Mark, Immobilize, Dazeno changeBash DMG: 1-3 CRIT: 5% Self: Immobilize Target: Immobilize, Daze UPGRADE: DMG: 2-4 CRIT: 5% Self: Immobilize Target: Mark, Immobilize, DazeBash DMG: 1-1 DMG vs Cosmic: 4-8 CRIT: 5% Self: Immobilize Target: Immobilize, Daze UPGRADE: DMG: 1-2 DMG vs Cosmic: 6-10 CRIT: 5% Self: Immobilize Target: Mark, Immobilize, Daze 1.02.54580 Update Changes: Fixed an issue in which the self-inflicted Vulnerable on Revenge & Revenge+ could sometimes be resisted. Occultist WandererRitualistWarlockAspirant+1 Candle upon reaching 2nd Inn.Healing Skills: +33% Healing Given Cursing Skills: +10% Debuff RES Piercing Self: Cursing Skills: Strength (15%) Crit (15%) Dodge+ (15%) Turn Start: Vulnerable (33%) Affected Skills: Weakening Curse Wyrd Reconstruction Vulnerability Hex-20% Max HP Ranged Skills: +25% DMG Turn Start: Unchecked Power (33%) Affected Skills: Abyssal Artillery Daemon's Pull Malediction The Burning Stars+25% Max HP Melee Skills: +25% DMG Anamnesis Skills: +125% DMG Cursing Skills: -15% Debuff RES Piercing -15% Debuff RES Combat Start: Block+ Affected Skills: Sacrificial Stab Binding Shadows Anamnesis WandererRitualistWarlockAspirantSacrificial Stab DMG: 3-6 CRIT: 15% Self: Unchecked Power when Target Marked UPGRADE: DMG: 4-8 CRIT: 20% Self: Unchecked Power when Target Marked Gain on Killing Blow: Unchecked Power Execution: 1no changeno changeSacrificial Stab DMG: 4-7 CRIT: 15% Self: Unchecked Power when Target Marked UPGRADE: DMG: 5-9 CRIT: 20% Self: Unchecked Power when Target Marked Gain on Killing Blow: Unchecked Power Execution: 1Abyssal Artillery DMG: 3-6 CRIT: 5% Target: Mark (25%) UPGRADE: DMG: 4-7 CRIT: 10% Target: Mark (33%), Stun when Self Unchecked Power x2no changeAbyssal Artillery DMG: 4-7 CRIT: 5% Target: Mark (25%) UPGRADE: DMG: 5-8 CRIT: 10% Target: Mark (33%), Stun when Self Unchecked Power x2no changeWeakening Curse Cooldown: 1 Target: 2 Mark, Weakness x2 UPGRADE: Cooldown: 1 Target: Mark, Remove all Strength, Weakness x2, Remove CritWeakening Curse Cooldown: 1 Self: Strength (15%), Crit (15%), Dodge+ (15%) Target: Mark, Weakness x2 UPGRADE: Cooldown: 1 Self: Strength (15%), Crit (15%), Dodge+ (15%) Target: Mark, Remove all Strength, Weakness x2, Remove Critno changeno changeWyrd Reconstruction Requires Target HP <50% +100% CRIT HEAL when Unchecked Power >=2 Target: Heal 0-33%, Bleed 3 (50%) UPGRADE: Requires Target HP <50% +100% CRIT HEAL when Unchecked Power >=2 Target: Heal 0-50%, Bleed 2 (50%)Wyrd Reconstruction Requires Target HP <50% +100% CRIT HEAL when Unchecked Power >=2 Target: Heal 0-44%, Bleed 3 (50%) UPGRADE: Requires Target HP <50% +100% CRIT HEAL when Unchecked Power >=2 Target: Heal 0-67%, Bleed 2 (50%)no changeno changeDaemon's Pull DMG: 2-5 CRIT: 5% Target: Pull 2, Mark Target Team: Clear Corpse UPGRADE: DMG: 3-6 CRIT: 5% Target: Pull 3, Mark, Stun when Self Unchecked Power x2 Target Team: Clear Corpseno changeDaemon's Pull DMG: 3-6 CRIT: 5% Target: Pull 2, Mark Target Team: Clear Corpse UPGRADE: DMG: 4-7 CRIT: 5% Target: Pull 3, Mark, Stun when Self Unchecked Power x2 Target Team: Clear Corpseno changeVulnerability Hex Cooldown: 1 Ignores Dodge Target: Vulnerable x2, Remove Dodge UPGRADE: Cooldown: 1 Ignores Dodge Target: Remove Block/Block+, Vulnerable x2, Remove DodgeVulnerability Hex Cooldown: 1 Self: Strength (15%), Crit (15%), Dodge+ (15%) Ignores Dodge Target: Vulnerable x2, Remove Dodge UPGRADE: Cooldown: 1 Self: Strength (15%), Crit (15%), Dodge+ (15%) Ignores Dodge Target: Remove Block/Block+, Vulnerable x2, Remove Dodgeno changeno changeBinding Shadows DMG: 3-6 CRIT: 10% Self: Forward 1, Unchecked Power when Target Marked -10% Debuff RES (3 Rounds) when Target Marked, non-resistable UPGRADE: DMG: 4-8 CRIT: 15% Self: Forward 1, Unchecked Power when Target Marked, Unchecked Power (66%) -15% Debuff RES (3 Rounds) when Target Marked, non-resistableno changeno changeBinding Shadows DMG: 4-7 CRIT: 10% Self: Forward 1, Unchecked Power when Target Marked -10% Debuff RES (3 Rounds) when Target Marked, non-resistable UPGRADE: DMG: 5-9 CRIT: 15% Self: Forward 1, Unchecked Power when Target Marked, Unchecked Power (66%) -15% Debuff RES (3 Rounds) when Target Marked, non-resistableMalediction DMG: 1-2 CRIT: 5% Requires Self Unchecked Power >=2 Target: When Damaged: Bleed 2 or Blight 2 or Burn 2 (3 Rounds) UPGRADE: DMG: 2-3 CRIT: 5% Requires Self Unchecked Power >=2 Target: -20% Bleed Blight Burn RES Target: When Damaged: Bleed 2 or Blight 2 or Burn 2 (3 Rounds)no changeMalediction DMG: 2-3 CRIT: 5% Requires Self Unchecked Power >=2 Target: When Damaged: Bleed 2 or Blight 2 or Burn 2 (3 Rounds) UPGRADE: DMG: 3-4 CRIT: 5% Requires Self Unchecked Power >=2 Target: -20% Bleed Blight Burn RES Target: When Damaged: Bleed 2 or Blight 2 or Burn 2 (3 Rounds)no changeAnamnesis DMG: 1-2 CRIT: 5% Requires Self Unchecked Power >=2 Target: Bleed 3 UPGRADE: DMG: 1-3 CRIT: 5% Requires Self Unchecked Power >=2 Target: Bleed 4no changeno changeAnamnesis DMG: 3-5 CRIT: 5% Requires Self Unchecked Power >=2 Target: Bleed 3 UPGRADE: DMG: 3-6 CRIT: 5% Requires Self Unchecked Power >=2 Target: Bleed 4The Burning Stars DMG: 8-16 CRIT: 10% Requires Self Unchecked Power >=2 Ignored Block Target: Mark UPGRADE: DMG: 12-18 CRIT: 15% Requires Self Unchecked Power >=2 Ignored Block Target: Markno changeThe Burning Stars DMG: 10-20 CRIT: 10% Requires Self Unchecked Power >=2 Ignored Block Target: Mark UPGRADE: DMG: 15-23 CRIT: 15% Requires Self Unchecked Power >=2 Ignored Block Target: Markno changeChaotic Offering Requires Self HP >15% Cooldown: 3 Self: 15% DMG, Unchecked Power, Random Side Effect, Turn Start: Unchecked Power (3 Turns) UPGRADE: Requires Self HP >10% Cooldown: 2 Self: 10% DMG, Unchecked Power, Random Side Effect, Turn Start: Unchecked Power (3 Turnsno changeno changeno change 1.02.54580 Update Changes: There's way too much to list. The bold stuff is added, and anything crossed out was removed. Vestal WandererConfessorChaplainSeraph+1 Candle upon reaching 2nd Inn.Turn Start: Conviction Conviction Increases Debuff Chance Affected Skills: Hand of Light Illumination Judgment MantraGain Conviction When Hit Conviction Enhances Stun and Move Resist Affected Skills: Hand of Light Mantra SanctuaryGain Conviction When a Consecration Activates Consecrations Last 5 Rounds Affected Skills: Consecration of Fortitude Consecration of Light Mantra WandererConfessorChaplainSeraphHand of Light DMG: 2-3 CRIT: 5% Self: Strength, Block UPGRADE: DMG: 3-4 CRIT: 5% Self: Strength, Block Random Adjacent Hero: StrengthHand of Light DMG: 1-2 CRIT: 5% Self: Strength UPGRADE: DMG: 1-2 CRIT: 5% Self: Strength Target: WeaknessHand of Light DMG:1-2 CRIT: 5% Self: Strength, Block UPGRADE: DMG: 1-2 CRIT: 5% Self: Strength, Block Random Adjacent Hero: Blockno changeIllumination Ignores Dodge Ignores Stealth Target: Remove Dodge Stealth UPGRADE: Ignores Dodge Ignores Stealth Target: Remove Dodge Stealth, Cannot Gain Dodge (2 Rounds)Ignores Dodge Ignores Stealth Target: Remove Dodge Stealth, Remove 2 Positive Tokens UPGRADE: Ignores Dodge Ignores Stealth Target: Remove Dodge Stealth, Cannot Gain Dodge (2 Rounds), Remove 3 Positive Tokensno changeno changeJudgement DMG: 3-5 CRIT: 5% 2 Conviction: Deals +100% DMG 3 Conviction: Deals Burn 3 UPGRADE: DMG: 4-7 CRIT: 5% 2 Conviction: Deals +100% DMG 3 Conviction: Deals Burn 4Judgement DMG: 3-5 CRIT: 5% Target: 2 Conviction: Weakness Target: 3 Conviction: Vulnerable UPGRADE: DMG: 4-7 CRIT: 5% Target: 2 Conviction: Weakness x2 Target: 3 Conviction: Vulnerable x2no changeno changeDivine Grace Requires Target HP <25% Cooldown: 2 Target: Heal 25% 2 Conviction: +10% Healed 3 Conviction: +10% Healed UPGRADE: Requires Target HP <33% Cooldown: 2 Target: Heal 30% 2 Conviction: +10% Healed 3 Conviction: +10% Healedno changeno changeno changeConsecration of Fortitude Cooldown: 3 Target: Consecration of Fortitude UPGRADE: Cooldown: 3 Target: Consecration of Fortitude+no changeno changeConsecration of Fortitude Cooldown: 5 (lasts 5 Rounds) Target: Consecration of Fortitude UPGRADE: Cooldown: 5 (lasts 5 Rounds) Target: Consecration of Fortitude+Ministrations Cooldown: 1 Target: Remove Bleed Blight Burn Daze Stun UPGRADE: Cooldown: 1 Target: Remove Bleed Blight Burn Daze Stun +30% RES per Token type removedno changeno changeno changeMace Bash DMG: 4-6 CRIT: 5% 2 Conviction: Ignores Block Dodge Guard 3 Conviction: Deals +100% DMG UPGRADE: DMG: 6-8 CRIT: 10% 2 Conviction: Ignores Block Dodge Guard 3 Conviction: Deals +100% DMGno changeno changeno changeSanctuary Cooldown: 1 Self: Block x2 Target: Guard x2 UPGRADE: Cooldown: 1 Self: Block x2 Target: Guard x2, Stress 5+: -2 Stressno changeSanctuary Cooldown: 1 Self: Block x2 Target: Guard x2 UPGRADE: Cooldown: 1 Self: Block+, Block Target: Guard x3no changeConsecration of Light Cooldown: 3 Target: Consecration of Light UPGRADE: Cooldown: 3 Target: Consecration of Light+no changeno changeConsecration of Light Cooldown: 5 (lasts 5 Rounds) Target: Consecration of Light UPGRADE: Cooldown: 5 (lasts 5 Rounds) Target: Consecration of Light+Divine Comfort Cooldown: 4 Target: Regen 2 UPGRADE: Cooldown: 4 Target: Regen 3no changeno changeno changeMantra Requires Target has Consecration Target: Heal 10% UPGRADE: Requires Target has Consecration Target: Heal 10% 2 Conviction: Heal 20% 3 Conviction: Triggers the effect of any ConsecrationMantra Requires Target has Consecration Target: Heal 10% UPGRADE: Requires Target has Consecration Target: Heal 10% 2 Conviction: Heal 20% 3 Conviction: Remove All Negative TokensMantra Requires Target Guard Cooldown: 1 Target: Heal 10% UPGRADE: Requires Target Guard Cooldown: 1 Target: Heal 15% 2 Conviction: Self Heal 25% 3 Conviction: -1 Stress 3 Conviction: Self: -2 StressMantra Requires Target has Consecration Target: Heal 30%, Remove All Consecration Tokens UPGRADE: Requires Target has Consecration Target: Heal 50%, Remove All Consecration Tokens Flagellant As of writing this, Flagellant's paths don't really say what they do so I added the description text, which I left out for other characters. The Flagellant is unique in that he can't have a Meltdown or go Resolute; instead, he goes into a Toxic state. WandererManiacExaminateScourge+1 Candle upon reaching 2nd Inn. Toxic State: +2 Blight to Attacker when Hit. -2 Affinity with all other party members. Clear all Skill Cooldowns. -10% Death Blow Resistance. Reduce HP to 30%. If HP <30%: Heal to 30% HP.Sacrifices Blight potency in favor of flexible positioning, debuffs, and disruption. Toxic State: Same as Wanderer. Affected Skills: Punish Acid Rain Sepsis Lash's GiftLow health grants great potency to Blight and buff alike. Toxic State: Same as Wanderer. Affected Skills: Punish Acid Rain Sepsis Lash's GiftA role that revels in divesting others of their burdens. Toxic state gains new effects. Toxic State: -2 Affinity with all other party members. +1 Blight Dealt. Reduce HP to 45%. If HP <45%: Heal to 45% HP. Affected Skills: Sepsis Deathless Suffer Lash's Gift WandererManiacExaminateScourgePunish DMG: 3-6 CRIT: 5% +30% Blight RES Piercing when Target Marked Self: 10% DMG Target: Blight 3 UPGRADE: DMG: 4-8 CRIT: 10% +30% Blight RES Piercing when Target Marked Self: 10% DMG Target: Blight 4Punish DMG: 3-6 CRIT: 5% Self: 10% DMG Target: Knockback 1, Blight 2 UPGRADE: DMG: 4-8 CRIT: 10% Self: 10% DMG Target: Knockback 1, Blight 2, MarkPunish DMG: 3-6 CRIT: 5% If HP <50%, +2 Blight Dealt +30% Blight RES Piercing when Target Marked Self: 10% DMG Target: Blight 2 UPGRADE: DMG: 4-8 CRIT: 10% If HP <50%, +2 Blight Dealt +30% Blight RES Piercing when Target Marked Self: 10% DMG Target: Blight 3no changeFester Requires Target Corpse Target: Clear Corpse Adjacent Monsters: Blight 3 UPGRADE: Requires Target Corpse Target: Clear Corpse Adjacent Monsters: Blight 5no changeno changeno changeDeathless Cooldown: 1 Self: 20% DMG Target: Heal 25% UPGRADE: Cooldown: 1 Self: 20% DMG Target: Heal 35%no changeno changeDeathless Requires Self HP <50% Cooldown: 2 Uses: 3 Self: Heal 35% Target: Heal 25% UPGRADE: Requires Self HP <50% Cooldown: 2 Uses: 3 Self: Heal 50% Target: Heal 35%Endure Self: +2 Stress Target: -2 Stress UPGRADE: Self: +2 Stress Target: -3 Stressno changeno changeno changeLash's Gift Requires Self HP <50% Cooldown: 2 Self: Heal 25% Target: Strength, Block, +1 Stress UPGRADE: Requires Self HP <50% Cooldown: 2 Self: Heal 35% Target: Strength, Block+, +1 Stress, Remove Daze StunLash's Gift Requires Target has Negative Token Cooldown: 2 Self: Heal 20% Target: Steal All Negative Tokens UPGRADE: Requires Target has Negative Token Cooldown: 2 Self: Heal 30% Target: Steal Mark, Steal All Negative TokensLash's Gift Requires Self HP <20% Self: Heal 10%, Crit, Dodge, Remove All Negative Tokens, Remove Mark UPGRADE: Requires Self HP <20% Self: Heal 10%, Strength, Crit, Dodge+, Remove All Negative Tokens, Remove MarkLash's Gift Cooldown: 1 Self: Horror 1, Remove Bleed Blight Burn UPGRADE: Cooldown: 1 Self: Horror 1, Remove Bleed Blight Burn +20% RES per DOT type removedAcid Rain DMG: 2-3 CRIT: 5% +30% Blight RES Piercing when Target Marked Self: 10% DMG Target: Blight 2 UPGRADE: DMG: 3-4 CRIT: 10% +30% Blight RES Piercing when Target Marked Self: 10% DMG Target: Blight 3Acid Rain DMG: 2-3 CRIT: 5% Self: 10% DMG Target: Weakness UPGRADE: DMG: 3-4 CRIT: 10% Self: 10% DMG Target: Weakness, Mark (33%)Acid Rain DMG: 2-3 CRIT: 5% If HP <50%: +2 Blight Dealt +30% Blight RES Piercing when Target Marked Self: 10% DMG Target: Blight 2 UPGRADE: DMG: 3-4 CRIT: 10% If HP <50%: +2 Blight Dealt +30% Blight RES Piercing when Target Marked Self: 10% DMG Target: Blight 3no changeMore! MORE! Cooldown: 1 Self: When Damaged: Pain (1 Turn), Taunt x2 UPGRADE: Cooldown: 1 Self: When Damaged: Pain+ (1 Turn), Taunt x2no changeno changeno changeSuffer Requires Target: Bleed Blight Burn Cooldown: 1 Self: +10% Death's Door RES (3 Turns) Target: Steal Bleed Blight Burn UPGRADE: Requires Target: Bleed Blight Burn Cooldown: 1 Self: +10% Death's Door RES (3 Turns) End of Next Turn: Remove Bleed Blight Burn Target: Steal Bleed Blight Burnno changeno changeSuffer Requires Target: Bleed Blight Burn or Requires Target Horror Cooldown: 1 Self: +10% Death's Door RES (3 Turns) Target: Steal Bleed Blight Burn, Steal Horror UPGRADE: Requires Target: Bleed Blight Burn or Requires Target Cooldown: 1 Self: +10% Death's Door RES (3 Turns) End of Next Turn: Remove Bleed Blight Burn Target: Steal Bleed Blight Burn, Steal HorrorSepsis DMG: 4-8 CRIT: 5% Requires Self HP <50% Cooldown: 2 Uses: 3 +30% Blight RES Piercing when Target Marked Self: Heal 35% Target: Blight 4 UPGRADE: DMG: 6-10 CRIT: 5% Requires Self HP <50% Cooldown: 2 Uses: 3 +30% Blight RES Piercing when Target Marked Self: Heal 50% Target: Blight 6Sepsis Requires Self has Negative Token or Requires Self HP <50% Cooldown: 2 Uses: 3 Ignores Blind Self: Heal 35% Target: Transfer All Negative Tokens UPGRADE: Requires Self has Negative Token or Requires Self HP <50% or Requires Self Marked Cooldown: 2 Uses: 3 Ignores Blind Self: Heal 50% Target: Transfer All Negative Tokens and MarkSepsis DMG: Target Variable Requires Target Blight and Requires Self HP <50% Cooldown: 2 Uses: 2 Self: Heal to 45% Target: Deals 75% of remaining Blight on Target as DMG Target: Remove Blight UPGRADE: DMG: Target Variable Requires Target Blight and Requires Self HP <50% Cooldown: 2 Uses: 2 Self: Heal to 45% Target: Deals 100% of remaining Blight on Target as DMG Target: Remove BlightSepsis DMG: Target Variable Requires Target Blight Cooldown 2 Target: Deals 50% of remaining Blight on Target as DMG Target: Remove Blight unless Target Marked UPGRADE: DMG: Target Variable Requires Target Blight Cooldown 2 Target: Deals 100% of remaining Blight on Target as DMG Target: Remove Blight unless Target MarkedUndying Cooldown: 1 Self: 10% DMG Target: Regen 3 UPGRADE: Cooldown: 1 Self: 10% DMG Target: Regen 5no changeno changeno changeNecrosis DMG: 3-6 CRIT: 5% Requires Target Blight Cooldown: 1 Self: Heal 5% UPGRADE: DMG: 4-8 CRIT: 5% Requires Target Blight Cooldown: 1 Self: Heal 5%no changeno changeno change Bounty Hunter He only has one path and all of his skills are fully upgraded. Nothing to compare, but here's the list of them anyways, if anyone wants it for some reason. ProfessionalCollect Bounty DMG: 8-12 CRIT: 5% Deals +50% DMG when Target MarkedMark for Death Cooldown: 1 Ignores Dodge, Ignores Guard Target: Marked, Vulnerable x2, Remove Dodge/Dodge+Come Hither DMG: 2-4 CRIT: 10% Target: Marked, Pull 2Caltrops DMG: 1-3 CRIT: 5% +30% Bleed RES Piercing when Target Marked Target: Bleed 3, -20% Move RES (3 Turns), -2 Speed (3 Turns)Flashbang Cooldown: 1 Target: Shuffle, Blind, Daze, Stun when Target MarkedStaredown Cooldown: 1 Self: Taunt x2, Remove Vulnerable Target: Weak x2Hurlbat DMG: 6-10 CRIT: 15% Ignores Dodge when Target Marked Deals +50% DMG when Target BurningNo Escape DMG: 2-4 CRIT: 10% Cooldown: 2 Ignores Dodge Target: Stun, WeakFinish Him DMG: 6-10 CRIT: 10% Ignores Block Deals +75% DMG when Target Stunned or Dazed +20% Deathblow RES Piercing Execution: 2Uppercut DMG: 3-5 CRIT: 5% Cooldown: 2 Target: Stun, Knockback 1Bodyguard Cooldown: 1 Self: Block x2 Target: Guard x2 1.02.54580 Update Changes: Mark for Death now removes all Dodge/Dodge+ from the target. Finish Him no longer pierces Deathblow RES. Finish Him now has "Execution 2" property. Conclusion and Edits Thanks for showing up, maybe this helped clear up some confusion for people in the same boat as me. If you find any errors or suggestions, any feedback is appreciated. I'm not sure if I'll be updating this religiously according to patch notes or anything. Here's to hoping the Crossroads menus will be updated in some way to reflect skill changes better. 05/24/23: Added information on Flagellant's Toxic state. Information for it is taken from the Flagellant's page on the Wiki, which you can read here[darkestdungeon.fandom.com]. 05/25/23: Fixed some of Highwayman's Doublecross and Highway Robbery information. Thanks, Betaworld! 09/27/23: 1.02.54580 Quality of Life Update. The Bounty Hunter, Grave Robber, Hellion, Highwayman, Leper, and Occultist all received some sort of updates to their skills. Heroes are updated with new stats, along with notes on the changes at the end of their section. This update corrupted my save file and I'm at a loss on how to fix it, so I don't think I'll be updating this any longer.
2026-02-18 16:00:08 发布在
Darkest Dungeon® II
说点好听的...
收藏
0
0
