邪恶体验

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A thorough guide to the evil difficulty with emphasis on the early game plan. Intro I have only spent a little time in evil, so don’t treat this document as reliable information my whole life in evil, so this is the satanic bible and is perfect in every way. There is more room to experiment in evil. Deviating from a well trodden path is not a costly venture on account of slower overall progress. Beware that much of early evil is like a new game+ so it’s slowed down quite a bit but also requires more micro-management initially. Don’t feel a need to rush into it, especially if your schedule is busy. Over-preparation may save some headaches. I would like to note that this document is a joint effort. Please refer to the “Acknowledgements” section for all the wonderful contributors who made it happen. Enter Heck: Preparation Why we do what we doThe following features are severely hampered in evil: Augs, TM, Blood, Wandoos speeds Drop chance is reduced by the cubic root function in zones Choco and up. Boss rebirth number is reduced Attack and defense are reduced But we get access to evil NGUs and receive higher ppp income from ITOPOD, and all normal zones and Titans are unlocked right away. These changes hinder the progress through the Fight Boss menu. Our initial goal is to reach the new Titan at boss kill 125. To this end we use a strategy of 30 minute rebirths akin to what you might be used to from challenges. This is why we start a basic evil challenge right after entering evil. 30 min rebirth (RB) time is tied to the 30 minute fruit activation perks. You may want somewhere between 4-6 such RBs before settling into the 24 hour basic RB pattern described below. Stop short RBs once your RB number increase factor is below 1000 or so. This is why you need a block of free time before jumping evil - to do 30min RBs. Run augs and Wandoos 98 during the short RBs. Mandatory reqsTo enter evil you need to beat Titan 6 v4, beat boss 300, and reach 1,000,000% attack/defense modifier from perks and jerks. This is readily achieved by purchasing 100,000% of each jerks in EXP menu and 40pp worth or rich perks (along with the newbie a/d perk). Suggested prepThese perks are extremely important for evil in this ranked order: Quicker Power Fruit Beta Activation Quicker Fruit of Numbers Activation Double Basic Training Beard Temp Level Bank I-II Adv. Training (AT) Level Bank I-IIMore AT/beard banks are good but can be picked up in early evil. There are many other perks you may find helpful such as Golden Showers and Wandoos Lover, but the ones above are the most pertinent to the early evil boss ascent. Another often mentioned requirement is sufficient power (10 trillion) to snipe an enemy from Evilverse. I think it’s safe to ignore this before entering evil. By the time you reach the point of sniping, you will finish the basic challenge and might have some AT banked. You will want a fully upgraded first page of Ygg to synergize with this fruit-based strategy. Channel your inner vegan and get it done. You will need 4 beards. 3 is ill-advised. 5 is much better. Complete all normal challenges except last ~5 no TM and 24 hour. We revisit these in the first evil challenge block. Aim for 35+ million lifetime experience. Most importantly you will need the free time to micromanage these early 30 min RBs. Delay entrance until you have a free block of several hours. Overall Plan To succeed in early evil we first need to climb some floors and snipe a new zone for better gold drop to enable diggers. Then we can return to 24 hour RBs and work on AT power/toughness to accumulate banks. We also work on climbing evil NGUs. With this new AT boost we should be able to strike at Titan7 (T7). With T7 gear we can readily farm the first two evil zones, although Edgy Magicite Crystal is worth sniping early. Basic RB Initial StageStart a basic challenge in evil. Do 30 min climbs up to boss 80 or so. More if you have the patience for it. Treat this like a regular challenge from around titan 1. Early fruit activation perks are the reason behind 30 min RB. Run all the magic beards. It’s good to stop when your number multiplier is less than 10x-100x. Early RBBeard priority order: Fu, Gold, Number, Cage, BearD, Ladybeard, Neckbeard, assuming Ladybeard is at softcap. Use stat and beard diggers. Turn on adventure and blood diggers when appropriate. I also activated daycare and exp diggers. 30 Min TM PhaseIf you do major quests while running TM, this is a decent loadout: 2 respawn, 1-2 quest drop, 1 beard, the rest TM. Adjust recommendations to fit your specific needs. At the very beginning it could be just TM accs if it’s hard to get moving. Run more respawn and quest if you have more slots. If you are not doing major quests manually at the start of rb, devise a different loadout. Sniping Exploders helps to overcome the low levels of TM. See the Section “Sniping Exploders” for more info. EV Exploder can be killed with as low as 7T (7e12) power. You may need to wait for 12.5 minutes for banked AT to kick in and AT some block to counter the exploding attack. 30-150 Min Augment PhaseThis phase should last 150 minutes early in evil and decrease over time. Aim for 90 minutes when Titan 7 is defeated. Reduce this to 30 minutes when you unlock Titan 7 within the first hour. Add the Badly Drawn World (BDW) gun to the last loadout. Run augments for this phase. Gear optimizer recommended[gmiclotte.github.io] the cannon for me, but it could be milk for you. I split energy evenly between aug and its upgrade for convenience, which appeared close to the optimizer’s suggestion. Don’t run more than one aug/upgrade pair. Put your magic into blood. First run the best ritual that takes <20 minutes and cast a counterfeit spell. Then see what the best ritual is that you can fit into this phase and cast blood number. For example if one ritual took me about 1 hour at first, so I ran two of them before switching to the previous ritual. Run a blood digger. Around Titan 7 v1 kill consider casting 2-3 counterfeit spells. And Now the Rest of the RBIn this phase our goal is to push for max speed normal NGUs while building and maintaining banked AT levels. A sample loadout for this purpose (at 8 slots) could be: 2 respawn, 1 beard, the rest NGUs. Wear (and lock in GO) BDW helmet. Resource AllocationTM Phase: You want to run TM with all of your emcap as you can, only exception is when AT unlocks you can consider wearing BDW helmet (if needed) and work on AT in addition to TM. For more info on how much ecap to allocate to AT, see the Section “AT: A Special Case”. Aug Phase: Energy splits between AT/Augs, magic goes into blood. Consider if Wandoos 98 is worth running. Rest of the RB: Energy split between AT/NGUs, magic into NGUs. Overflow after max speed on AT/NGUs can go to TM/Blood/Augs/Wandoos. Just use the cap button, although Augments, Ygg and XP are the early priorities.* (After using the cap button you will have to adjust some spillover resources manually if you can’t cap all NGUs). Consider dropping DC NGU in favor of NMN/PP if you feel like it is too expensive to cap DC NGU currently. [h1AT: A Special Case[/h1] You want AT for 3 milestones, generally speaking: Sniping EV exploder, sniping PPPL exploder, and killing T7. Outside of these milestones, AT plays a very backseat role. Because of the way banks work, you want to build banks prior to these milestones. Even while pushing AT, don’t allocate more than about 75% of your cap to AT, in total. EV Gold Snipe: You can start pushing AT immediately. PPPL Gold Snipe: You can prepare for sniping PPPL before unlocking the zone. T7: Boss 115 has been found to be a few days out from killing T7. When not pushing for the next milestone, maintain the previous milestone. Feel free to use AT calc[docs.google.com] to determine how much ecap is needed to run P/T and wandoos AT at max speed and for how long. This is covered in the section at the bottom of the link. If Wandoos AT is too expensive, or not needed currently, consider dropping to help cap NGUs. The values of Wandoos goes up a lot once you complete the T7v2 challenge block and can start making more permanent gains to your number. Final PhaseFor the last phase, switch to evil NGUs to take advantage of temporary beard cage levels. The amount of time to run Evil NGUs is up to you, a good rule of thumb is 1hr minimum. After you kill T7 extend this phase by 1 hour per T7 version you can kill. At first, run Aug NGU (to reach T7 in 1hr) and ygg/xp NGUs. After a couple of days use gear optimizer to find NGUs with the highest Bonus Change in the tool’s output. Consider the relative gain of each NGU as well, for example, 2x Adv NGU is more important than 2x Wandoos NGU, etc. Don’t forget to eat Fruit of Power A at the end of the RB. Miscellaneous Notes *If you bought the NGU cap modifier, set it relatively high early, e.g. 110%, and decrease it gradually. You may need to use a higher cap % for harder NGUs. You should be able to set it to around 105% or lower once you can BB every normal NGU. Some extra might be required for the hardest NGU on each page. For example, I put extra 30 billion energy into NGU PP when I just started BBing it while its 105% BB cap was about 500 billion. This will require experimentation to get right. Consider buying just energy until you kill Titan 7 v1 or can easily manage AT energy requirements, whichever comes first. Fruit of Gold is dead to you. Eat it when you can activate diggers at max levels. I followed discord user Sorwynn’s ygg order, but it’s not set in stone: 引用自 Sorwynn: Early Evil: Finish FoR 24 > Guff A 12 > Guff B 1 > Quirk 4 Mid-late evil: Quirk 4-6> Melon 24 (Quirk to 8/12 when it becomes cheapish since it's linear), Guff A 24, Quirk 24, PowerD (12-24, your choice), Guff B 24 Note that upgrading Guff B above 1 is not useful until you can get it quite high. It keeps giving just 1 level up until it’s level 5 with my stats around Titan 7 v2. So it’s better to trigger it 5 times in 5 hours for 5 levels than once for 2 levels. You can manipulate which Guff gets Guff A fruit upgrade by unequipping other Guffs. Adventure and E/M/R3 guffs are the best targets. McGuffin perks are relevant now. I picked them up when they felt cheap. Sniping Evilverse Magicite Crystal accessory is likely worthwhile. I did not have the opportunity to do so before Titan 7, but it offers fantastic stats even at level 1. Sniping Exploders Sniping exploders can accelerate your GPS and subsequently your progress if done correctly, this section will offer some tips to sniping exploders. Exploders will explode on a timer, so good time management is essential to sniping exploders with low P/T. Volv from the NGU discord server used a method based on the cooldown of Offensive Buff for this block timings. First, he would start the fight immediately with Offensive buff to start his timer, and he would block at 16s -> 3s -> 24s -> 11s, refreshing his Offensive Buff ASAP. Hopefully this will help you should you attempt to snipe an exploder with less than ideal stats. MacGuffin Notes It’s a good idea to aim for 7 slots around T7. Then you can stick the most important guffs in there: Adventure and EM Power/CAP/NGU. Typical sources for those slots are: Initial slot Evilverse set bonus AP store purchase after T7 challenge block ^^ Perk EXP store purchase Perk Troll 2 challenge reward Perk and Quirk Notes Courtesy of the game’s discord, in particular users Lord of the Lost Loot and Soulg, here are some standard perk and quirk priorities. Perks: Beard/AT banks 3-4 Fibonacci (fib) 1 E/M power/cap/NGU II up to level 10 Fib 2-3 Welcome to Evil (just before T7 kill, ideally) Beard/AT bank 5 E/M pow/cap/NGU 2 until easy normal NGU BB Fib 4-34 Finish EM power/cap/NGU II Optionally E bar II to help adventure beard Adventure perk till T8 kill E/M power/cap/NGU III until adventure alpha, ygg and exp NGUs are easy to BB along with blood rituals. Optionally finish all of these perks now. Better QP Rewards and Improved Quest Looting Resource3 (R3) I Buy E/ M bars II when they feel cheap or beards are close to max speed. Then in no particular order: Finish Adventure perk Fib 233 Not so Minor Anymore Advanced Gooder Idle R3 II Spawn faster Quirks: Finish E/M power/cap I Save 15k QP for the NGU quirk roughly around mid-T8v1, when you can BB ygg and exp NGUs. If you are using butter or have more QP for other reasons, you can spend some on the following priorities first. Typically you should be able to save this much if you start saving when you can kill T7v3. Beard/AT bank 1-2 Beasted Boosts 2 - this is better than adventure if your game is always online because it is hard to keep the cube softcapped as you advance through zones. Adventure Quirk Beard/AT bank 3-4, may be even 5 Beasted Boosts 3 T7 feature Once you have hacks unlocked focus on Attack/Defense hack to help to get to T7 within the first 1-2 hours of an RB. Then the adventure hack is the main priority. When you complete the Incriminating Evidence set it becomes feasible to gain the first milestone on Time Machine - Magic NGU hacks. Return to the adventure hack afterward until T8 kill. Generally it’s not advised to invest experience into resource 3 (R3) until well after T8 kill. Post T7 Plan First we need to make sure our boss climbing stats are high enough to reach T7 within 1-2 hours of an RB. With that done, we can relax the time spent on augs and blood and pick up evil NGU softcaps. Sometime after T7 auto kill or a butt (typo preserved for posterity) after T7v2 we prepare for challenges as described in a following section. At this stage we can adjust our approach since AT and NGU will start taking up a smaller and smaller proportion of E/M caps. As the need for NGU gear decreases, we replace it with respawn, daycare and Resource 3 gear. We can switch to Wandoos MEH and likely use a higher tier augment pair. We can increase the amount of time spent on evil NGUs. Around T7v3 manual stats, it’s possible to snipe Metalands for the Exponential. There are two branching paths from here: Max Metalands gear, grab some Interdimensional Party (IDP) gear. Ignore most Metalands in favor of ITOPOD, spend several hours sniping IDP for the entire low level gear set, and one-shot kill in Metalands to max the set. Then we work on adventure perk and hack to prepare for T8. T8 Fight In my experience, this fight is unlike any of the previous manual combat matches. It requires much more attention to detail, good rhythm, good planning, and a lot of practice. Most of these details can be neglected at higher adventure stats. I was able to defeat T8 at 1.1e18 power and 7.8e17 toughness, but I have seen people do it with 1e18 & 5e17. Unless you relish suffering I recommend having substantially more power. I wore level 10 IDP gear, 3 maxed moved cooldown accessories, and every other accessory optimized for power. The strategy for the fight beyond initial attack is to alternate between paralyze, parry and block while getting attacks in. It is absolutely critical to block within a second of “Hit the deck” red text. Make sure not to block immediately after the red text or your block will expire before the final attack. This timing takes practice. If you paralyze during the subsequent series of enemy attacks, you will likely die, so avoid doing that. The initial attack for me was: Enable charge, parry, beast mode Switch to T8 zone Enable offensive and ultimate buffs Paralyze, ultimate attack, piercing attack, strong attack, charge Wait for T8 to trigger your parry, re-enable it Disable beast mode Block on “Hit the deck” while using all other attacks After “Hit the deck” series of attacks resolves, paralyze Follow the strategy above. Here is a gif [gifyu.com]of the fight attributed to discord user iboj, a master of manual combat. T8 Feature Now that you have another way to spend R3 is a good time to start buying it. I allocated about ¼ of my R3 cap to wishes and the rest to hacks until the first hack day after T8 challenge run. At that point I stopped running hacks outside of hack days. I allocate 10% of my E/M cap to each wish slot due to the harsh scaling penalties of wish speed. Wish list: Kickass I wish that wishes weren't so slow 1-3 I wish money pit didn't suck if you can afford 1e50 gold toss. This gives ⅖ shockwave chance, which is fantastic. It’s worth picking up the first iron pill perk once you have this. I wish that wishes weren't so slow E/M/R3 power/cap wishes until ready to snipe Typo I wish I had a cool new move for Adventure I (Mega buff) (Optionally) I wish I was stronger in Adventure mode I to help with Typo snipe/T8v2 R3 power/cap and Hack wish to prepare for hack day I wish V2/3/4 Titans had better rewards After the first hack day in no particular order: I wish MacGuffin drops mattered Finish E/M/R3 power/cap wishes I wish the Beast would drop some QP I wish Quests gave more QP I wish Wishes weren't so slow :c II Finish I wish I was stronger in Adventure mode I Post T8 Plan Our main goal is having a good hack day for a massive boost to PP, EXP, QP and adv stats. To this end we work on wishes until close to stats for sniping Typo. At that point we focus on adventure/mega buff wishes and grab some hack-related wishes. Once we have every piece of Typo gear, we can start the T8 challenge run, which will improve our hack speed substantially. It is wise to spend all challenge reward xp on R3. Then we can start a hack day. A hack day is best planned with the Hacks tab in Gear Optimizer[gmiclotte.github.io]. First get an R3 loadout. Evenly split your time between PP, EXP, QP and adv stats for a total time of 24-48 hours (time target), depending on spare AP since we will use beta and delta R3 potions. Note that R3 delta potion is x3, not x2, and is very important. Then increase your hack hack milestone target until the total time is once again just under the time target. Finally you can fill in some other hacks, prioritizing NGU hacks and a smattering of others. I kept all other hacks’ individual times under 10 minutes. The next hack day will come once you have a lot more R3 and R3 gear. You can use Gear Optimizer to decide when the gains warrant spending AP. You can use the Optimizer to see potential progress and decide when it’s worthwhile - for example 30% improvement in adv stats. A note on NGUs: it’s generally advised to switch to running evil NGUs full time (~22-23 hours a day) once you can BB adv a, ygg, and exp NGUs. It’s also possible to switch earlier at ½ adv a BB. Note that you will want normal PP NGU around 100m sometime after T8 either way. Challenge Reference I decided to collate all challenge info in a separate guide linked here[docs.google.com]. For now it's just a google doc. The first set is within reach around late T7v1. The second set is generally attempted after all Typo gear has been sniped a bit after T8v2 as a prelude for the first hack day. Cooking Minigame Tips Here is the cooking guide[imgur.com] condensed in one image for convenience. Adventure Zone Requirements Evilverse Snipe: 1e13 / 4.7e12 10 Tri / 4.7 Tri Idle, no BM: 2.4e13 / 1.6e13 24 Tri / 16 Tri Idle, BM: 5.3e13 / 2.4e13 53 Tri / 24 Tri Pretty Pink Princess Land Snipe: 5.4e13 / 2.4e13 54 Tri / 24 Tri Idle, no BM: 1.3e14 / 9.7e13 130 Tri / 97 Tri Idle, BM: 2.7e14 / 1.3e14 270 Tri / 130 Tri Greasy Nerd v1 Manual, max move CD: 1.5e14 / 1.5e14 150 Tri / 150 Tri Autokill: 5e14 / 2.5e14 / 5e12 500 Tri / 250 Tri / 5 Tri Greasy Nerd v2 Manual, max move CD: 3.2e15 / 1.7e15 3.2 Qua / 1.7 Qua Autokill: 1e16 / 5e15 / 1e14 10 Qua / 5 Qua / 100 Tri Meta Lands Snipe: 2.6e16 / 1.2e16 26 Qua / 12 Qua Idle, no BM: 6.3e16 / 4.2e16 63 Qua / 42 Qua Idle, BM: 1.4e17 / 6.3e16 140 Qua / 63 Qua Greasy Nerd v3 Manual, max move CD: 8.2e16 / 3.2e16 82 Qua / 32 Qua Autokill: 2e17 / 1e17 / 2e14 200 Qua / 100 Qua / 2 Qua Interdimensional Party Snipe: 2.5e17 / 1.1e17 250 Qua / 110 Qua Idle, no BM: 4.8e17 / 3.1e17 480 Qua / 310 Qua Idle, BM: 1.2e18 / 5.3e17 1.2 Qui / 530 Qua Greasy Nerd v4 Manual, max move CD: 1.2e18 / 1.2e18 1.2 Qui / 1.2 Qui Autokill: 5e18 / 2.5e18 / 5e16 5 Qui / 2.5 Qui / 50 Qua Godmother v1 Manual, max move CD: 1.7e18 / 7e17 1.7 Qui / 700 Qua Autokill: 5e18 / 2.5e18 / 5e16 5 Qui / 2.5 Qui / 50 Qua Godmother v2 Manual, max move CD: 3.9e19 / 1.5e19 39 Qui / 15 Qui Autokill: 1e20 / 5e19 / 1e18 100 Qui / 50 Qui / 1 Qui From here on snipe stats include Beast Mode and assume MegaBuff wish For non-titan zones, power matters a lot more than toughness. For example it’s possible to snipe JRPG with only 1.7e21 toughness. This is because the usual paralyze/block pattern is enough to kill an enemy well before it makes a dent into your health. Typo Snipe: 1.8e20 / 8e19 (possible with 1.5e20 / 6.8e19) 180 Qi / 80 Qi Idle (BM): 1.1e21 / 4.5e20 1.1 Sx / 450 Qi Godmother V3 Manual: 6.6e20 / 3.5e20 (possible with 6.9e20, 3.1e20) 660 Qi / 350 Qi Autokill: 2e21 / 1e21 / 1e18 2 Sx / 1 Sx / 1 Qi Fadlands Snipe: 7e20 / 4e20 700 Qi / 400 Qi Idle (BM): 5e21 / 2e21 5 Sx / 2 Sx JRPG Snipe: 4e21 / 3e21 4 Sx / 3 Sx Idle (BM): 2e22 / 1.4e22 (or 2.4e22, 1e22) 20 Sx / 1.4 Sx Godmother V4 Manual: 1.6e22 / 1.2e22 16 Sx / 12 Sx Autokill: 5e22 / 2.5e22 / 5e20 50 Sx / 25 Sx / 500 Qi Exile V1 Manual: 2.3e22 / 1.2e22 23 Sx / 12 Sx Autokill: 1e23 / 5e22 / 1e21 100 Sx / 50 Sx / 1 Sx Exile V2 Manual: 3.8e23 / 1.6e23 380 Sx / 160 Sx Autokill: 2e24 / 1e24 / 2e22 2 Sp / 1 Sp / 20 Sx Exile V3 Manual: 7.5e24 / 3.5e24 7.5 Sp / 3.5 Sp Autokill: 4e25 / 2e25 / 4e23 40 Sp / 20 Sp / 400 Sx Radzone Idle (non-BM): 9.5e24 / 7e24 9.5 Sp / 7 Sp Idle (BM): 2.4e25 / 1.2e25 24 Sp / 12 Sp Exile V4 Manual: 2e26 / 1e26 200 Sp / 100 Sp Autokill: 7.5e26 / 3.7e26 / 7.5e24 750 Sp / 370 Sp / 7.5 Sp Acknowledgements Discord user Melibear’s experience served as the main background for my understanding of the initial evil gameplay. The credit for what I got right here belongs to them, and the blame for any inaccuracies is mine alone. Sincere thanks to Discord users Mirage, Nomeru, Sorwynn, waaaaiting and eformo for suggestions. A substantial contribution was made by OJ_of_Steel. In his own words: “I helped solidify and put into words the advice for early evil floating around after Pokie wrote his initial guide. With the help of MrGuy88 and Athos I made the AT section specifically, and a few general edits to the early phases of the Evil Climb.”